mirror of
https://github.com/DrBeef/QuakeQuest.git
synced 2024-11-24 13:01:51 +00:00
93fd53334f
* weapon placement is now perfect * 6DoF reimplemented so there is no "swim" as it uses a completely different approach * 3DoF should work much better * Hopefully warping is reduced further * when "Bullet time" mode is selected, gl_lightmaps is automatically set to 2
3279 lines
113 KiB
C
3279 lines
113 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// sv_phys.c
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#include "quakedef.h"
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#include "prvm_cmds.h"
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/*
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pushmove objects do not obey gravity, and do not interact with each other or trigger fields, but block normal movement and push normal objects when they move.
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onground is set for toss objects when they come to a complete rest. it is set for steping or walking objects
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doors, plats, etc are SOLID_BSP, and MOVETYPE_PUSH
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bonus items are SOLID_TRIGGER touch, and MOVETYPE_TOSS
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corpses are SOLID_NOT and MOVETYPE_TOSS
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crates are SOLID_BBOX and MOVETYPE_TOSS
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walking monsters are SOLID_SLIDEBOX and MOVETYPE_STEP
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flying/floating monsters are SOLID_SLIDEBOX and MOVETYPE_FLY
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solid_edge items only clip against bsp models.
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*/
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#define MOVE_EPSILON 0.01
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void SV_Physics_Toss (prvm_edict_t *ent);
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int SV_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
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{
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dp_model_t *model;
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if (
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(model = SV_GetModelFromEdict(ent))
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?
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model->type == mod_alias
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:
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(
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(((unsigned char)PRVM_serveredictfloat(ent, pflags)) & PFLAGS_FULLDYNAMIC)
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||
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((gamemode == GAME_TENEBRAE) && ((unsigned int)PRVM_serveredictfloat(ent, effects) & (16 | 32)))
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)
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)
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return -1;
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return 1;
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}
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/*
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===============================================================================
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LINE TESTING IN HULLS
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===============================================================================
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*/
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int SV_GenericHitSuperContentsMask(const prvm_edict_t *passedict)
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{
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prvm_prog_t *prog = SVVM_prog;
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if (passedict)
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{
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int dphitcontentsmask = (int)PRVM_serveredictfloat(passedict, dphitcontentsmask);
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if (dphitcontentsmask)
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return dphitcontentsmask;
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else if (PRVM_serveredictfloat(passedict, solid) == SOLID_SLIDEBOX)
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{
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if ((int)PRVM_serveredictfloat(passedict, flags) & FL_MONSTER)
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return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_MONSTERCLIP;
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else
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return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP;
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}
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else if (PRVM_serveredictfloat(passedict, solid) == SOLID_CORPSE)
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return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY;
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else if (PRVM_serveredictfloat(passedict, solid) == SOLID_TRIGGER)
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return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY;
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else
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return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_CORPSE;
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}
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else
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return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_CORPSE;
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}
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/*
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==================
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SV_TracePoint
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==================
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*/
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trace_t SV_TracePoint(const vec3_t start, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
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{
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prvm_prog_t *prog = SVVM_prog;
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int i, bodysupercontents;
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int passedictprog;
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float pitchsign = 1;
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prvm_edict_t *traceowner, *touch;
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trace_t trace;
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// temporary storage because prvm_vec_t may differ from vec_t
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vec3_t touchmins, touchmaxs;
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// bounding box of entire move area
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vec3_t clipboxmins, clipboxmaxs;
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// size when clipping against monsters
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vec3_t clipmins2, clipmaxs2;
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// start and end origin of move
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vec3_t clipstart;
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// trace results
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trace_t cliptrace;
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// matrices to transform into/out of other entity's space
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matrix4x4_t matrix, imatrix;
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// model of other entity
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dp_model_t *model;
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// list of entities to test for collisions
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int numtouchedicts;
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static prvm_edict_t *touchedicts[MAX_EDICTS];
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//return SV_TraceBox(start, vec3_origin, vec3_origin, end, type, passedict, hitsupercontentsmask);
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VectorCopy(start, clipstart);
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VectorClear(clipmins2);
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VectorClear(clipmaxs2);
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#if COLLISIONPARANOID >= 3
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Con_Printf("move(%f %f %f)", clipstart[0], clipstart[1], clipstart[2]);
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#endif
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// clip to world
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Collision_ClipPointToWorld(&cliptrace, sv.worldmodel, clipstart, hitsupercontentsmask);
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cliptrace.worldstartsolid = cliptrace.bmodelstartsolid = cliptrace.startsolid;
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if (cliptrace.startsolid || cliptrace.fraction < 1)
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cliptrace.ent = prog->edicts;
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if (type == MOVE_WORLDONLY)
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goto finished;
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if (type == MOVE_MISSILE)
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{
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// LordHavoc: modified this, was = -15, now -= 15
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for (i = 0;i < 3;i++)
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{
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clipmins2[i] -= 15;
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clipmaxs2[i] += 15;
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}
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}
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// create the bounding box of the entire move
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for (i = 0;i < 3;i++)
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{
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clipboxmins[i] = min(clipstart[i], cliptrace.endpos[i]) + clipmins2[i] - 1;
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clipboxmaxs[i] = max(clipstart[i], cliptrace.endpos[i]) + clipmaxs2[i] + 1;
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}
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// debug override to test against everything
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if (sv_debugmove.integer)
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{
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clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = -999999999;
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clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] = 999999999;
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}
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// if the passedict is world, make it NULL (to avoid two checks each time)
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if (passedict == prog->edicts)
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passedict = NULL;
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// precalculate prog value for passedict for comparisons
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passedictprog = PRVM_EDICT_TO_PROG(passedict);
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// precalculate passedict's owner edict pointer for comparisons
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traceowner = passedict ? PRVM_PROG_TO_EDICT(PRVM_serveredictedict(passedict, owner)) : 0;
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// clip to entities
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// because this uses World_EntitiestoBox, we know all entity boxes overlap
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// the clip region, so we can skip culling checks in the loop below
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numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
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if (numtouchedicts > MAX_EDICTS)
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{
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// this never happens
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Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
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numtouchedicts = MAX_EDICTS;
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}
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for (i = 0;i < numtouchedicts;i++)
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{
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touch = touchedicts[i];
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if (PRVM_serveredictfloat(touch, solid) < SOLID_BBOX)
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continue;
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if (type == MOVE_NOMONSTERS && PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
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continue;
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if (passedict)
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{
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// don't clip against self
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if (passedict == touch)
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continue;
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// don't clip owned entities against owner
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if (traceowner == touch)
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continue;
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// don't clip owner against owned entities
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if (passedictprog == PRVM_serveredictedict(touch, owner))
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continue;
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// don't clip points against points (they can't collide)
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if (VectorCompare(PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs)) && (type != MOVE_MISSILE || !((int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)))
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continue;
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}
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bodysupercontents = PRVM_serveredictfloat(touch, solid) == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
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// might interact, so do an exact clip
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model = NULL;
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if ((int) PRVM_serveredictfloat(touch, solid) == SOLID_BSP || type == MOVE_HITMODEL)
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{
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model = SV_GetModelFromEdict(touch);
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pitchsign = SV_GetPitchSign(prog, touch);
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}
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if (model)
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Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
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else
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Matrix4x4_CreateTranslate(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2]);
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Matrix4x4_Invert_Simple(&imatrix, &matrix);
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VM_GenerateFrameGroupBlend(prog, touch->priv.server->framegroupblend, touch);
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VM_FrameBlendFromFrameGroupBlend(touch->priv.server->frameblend, touch->priv.server->framegroupblend, model, sv.time);
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VM_UpdateEdictSkeleton(prog, touch, model, touch->priv.server->frameblend);
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VectorCopy(PRVM_serveredictvector(touch, mins), touchmins);
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VectorCopy(PRVM_serveredictvector(touch, maxs), touchmaxs);
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if (type == MOVE_MISSILE && (int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)
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Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipstart, hitsupercontentsmask);
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else
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Collision_ClipPointToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, hitsupercontentsmask);
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Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_serveredictfloat(touch, solid) == SOLID_BSP);
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}
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finished:
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return cliptrace;
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}
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/*
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==================
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SV_TraceLine
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==================
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*/
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#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
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trace_t SV_TraceLine(const vec3_t start, const vec3_t pEnd, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
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#else
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trace_t SV_TraceLine(const vec3_t start, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
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#endif
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{
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prvm_prog_t *prog = SVVM_prog;
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int i, bodysupercontents;
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int passedictprog;
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float pitchsign = 1;
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prvm_edict_t *traceowner, *touch;
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trace_t trace;
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// temporary storage because prvm_vec_t may differ from vec_t
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vec3_t touchmins, touchmaxs;
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// bounding box of entire move area
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vec3_t clipboxmins, clipboxmaxs;
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// size when clipping against monsters
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vec3_t clipmins2, clipmaxs2;
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// start and end origin of move
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vec3_t clipstart, clipend;
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// trace results
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trace_t cliptrace;
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// matrices to transform into/out of other entity's space
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matrix4x4_t matrix, imatrix;
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// model of other entity
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dp_model_t *model;
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// list of entities to test for collisions
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int numtouchedicts;
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static prvm_edict_t *touchedicts[MAX_EDICTS];
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#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
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vec3_t end;
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vec_t len = 0;
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if (VectorCompare(start, pEnd))
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return SV_TracePoint(start, type, passedict, hitsupercontentsmask);
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if(collision_endposnudge.value > 0)
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{
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// TRICK: make the trace 1 qu longer!
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VectorSubtract(pEnd, start, end);
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len = VectorNormalizeLength(end);
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VectorMA(pEnd, collision_endposnudge.value, end, end);
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}
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else
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VectorCopy(pEnd, end);
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#else
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if (VectorCompare(start, end))
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return SV_TracePoint(start, type, passedict, hitsupercontentsmask);
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#endif
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//return SV_TraceBox(start, vec3_origin, vec3_origin, end, type, passedict, hitsupercontentsmask);
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VectorCopy(start, clipstart);
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VectorCopy(end, clipend);
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VectorClear(clipmins2);
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VectorClear(clipmaxs2);
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#if COLLISIONPARANOID >= 3
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Con_Printf("move(%f %f %f,%f %f %f)", clipstart[0], clipstart[1], clipstart[2], clipend[0], clipend[1], clipend[2]);
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#endif
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// clip to world
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Collision_ClipLineToWorld(&cliptrace, sv.worldmodel, clipstart, clipend, hitsupercontentsmask, false);
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cliptrace.worldstartsolid = cliptrace.bmodelstartsolid = cliptrace.startsolid;
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if (cliptrace.startsolid || cliptrace.fraction < 1)
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cliptrace.ent = prog->edicts;
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if (type == MOVE_WORLDONLY)
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goto finished;
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if (type == MOVE_MISSILE)
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{
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// LordHavoc: modified this, was = -15, now -= 15
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for (i = 0;i < 3;i++)
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{
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clipmins2[i] -= 15;
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clipmaxs2[i] += 15;
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}
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}
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// create the bounding box of the entire move
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for (i = 0;i < 3;i++)
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{
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clipboxmins[i] = min(clipstart[i], cliptrace.endpos[i]) + clipmins2[i] - 1;
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clipboxmaxs[i] = max(clipstart[i], cliptrace.endpos[i]) + clipmaxs2[i] + 1;
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}
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// debug override to test against everything
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if (sv_debugmove.integer)
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{
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clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = -999999999;
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clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] = 999999999;
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}
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// if the passedict is world, make it NULL (to avoid two checks each time)
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if (passedict == prog->edicts)
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passedict = NULL;
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// precalculate prog value for passedict for comparisons
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passedictprog = PRVM_EDICT_TO_PROG(passedict);
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// precalculate passedict's owner edict pointer for comparisons
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traceowner = passedict ? PRVM_PROG_TO_EDICT(PRVM_serveredictedict(passedict, owner)) : 0;
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// clip to entities
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// because this uses World_EntitiestoBox, we know all entity boxes overlap
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// the clip region, so we can skip culling checks in the loop below
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numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
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if (numtouchedicts > MAX_EDICTS)
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{
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// this never happens
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Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
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numtouchedicts = MAX_EDICTS;
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}
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for (i = 0;i < numtouchedicts;i++)
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{
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touch = touchedicts[i];
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if (PRVM_serveredictfloat(touch, solid) < SOLID_BBOX)
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continue;
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if (type == MOVE_NOMONSTERS && PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
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continue;
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if (passedict)
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{
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// don't clip against self
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if (passedict == touch)
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continue;
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// don't clip owned entities against owner
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if (traceowner == touch)
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continue;
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// don't clip owner against owned entities
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if (passedictprog == PRVM_serveredictedict(touch, owner))
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continue;
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// don't clip points against points (they can't collide)
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if (VectorCompare(PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs)) && (type != MOVE_MISSILE || !((int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)))
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continue;
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}
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bodysupercontents = PRVM_serveredictfloat(touch, solid) == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
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// might interact, so do an exact clip
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model = NULL;
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if ((int) PRVM_serveredictfloat(touch, solid) == SOLID_BSP || type == MOVE_HITMODEL)
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{
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model = SV_GetModelFromEdict(touch);
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pitchsign = SV_GetPitchSign(prog, touch);
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}
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if (model)
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Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
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else
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Matrix4x4_CreateTranslate(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2]);
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Matrix4x4_Invert_Simple(&imatrix, &matrix);
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VM_GenerateFrameGroupBlend(prog, touch->priv.server->framegroupblend, touch);
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VM_FrameBlendFromFrameGroupBlend(touch->priv.server->frameblend, touch->priv.server->framegroupblend, model, sv.time);
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VM_UpdateEdictSkeleton(prog, touch, model, touch->priv.server->frameblend);
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VectorCopy(PRVM_serveredictvector(touch, mins), touchmins);
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VectorCopy(PRVM_serveredictvector(touch, maxs), touchmaxs);
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if (type == MOVE_MISSILE && (int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)
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Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask);
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else
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Collision_ClipLineToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipend, hitsupercontentsmask, false);
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Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_serveredictfloat(touch, solid) == SOLID_BSP);
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}
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finished:
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#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
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if(!VectorCompare(start, pEnd) && collision_endposnudge.value > 0)
|
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Collision_ShortenTrace(&cliptrace, len / (len + collision_endposnudge.value), pEnd);
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#endif
|
|
return cliptrace;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_Move
|
|
==================
|
|
*/
|
|
#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
|
|
#if COLLISIONPARANOID >= 1
|
|
trace_t SV_TraceBox_(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t pEnd, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
|
|
#else
|
|
trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t pEnd, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
|
|
#endif
|
|
#else
|
|
#if COLLISIONPARANOID >= 1
|
|
trace_t SV_TraceBox_(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
|
|
#else
|
|
trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
|
|
#endif
|
|
#endif
|
|
{
|
|
prvm_prog_t *prog = SVVM_prog;
|
|
vec3_t hullmins, hullmaxs;
|
|
int i, bodysupercontents;
|
|
int passedictprog;
|
|
float pitchsign = 1;
|
|
qboolean pointtrace;
|
|
prvm_edict_t *traceowner, *touch;
|
|
trace_t trace;
|
|
// temporary storage because prvm_vec_t may differ from vec_t
|
|
vec3_t touchmins, touchmaxs;
|
|
// bounding box of entire move area
|
|
vec3_t clipboxmins, clipboxmaxs;
|
|
// size of the moving object
|
|
vec3_t clipmins, clipmaxs;
|
|
// size when clipping against monsters
|
|
vec3_t clipmins2, clipmaxs2;
|
|
// start and end origin of move
|
|
vec3_t clipstart, clipend;
|
|
// trace results
|
|
trace_t cliptrace;
|
|
// matrices to transform into/out of other entity's space
|
|
matrix4x4_t matrix, imatrix;
|
|
// model of other entity
|
|
dp_model_t *model;
|
|
// list of entities to test for collisions
|
|
int numtouchedicts;
|
|
static prvm_edict_t *touchedicts[MAX_EDICTS];
|
|
#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
|
|
vec3_t end;
|
|
vec_t len = 0;
|
|
|
|
if (VectorCompare(mins, maxs))
|
|
{
|
|
vec3_t shiftstart, shiftend;
|
|
VectorAdd(start, mins, shiftstart);
|
|
VectorAdd(pEnd, mins, shiftend);
|
|
if (VectorCompare(start, pEnd))
|
|
trace = SV_TracePoint(shiftstart, type, passedict, hitsupercontentsmask);
|
|
else
|
|
trace = SV_TraceLine(shiftstart, shiftend, type, passedict, hitsupercontentsmask);
|
|
VectorSubtract(trace.endpos, mins, trace.endpos);
|
|
return trace;
|
|
}
|
|
|
|
if(!VectorCompare(start, pEnd) && collision_endposnudge.value > 0)
|
|
{
|
|
// TRICK: make the trace 1 qu longer!
