Welcome to the VR port of the popular LZDoom/GZDoom engine for the Oculus Quest.
This is built solely for the Oculus Quest VR HMD and will *not* run on any other device.
The easiest way to install this on your Quest is using SideQuest, a Desktop app designed to simplify sideloading apps and games ( even beat saber songs on quest ) on Standalone Android Headsets like Oculus Quest and Oculus Go. It supports drag and drop for installing APK files!
This is just an engine port, no game assets are included whatsoever. To play any of the commercial games (Doom, Doom 2, Heretic, Hexen) you will need to own them, buying them on team is most straightforward: https://store.steampowered.com/app/2280/Ultimate_Doom/
You can play many wads/mods without having to own the full version of Doom. The excellent FreeDoom project functions well as a base IWAD and can be downloaded directly using the QuestZDoom Launcher (which is a must have install for this to work correctly).
Copy the WAD files from the installed Doom game folder on your PC to the /QuestZDoom/wads folder on your Oculus Quest when it is connected to the PC. You have to have run QuestZDoom at least once for the folder to be created and if you don't see it when you connect your Quest to the PC you might have to restart the Quest.
WARNING: There is a good chance that unless you have your VR-legs this will probably make you feel sick. The moment you start to feel under the weather YOU MUST STOP PLAYING for a good period of time before you try again. I will not be held responsible for anyone making themselves ill.
I have included a teleport mechanism for locomotiom, so I would recommend trying that if you do start to feel unwell.
All these controls are for right-handed mode and are the basic/default mappings, all button pushes map internally to a key press and they can be easily remapped to any function in the options menu. Furthermore, each button has a secondary mode when the dominant hand grip trigger is pushed. So for example in right-hand mode the A button will open doors (by sending a Space key) but with the grip trigger held down it will send a different key to the game instead (which can be remapped as desired)
_Performance_: Vanilla unmodded Doom is fine, however once you start using mods then the GZDoom engine is quite resource hungry. Brutal Doom is great fun and plays pretty well, but performance can be shaky, so you have been warned. Expect significant framedrops when there is a lot going on, this is unfortunately just a result of the system requirements of the engine. Suggestion is to reduce supersampling to 0.9 to get much improved performance.
* Emile Belanger - For being happy for me to use his Android build of LZDoom as a basis for this. See his other Android ports [here](http://www.beloko.com/)
* Everyone involved in the GZ3Doom project (PC VR GZDoom implementation), from which a lot of the 6DoF weapon functionality for this project was taken or used as inspiration
* Baggyg - My long-time VR friend whose roles in this have once again been varied and all helpful, also the creator of the excellent QuestZDoom Launcher, a must-have tool for playing mods in QUestZDoom - DO INSTALL THIS!!!
* VR_Bummser - Also a long time VR friend and huge contributor to the DrBeef port community, dedicated testing and [video production](https://www.youtube.com/user/MrNeitey/videos)
* m8f (mmaulwurff) - For the excellent [Laser Sight mod](https://github.com/mmaulwurff/laser-sight) which I was given permission to distribute as part of this project (modified slightly for VR), invaluable for playing some mods in VR that don't have iron-sights for aiming.