quakequest/Projects/Android/jni/darkplaces/bih.c
2021-02-02 22:53:37 +00:00

216 lines
6.3 KiB
C

// This code written in 2010 by Forest Hale (lordhavoc ghdigital com), and placed into public domain.
#include <stdlib.h>
#include <string.h>
#include "bih.h"
static int BIH_BuildNode(bih_t *bih, int numchildren, int *leaflist, float *totalmins, float *totalmaxs)
{
int i;
int j;
int longestaxis;
int axis = 0;
int nodenum;
int front = 0;
int back = 0;
bih_node_t *node;
bih_leaf_t *child;
float splitdist;
float d;
float mins[3];
float maxs[3];
float size[3];
float frontmins[3];
float frontmaxs[3];
float backmins[3];
float backmaxs[3];
// calculate bounds of children
child = bih->leafs + leaflist[0];
mins[0] = child->mins[0];
mins[1] = child->mins[1];
mins[2] = child->mins[2];
maxs[0] = child->maxs[0];
maxs[1] = child->maxs[1];
maxs[2] = child->maxs[2];
for (i = 1;i < numchildren;i++)
{
child = bih->leafs + leaflist[i];
if (mins[0] > child->mins[0]) mins[0] = child->mins[0];
if (mins[1] > child->mins[1]) mins[1] = child->mins[1];
if (mins[2] > child->mins[2]) mins[2] = child->mins[2];
if (maxs[0] < child->maxs[0]) maxs[0] = child->maxs[0];
if (maxs[1] < child->maxs[1]) maxs[1] = child->maxs[1];
if (maxs[2] < child->maxs[2]) maxs[2] = child->maxs[2];
}
size[0] = maxs[0] - mins[0];
size[1] = maxs[1] - mins[1];
size[2] = maxs[2] - mins[2];
// provide bounds to caller
totalmins[0] = mins[0];
totalmins[1] = mins[1];
totalmins[2] = mins[2];
totalmaxs[0] = maxs[0];
totalmaxs[1] = maxs[1];
totalmaxs[2] = maxs[2];
// if we run out of nodes it's the caller's fault, but don't crash
if (bih->numnodes == bih->maxnodes)
{
if (!bih->error)
bih->error = BIHERROR_OUT_OF_NODES;
return 0;
}
nodenum = bih->numnodes++;
node = bih->nodes + nodenum;
// store bounds for node
node->mins[0] = mins[0];
node->mins[1] = mins[1];
node->mins[2] = mins[2];
node->maxs[0] = maxs[0];
node->maxs[1] = maxs[1];
node->maxs[2] = maxs[2];
node->front = 0;
node->back = 0;
node->frontmin = 0;
node->backmax = 0;
memset(node->children, -1, sizeof(node->children));
// check if there are few enough children to store an unordered node
if (numchildren <= BIH_MAXUNORDEREDCHILDREN)
{
node->type = BIH_UNORDERED;
for (j = 0;j < numchildren;j++)
node->children[j] = leaflist[j];
return nodenum;
}
// pick longest axis
longestaxis = 0;
if (size[0] < size[1]) longestaxis = 1;
if (size[longestaxis] < size[2]) longestaxis = 2;
// iterate possible split axis choices, starting with the longest axis, if
// all fail it means all children have the same bounds and we simply split
// the list in half because each node can only have two children.
for (j = 0;j < 3;j++)
{
// pick an axis
axis = (longestaxis + j) % 3;
// sort children into front and back lists
splitdist = (node->mins[axis] + node->maxs[axis]) * 0.5f;
front = 0;
back = 0;
for (i = 0;i < numchildren;i++)
{
child = bih->leafs + leaflist[i];
d = (child->mins[axis] + child->maxs[axis]) * 0.5f;
if (d < splitdist)
bih->leafsortscratch[back++] = leaflist[i];
else
leaflist[front++] = leaflist[i];
}
// now copy the back ones into the space made in the leaflist for them
if (back)
memcpy(leaflist + front, bih->leafsortscratch, back*sizeof(leaflist[0]));
// if both sides have some children, it's good enough for us.
