questzdoom/Projects/Android/jni/gzdoom-g3.3mgw_mobile
2020-04-08 23:26:09 +01:00
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asmjit Initial commit.. 2020-02-22 16:10:48 +00:00
bzip2 Initial commit.. 2020-02-22 16:10:48 +00:00
cmake Initial commit.. 2020-02-22 16:10:48 +00:00
docs Initial commit.. 2020-02-22 16:10:48 +00:00
dumb Initial commit.. 2020-02-22 16:10:48 +00:00
fm_banks Initial commit.. 2020-02-22 16:10:48 +00:00
game-music-emu Initial commit.. 2020-02-22 16:10:48 +00:00
gdtoa Initial commit.. 2020-02-22 16:10:48 +00:00
jpeg Initial commit.. 2020-02-22 16:10:48 +00:00
lzma Initial commit.. 2020-02-22 16:10:48 +00:00
mobile Performance improvement 2020-03-27 23:43:22 +00:00
soundfont Initial commit.. 2020-02-22 16:10:48 +00:00
specs Initial commit.. 2020-02-22 16:10:48 +00:00
src Menu and haptic tweak 2020-04-08 23:26:09 +01:00
tools Initial commit.. 2020-02-22 16:10:48 +00:00
wadsrc Menu and haptic tweak 2020-04-08 23:26:09 +01:00
wadsrc_bm Initial commit.. 2020-02-22 16:10:48 +00:00
wadsrc_extra Initial commit.. 2020-02-22 16:10:48 +00:00
wadsrc_lights Initial commit.. 2020-02-22 16:10:48 +00:00
zlib Initial commit.. 2020-02-22 16:10:48 +00:00
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ico_lzdoom.png Initial commit.. 2020-02-22 16:10:48 +00:00
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README.md Initial commit.. 2020-02-22 16:10:48 +00:00

Welcome to LZDoom!

Build Status Build Status

LZDoom is a fork of GZDoom 3.3 compiling with MinGW and running on older non SSE2 cpus while keeping the DDRAW and D3D backends for compatibility.

Copyright (c) 1998-2019 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.

GZDoom repo: https://github.com/coelckers/gzdoom

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