|
|
VectorSubtract(pEnd, start, end);
|
|
len = VectorNormalizeLength(end);
|
|
VectorMA(pEnd, collision_endposnudge.value, end, end);
|
|
}
|
|
else
|
|
VectorCopy(pEnd, end);
|
|
#else
|
|
if (VectorCompare(mins, maxs))
|
|
{
|
|
vec3_t shiftstart, shiftend;
|
|
VectorAdd(start, mins, shiftstart);
|
|
VectorAdd(end, mins, shiftend);
|
|
if (VectorCompare(start, end))
|
|
trace = SV_TracePoint(shiftstart, type, passedict, hitsupercontentsmask);
|
|
else
|
|
trace = SV_TraceLine(shiftstart, shiftend, type, passedict, hitsupercontentsmask);
|
|
VectorSubtract(trace.endpos, mins, trace.endpos);
|
|
return trace;
|
|
}
|
|
#endif
|
|
|
|
VectorCopy(start, clipstart);
|
|
VectorCopy(end, clipend);
|
|
VectorCopy(mins, clipmins);
|
|
VectorCopy(maxs, clipmaxs);
|
|
VectorCopy(mins, clipmins2);
|
|
VectorCopy(maxs, clipmaxs2);
|
|
#if COLLISIONPARANOID >= 3
|
|
Con_Printf("move(%f %f %f,%f %f %f)", clipstart[0], clipstart[1], clipstart[2], clipend[0], clipend[1], clipend[2]);
|
|
#endif
|
|
|
|
// clip to world
|
|
Collision_ClipToWorld(&cliptrace, sv.worldmodel, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask);
|
|
cliptrace.worldstartsolid = cliptrace.bmodelstartsolid = cliptrace.startsolid;
|
|
if (cliptrace.startsolid || cliptrace.fraction < 1)
|
|
cliptrace.ent = prog->edicts;
|
|
if (type == MOVE_WORLDONLY)
|
|
goto finished;
|
|
|
|
if (type == MOVE_MISSILE)
|
|
{
|
|
// LordHavoc: modified this, was = -15, now -= 15
|
|
for (i = 0;i < 3;i++)
|
|
{
|
|
clipmins2[i] -= 15;
|
|
clipmaxs2[i] += 15;
|
|
}
|
|
}
|
|
|
|
// get adjusted box for bmodel collisions if the world is q1bsp or hlbsp
|
|
if (sv.worldmodel && sv.worldmodel->brush.RoundUpToHullSize)
|
|
sv.worldmodel->brush.RoundUpToHullSize(sv.worldmodel, clipmins, clipmaxs, hullmins, hullmaxs);
|
|
else
|
|
{
|
|
VectorCopy(clipmins, hullmins);
|
|
VectorCopy(clipmaxs, hullmaxs);
|
|
}
|
|
|
|
// create the bounding box of the entire move
|
|
for (i = 0;i < 3;i++)
|
|
{
|
|
clipboxmins[i] = min(clipstart[i], cliptrace.endpos[i]) + min(hullmins[i], clipmins2[i]) - 1;
|
|
clipboxmaxs[i] = max(clipstart[i], cliptrace.endpos[i]) + max(hullmaxs[i], clipmaxs2[i]) + 1;
|
|
}
|
|
|
|
// debug override to test against everything
|
|
if (sv_debugmove.integer)
|
|
{
|
|
clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = -999999999;
|
|
clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] = 999999999;
|
|
}
|
|
|
|
// if the passedict is world, make it NULL (to avoid two checks each time)
|
|
if (passedict == prog->edicts)
|
|
passedict = NULL;
|
|
// precalculate prog value for passedict for comparisons
|
|
passedictprog = PRVM_EDICT_TO_PROG(passedict);
|
|
// figure out whether this is a point trace for comparisons
|
|
pointtrace = VectorCompare(clipmins, clipmaxs);
|
|
// precalculate passedict's owner edict pointer for comparisons
|
|
traceowner = passedict ? PRVM_PROG_TO_EDICT(PRVM_serveredictedict(passedict, owner)) : 0;
|
|
|
|
// clip to entities
|
|
// because this uses World_EntitiestoBox, we know all entity boxes overlap
|
|
// the clip region, so we can skip culling checks in the loop below
|
|
numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
|
|
if (numtouchedicts > MAX_EDICTS)
|
|
{
|
|
// this never happens
|
|
Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
|
|
numtouchedicts = MAX_EDICTS;
|
|
}
|
|
for (i = 0;i < numtouchedicts;i++)
|
|
{
|
|
touch = touchedicts[i];
|
|
|
|
if (PRVM_serveredictfloat(touch, solid) < SOLID_BBOX)
|
|
continue;
|
|
if (type == MOVE_NOMONSTERS && PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
|
|
continue;
|
|
|
|
if (passedict)
|
|
{
|
|
// don't clip against self
|
|
if (passedict == touch)
|
|
continue;
|
|
// don't clip owned entities against owner
|
|
if (traceowner == touch)
|
|
continue;
|
|
// don't clip owner against owned entities
|
|
if (passedictprog == PRVM_serveredictedict(touch, owner))
|
|
continue;
|
|
// don't clip points against points (they can't collide)
|
|
if (pointtrace && VectorCompare(PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs)) && (type != MOVE_MISSILE || !((int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)))
|
|
continue;
|
|
}
|
|
|
|
bodysupercontents = PRVM_serveredictfloat(touch, solid) == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
|
|
|
|
// might interact, so do an exact clip
|
|
model = NULL;
|
|
if ((int) PRVM_serveredictfloat(touch, solid) == SOLID_BSP || type == MOVE_HITMODEL)
|
|
{
|
|
model = SV_GetModelFromEdict(touch);
|
|
pitchsign = SV_GetPitchSign(prog, touch);
|
|
}
|
|
if (model)
|
|
Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
|
|
else
|
|
Matrix4x4_CreateTranslate(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2]);
|
|
Matrix4x4_Invert_Simple(&imatrix, &matrix);
|
|
VM_GenerateFrameGroupBlend(prog, touch->priv.server->framegroupblend, touch);
|
|
VM_FrameBlendFromFrameGroupBlend(touch->priv.server->frameblend, touch->priv.server->framegroupblend, model, sv.time);
|
|
VM_UpdateEdictSkeleton(prog, touch, model, touch->priv.server->frameblend);
|
|
VectorCopy(PRVM_serveredictvector(touch, mins), touchmins);
|
|
VectorCopy(PRVM_serveredictvector(touch, maxs), touchmaxs);
|
|
if (type == MOVE_MISSILE && (int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)
|
|
Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask);
|
|
else
|
|
Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask);
|
|
|
|
Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_serveredictfloat(touch, solid) == SOLID_BSP);
|
|
}
|
|
|
|
finished:
|
|
#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
|
|
if(!VectorCompare(start, pEnd) && collision_endposnudge.value > 0)
|
|
Collision_ShortenTrace(&cliptrace, len / (len + collision_endposnudge.value), pEnd);
|
|
#endif
|
|
return cliptrace;
|
|
}
|
|
|
|
#if COLLISIONPARANOID >= 1
|
|
trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
|
|
{
|
|
int endstuck;
|
|
trace_t trace;
|
|
vec3_t temp;
|
|
trace = SV_TraceBox_(start, mins, maxs, end, type, passedict, hitsupercontentsmask);
|
|
if (passedict)
|
|
{
|
|
VectorCopy(trace.endpos, temp);
|
|
endstuck = SV_TraceBox_(temp, mins, maxs, temp, type, passedict, hitsupercontentsmask).startsolid;
|
|
#if COLLISIONPARANOID < 3
|
|
if (trace.startsolid || endstuck)
|
|
#endif
|
|
Con_Printf("%s{e%i:%f %f %f:%f %f %f:%f:%f %f %f%s%s}\n", (trace.startsolid || endstuck) ? "^3" : "", passedict ? (int)(passedict - prog->edicts) : -1, PRVM_serveredictvector(passedict, origin)[0], PRVM_serveredictvector(passedict, origin)[1], PRVM_serveredictvector(passedict, origin)[2], end[0] - PRVM_serveredictvector(passedict, origin)[0], end[1] - PRVM_serveredictvector(passedict, origin)[1], end[2] - PRVM_serveredictvector(passedict, origin)[2], trace.fraction, trace.endpos[0] - PRVM_serveredictvector(passedict, origin)[0], trace.endpos[1] - PRVM_serveredictvector(passedict, origin)[1], trace.endpos[2] - PRVM_serveredictvector(passedict, origin)[2], trace.startsolid ? " startstuck" : "", endstuck ? " endstuck" : "");
|
|
}
|
|
return trace;
|
|
}
|
|
#endif
|
|
|
|
int SV_PointSuperContents(const vec3_t point)
|
|
{
|
|
prvm_prog_t *prog = SVVM_prog;
|
|
int supercontents = 0;
|
|
int i;
|
|
prvm_edict_t *touch;
|
|
vec3_t transformed;
|
|
// matrices to transform into/out of other entity's space
|
|
matrix4x4_t matrix, imatrix;
|
|
// model of other entity
|
|
dp_model_t *model;
|
|
int frame;
|
|
// list of entities to test for collisions
|
|
int numtouchedicts;
|
|
static prvm_edict_t *touchedicts[MAX_EDICTS];
|
|
|
|
// get world supercontents at this point
|
|
if (sv.worldmodel && sv.worldmodel->PointSuperContents)
|
|
supercontents = sv.worldmodel->PointSuperContents(sv.worldmodel, 0, point);
|
|
|
|
// if sv_gameplayfix_swiminbmodels is off we're done
|
|
if (!sv_gameplayfix_swiminbmodels.integer)
|
|
return supercontents;
|
|
|
|
// get list of entities at this point
|
|
numtouchedicts = SV_EntitiesInBox(point, point, MAX_EDICTS, touchedicts);
|
|
if (numtouchedicts > MAX_EDICTS)
|
|
{
|
|
// this never happens
|
|
Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
|
|
numtouchedicts = MAX_EDICTS;
|
|
}
|
|
for (i = 0;i < numtouchedicts;i++)
|
|
{
|
|
touch = touchedicts[i];
|
|
|
|
// we only care about SOLID_BSP for pointcontents
|
|
if (PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
|
|
continue;
|
|
|
|
// might interact, so do an exact clip
|
|
model = SV_GetModelFromEdict(touch);
|
|
if (!model || !model->PointSuperContents)
|
|
continue;
|
|
Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
|
|
Matrix4x4_Invert_Simple(&imatrix, &matrix);
|
|
Matrix4x4_Transform(&imatrix, point, transformed);
|
|
frame = (int)PRVM_serveredictfloat(touch, frame);
|
|
supercontents |= model->PointSuperContents(model, bound(0, frame, (model->numframes - 1)), transformed);
|
|
}
|
|
|
|
return supercontents;
|
|
}
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
Linking entities into the world culling system
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
int SV_EntitiesInBox(const vec3_t mins, const vec3_t maxs, int maxedicts, prvm_edict_t **resultedicts)
|
|
{
|
|
prvm_prog_t *prog = SVVM_prog;
|
|
vec3_t paddedmins, paddedmaxs;
|
|
if (maxedicts < 1 || resultedicts == NULL)
|
|
return 0;
|
|
// LordHavoc: discovered this actually causes its own bugs (dm6 teleporters being too close to info_teleport_destination)
|
|
//VectorSet(paddedmins, mins[0] - 10, mins[1] - 10, mins[2] - 1);
|
|
//VectorSet(paddedmaxs, maxs[0] + 10, maxs[1] + 10, maxs[2] + 1);
|
|
VectorCopy(mins, paddedmins);
|
|
VectorCopy(maxs, paddedmaxs);
|
|
if (sv_areadebug.integer)
|
|
{
|
|
int numresultedicts = 0;
|
|
int edictindex;
|
|
prvm_edict_t *ed;
|
|
for (edictindex = 1;edictindex < prog->num_edicts;edictindex++)
|
|
{
|
|
ed = PRVM_EDICT_NUM(edictindex);
|
|
if (!ed->priv.required->free && BoxesOverlap(PRVM_serveredictvector(ed, absmin), PRVM_serveredictvector(ed, absmax), paddedmins, paddedmaxs))
|
|
{
|
|
resultedicts[numresultedicts++] = ed;
|
|
if (numresultedicts == maxedicts)
|
|
break;
|
|
}
|
|
}
|
|
return numresultedicts;
|
|
}
|
|
else
|
|
return World_EntitiesInBox(&sv.world, paddedmins, paddedmaxs, maxedicts, resultedicts);
|
|
}
|
|
|
|
void SV_LinkEdict_TouchAreaGrid_Call(prvm_edict_t *touch, prvm_edict_t *ent)
|
|
{
|
|
prvm_prog_t *prog = SVVM_prog;
|
|
PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(touch);
|
|
PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(ent);