if (front && back)
break;
}
if (j == 3)
{
// somewhat common case: no good choice, divide children arbitrarily
axis = 0;
back = numchildren >> 1;
front = numchildren - back;
}
// we now have front and back children divided in leaflist...
node->type = (bih_nodetype_t)((int)BIH_SPLITX + axis);
node->front = BIH_BuildNode(bih, front, leaflist, frontmins, frontmaxs);
node->frontmin = frontmins[axis];
node->back = BIH_BuildNode(bih, back, leaflist + front, backmins, backmaxs);
node->backmax = backmaxs[axis];
return nodenum;
}
int BIH_Build(bih_t *bih, int numleafs, bih_leaf_t *leafs, int maxnodes, bih_node_t *nodes, int *temp_leafsort, int *temp_leafsortscratch)
{
int i;
memset(bih, 0, sizeof(*bih));
bih->numleafs = numleafs;
bih->leafs = leafs;
bih->leafsort = temp_leafsort;
bih->leafsortscratch = temp_leafsortscratch;
bih->numnodes = 0;
bih->maxnodes = maxnodes;
bih->nodes = nodes;
// clear things we intend to rebuild
memset(bih->nodes, 0, sizeof(bih->nodes[0]) * bih->maxnodes);
for (i = 0;i < bih->numleafs;i++)
bih->leafsort[i] = i;
bih->rootnode = BIH_BuildNode(bih, bih->numleafs, bih->leafsort, bih->mins, bih->maxs);
return bih->error;
}
static void BIH_GetTriangleListForBox_Node(const bih_t *bih, int nodenum, int maxtriangles, int *trianglelist_idx, int *trianglelist_surf, int *numtrianglespointer, const float *mins, const float *maxs)
{
int axis;
bih_node_t *node;
bih_leaf_t *leaf;
for(;;)
{
node = bih->nodes + nodenum;
// check if this is an unordered node (which holds an array of leaf numbers)
if (node->type == BIH_UNORDERED)
{
for (axis = 0;axis < BIH_MAXUNORDEREDCHILDREN && node->children[axis] >= 0;axis++)
{
leaf = bih->leafs + node->children[axis];
if (mins[0] > leaf->maxs[0] || maxs[0] < leaf->mins[0]
|| mins[1] > leaf->maxs[1] || maxs[1] < leaf->mins[1]
|| mins[2] > leaf->maxs[2] || maxs[2] < leaf->mins[2])
continue;
switch(leaf->type)
{
case BIH_RENDERTRIANGLE:
if (*numtrianglespointer >= maxtriangles)
{
++*numtrianglespointer; // so the caller can detect overflow
break;
}
if(trianglelist_surf)
trianglelist_surf[*numtrianglespointer] = leaf->surfaceindex;
trianglelist_idx[*numtrianglespointer] = leaf->itemindex;
++*numtrianglespointer;
break;
default:
break;
}
}
return;
}
// splitting node
axis = node->type - BIH_SPLITX;
if (mins[axis] < node->backmax)
{
if (maxs[axis] > node->frontmin)
BIH_GetTriangleListForBox_Node(bih, node->front, maxtriangles, trianglelist_idx, trianglelist_surf, numtrianglespointer, mins, maxs);
nodenum = node->back;
continue;
}
if (maxs[axis] > node->frontmin)
{
nodenum = node->front;
continue;
}
// fell between the child groups, nothing here
return;
}
}
int BIH_GetTriangleListForBox(const bih_t *bih, int maxtriangles, int *trianglelist_idx, int *trianglelist_surf, const float *mins, const float *maxs)
{
int numtriangles = 0;
BIH_GetTriangleListForBox_Node(bih, bih->rootnode, maxtriangles, trianglelist_idx, trianglelist_surf, &numtriangles, mins, maxs);
return numtriangles;
}