questzdoom/Projects/Android/jni/gzdoom-g3.3mgw_mobile
Simon 649d27c982 Many fixes..
- Stair transitions are now smooth as butter!
- Ability to turn off two handed weapons and map grip button instead
- Ability to turn off "alt-key" dominant grip button  and map that to a single button instead
- Weapon no longer jitters or moves independently of player, it should be fixed to controller location (this should fix hexen weapon in water issue)
- Added comment to menu to tell people for to use < 10 angle for smooth turn
- Fix issue where orientation is wrong after using teleporter
2020-05-24 10:52:47 +01:00
..
asmjit Initial commit.. 2020-02-22 16:10:48 +00:00
bzip2 Initial commit.. 2020-02-22 16:10:48 +00:00
cmake Initial commit.. 2020-02-22 16:10:48 +00:00
docs Initial commit.. 2020-02-22 16:10:48 +00:00
dumb Initial commit.. 2020-02-22 16:10:48 +00:00
fm_banks Initial commit.. 2020-02-22 16:10:48 +00:00
game-music-emu Initial commit.. 2020-02-22 16:10:48 +00:00
gdtoa Initial commit.. 2020-02-22 16:10:48 +00:00
jpeg Initial commit.. 2020-02-22 16:10:48 +00:00
lzma Initial commit.. 2020-02-22 16:10:48 +00:00
mobile Performance improvement 2020-03-27 23:43:22 +00:00
soundfont Initial commit.. 2020-02-22 16:10:48 +00:00
specs Initial commit.. 2020-02-22 16:10:48 +00:00
src Many fixes.. 2020-05-24 10:52:47 +01:00
tools Initial commit.. 2020-02-22 16:10:48 +00:00
wadsrc Many fixes.. 2020-05-24 10:52:47 +01:00
wadsrc_bm Initial commit.. 2020-02-22 16:10:48 +00:00
wadsrc_extra Initial commit.. 2020-02-22 16:10:48 +00:00
wadsrc_lights Initial commit.. 2020-02-22 16:10:48 +00:00
zlib Initial commit.. 2020-02-22 16:10:48 +00:00
.appveyor.yml Initial commit.. 2020-02-22 16:10:48 +00:00
.gitattributes Initial commit.. 2020-02-22 16:10:48 +00:00
.gitignore Initial commit.. 2020-02-22 16:10:48 +00:00
.travis.yml Initial commit.. 2020-02-22 16:10:48 +00:00
CMakeLists.txt Initial commit.. 2020-02-22 16:10:48 +00:00
ico_lzdoom.png Initial commit.. 2020-02-22 16:10:48 +00:00
logo.png Initial commit.. 2020-02-22 16:10:48 +00:00
README.md Initial commit.. 2020-02-22 16:10:48 +00:00

Welcome to LZDoom!

Build Status Build Status

LZDoom is a fork of GZDoom 3.3 compiling with MinGW and running on older non SSE2 cpus while keeping the DDRAW and D3D backends for compatibility.

Copyright (c) 1998-2019 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.

GZDoom repo: https://github.com/coelckers/gzdoom

Other forks/branches