|
|
PRVM_serverglobalfloat(time) = sv.time;
|
|
PRVM_serverglobalfloat(trace_allsolid) = false;
|
|
PRVM_serverglobalfloat(trace_startsolid) = false;
|
|
PRVM_serverglobalfloat(trace_fraction) = 1;
|
|
PRVM_serverglobalfloat(trace_inwater) = false;
|
|
PRVM_serverglobalfloat(trace_inopen) = true;
|
|
VectorCopy (PRVM_serveredictvector(touch, origin), PRVM_serverglobalvector(trace_endpos));
|
|
VectorSet (PRVM_serverglobalvector(trace_plane_normal), 0, 0, 1);
|
|
PRVM_serverglobalfloat(trace_plane_dist) = 0;
|
|
PRVM_serverglobaledict(trace_ent) = PRVM_EDICT_TO_PROG(ent);
|
|
PRVM_serverglobalfloat(trace_dpstartcontents) = 0;
|
|
PRVM_serverglobalfloat(trace_dphitcontents) = 0;
|
|
PRVM_serverglobalfloat(trace_dphitq3surfaceflags) = 0;
|
|
PRVM_serverglobalstring(trace_dphittexturename) = 0;
|
|
prog->ExecuteProgram(prog, PRVM_serveredictfunction(touch, touch), "QC function self.touch is missing");
|
|
}
|
|
|
|
void SV_LinkEdict_TouchAreaGrid(prvm_edict_t *ent)
|
|
{
|
|
prvm_prog_t *prog = SVVM_prog;
|
|
int i, numtouchedicts, old_self, old_other;
|
|
prvm_edict_t *touch;
|
|
static prvm_edict_t *touchedicts[MAX_EDICTS];
|
|
|
|
if (ent == prog->edicts)
|
|
return; // don't add the world
|
|
|
|
if (ent->priv.server->free)
|
|
return;
|
|
|
|
if (PRVM_serveredictfloat(ent, solid) == SOLID_NOT)
|
|
return;
|
|
|
|
// build a list of edicts to touch, because the link loop can be corrupted
|
|
// by IncreaseEdicts called during touch functions
|
|
numtouchedicts = SV_EntitiesInBox(ent->priv.server->areamins, ent->priv.server->areamaxs, MAX_EDICTS, touchedicts);
|
|
if (numtouchedicts > MAX_EDICTS)
|
|
{
|
|
// this never happens
|
|
Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
|
|
numtouchedicts = MAX_EDICTS;
|
|
}
|
|
|
|
old_self = PRVM_serverglobaledict(self);
|
|
old_other = PRVM_serverglobaledict(other);
|
|
for (i = 0;i < numtouchedicts;i++)
|
|
{
|
|
touch = touchedicts[i];
|
|
if (touch != ent && (int)PRVM_serveredictfloat(touch, solid) == SOLID_TRIGGER && PRVM_serveredictfunction(touch, touch))
|
|
{
|
|
SV_LinkEdict_TouchAreaGrid_Call(touch, ent);
|
|
}
|
|
}
|
|
PRVM_serverglobaledict(self) = old_self;
|
|
PRVM_serverglobaledict(other) = old_other;
|
|
}
|
|
|
|
static void RotateBBox(const vec3_t mins, const vec3_t maxs, const vec3_t angles, vec3_t rotatedmins, vec3_t rotatedmaxs)
|
|
{
|
|
vec3_t v, u;
|
|
matrix4x4_t m;
|
|
Matrix4x4_CreateFromQuakeEntity(&m, 0, 0, 0, angles[PITCH], angles[YAW], angles[ROLL], 1.0);
|
|
|
|
v[0] = mins[0]; v[1] = mins[1]; v[2] = mins[2]; Matrix4x4_Transform(&m, v, u);
|
|
VectorCopy(u, rotatedmins); VectorCopy(u, rotatedmaxs);
|
|
v[0] = maxs[0]; v[1] = mins[1]; v[2] = mins[2]; Matrix4x4_Transform(&m, v, u);
|
|
if(rotatedmins[0] > u[0]) rotatedmins[0] = u[0]; if(rotatedmins[1] > u[1]) rotatedmins[1] = u[1]; if(rotatedmins[2] > u[2]) rotatedmins[2] = u[2];
|
|
if(rotatedmaxs[0] < u[0]) rotatedmaxs[0] = u[0]; if(rotatedmaxs[1] < u[1]) rotatedmaxs[1] = u[1]; if(rotatedmaxs[2] < u[2]) rotatedmaxs[2] = u[2];
|
|
v[0] = mins[0]; v[1] = maxs[1]; v[2] = mins[2]; Matrix4x4_Transform(&m, v, u);
|
|
if(rotatedmins[0] > u[0]) rotatedmins[0] = u[0]; if(rotatedmins[1] > u[1]) rotatedmins[1] = u[1]; if(rotatedmins[2] > u[2]) rotatedmins[2] = u[2];
|
|
if(rotatedmaxs[0] < u[0]) rotatedmaxs[0] = u[0]; if(rotatedmaxs[1] < u[1]) rotatedmaxs[1] = u[1]; if(rotatedmaxs[2] < u[2]) rotatedmaxs[2] = u[2];
|
|
v[0] = maxs[0]; v[1] = maxs[1]; v[2] = mins[2]; Matrix4x4_Transform(&m, v, u);
|
|
if(rotatedmins[0] > u[0]) rotatedmins[0] = u[0]; if(rotatedmins[1] > u[1]) rotatedmins[1] = u[1]; if(rotatedmins[2] > u[2]) rotatedmins[2] = u[2];
|
|
if(rotatedmaxs[0] < u[0]) rotatedmaxs[0] = u[0]; if(rotatedmaxs[1] < u[1]) rotatedmaxs[1] = u[1]; if(rotatedmaxs[2] < u[2]) rotatedmaxs[2] = u[2];
|
|
v[0] = mins[0]; v[1] = mins[1]; v[2] = maxs[2]; Matrix4x4_Transform(&m, v, u);
|
|
if(rotatedmins[0] > u[0]) rotatedmins[0] = u[0]; if(rotatedmins[1] > u[1]) rotatedmins[1] = u[1]; if(rotatedmins[2] > u[2]) rotatedmins[2] = u[2];
|
|
if(rotatedmaxs[0] < u[0]) rotatedmaxs[0] = u[0]; if(rotatedmaxs[1] < u[1]) rotatedmaxs[1] = u[1]; if(rotatedmaxs[2] < u[2]) rotatedmaxs[2] = u[2];
|
|
v[0] = maxs[0]; v[1] = mins[1]; v[2] = maxs[2]; Matrix4x4_Transform(&m, v, u);
|
|
if(rotatedmins[0] > u[0]) rotatedmins[0] = u[0]; if(rotatedmins[1] > u[1]) rotatedmins[1] = u[1]; if(rotatedmins[2] > u[2]) rotatedmins[2] = u[2];
|
|
if(rotatedmaxs[0] < u[0]) rotatedmaxs[0] = u[0]; if(rotatedmaxs[1] < u[1]) rotatedmaxs[1] = u[1]; if(rotatedmaxs[2] < u[2]) rotatedmaxs[2] = u[2];
|
|
v[0] = mins[0]; v[1] = maxs[1]; v[2] = maxs[2]; Matrix4x4_Transform(&m, v, u);
|
|
if(rotatedmins[0] > u[0]) rotatedmins[0] = u[0]; if(rotatedmins[1] > u[1]) rotatedmins[1] = u[1]; if(rotatedmins[2] > u[2]) rotatedmins[2] = u[2];
|
|
if(rotatedmaxs[0] < u[0]) rotatedmaxs[0] = u[0]; if(rotatedmaxs[1] < u[1]) rotatedmaxs[1] = u[1]; if(rotatedmaxs[2] < u[2]) rotatedmaxs[2] = u[2];
|
|
v[0] = maxs[0]; v[1] = maxs[1]; v[2] = maxs[2]; Matrix4x4_Transform(&m, v, u);
|
|
if(rotatedmins[0] > u[0]) rotatedmins[0] = u[0]; if(rotatedmins[1] > u[1]) rotatedmins[1] = u[1]; if(rotatedmins[2] > u[2]) rotatedmins[2] = u[2];
|
|
if(rotatedmaxs[0] < u[0]) rotatedmaxs[0] = u[0]; if(rotatedmaxs[1] < u[1]) rotatedmaxs[1] = u[1]; if(rotatedmaxs[2] < u[2]) rotatedmaxs[2] = u[2];
|
|
}
|
|
|
|
/*
|
|
===============
|
|
SV_LinkEdict
|
|
|
|
===============
|
|
*/
|
|
void SV_LinkEdict (prvm_edict_t *ent)
|
|
{
|
|
prvm_prog_t *prog = SVVM_prog;
|
|
dp_model_t *model;
|
|
vec3_t mins, maxs, entmins, entmaxs, entangles;
|
|
int modelindex;
|
|
|
|
if (ent == prog->edicts)
|
|
return; // don't add the world
|
|
|
|
if (ent->priv.server->free)
|
|
return;
|
|
|
|
modelindex = (int)PRVM_serveredictfloat(ent, modelindex);
|
|
if (modelindex < 0 || modelindex >= MAX_MODELS)
|
|
{
|
|
Con_Printf("edict %i: SOLID_BSP with invalid modelindex!\n", PRVM_NUM_FOR_EDICT(ent));
|
|
modelindex = 0;
|
|
}
|
|
model = SV_GetModelByIndex(modelindex);
|
|
|
|
VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent);
|
|
VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model, sv.time);
|
|
VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend);
|
|
|
|
// set the abs box
|
|
|
|
if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_PHYSICS)
|
|
{
|
|
// TODO maybe should do this for rotating SOLID_BSP too? Would behave better with rotating doors
|
|
// TODO special handling for spheres?
|
|
VectorCopy(PRVM_serveredictvector(ent, mins), entmins);
|
|
VectorCopy(PRVM_serveredictvector(ent, maxs), entmaxs);
|
|
VectorCopy(PRVM_serveredictvector(ent, angles), entangles);
|
|
RotateBBox(entmins, entmaxs, entangles, mins, maxs);
|
|
VectorAdd(PRVM_serveredictvector(ent, origin), mins, mins);
|
|
VectorAdd(PRVM_serveredictvector(ent, origin), maxs, maxs);
|
|
}
|
|
else if (PRVM_serveredictfloat(ent, solid) == SOLID_BSP)
|
|
{
|
|
if (model != NULL)
|
|
{
|
|
if (!model->TraceBox)
|
|
Con_DPrintf("edict %i: SOLID_BSP with non-collidable model\n", PRVM_NUM_FOR_EDICT(ent));
|
|
|
|
if (PRVM_serveredictvector(ent, angles)[0] || PRVM_serveredictvector(ent, angles)[2] || PRVM_serveredictvector(ent, avelocity)[0] || PRVM_serveredictvector(ent, avelocity)[2])
|
|
{
|
|
VectorAdd(PRVM_serveredictvector(ent, origin), model->rotatedmins, mins);
|
|
VectorAdd(PRVM_serveredictvector(ent, origin), model->rotatedmaxs, maxs);
|
|
}
|
|
else if (PRVM_serveredictvector(ent, angles)[1] || PRVM_serveredictvector(ent, avelocity)[1])
|
|
{
|
|
VectorAdd(PRVM_serveredictvector(ent, origin), model->yawmins, mins);
|
|
VectorAdd(PRVM_serveredictvector(ent, origin), model->yawmaxs, maxs);
|
|
}
|
|
else
|
|
{
|
|
VectorAdd(PRVM_serveredictvector(ent, origin), model->normalmins, mins);
|
|
VectorAdd(PRVM_serveredictvector(ent, origin), model->normalmaxs, maxs);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// SOLID_BSP with no model is valid, mainly because some QC setup code does so temporarily
|
|
VectorAdd(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, mins), mins);
|
|
VectorAdd(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, maxs), maxs);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
VectorAdd(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, mins), mins);
|
|
VectorAdd(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, maxs), maxs);
|
|
}
|
|
|
|
//
|
|
// to make items easier to pick up and allow them to be grabbed off
|
|
// of shelves, the abs sizes are expanded
|
|
//
|
|
if ((int)PRVM_serveredictfloat(ent, flags) & FL_ITEM)
|
|
{
|
|
mins[0] -= 15;
|
|
mins[1] -= 15;
|
|
mins[2] -= 1;
|
|
maxs[0] += 15;
|
|
maxs[1] += 15;
|
|
maxs[2] += 1;
|
|
}
|
|
else
|
|
{
|
|
// because movement is clipped an epsilon away from an actual edge,
|
|
// we must fully check even when bounding boxes don't quite touch
|
|
mins[0] -= 1;
|
|
mins[1] -= 1;
|
|
mins[2] -= 1;
|
|
maxs[0] += 1;
|
|
maxs[1] += 1;
|
|
maxs[2] += 1;
|
|
}
|
|
|
|
VectorCopy(mins, PRVM_serveredictvector(ent, absmin));
|
|
VectorCopy(maxs, PRVM_serveredictvector(ent, absmax));
|
|
|
|
World_LinkEdict(&sv.world, ent, mins, maxs);
|
|
}
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
Utility functions
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
/*
|
|
============
|
|
SV_TestEntityPosition
|
|
|
|
returns true if the entity is in solid currently
|
|
============
|
|
*/
|
|
static int SV_TestEntityPosition (prvm_edict_t *ent, vec3_t offset)
|
|
{
|
|
prvm_prog_t *prog = SVVM_prog;
|
|
int contents;
|
|
vec3_t org, entorigin, entmins, entmaxs;
|
|
trace_t trace;
|
|
contents = SV_GenericHitSuperContentsMask(ent);
|
|
VectorAdd(PRVM_serveredictvector(ent, origin), offset, org);
|
|
VectorCopy(PRVM_serveredictvector(ent, origin), entorigin);
|
|
VectorCopy(PRVM_serveredictvector(ent, mins), entmins);
|
|
VectorCopy(PRVM_serveredictvector(ent, maxs), entmaxs);
|
|
trace = SV_TraceBox(org, entmins, entmaxs, entorigin, ((PRVM_serveredictfloat(ent, movetype) == MOVETYPE_FLY_WORLDONLY) ? MOVE_WORLDONLY : MOVE_NOMONSTERS), ent, contents);
|
|
if (trace.startsupercontents & contents)
|
|
return true;
|
|
else
|
|
{
|
|
if (sv.worldmodel->brushq1.numclipnodes && !VectorCompare(PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs)))
|
|
{
|
|
// q1bsp/hlbsp use hulls and if the entity does not exactly match
|
|
// a hull size it is incorrectly tested, so this code tries to
|
|
// 'fix' it slightly...
