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- added pitch adjust to offhand weapon
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@ -189,6 +189,7 @@ void HandleInput_Default( int control_scheme, ovrInputStateGamepad *pFootTrackin
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offhandoffset[2] = v[0];
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vec3_t rotation = {0};
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rotation[PITCH] = vr_weapon_pitchadjust;
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QuatToYawPitchRoll(pOffTracking->HeadPose.Pose.Orientation, rotation, offhandangles);
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if (vr_moveuseoffhand) {
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