From 72feffbbef62865d7768c0db4632b4402862e8a8 Mon Sep 17 00:00:00 2001 From: Emanuele Disco Date: Tue, 5 Oct 2021 14:48:58 +0900 Subject: [PATCH] - added pitch adjust to offhand weapon --- Projects/Android/jni/QzDoom/VrInputDefault.c | 1 + 1 file changed, 1 insertion(+) diff --git a/Projects/Android/jni/QzDoom/VrInputDefault.c b/Projects/Android/jni/QzDoom/VrInputDefault.c index 390a168..d981507 100644 --- a/Projects/Android/jni/QzDoom/VrInputDefault.c +++ b/Projects/Android/jni/QzDoom/VrInputDefault.c @@ -189,6 +189,7 @@ void HandleInput_Default( int control_scheme, ovrInputStateGamepad *pFootTrackin offhandoffset[2] = v[0]; vec3_t rotation = {0}; + rotation[PITCH] = vr_weapon_pitchadjust; QuatToYawPitchRoll(pOffTracking->HeadPose.Pose.Orientation, rotation, offhandangles); if (vr_moveuseoffhand) {