|
|
// FIXME: this breaks entities larger than the hull size
|
|
int i;
|
|
vec3_t v, m1, m2, s;
|
|
VectorAdd(org, entmins, m1);
|
|
VectorAdd(org, entmaxs, m2);
|
|
VectorSubtract(m2, m1, s);
|
|
#define EPSILON (1.0f / 32.0f)
|
|
if (s[0] >= EPSILON*2) {m1[0] += EPSILON;m2[0] -= EPSILON;}
|
|
if (s[1] >= EPSILON*2) {m1[1] += EPSILON;m2[1] -= EPSILON;}
|
|
if (s[2] >= EPSILON*2) {m1[2] += EPSILON;m2[2] -= EPSILON;}
|
|
for (i = 0;i < 8;i++)
|
|
{
|
|
v[0] = (i & 1) ? m2[0] : m1[0];
|
|
v[1] = (i & 2) ? m2[1] : m1[1];
|
|
v[2] = (i & 4) ? m2[2] : m1[2];
|
|
if (SV_PointSuperContents(v) & contents)
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
// if the trace found a better position for the entity, move it there
|
|
if (VectorDistance2(trace.endpos, PRVM_serveredictvector(ent, origin)) >= 0.0001)
|
|
{
|
|
#if 0
|
|
// please switch back to this code when trace.endpos sometimes being in solid bug is fixed
|
|
VectorCopy(trace.endpos, PRVM_serveredictvector(ent, origin));
|
|
#else
|
|
// verify if the endpos is REALLY outside solid
|
|
VectorCopy(trace.endpos, org);
|
|
trace = SV_TraceBox(org, entmins, entmaxs, org, MOVE_NOMONSTERS, ent, contents);
|
|
if(trace.startsolid)
|
|
Con_Printf("SV_TestEntityPosition: trace.endpos detected to be in solid. NOT using it.\n");
|
|
else
|
|
VectorCopy(org, PRVM_serveredictvector(ent, origin));
|
|
#endif
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// DRESK - Support for Entity Contents Transition Event
|
|
/*
|
|
================
|
|
SV_CheckContentsTransition
|
|
|
|
returns true if entity had a valid contentstransition function call
|
|
================
|
|
*/
|
|
static int SV_CheckContentsTransition(prvm_edict_t *ent, const int nContents)
|
|
{
|
|
prvm_prog_t *prog = SVVM_prog;
|
|
int bValidFunctionCall;
|
|
|
|
// Default Valid Function Call to False
|
|
bValidFunctionCall = false;
|
|
|
|
if(PRVM_serveredictfloat(ent, watertype) != nContents)
|
|
{ // Changed Contents
|
|
// Acquire Contents Transition Function from QC
|
|
if(PRVM_serveredictfunction(ent, contentstransition))
|
|
{ // Valid Function; Execute
|
|
// Assign Valid Function
|
|
bValidFunctionCall = true;
|
|
// Prepare Parameters (Original Contents, New Contents)
|
|
// Original Contents
|
|
PRVM_G_FLOAT(OFS_PARM0) = PRVM_serveredictfloat(ent, watertype);
|
|
// New Contents
|
|
PRVM_G_FLOAT(OFS_PARM1) = nContents;
|
|
// Assign Self
|
|
PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
|
|
// Set Time
|
|
PRVM_serverglobalfloat(time) = sv.time;
|
|
// Execute VM Function
|
|
prog->ExecuteProgram(prog, PRVM_serveredictfunction(ent, contentstransition), "contentstransition: NULL function");
|
|
}
|
|
}
|
|
|
|
// Return if Function Call was Valid
|
|
return bValidFunctionCall;
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
SV_CheckVelocity
|
|
================
|
|
*/
|
|
void SV_CheckVelocity (prvm_edict_t *ent)
|
|
{
|
|
prvm_prog_t *prog = SVVM_prog;
|
|
int i;
|
|
float wishspeed;
|
|
|
|
//
|
|
// bound velocity
|
|
//
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
if (PRVM_IS_NAN(PRVM_serveredictvector(ent, velocity)[i]))
|
|
{
|
|
Con_Printf("Got a NaN velocity on entity #%i (%s)\n", PRVM_NUM_FOR_EDICT(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)));
|
|
PRVM_serveredictvector(ent, velocity)[i] = 0;
|
|
}
|
|
if (PRVM_IS_NAN(PRVM_serveredictvector(ent, origin)[i]))
|
|
{
|
|
Con_Printf("Got a NaN origin on entity #%i (%s)\n", PRVM_NUM_FOR_EDICT(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)));
|
|
PRVM_serveredictvector(ent, origin)[i] = 0;
|
|
}
|
|
}
|
|
|
|
// LordHavoc: a hack to ensure that the (rather silly) id1 quakec
|
|
// player_run/player_stand1 does not horribly malfunction if the
|
|
// velocity becomes a denormalized float
|
|
if (VectorLength2(PRVM_serveredictvector(ent, velocity)) < 0.0001)
|
|
VectorClear(PRVM_serveredictvector(ent, velocity));
|
|
|
|
// LordHavoc: max velocity fix, inspired by Maddes's source fixes, but this is faster
|
|
wishspeed = DotProduct(PRVM_serveredictvector(ent, velocity), PRVM_serveredictvector(ent, velocity));
|
|
if (wishspeed > sv_maxvelocity.value * sv_maxvelocity.value)
|
|
{
|
|
wishspeed = sv_maxvelocity.value / sqrt(wishspeed);
|
|
PRVM_serveredictvector(ent, velocity)[0] *= wishspeed;
|
|
PRVM_serveredictvector(ent, velocity)[1] *= wishspeed;
|
|
PRVM_serveredictvector(ent, velocity)[2] *= wishspeed;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
SV_RunThink
|
|
|
|
Runs thinking code if time. There is some play in the exact time the think
|
|
function will be called, because it is called before any movement is done
|
|
in a frame. Not used for pushmove objects, because they must be exact.
|
|
Returns false if the entity removed itself.
|
|
=============
|
|
*/
|
|
static qboolean SV_RunThink (prvm_edict_t *ent)
|
|
{
|
|
prvm_prog_t *prog = SVVM_prog;
|
|
int iterations;
|
|
|
|
// don't let things stay in the past.
|
|
// it is possible to start that way by a trigger with a local time.
|
|
if (PRVM_serveredictfloat(ent, nextthink) <= 0 || PRVM_serveredictfloat(ent, nextthink) > sv.time + sv.frametime)
|
|
return true;
|
|
|
|
for (iterations = 0;iterations < 128 && !ent->priv.server->free;iterations++)
|
|
{
|
|
PRVM_serverglobalfloat(time) = max(sv.time, PRVM_serveredictfloat(ent, nextthink));
|
|
PRVM_serveredictfloat(ent, nextthink) = 0;
|
|
PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
|
|
PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(prog->edicts);
|
|
prog->ExecuteProgram(prog, PRVM_serveredictfunction(ent, think), "QC function self.think is missing");
|
|
// mods often set nextthink to time to cause a think every frame,
|
|
// we don't want to loop in that case, so exit if the new nextthink is
|
|
// <= the time the qc was told, also exit if it is past the end of the
|
|
// frame
|
|
if (PRVM_serveredictfloat(ent, nextthink) <= PRVM_serverglobalfloat(time) || PRVM_serveredictfloat(ent, nextthink) > sv.time + sv.frametime || !sv_gameplayfix_multiplethinksperframe.integer)
|
|
break;
|
|
}
|
|
return !ent->priv.server->free;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_Impact
|
|
|
|
Two entities have touched, so run their touch functions
|
|
==================
|
|
*/
|
|
static void SV_Impact (prvm_edict_t *e1, trace_t *trace)
|
|
{
|
|
prvm_prog_t *prog = SVVM_prog;
|
|
int restorevm_tempstringsbuf_cursize;
|
|
int old_self, old_other;
|
|
prvm_edict_t *e2 = (prvm_edict_t *)trace->ent;
|
|
|
|
old_self = PRVM_serverglobaledict(self);
|
|
old_other = PRVM_serverglobaledict(other);
|
|
restorevm_tempstringsbuf_cursize = prog->tempstringsbuf.cursize;
|
|
|
|
VM_SetTraceGlobals(prog, trace);
|
|
|
|
if (!e1->priv.server->free && !e2->priv.server->free && PRVM_serveredictfunction(e1, touch) && PRVM_serveredictfloat(e1, solid) != SOLID_NOT)
|
|
{
|
|
PRVM_serverglobalfloat(time) = sv.time;
|
|
PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(e1);
|
|
PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(e2);
|
|
prog->ExecuteProgram(prog, PRVM_serveredictfunction(e1, touch), "QC function self.touch is missing");
|
|
}
|
|
|
|
if (!e1->priv.server->free && !e2->priv.server->free && PRVM_serveredictfunction(e2, touch) && PRVM_serveredictfloat(e2, solid) != SOLID_NOT)
|
|
{
|
|
PRVM_serverglobalfloat(time) = sv.time;
|
|
PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(e2);
|
|
PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(e1);
|
|
VectorCopy(PRVM_serveredictvector(e2, origin), PRVM_serverglobalvector(trace_endpos));
|
|
VectorNegate(trace->plane.normal, PRVM_serverglobalvector(trace_plane_normal));
|
|
PRVM_serverglobalfloat(trace_plane_dist) = -trace->plane.dist;
|
|
PRVM_serverglobaledict(trace_ent) = PRVM_EDICT_TO_PROG(e1);
|
|
PRVM_serverglobalfloat(trace_dpstartcontents) = 0;
|
|
PRVM_serverglobalfloat(trace_dphitcontents) = 0;
|
|
PRVM_serverglobalfloat(trace_dphitq3surfaceflags) = 0;
|
|
PRVM_serverglobalstring(trace_dphittexturename) = 0;
|
|
prog->ExecuteProgram(prog, PRVM_serveredictfunction(e2, touch), "QC function self.touch is missing");
|
|
}
|
|
|
|
PRVM_serverglobaledict(self) = old_self;
|
|
PRVM_serverglobaledict(other) = old_other;
|
|
prog->tempstringsbuf.cursize = restorevm_tempstringsbuf_cursize;
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
ClipVelocity
|
|
|
|
Slide off of the impacting object
|
|
returns the blocked flags (1 = floor, 2 = step / wall)
|
|
==================
|
|
*/
|
|
#define STOP_EPSILON 0.1
|
|
static void ClipVelocity (prvm_vec3_t in, vec3_t normal, prvm_vec3_t out, prvm_vec_t overbounce)
|
|
{
|
|
int i;
|
|
float backoff;
|
|
|
|
backoff = -DotProduct (in, normal) * overbounce;
|
|
VectorMA(in, backoff, normal, out);
|
|
|
|
for (i = 0;i < 3;i++)
|
|
if (out[i] > -STOP_EPSILON && out[i] < STOP_EPSILON)
|
|
out[i] = 0;
|
|
}
|
|
|
|
|
|
/*
|
|
============
|
|
SV_FlyMove
|
|
|
|
The basic solid body movement clip that slides along multiple planes
|
|
Returns the clipflags if the velocity was modified (hit something solid)
|
|
1 = floor
|
|
2 = wall / step
|
|
4 = dead stop
|
|
8 = teleported by touch method
|
|
If stepnormal is not NULL, the plane normal of any vertical wall hit will be stored
|
|
============
|
|
*/
|
|
static float SV_Gravity (prvm_edict_t *ent);
|
|
static qboolean SV_PushEntity (trace_t *trace, prvm_edict_t *ent, vec3_t push, qboolean dolink);
|
|
#define MAX_CLIP_PLANES 5
|
|
static int SV_FlyMove (prvm_edict_t *ent, float time, qboolean applygravity, float *stepnormal, int hitsupercontentsmask, float stepheight)
|
|
{
|
|
prvm_prog_t *prog = SVVM_prog;
|
|
int blocked, bumpcount;
|
|
int i, j, numplanes;
|
|
float d, time_left, gravity;
|
|
vec3_t dir, push, planes[MAX_CLIP_PLANES];
|
|
prvm_vec3_t primal_velocity, original_velocity, new_velocity, restore_velocity;
|
|
#if 0
|
|
vec3_t end;
|
|
#endif
|
|
trace_t trace;
|
|
if (time <= 0)
|
|
return 0;
|
|
gravity = 0;
|
|
|
|
VectorCopy(PRVM_serveredictvector(ent, velocity), restore_velocity);
|
|
|
|
if(applygravity)
|
|
{
|
|
gravity = SV_Gravity(ent);
|
|
|
|
if(!sv_gameplayfix_nogravityonground.integer || !((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND))
|
|
{
|
|
if (sv_gameplayfix_gravityunaffectedbyticrate.integer)
|
|
PRVM_serveredictvector(ent, velocity)[2] -= gravity * 0.5f;
|
|
else
|
|
PRVM_serveredictvector(ent, velocity)[2] -= gravity;
|
|
}
|
|
}
|
|
|
|
blocked = 0;
|
|
VectorCopy(PRVM_serveredictvector(ent, velocity), original_velocity);
|
|
VectorCopy(PRVM_serveredictvector(ent, velocity), primal_velocity);
|
|
numplanes = 0;
|
|
time_left = time;
|
|
for (bumpcount = 0;bumpcount < MAX_CLIP_PLANES;bumpcount++)
|
|
{
|
|
if (!PRVM_serveredictvector(ent, velocity)[0] && !PRVM_serveredictvector(ent, velocity)[1] && !PRVM_serveredictvector(ent, velocity)[2])
|
|
break;
|
|
|
|
VectorScale(PRVM_serveredictvector(ent, velocity), time_left, push);
|
|
if(!SV_PushEntity(&trace, ent, push, false))
|
|
{
|
|
// we got teleported by a touch function
|
|
// let's abort the move
|
|
blocked |= 8;
|
|
break;
|
|
}
|
|
|
|
// this code is used by MOVETYPE_WALK and MOVETYPE_STEP and SV_UnstickEntity
|
|
// abort move if we're stuck in the world (and didn't make it out)
|
|
if (trace.worldstartsolid && trace.allsolid)
|
|
{
|
|
VectorCopy(restore_velocity, PRVM_serveredictvector(ent, velocity));
|
|
return 3;
|
|
}
|
|
|
|
if (trace.fraction == 1)
|
|
break;
|
|
if (trace.plane.normal[2])
|
|
{
|
|
if (trace.plane.normal[2] > 0.7)
|
|
{
|
|
// floor
|
|
blocked |= 1;
|
|
|
|
if (!trace.ent)
|
|
{
|
|
Con_Printf ("SV_FlyMove: !trace.ent");
|
|
trace.ent = prog->edicts;
|
|
}
|
|
|
|
PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND;
|
|
PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
|
|
}
|
|
}
|
|
else if (stepheight)
|
|
{
|
|
// step - handle it immediately
|
|
vec3_t org;
|
|
vec3_t steppush;
|
|
trace_t steptrace;
|
|
trace_t steptrace2;
|
|
trace_t steptrace3;
|
|
//Con_Printf("step %f %f %f : ", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]);
|
|
VectorSet(steppush, 0, 0, stepheight);
|
|
VectorCopy(PRVM_serveredictvector(ent, origin), org);
|
|
if(!SV_PushEntity(&steptrace, ent, steppush, false))
|
|
{
|
|
blocked |= 8;
|
|
break;
|
|
}
|
|
//Con_Printf("%f %f %f : ", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]);
|
|
if(!SV_PushEntity(&steptrace2, ent, push, false))
|
|
{
|
|
blocked |= 8;
|
|
break;
|
|
}
|
|
//Con_Printf("%f %f %f : ", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]);
|
|
VectorSet(steppush, 0, 0, org[2] - PRVM_serveredictvector(ent, origin)[2]);
|
|
if(!SV_PushEntity(&steptrace3, ent, steppush, false))
|
|
{
|
|
blocked |= 8;
|
|
break;
|
|
}
|
|
//Con_Printf("%f %f %f : ", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]);
|
|
// accept the new position if it made some progress...
|
|
if (fabs(PRVM_serveredictvector(ent, origin)[0] - org[0]) >= 0.03125 || fabs(PRVM_serveredictvector(ent, origin)[1] - org[1]) >= 0.03125)
|
|
{
|
|
//Con_Printf("accepted (delta %f %f %f)\n", PRVM_serveredictvector(ent, origin)[0] - org[0], PRVM_serveredictvector(ent, origin)[1] - org[1], PRVM_serveredictvector(ent, origin)[2] - org[2]);
|
|
trace = steptrace2;
|
|
VectorCopy(PRVM_serveredictvector(ent, origin), trace.endpos);
|
|
time_left *= 1 - trace.fraction;
|
|
numplanes = 0;
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
//Con_Printf("REJECTED (delta %f %f %f)\n", PRVM_serveredictvector(ent, origin)[0] - org[0], PRVM_serveredictvector(ent, origin)[1] - org[1], PRVM_serveredictvector(ent, origin)[2] - org[2]);
|
|
VectorCopy(org, PRVM_serveredictvector(ent, origin));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// step - return it to caller
|
|
blocked |= 2;
|
|
// save the trace for player extrafriction
|
|
if (stepnormal)
|
|
VectorCopy(trace.plane.normal, stepnormal);
|
|
}
|
|
if (trace.fraction >= 0.001)
|
|
{
|
|
// actually covered some distance
|
|
VectorCopy(PRVM_serveredictvector(ent, velocity), original_velocity);
|
|
numplanes = 0;
|
|
}
|
|
|
|
time_left *= 1 - trace.fraction;
|
|
|
|
// clipped to another plane
|
|
if (numplanes >= MAX_CLIP_PLANES)
|
|
{
|
|
// this shouldn't really happen
|
|
VectorClear(PRVM_serveredictvector(ent, velocity));
|
|
blocked = 3;
|
|
break;
|
|
}
|
|
|
|
/*
|
|
for (i = 0;i < numplanes;i++)
|
|
if (DotProduct(trace.plane.normal, planes[i]) > 0.99)
|
|
break;
|
|
if (i < numplanes)
|
|
{
|
|
VectorAdd(PRVM_serveredictvector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity));
|
|
continue;
|
|
}
|
|
*/
|
|
|
|
VectorCopy(trace.plane.normal, planes[numplanes]);
|
|
numplanes++;
|
|
|
|
// modify original_velocity so it parallels all of the clip planes
|
|
for (i = 0;i < numplanes;i++)
|
|
{
|
|
ClipVelocity(original_velocity, planes[i], new_velocity, 1);
|
|
for (j = 0;j < numplanes;j++)
|
|
{
|
|
if (j != i)
|
|
{
|
|
// not ok
|
|
if (DotProduct(new_velocity, planes[j]) < 0)
|
|
break;
|
|
}
|
|
}
|
|
if (j == numplanes)
|
|
break;
|
|
}
|
|
|
|
if (i != numplanes)
|
|
{
|
|
// go along this plane
|
|
VectorCopy(new_velocity, PRVM_serveredictvector(ent, velocity));
|
|
}
|
|
else
|
|
{
|
|
// go along the crease
|
|
if (numplanes != 2)
|
|
{
|
|
VectorClear(PRVM_serveredictvector(ent, velocity));
|
|
blocked = 7;
|
|
break;
|
|
}
|
|
CrossProduct(planes[0], planes[1], dir);
|
|
// LordHavoc: thanks to taniwha of QuakeForge for pointing out this fix for slowed falling in corners
|
|
VectorNormalize(dir);
|
|
d = DotProduct(dir, PRVM_serveredictvector(ent, velocity));
|
|
VectorScale(dir, d, PRVM_serveredictvector(ent, velocity));
|
|
}
|
|
|
|
// if current velocity is against the original velocity,
|
|
// stop dead to avoid tiny occilations in sloping corners
|
|
if (DotProduct(PRVM_serveredictvector(ent, velocity), primal_velocity) <= 0)
|
|
{
|
|
VectorClear(PRVM_serveredictvector(ent, velocity));
|
|
break;
|
|
}
|
|
}
|
|
|
|
//Con_Printf("entity %i final: blocked %i velocity %f %f %f\n", ent - prog->edicts, blocked, PRVM_serveredictvector(ent, velocity)[0], PRVM_serveredictvector(ent, velocity)[1], PRVM_serveredictvector(ent, velocity)[2]);
|
|
|
|
/*
|
|
if ((blocked & 1) == 0 && bumpcount > 1)
|
|
{
|
|
// LordHavoc: fix the 'fall to your death in a wedge corner' glitch
|
|
// flag ONGROUND if there's ground under it
|
|
trace = SV_TraceBox(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs), end, MOVE_NORMAL, ent, hitsupercontentsmask);
|
|
}
|
|
*/
|
|
|
|
// LordHavoc: this came from QW and allows you to get out of water more easily
|
|
if (sv_gameplayfix_easierwaterjump.integer && ((int)PRVM_serveredictfloat(ent, flags) & FL_WATERJUMP) && !(blocked & 8))
|
|
VectorCopy(primal_velocity, PRVM_serveredictvector(ent, velocity));
|
|
|
|
if(applygravity)
|
|
{
|
|
if(!sv_gameplayfix_nogravityonground.integer || !((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND))
|
|
{
|
|
if (sv_gameplayfix_gravityunaffectedbyticrate.integer)
|
|
PRVM_serveredictvector(ent, velocity)[2] -= gravity * 0.5f;
|
|
}
|
|
}
|
|
|
|
return blocked;
|
|
}
|
|
|
|
/*
|
|
============
|
|
SV_Gravity
|
|
|
|
============
|
|
*/
|
|
static float SV_Gravity (prvm_edict_t *ent)
|
|
{
|
|
prvm_prog_t *prog = SVVM_prog;
|
|
float ent_gravity;
|
|
|
|
ent_gravity = PRVM_serveredictfloat(ent, gravity);
|
|
if (!ent_gravity)
|
|
ent_gravity = 1.0f;
|
|
return ent_gravity * sv_gravity.value * sv.frametime;
|
|
}
|
|
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
PUSHMOVE
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
static qboolean SV_NudgeOutOfSolid_PivotIsKnownGood(prvm_edict_t *ent, vec3_t pivot)
|
|
{
|
|
prvm_prog_t *prog = SVVM_prog;
|
|
int bump;
|
|
trace_t stucktrace;
|
|
vec3_t stuckorigin;
|
|
vec3_t stuckmins, stuckmaxs;
|
|
vec3_t goodmins, goodmaxs;
|
|
vec3_t testorigin;
|
|
vec_t nudge;
|
|
vec3_t move;
|
|
VectorCopy(PRVM_serveredictvector(ent, origin), stuckorigin);
|
|
VectorCopy(PRVM_serveredictvector(ent, mins), stuckmins);
|
|
VectorCopy(PRVM_serveredictvector(ent, maxs), stuckmaxs);
|
|
VectorCopy(pivot, goodmins);
|
|
VectorCopy(pivot, goodmaxs);
|
|
for (bump = 0;bump < 6;bump++)
|
|
{
|
|
int coord = 2-(bump >> 1);
|
|
//int coord = (bump >> 1);
|
|
int dir = (bump & 1);
|
|
int subbump;
|
|
|
|
for(subbump = 0; ; ++subbump)
|
|
{
|
|
VectorCopy(stuckorigin, testorigin);
|
|
if(dir)
|
|
{
|
|
// pushing maxs
|
|
testorigin[coord] += stuckmaxs[coord] - goodmaxs[coord];
|
|
}
|
|
else
|
|
{
|
|
// pushing mins
|
|
testorigin[coord] += stuckmins[coord] - goodmins[coord];
|
|
}
|
|
|
|
stucktrace = SV_TraceBox(stuckorigin, goodmins, goodmaxs, testorigin, MOVE_NOMONSTERS, ent, SV_GenericHitSuperContentsMask(ent));
|
|
if (stucktrace.bmodelstartsolid)
|
|
{
|
|
// BAD BAD, can't fix that
|
|
return false;
|
|
}
|
|
|
|
if (stucktrace.fraction >= 1)
|
|
break; // it WORKS!
|
|
|
|
if(subbump >= 10)
|
|
{
|
|
// BAD BAD, can't fix that
|
|
return false;
|
|
}
|
|
|
|
// we hit something... let's move out of it
|
|
VectorSubtract(stucktrace.endpos, testorigin, move);
|
|
nudge = DotProduct(stucktrace.plane.normal, move) + 0.03125f; // FIXME cvar this constant
|
|
VectorMA(stuckorigin, nudge, stucktrace.plane.normal, stuckorigin);
|
|
}
|
|
/*
|
|
if(subbump > 0)
|
|
Con_Printf("subbump: %d\n", subbump);
|
|
*/
|
|
|
|
if(dir)
|
|
{
|
|
// pushing maxs
|
|
goodmaxs[coord] = stuckmaxs[coord];
|
|
}
|
|
else
|
|
{
|
|
// pushing mins
|
|
goodmins[coord] = stuckmins[coord];
|
|
}
|
|
}
|
|
|
|
// WE WIN
|
|
VectorCopy(stuckorigin, PRVM_serveredictvector(ent, origin));
|
|
|
|
return true;
|
|
}
|
|
|
|
qboolean SV_NudgeOutOfSolid(prvm_edict_t *ent)
|
|
{
|
|
prvm_prog_t *prog = SVVM_prog;
|
|
int bump, pass;
|
|
trace_t stucktrace;
|
|
vec3_t stuckorigin;
|
|
vec3_t stuckmins, stuckmaxs;
|
|
vec_t nudge;
|
|
vec_t separation = sv_gameplayfix_nudgeoutofsolid_separation.value;
|
|
if (sv.worldmodel && sv.worldmodel->brushq1.numclipnodes)
|
|
separation = 0.0f; // when using hulls, it can not be enlarged
|
|
VectorCopy(PRVM_serveredictvector(ent, mins), stuckmins);
|
|
VectorCopy(PRVM_serveredictvector(ent, maxs), stuckmaxs);
|
|
stuckmins[0] -= separation;
|
|
stuckmins[1] -= separation;
|
|
stuckmins[2] -= separation;
|
|
stuckmaxs[0] += separation;
|
|
stuckmaxs[1] += separation;
|
|
stuckmaxs[2] += separation;
|
|
// first pass we try to get it out of brush entities
|
|
// second pass we try to get it out of world only (can't win them all)
|
|
for (pass = 0;pass < 2;pass++)
|
|
{
|
|
VectorCopy(PRVM_serveredictvector(ent, origin), stuckorigin);
|
|
for (bump = 0;bump < 10;bump++)
|
|
{
|
|
stucktrace = SV_TraceBox(stuckorigin, stuckmins, stuckmaxs, stuckorigin, pass ? MOVE_WORLDONLY : MOVE_NOMONSTERS, ent, SV_GenericHitSuperContentsMask(ent));
|
|
if (!stucktrace.bmodelstartsolid || stucktrace.startdepth >= 0)
|
|
{
|
|
// found a good location, use it
|
|
VectorCopy(stuckorigin, PRVM_serveredictvector(ent, origin));
|
|
return true;
|
|
}
|
|
nudge = -stucktrace.startdepth;
|
|
VectorMA(stuckorigin, nudge, stucktrace.startdepthnormal, stuckorigin);
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
============
|
|
SV_PushEntity
|
|
|
|
Does not change the entities velocity at all
|
|
The trace struct is filled with the trace that has been done.
|
|
Returns true if the push did not result in the entity being teleported by QC code.
|
|
============
|
|
*/
|
|
static qboolean SV_PushEntity (trace_t *trace, prvm_edict_t *ent, vec3_t push, qboolean dolink)
|
|
{
|
|
prvm_prog_t *prog = SVVM_prog;
|
|
int solid;
|
|
int movetype;
|
|
int type;
|
|
vec3_t mins, maxs;
|
|
vec3_t start;
|
|
vec3_t end;
|
|
|
|
solid = (int)PRVM_serveredictfloat(ent, solid);
|
|
movetype = (int)PRVM_serveredictfloat(ent, movetype);
|
|
VectorCopy(PRVM_serveredictvector(ent, mins), mins);
|
|
VectorCopy(PRVM_serveredictvector(ent, maxs), maxs);
|
|
|
|
// move start position out of solids
|
|
if (sv_gameplayfix_nudgeoutofsolid.integer && sv_gameplayfix_nudgeoutofsolid_separation.value >= 0)
|
|
{
|
|
SV_NudgeOutOfSolid(ent);
|
|
}
|
|
|
|
VectorCopy(PRVM_serveredictvector(ent, origin), start);
|
|
VectorAdd(start, push, end);
|
|
|
|
if (movetype == MOVETYPE_FLYMISSILE)
|
|
type = MOVE_MISSILE;
|
|
else if (movetype == MOVETYPE_FLY_WORLDONLY)
|
|
type = MOVE_WORLDONLY;
|
|
else if (solid == SOLID_TRIGGER || solid == SOLID_NOT)
|
|
type = MOVE_NOMONSTERS; // only clip against bmodels
|
|
else
|
|
type = MOVE_NORMAL;
|
|
|
|
*trace = SV_TraceBox(start, mins, maxs, end, type, ent, SV_GenericHitSuperContentsMask(ent));
|
|
// fail the move if stuck in world
|
|
if (trace->worldstartsolid)
|
|
return true;
|
|
|
|
VectorCopy(trace->endpos, PRVM_serveredictvector(ent, origin));
|
|
|
|
ent->priv.required->mark = PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN; // -2: setorigin running
|
|
|
|
SV_LinkEdict(ent);
|
|
|
|
#if 0
|
|
if(!trace->startsolid)
|
|
if(SV_TraceBox(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs), PRVM_serveredictvector(ent, origin), type, ent, SV_GenericHitSuperContentsMask(ent)).startsolid)
|
|
{
|
|
Con_Printf("something eeeeevil happened\n");
|
|
}
|
|
#endif
|
|
|
|
if (dolink)
|
|
SV_LinkEdict_TouchAreaGrid(ent);
|
|
|
|
if((PRVM_serveredictfloat(ent, solid) >= SOLID_TRIGGER && trace->ent && (!((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND) || PRVM_serveredictedict(ent, groundentity) != PRVM_EDICT_TO_PROG(trace->ent))))
|
|
SV_Impact (ent, trace);
|
|
|
|
if(ent->priv.required->mark == PRVM_EDICT_MARK_SETORIGIN_CAUGHT)
|
|
{
|
|
ent->priv.required->mark = 0;
|
|
return false;
|
|
}
|
|
else if(ent->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN)
|
|
{
|
|
ent->priv.required->mark = 0;
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
Con_Printf("The edict mark had been overwritten! Please debug this.\n");
|
|
return true;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
============
|
|
SV_PushMove
|
|
|
|
============
|
|
*/
|
|
static void SV_PushMove (prvm_edict_t *pusher, float movetime)
|
|
{
|
|
prvm_prog_t *prog = SVVM_prog;
|
|
int i, e, index;
|
|
int pusherowner, pusherprog;
|
|
int checkcontents;
|
|
qboolean rotated;
|
|
float savesolid, movetime2, pushltime;
|
|
vec3_t mins, maxs, move, move1, moveangle, pushorig, pushang, a, forward, left, up, org, pushermins, pushermaxs, checkorigin, checkmins, checkmaxs;
|
|
int num_moved;
|
|
int numcheckentities;
|
|
static prvm_edict_t *checkentities[MAX_EDICTS];
|
|
dp_model_t *pushermodel;
|
|
trace_t trace, trace2;
|
|
matrix4x4_t pusherfinalmatrix, pusherfinalimatrix;
|
|
static unsigned short moved_edicts[MAX_EDICTS];
|
|
vec3_t pivot;
|
|
|
|
if (!PRVM_serveredictvector(pusher, velocity)[0] && !PRVM_serveredictvector(pusher, velocity)[1] && !PRVM_serveredictvector(pusher, velocity)[2] && !PRVM_serveredictvector(pusher, avelocity)[0] && !PRVM_serveredictvector(pusher, avelocity)[1] && !PRVM_serveredictvector(pusher, avelocity)[2])
|
|
{
|
|
PRVM_serveredictfloat(pusher, ltime) += movetime;
|
|
return;
|
|
}
|
|
|
|
switch ((int) PRVM_serveredictfloat(pusher, solid))
|
|
{
|
|
// LordHavoc: valid pusher types
|
|
case SOLID_BSP:
|
|
case SOLID_BBOX:
|
|
case SOLID_SLIDEBOX:
|
|
case SOLID_CORPSE: // LordHavoc: this would be weird...
|
|
break;
|
|
// LordHavoc: no collisions
|
|
case SOLID_NOT:
|
|
case SOLID_TRIGGER:
|
|
VectorMA (PRVM_serveredictvector(pusher, origin), movetime, PRVM_serveredictvector(pusher, velocity), PRVM_serveredictvector(pusher, origin));
|
|
VectorMA (PRVM_serveredictvector(pusher, angles), movetime, PRVM_serveredictvector(pusher, avelocity), PRVM_serveredictvector(pusher, angles));
|
|
PRVM_serveredictvector(pusher, angles)[0] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[0] * (1.0 / 360.0));
|
|
PRVM_serveredictvector(pusher, angles)[1] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[1] * (1.0 / 360.0));
|
|
PRVM_serveredictvector(pusher, angles)[2] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[2] * (1.0 / 360.0));
|
|
PRVM_serveredictfloat(pusher, ltime) += movetime;
|
|
SV_LinkEdict(pusher);
|
|
return;
|
|
default:
|
|
Con_Printf("SV_PushMove: entity #%i, unrecognized solid type %f\n", PRVM_NUM_FOR_EDICT(pusher), PRVM_serveredictfloat(pusher, solid));
|
|
return;
|
|
}
|
|
index = (int) PRVM_serveredictfloat(pusher, modelindex);
|
|
if (index < 1 || index >= MAX_MODELS)
|
|
{
|
|
Con_Printf("SV_PushMove: entity #%i has an invalid modelindex %f\n", PRVM_NUM_FOR_EDICT(pusher), PRVM_serveredictfloat(pusher, modelindex));
|
|
return;
|
|
}
|
|
pushermodel = SV_GetModelByIndex(index);
|
|
pusherowner = PRVM_serveredictedict(pusher, owner);
|
|
pusherprog = PRVM_EDICT_TO_PROG(pusher);
|
|
|
|
rotated = VectorLength2(PRVM_serveredictvector(pusher, angles)) + VectorLength2(PRVM_serveredictvector(pusher, avelocity)) > 0;
|
|
|
|
movetime2 = movetime;
|
|
VectorScale(PRVM_serveredictvector(pusher, velocity), movetime2, move1);
|
|
VectorScale(PRVM_serveredictvector(pusher, avelocity), movetime2, moveangle);
|
|
if (moveangle[0] || moveangle[2])
|
|
{
|
|
for (i = 0;i < 3;i++)
|
|
{
|
|
if (move1[i] > 0)
|
|
{
|
|
mins[i] = pushermodel->rotatedmins[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
|
|
maxs[i] = pushermodel->rotatedmaxs[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
|
|
}
|
|
else
|
|
{
|
|
mins[i] = pushermodel->rotatedmins[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
|
|
maxs[i] = pushermodel->rotatedmaxs[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
|
|
}
|
|
}
|
|
}
|
|
else if (moveangle[1])
|
|
{
|
|
for (i = 0;i < 3;i++)
|
|
{
|
|
if (move1[i] > 0)
|
|
{
|
|
mins[i] = pushermodel->yawmins[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
|
|
maxs[i] = pushermodel->yawmaxs[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
|
|
}
|
|
else
|
|
{
|
|
mins[i] = pushermodel->yawmins[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
|
|
maxs[i] = pushermodel->yawmaxs[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i = 0;i < 3;i++)
|
|
{
|
|
if (move1[i] > 0)
|
|
{
|
|
mins[i] = pushermodel->normalmins[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
|
|
maxs[i] = pushermodel->normalmaxs[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
|
|
}
|
|
else
|
|
{
|
|
mins[i] = pushermodel->normalmins[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
|
|
maxs[i] = pushermodel->normalmaxs[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
VectorNegate (moveangle, a);
|
|
AngleVectorsFLU (a, forward, left, up);
|
|
|
|
VectorCopy (PRVM_serveredictvector(pusher, origin), pushorig);
|
|
VectorCopy (PRVM_serveredictvector(pusher, angles), pushang);
|
|
pushltime = PRVM_serveredictfloat(pusher, ltime);
|
|
|
|
// move the pusher to its final position
|
|
|
|
VectorMA (PRVM_serveredictvector(pusher, origin), movetime, PRVM_serveredictvector(pusher, velocity), PRVM_serveredictvector(pusher, origin));
|
|
VectorMA (PRVM_serveredictvector(pusher, angles), movetime, PRVM_serveredictvector(pusher, avelocity), PRVM_serveredictvector(pusher, angles));
|
|
PRVM_serveredictfloat(pusher, ltime) += movetime;
|
|
SV_LinkEdict(pusher);
|
|
|
|
pushermodel = SV_GetModelFromEdict(pusher);
|
|
Matrix4x4_CreateFromQuakeEntity(&pusherfinalmatrix, PRVM_serveredictvector(pusher, origin)[0], PRVM_serveredictvector(pusher, origin)[1], PRVM_serveredictvector(pusher, origin)[2], PRVM_serveredictvector(pusher, angles)[0], PRVM_serveredictvector(pusher, angles)[1], PRVM_serveredictvector(pusher, angles)[2], 1);
|
|
Matrix4x4_Invert_Simple(&pusherfinalimatrix, &pusherfinalmatrix);
|
|
|
|
savesolid = PRVM_serveredictfloat(pusher, solid);
|
|
|
|
// see if any solid entities are inside the final position
|
|
num_moved = 0;
|
|
|
|
if (PRVM_serveredictfloat(pusher, movetype) == MOVETYPE_FAKEPUSH) // Tenebrae's MOVETYPE_PUSH variant that doesn't push...
|
|
numcheckentities = 0;
|
|
else // MOVETYPE_PUSH
|
|
numcheckentities = SV_EntitiesInBox(mins, maxs, MAX_EDICTS, checkentities);
|
|
for (e = 0;e < numcheckentities;e++)
|
|
{
|
|
prvm_edict_t *check = checkentities[e];
|
|
int movetype = (int)PRVM_serveredictfloat(check, movetype);
|
|
switch(movetype)
|
|
{
|
|
case MOVETYPE_NONE:
|
|
case MOVETYPE_PUSH:
|
|
case MOVETYPE_FOLLOW:
|
|
case MOVETYPE_NOCLIP:
|
|
case MOVETYPE_FLY_WORLDONLY:
|
|
continue;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (PRVM_serveredictedict(check, owner) == pusherprog)
|
|
continue;
|
|
|
|
if (pusherowner == PRVM_EDICT_TO_PROG(check))
|
|
continue;
|
|
|
|
//Con_Printf("%i %s ", PRVM_NUM_FOR_EDICT(check), PRVM_GetString(PRVM_serveredictstring(check, classname)));
|
|
|
|
// tell any MOVETYPE_STEP entity that it may need to check for water transitions
|
|
check->priv.server->waterposition_forceupdate = true;
|
|
|
|
checkcontents = SV_GenericHitSuperContentsMask(check);
|
|
|
|
// if the entity is standing on the pusher, it will definitely be moved
|
|
// if the entity is not standing on the pusher, but is in the pusher's
|
|
// final position, move it
|
|
if (!((int)PRVM_serveredictfloat(check, flags) & FL_ONGROUND) || PRVM_PROG_TO_EDICT(PRVM_serveredictedict(check, groundentity)) != pusher)
|
|
{
|
|
VectorCopy(PRVM_serveredictvector(pusher, mins), pushermins);
|
|
VectorCopy(PRVM_serveredictvector(pusher, maxs), pushermaxs);
|
|
VectorCopy(PRVM_serveredictvector(check, origin), checkorigin);
|
|
VectorCopy(PRVM_serveredictvector(check, mins), checkmins);
|
|
VectorCopy(PRVM_serveredictvector(check, maxs), checkmaxs);
|
|
Collision_ClipToGenericEntity(&trace, pushermodel, pusher->priv.server->frameblend, &pusher->priv.server->skeleton, pushermins, pushermaxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, checkorigin, checkmins, checkmaxs, checkorigin, checkcontents);
|
|
//trace = SV_TraceBox(PRVM_serveredictvector(check, origin), PRVM_serveredictvector(check, mins), PRVM_serveredictvector(check, maxs), PRVM_serveredictvector(check, origin), MOVE_NOMONSTERS, check, checkcontents);
|
|
if (!trace.startsolid)
|
|
{
|
|
//Con_Printf("- not in solid\n");
|
|
continue;
|
|
}
|
|
}
|
|
|
|
VectorLerp(PRVM_serveredictvector(check, mins), 0.5f, PRVM_serveredictvector(check, maxs), pivot);
|
|
//VectorClear(pivot);
|
|
|
|
if (rotated)
|
|
{
|
|
vec3_t org2;
|
|
VectorSubtract (PRVM_serveredictvector(check, origin), PRVM_serveredictvector(pusher, origin), org);
|
|
VectorAdd (org, pivot, org);
|
|
org2[0] = DotProduct (org, forward);
|
|
org2[1] = DotProduct (org, left);
|
|
org2[2] = DotProduct (org, up);
|
|
VectorSubtract (org2, org, move);
|
|
VectorAdd (move, move1, move);
|
|
}
|
|
else
|
|
VectorCopy (move1, move);
|
|
|
|
//Con_Printf("- pushing %f %f %f\n", move[0], move[1], move[2]);
|
|
|
|
VectorCopy (PRVM_serveredictvector(check, origin), check->priv.server->moved_from);
|
|
VectorCopy (PRVM_serveredictvector(check, angles), check->priv.server->moved_fromangles);
|
|
moved_edicts[num_moved++] = PRVM_NUM_FOR_EDICT(check);
|
|
|
|
// physics objects need better collisions than this code can do
|
|
if (movetype == MOVETYPE_PHYSICS)
|
|
{
|
|
VectorAdd(PRVM_serveredictvector(check, origin), move, PRVM_serveredictvector(check, origin));
|
|
SV_LinkEdict(check);
|
|
SV_LinkEdict_TouchAreaGrid(check);
|
|
continue;
|
|
}
|
|
|
|
// try moving the contacted entity
|
|
PRVM_serveredictfloat(pusher, solid) = SOLID_NOT;
|
|
if(!SV_PushEntity (&trace, check, move, true))
|
|
{
|
|
// entity "check" got teleported
|
|
PRVM_serveredictvector(check, angles)[1] += trace.fraction * moveangle[1];
|
|
PRVM_serveredictfloat(pusher, solid) = savesolid; // was SOLID_BSP
|
|
continue; // pushed enough
|
|
}
|
|
// FIXME: turn players specially
|
|
PRVM_serveredictvector(check, angles)[1] += trace.fraction * moveangle[1];
|
|
PRVM_serveredictfloat(pusher, solid) = savesolid; // was SOLID_BSP
|
|
//Con_Printf("%s:%d frac %f startsolid %d bmodelstartsolid %d allsolid %d\n", __FILE__, __LINE__, trace.fraction, trace.startsolid, trace.bmodelstartsolid, trace.allsolid);
|
|
|
|
// this trace.fraction < 1 check causes items to fall off of pushers
|
|
// if they pass under or through a wall
|
|
// the groundentity check causes items to fall off of ledges
|
|
if (PRVM_serveredictfloat(check, movetype) != MOVETYPE_WALK && (trace.fraction < 1 || PRVM_PROG_TO_EDICT(PRVM_serveredictedict(check, groundentity)) != pusher))
|
|
PRVM_serveredictfloat(check, flags) = (int)PRVM_serveredictfloat(check, flags) & ~FL_ONGROUND;
|
|
|
|
// if it is still inside the pusher, block
|
|
VectorCopy(PRVM_serveredictvector(pusher, mins), pushermins);
|
|
VectorCopy(PRVM_serveredictvector(pusher, maxs), pushermaxs);
|
|
VectorCopy(PRVM_serveredictvector(check, origin), checkorigin);
|
|
VectorCopy(PRVM_serveredictvector(check, mins), checkmins);
|
|
VectorCopy(PRVM_serveredictvector(check, maxs), checkmaxs);
|
|
Collision_ClipToGenericEntity(&trace, pushermodel, pusher->priv.server->frameblend, &pusher->priv.server->skeleton, pushermins, pushermaxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, checkorigin, checkmins, checkmaxs, checkorigin, checkcontents);
|
|
if (trace.startsolid)
|
|
{
|
|
vec3_t move2;
|
|
if(SV_NudgeOutOfSolid_PivotIsKnownGood(check, pivot))
|
|
{
|
|
// hack to invoke all necessary movement triggers
|
|
VectorClear(move2);
|
|
if(!SV_PushEntity(&trace2, check, move2, true))
|
|
{
|
|
// entity "check" got teleported
|
|
continue;
|
|
}
|
|
// we could fix it
|
|
continue;
|
|
}
|
|
|
|
// still inside pusher, so it's really blocked
|
|
|
|
// fail the move
|
|
if (PRVM_serveredictvector(check, mins)[0] == PRVM_serveredictvector(check, maxs)[0])
|
|
continue;
|
|
if (PRVM_serveredictfloat(check, solid) == SOLID_NOT || PRVM_serveredictfloat(check, solid) == SOLID_TRIGGER)
|
|
{
|
|
// corpse
|
|
PRVM_serveredictvector(check, mins)[0] = PRVM_serveredictvector(check, mins)[1] = 0;
|
|
VectorCopy (PRVM_serveredictvector(check, mins), PRVM_serveredictvector(check, maxs));
|
|
continue;
|
|
}
|
|
|
|
VectorCopy (pushorig, PRVM_serveredictvector(pusher, origin));
|
|
VectorCopy (pushang, PRVM_serveredictvector(pusher, angles));
|
|
PRVM_serveredictfloat(pusher, ltime) = pushltime;
|
|
SV_LinkEdict(pusher);
|
|
|
|
// move back any entities we already moved
|
|
for (i = 0;i < num_moved;i++)
|
|
{
|
|
prvm_edict_t *ed = PRVM_EDICT_NUM(moved_edicts[i]);
|
|
VectorCopy (ed->priv.server->moved_from, PRVM_serveredictvector(ed, origin));
|
|
VectorCopy (ed->priv.server->moved_fromangles, PRVM_serveredictvector(ed, angles));
|
|
SV_LinkEdict(ed);
|
|
}
|
|
|
|
// if the pusher has a "blocked" function, call it, otherwise just stay in place until the obstacle is gone
|
|
if (PRVM_serveredictfunction(pusher, blocked))
|
|
{
|
|
PRVM_serverglobalfloat(time) = sv.time;
|
|
PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(pusher);
|
|
PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(check);
|
|
prog->ExecuteProgram(prog, PRVM_serveredictfunction(pusher, blocked), "QC function self.blocked is missing");
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
PRVM_serveredictvector(pusher, angles)[0] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[0] * (1.0 / 360.0));
|
|
PRVM_serveredictvector(pusher, angles)[1] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[1] * (1.0 / 360.0));
|
|
PRVM_serveredictvector(pusher, angles)[2] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[2] * (1.0 / 360.0));
|
|
}
|
|
|
|
/*
|
|
================
|
|
SV_Physics_Pusher
|
|
|
|
================
|
|
*/
|
|
static void SV_Physics_Pusher (prvm_edict_t *ent)
|
|
{
|
|
prvm_prog_t *prog = SVVM_prog;
|
|
float thinktime, oldltime, movetime;
|
|
|
|
oldltime = PRVM_serveredictfloat(ent, ltime);
|
|
|
|
thinktime = PRVM_serveredictfloat(ent, nextthink);
|
|
if (thinktime < PRVM_serveredictfloat(ent, ltime) + sv.frametime)
|
|
{
|
|
movetime = thinktime - PRVM_serveredictfloat(ent, ltime);
|
|
if (movetime < 0)
|
|
movetime = 0;
|
|
}
|
|
else
|
|
movetime = sv.frametime;
|
|
|
|
if (movetime)
|
|
// advances PRVM_serveredictfloat(ent, ltime) if not blocked
|
|
SV_PushMove (ent, movetime);
|
|
|
|
if (thinktime > oldltime && thinktime <= PRVM_serveredictfloat(ent, ltime))
|
|
{
|
|
PRVM_serveredictfloat(ent, nextthink) = 0;
|
|
PRVM_serverglobalfloat(time) = sv.time;
|
|
PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
|
|
PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(prog->edicts);
|
|
prog->ExecuteProgram(prog, PRVM_serveredictfunction(ent, think), "QC function self.think is missing");
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
CLIENT MOVEMENT
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
static float unstickoffsets[] =
|
|
{
|
|
// poutting -/+z changes first as they are least weird
|
|
0, 0, -1,
|
|
0, 0, 1,
|
|
// x or y changes
|
|
-1, 0, 0,
|
|
1, 0, 0,
|
|
0, -1, 0,
|
|
0, 1, 0,
|
|
// x and y changes
|
|
-1, -1, 0,
|
|
1, -1, 0,
|
|
-1, 1, 0,
|
|
1, 1, 0,
|
|
};
|
|
|
|
typedef enum unstickresult_e
|
|
{
|
|
UNSTICK_STUCK = 0,
|
|
UNSTICK_GOOD = 1,
|
|
UNSTICK_UNSTUCK = 2
|
|
}
|
|
unstickresult_t;
|
|
|
|
static unstickresult_t SV_UnstickEntityReturnOffset (prvm_edict_t *ent, vec3_t offset)
|
|
{
|
|
prvm_prog_t *prog = SVVM_prog;
|
|
int i, maxunstick;
|
|
|
|
// if not stuck in a bmodel, just return
|
|
if (!SV_TestEntityPosition(ent, vec3_origin))
|
|
return UNSTICK_GOOD;
|
|
|
|
for (i = 0;i < (int)(sizeof(unstickoffsets) / sizeof(unstickoffsets[0]));i += 3)
|
|
{
|
|
if (!SV_TestEntityPosition(ent, unstickoffsets + i))
|
|
{
|
|
VectorCopy(unstickoffsets + i, offset);
|
|
SV_LinkEdict(ent);
|
|
//SV_LinkEdict_TouchAreaGrid(ent);
|
|
return UNSTICK_UNSTUCK;
|
|
}
|
|
}
|
|
|
|
maxunstick = (int) ((PRVM_serveredictvector(ent, maxs)[2] - PRVM_serveredictvector(ent, mins)[2]) * 0.36);
|
|
// magic number 0.36 allows unsticking by up to 17 units with the largest supported bbox
|
|
|
|
for(i = 2; i <= maxunstick; ++i)
|
|
{
|
|
VectorClear(offset);
|
|
offset[2] = -i;
|
|
if (!SV_TestEntityPosition(ent, offset))
|
|
{
|
|
SV_LinkEdict(ent);
|
|
//SV_LinkEdict_TouchAreaGrid(ent);
|
|
return UNSTICK_UNSTUCK;
|
|
}
|
|
offset[2] = i;
|
|
if (!SV_TestEntityPosition(ent, offset))
|
|
{
|
|
SV_LinkEdict(ent);
|
|
//SV_LinkEdict_TouchAreaGrid(ent);
|
|
return UNSTICK_UNSTUCK;
|
|
}
|
|
}
|
|
|
|
return UNSTICK_STUCK;
|
|
}
|
|
|
|
qboolean SV_UnstickEntity (prvm_edict_t *ent)
|
|
{
|
|
prvm_prog_t *prog = SVVM_prog;
|
|
vec3_t offset;
|
|
switch(SV_UnstickEntityReturnOffset(ent, offset))
|
|
{
|
|
case UNSTICK_GOOD:
|
|
return true;
|
|
case UNSTICK_UNSTUCK:
|
|
Con_DPrintf("Unstuck entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)), offset[0], offset[1], offset[2]);
|
|
return true;
|
|
case UNSTICK_STUCK:
|
|
if (developer_extra.integer)
|
|
Con_DPrintf("Stuck entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)));
|
|
return false;
|
|
default:
|
|
Con_Printf("SV_UnstickEntityReturnOffset returned a value outside its enum.\n");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
SV_CheckStuck
|
|
|
|
This is a big hack to try and fix the rare case of getting stuck in the world
|
|
clipping hull.
|
|
=============
|
|
*/
|
|
static void SV_CheckStuck (prvm_edict_t *ent)
|
|
{
|
|
prvm_prog_t *prog = SVVM_prog;
|
|
vec3_t offset;
|
|
|
|
switch(SV_UnstickEntityReturnOffset(ent, offset))
|
|
{
|
|
case UNSTICK_GOOD:
|
|
VectorCopy (PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, oldorigin));
|
|
break;
|
|
case UNSTICK_UNSTUCK:
|
|
Con_DPrintf("Unstuck player entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)), offset[0], offset[1], offset[2]);
|
|
break;
|
|
case UNSTICK_STUCK:
|
|
VectorSubtract(PRVM_serveredictvector(ent, oldorigin), PRVM_serveredictvector(ent, origin), offset);
|
|
if (!SV_TestEntityPosition(ent, offset))
|
|
{
|
|
Con_DPrintf("Unstuck player entity %i (classname \"%s\") by restoring oldorigin.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)));
|
|
SV_LinkEdict(ent);
|
|
//SV_LinkEdict_TouchAreaGrid(ent);
|
|
}
|
|
else
|
|
Con_DPrintf("Stuck player entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)));
|
|
break;
|
|
default:
|
|
Con_Printf("SV_UnstickEntityReturnOffset returned a value outside its enum.\n");
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
SV_CheckWater
|
|
=============
|
|
*/
|
|
static qboolean SV_CheckWater (prvm_edict_t *ent)
|
|
{
|
|
prvm_prog_t *prog = SVVM_prog;
|
|
int cont;
|
|
int nNativeContents;
|
|
vec3_t point;
|
|
|
|
point[0] = PRVM_serveredictvector(ent, origin)[0];
|
|
point[1] = PRVM_serveredictvector(ent, origin)[1];
|
|
point[2] = PRVM_serveredictvector(ent, origin)[2] + PRVM_serveredictvector(ent, mins)[2] + 1;
|
|
|
|
// DRESK - Support for Entity Contents Transition Event
|
|
// NOTE: Some logic needed to be slightly re-ordered
|
|
// to not affect performance and allow for the feature.
|
|
|
|
// Acquire Super Contents Prior to Resets
|
|
cont = SV_PointSuperContents(point);
|
|
// Acquire Native Contents Here
|
|
nNativeContents = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, cont);
|
|
|
|
// DRESK - Support for Entity Contents Transition Event
|
|
if(PRVM_serveredictfloat(ent, watertype))
|
|
// Entity did NOT Spawn; Check
|
|
SV_CheckContentsTransition(ent, nNativeContents);
|
|
|
|
|
|
PRVM_serveredictfloat(ent, waterlevel) = 0;
|
|
PRVM_serveredictfloat(ent, watertype) = CONTENTS_EMPTY;
|
|
cont = SV_PointSuperContents(point);
|
|
if (cont & (SUPERCONTENTS_LIQUIDSMASK))
|
|
{
|
|
PRVM_serveredictfloat(ent, watertype) = nNativeContents;
|
|
PRVM_serveredictfloat(ent, waterlevel) = 1;
|
|
point[2] = PRVM_serveredictvector(ent, origin)[2] + (PRVM_serveredictvector(ent, mins)[2] + PRVM_serveredictvector(ent, maxs)[2])*0.5;
|
|
if (SV_PointSuperContents(point) & (SUPERCONTENTS_LIQUIDSMASK))
|
|
{
|
|
PRVM_serveredictfloat(ent, waterlevel) = 2;
|
|
point[2] = PRVM_serveredictvector(ent, origin)[2] + PRVM_serveredictvector(ent, view_ofs)[2];
|
|
if (SV_PointSuperContents(point) & (SUPERCONTENTS_LIQUIDSMASK))
|
|
PRVM_serveredictfloat(ent, waterlevel) = 3;
|
|
}
|
|
}
|
|
|
|
return PRVM_serveredictfloat(ent, waterlevel) > 1;
|
|
}
|
|
|
|
/*
|
|
============
|
|
SV_WallFriction
|
|
|
|
============
|
|
*/
|
|
static void SV_WallFriction (prvm_edict_t *ent, float *stepnormal)
|
|
{
|
|
prvm_prog_t *prog = SVVM_prog;
|
|
float d, i;
|
|
vec3_t forward, into, side, v_angle;
|
|
|
|
VectorCopy(PRVM_serveredictvector(ent, v_angle), v_angle);
|
|
AngleVectors (v_angle, forward, NULL, NULL);
|
|
if ((d = DotProduct (stepnormal, forward) + 0.5) < 0)
|
|
{
|
|
// cut the tangential velocity
|
|
i = DotProduct (stepnormal, PRVM_serveredictvector(ent, velocity));
|
|
VectorScale (stepnormal, i, into);
|
|
VectorSubtract (PRVM_serveredictvector(ent, velocity), into, side);
|
|
PRVM_serveredictvector(ent, velocity)[0] = side[0] * (1 + d);
|
|
PRVM_serveredictvector(ent, velocity)[1] = side[1] * (1 + d);
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
/*
|
|
=====================
|
|
SV_TryUnstick
|
|
|
|
Player has come to a dead stop, possibly due to the problem with limited
|
|
float precision at some angle joins in the BSP hull.
|
|
|
|
Try fixing by pushing one pixel in each direction.
|
|
|
|
This is a hack, but in the interest of good gameplay...
|
|
======================
|
|
*/
|
|
int SV_TryUnstick (prvm_edict_t *ent, vec3_t oldvel)
|
|
{
|
|
int i, clip;
|
|
vec3_t oldorg, dir;
|
|
|
|
VectorCopy (PRVM_serveredictvector(ent, origin), oldorg);
|
|
VectorClear (dir);
|
|
|
|
for (i=0 ; i<8 ; i++)
|
|
{
|
|
// try pushing a little in an axial direction
|
|
switch (i)
|
|
{
|
|
case 0: dir[0] = 2; dir[1] = 0; break;
|
|
case 1: dir[0] = 0; dir[1] = 2; break;
|
|
case 2: dir[0] = -2; dir[1] = 0; break;
|
|
case 3: dir[0] = 0; dir[1] = -2; break;
|
|
case 4: dir[0] = 2; dir[1] = 2; break;
|
|
case 5: dir[0] = -2; dir[1] = 2; break;
|
|
case 6: dir[0] = 2; dir[1] = -2; break;
|
|
case 7: dir[0] = -2; dir[1] = -2; break;
|
|
}
|
|
|
|
SV_PushEntity (&trace, ent, dir, false, true);
|
|
|
|
// retry the original move
|
|
PRVM_serveredictvector(ent, velocity)[0] = oldvel[0];
|
|
PRVM_serveredictvector(ent, velocity)[1] = oldvel[1];
|
|
PRVM_serveredictvector(ent, velocity)[2] = 0;
|
|
clip = SV_FlyMove (ent, 0.1, NULL, SV_GenericHitSuperContentsMask(ent));
|
|
|
|
if (fabs(oldorg[1] - PRVM_serveredictvector(ent, origin)[1]) > 4
|
|
|| fabs(oldorg[0] - PRVM_serveredictvector(ent, origin)[0]) > 4)
|
|
{
|
|
Con_DPrint("TryUnstick - success.\n");
|
|
return clip;
|
|
}
|
|
|
|
// go back to the original pos and try again
|
|
VectorCopy (oldorg, PRVM_serveredictvector(ent, origin));
|
|
}
|
|
|
|
// still not moving
|
|
VectorClear (PRVM_serveredictvector(ent, velocity));
|
|
Con_DPrint("TryUnstick - failure.\n");
|
|
return 7;
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
=====================
|
|
SV_WalkMove
|
|
|
|
Only used by players
|
|
======================
|
|
*/
|
|
static void SV_WalkMove (prvm_edict_t *ent)
|
|
{
|
|
prvm_prog_t *prog = SVVM_prog;
|
|
int clip;
|
|
int oldonground;
|
|
//int originalmove_clip;
|
|
int originalmove_flags;
|
|
int originalmove_groundentity;
|
|
int hitsupercontentsmask;
|
|
int type;
|
|
vec3_t upmove, downmove, start_origin, start_velocity, stepnormal, originalmove_origin, originalmove_velocity, entmins, entmaxs;
|
|
trace_t downtrace, trace;
|
|
qboolean applygravity;
|
|
|
|
// if frametime is 0 (due to client sending the same timestamp twice),
|
|
// don't move
|
|
if (sv.frametime <= 0)
|
|
return;
|
|
|
|
if (sv_gameplayfix_unstickplayers.integer)
|
|
SV_CheckStuck (ent);
|
|
|
|
applygravity = !SV_CheckWater (ent) && PRVM_serveredictfloat(ent, movetype) == MOVETYPE_WALK && ! ((int)PRVM_serveredictfloat(ent, flags) & FL_WATERJUMP);
|
|
|
|
hitsupercontentsmask = SV_GenericHitSuperContentsMask(ent);
|
|
|
|
SV_CheckVelocity(ent);
|
|
|
|
// do a regular slide move unless it looks like you ran into a step
|
|
oldonground = (int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND;
|
|
|
|
VectorCopy (PRVM_serveredictvector(ent, origin), start_origin);
|
|
VectorCopy (PRVM_serveredictvector(ent, velocity), start_velocity);
|
|
|
|
clip = SV_FlyMove (ent, sv.frametime, applygravity, NULL, hitsupercontentsmask, sv_gameplayfix_stepmultipletimes.integer ? sv_stepheight.value : 0);
|
|
|
|
if(sv_gameplayfix_downtracesupportsongroundflag.integer)
|
|
if(!(clip & 1))
|
|
{
|
|
// only try this if there was no floor in the way in the trace (no,
|
|
// this check seems to be not REALLY necessary, because if clip & 1,
|
|
// our trace will hit that thing too)
|
|
VectorSet(upmove, PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2] + 1);
|
|
VectorSet(downmove, PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2] - 1);
|
|
if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_FLYMISSILE)
|
|
type = MOVE_MISSILE;
|
|
else if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_FLY_WORLDONLY)
|
|
type = MOVE_WORLDONLY;
|
|
else if (PRVM_serveredictfloat(ent, solid) == SOLID_TRIGGER || PRVM_serveredictfloat(ent, solid) == SOLID_NOT)
|
|
type = MOVE_NOMONSTERS; // only clip against bmodels
|
|
else
|
|
type = MOVE_NORMAL;
|
|
VectorCopy(PRVM_serveredictvector(ent, mins), entmins);
|
|
VectorCopy(PRVM_serveredictvector(ent, maxs), entmaxs);
|
|
trace = SV_TraceBox(upmove, entmins, entmaxs, downmove, type, ent, SV_GenericHitSuperContentsMask(ent));
|
|
if(trace.fraction < 1 && trace.plane.normal[2] > 0.7)
|
|
clip |= 1; // but we HAVE found a floor
|
|
}
|
|
|
|
// if the move did not hit the ground at any point, we're not on ground
|
|
if(!(clip & 1))
|
|
PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND;
|
|
|
|
SV_CheckVelocity(ent);
|
|
SV_LinkEdict(ent);
|
|
SV_LinkEdict_TouchAreaGrid(ent);
|
|
|
|
if(clip & 8) // teleport
|
|
return;
|
|
|
|
if ((int)PRVM_serveredictfloat(ent, flags) & FL_WATERJUMP)
|
|
return;
|
|
|
|
if (sv_nostep.integer)
|
|
return;
|
|
|
|
VectorCopy(PRVM_serveredictvector(ent, origin), originalmove_origin);
|
|
VectorCopy(PRVM_serveredictvector(ent, velocity), originalmove_velocity);
|
|
//originalmove_clip = clip;
|
|
originalmove_flags = (int)PRVM_serveredictfloat(ent, flags);
|
|
originalmove_groundentity = PRVM_serveredictedict(ent, groundentity);
|
|
|
|
// if move didn't block on a step, return
|
|
if (clip & 2)
|
|
{
|
|
// if move was not trying to move into the step, return
|
|
if (fabs(start_velocity[0]) < 0.03125 && fabs(start_velocity[1]) < 0.03125)
|
|
return;
|
|
|
|
if (PRVM_serveredictfloat(ent, movetype) != MOVETYPE_FLY)
|
|
{
|
|
// return if gibbed by a trigger
|
|
if (PRVM_serveredictfloat(ent, movetype) != MOVETYPE_WALK)
|
|
return;
|
|
|
|
// only step up while jumping if that is enabled
|
|
if (sv_jumpstep.integer)
|
|
if (!oldonground && PRVM_serveredictfloat(ent, waterlevel) == 0)
|
|
return;
|
|
}
|
|
|
|
// try moving up and forward to go up a step
|
|
// back to start pos
|
|
VectorCopy (start_origin, PRVM_serveredictvector(ent, origin));
|
|
VectorCopy (start_velocity, PRVM_serveredictvector(ent, velocity));
|
|
|
|
// move up
|
|
VectorClear (upmove);
|
|
upmove[2] = sv_stepheight.value;
|
|
if(!SV_PushEntity(&trace, ent, upmove, true))
|
|
{
|
|
// we got teleported when upstepping... must abort the move
|
|
return;
|
|
}
|
|
|
|
// move forward
|
|
PRVM_serveredictvector(ent, velocity)[2] = 0;
|
|
clip = SV_FlyMove (ent, sv.frametime, applygravity, stepnormal, hitsupercontentsmask, 0);
|
|
PRVM_serveredictvector(ent, velocity)[2] += start_velocity[2];
|
|
if(clip & 8)
|
|
{
|
|
// we got teleported when upstepping... must abort the move
|
|
// note that z velocity handling may not be what QC expects here, but we cannot help it
|
|
return;
|
|
}
|
|
|
|
SV_CheckVelocity(ent);
|
|
SV_LinkEdict(ent);
|
|
SV_LinkEdict_TouchAreaGrid(ent);
|
|
|
|
// check for stuckness, possibly due to the limited precision of floats
|
|
// in the clipping hulls
|
|
if (clip
|
|
&& fabs(originalmove_origin[1] - PRVM_serveredictvector(ent, origin)[1]) < 0.03125
|
|
&& fabs(originalmove_origin[0] - PRVM_serveredictvector(ent, origin)[0]) < 0.03125)
|
|
{
|
|
//Con_Printf("wall\n");
|
|
// stepping up didn't make any progress, revert to original move
|
|
VectorCopy(originalmove_origin, PRVM_serveredictvector(ent, origin));
|
|
VectorCopy(originalmove_velocity, PRVM_serveredictvector(ent, velocity));
|
|
//clip = originalmove_clip;
|
|
PRVM_serveredictfloat(ent, flags) = originalmove_flags;
|
|
PRVM_serveredictedict(ent, groundentity) = originalmove_groundentity;
|
|
// now try to unstick if needed
|
|
//clip = SV_TryUnstick (ent, oldvel);
|
|
return;
|
|
}
|
|
|
|
//Con_Printf("step - ");
|
|
|
|
// extra friction based on view angle
|
|
if (clip & 2 && sv_wallfriction.integer)
|
|
SV_WallFriction (ent, stepnormal);
|
|
}
|
|
// don't do the down move if stepdown is disabled, moving upward, not in water, or the move started offground or ended onground
|
|
else if (!sv_gameplayfix_stepdown.integer || PRVM_serveredictfloat(ent, waterlevel) >= 3 || start_velocity[2] >= (1.0 / 32.0) || !oldonground || ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND))
|
|
return;
|
|
|
|
// move down
|
|
VectorClear (downmove);
|
|
downmove[2] = -sv_stepheight.value + start_velocity[2]*sv.frametime;
|
|
if(!SV_PushEntity (&downtrace, ent, downmove, true))
|
|
{
|
|
// we got teleported when downstepping... must abort the move
|
|
return;
|
|
}
|
|
|
|
if (downtrace.fraction < 1 && downtrace.plane.normal[2] > 0.7)
|
|
{
|
|
// this has been disabled so that you can't jump when you are stepping
|
|
// up while already jumping (also known as the Quake2 double jump bug)
|
|
#if 0
|
|
// LordHavoc: disabled this check so you can walk on monsters/players
|
|
//if (PRVM_serveredictfloat(ent, solid) == SOLID_BSP)
|
|
{
|
|
//Con_Printf("onground\n");
|
|
PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND;
|
|
PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(downtrace.ent);
|
|
}
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
//Con_Printf("slope\n");
|
|
// if the push down didn't end up on good ground, use the move without
|
|
// the step up. This happens near wall / slope combinations, and can
|
|
// cause the player to hop up higher on a slope too steep to climb
|
|
VectorCopy(originalmove_origin, PRVM_serveredictvector(ent, origin));
|
|
VectorCopy(originalmove_velocity, PRVM_serveredictvector(ent, velocity));
|
|
//clip = originalmove_clip;
|
|
PRVM_serveredictfloat(ent, flags) = originalmove_flags;
|
|
PRVM_serveredictedict(ent, groundentity) = originalmove_groundentity;
|
|
}
|
|
|
|
SV_CheckVelocity(ent);
|
|
SV_LinkEdict(ent);
|
|
SV_LinkEdict_TouchAreaGrid(ent);
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
/*
|
|
=============
|
|
SV_Physics_Follow
|
|
|
|
Entities that are "stuck" to another entity
|
|
=============
|
|
*/
|
|
static void SV_Physics_Follow (prvm_edict_t *ent)
|
|
{
|
|
prvm_prog_t *prog = SVVM_prog;
|
|
vec3_t vf, vr, vu, angles, v;
|
|
prvm_edict_t *e;
|
|
|
|
// regular thinking
|
|
if (!SV_RunThink (ent))
|
|
return;
|
|
|
|
// LordHavoc: implemented rotation on MOVETYPE_FOLLOW objects
|
|
e = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, aiment));
|
|
if (PRVM_serveredictvector(e, angles)[0] == PRVM_serveredictvector(ent, punchangle)[0] && PRVM_serveredictvector(e, angles)[1] == PRVM_serveredictvector(ent, punchangle)[1] && PRVM_serveredictvector(e, angles)[2] == PRVM_serveredictvector(ent, punchangle)[2])
|
|
{
|
|
// quick case for no rotation
|
|
VectorAdd(PRVM_serveredictvector(e, origin), PRVM_serveredictvector(ent, view_ofs), PRVM_serveredictvector(ent, origin));
|
|
}
|
|
else
|
|
{
|
|
angles[0] = -PRVM_serveredictvector(ent, punchangle)[0];
|
|
angles[1] = PRVM_serveredictvector(ent, punchangle)[1];
|
|
angles[2] = PRVM_serveredictvector(ent, punchangle)[2];
|
|
AngleVectors (angles, vf, vr, vu);
|
|
v[0] = PRVM_serveredictvector(ent, view_ofs)[0] * vf[0] + PRVM_serveredictvector(ent, view_ofs)[1] * vr[0] + PRVM_serveredictvector(ent, view_ofs)[2] * vu[0];
|
|
v[1] = PRVM_serveredictvector(ent, view_ofs)[0] * vf[1] + PRVM_serveredictvector(ent, view_ofs)[1] * vr[1] + PRVM_serveredictvector(ent, view_ofs)[2] * vu[1];
|
|
v[2] = PRVM_serveredictvector(ent, view_ofs)[0] * vf[2] + PRVM_serveredictvector(ent, view_ofs)[1] * vr[2] + PRVM_serveredictvector(ent, view_ofs)[2] * vu[2];
|
|
angles[0] = -PRVM_serveredictvector(e, angles)[0];
|
|
angles[1] = PRVM_serveredictvector(e, angles)[1];
|
|
angles[2] = PRVM_serveredictvector(e, angles)[2];
|
|
AngleVectors (angles, vf, vr, vu);
|
|
PRVM_serveredictvector(ent, origin)[0] = v[0] * vf[0] + v[1] * vf[1] + v[2] * vf[2] + PRVM_serveredictvector(e, origin)[0];
|
|
PRVM_serveredictvector(ent, origin)[1] = v[0] * vr[0] + v[1] * vr[1] + v[2] * vr[2] + PRVM_serveredictvector(e, origin)[1];
|
|
PRVM_serveredictvector(ent, origin)[2] = v[0] * vu[0] + v[1] * vu[1] + v[2] * vu[2] + PRVM_serveredictvector(e, origin)[2];
|
|
}
|
|
VectorAdd (PRVM_serveredictvector(e, angles), PRVM_serveredictvector(ent, v_angle), PRVM_serveredictvector(ent, angles));
|
|
SV_LinkEdict(ent);
|
|
//SV_LinkEdict_TouchAreaGrid(ent);
|
|
}
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
TOSS / BOUNCE
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
/*
|
|
=============
|
|
SV_CheckWaterTransition
|
|
|
|
=============
|
|
*/
|
|
static void SV_CheckWaterTransition (prvm_edict_t *ent)
|
|
{
|
|
vec3_t entorigin;
|
|
prvm_prog_t *prog = SVVM_prog;
|
|
// LordHavoc: bugfixes in this function are keyed to the sv_gameplayfix_bugfixedcheckwatertransition cvar - if this cvar is 0 then all the original bugs should be reenabled for compatibility
|
|
int cont;
|
|
VectorCopy(PRVM_serveredictvector(ent, origin), entorigin);
|
|
cont = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, SV_PointSuperContents(entorigin));
|
|
if (!PRVM_serveredictfloat(ent, watertype))
|
|
{
|
|
// just spawned here
|
|
if (!sv_gameplayfix_fixedcheckwatertransition.integer)
|
|
{
|
|
PRVM_serveredictfloat(ent, watertype) = cont;
|
|
PRVM_serveredictfloat(ent, waterlevel) = 1;
|
|
return;
|
|
}
|
|
}
|
|
// DRESK - Support for Entity Contents Transition Event
|
|
// NOTE: Call here BEFORE updating the watertype below,
|
|
// and suppress watersplash sound if a valid function
|
|
// call was made to allow for custom "splash" sounds.
|
|
else if( !SV_CheckContentsTransition(ent, cont) )
|
|
{ // Contents Transition Function Invalid; Potentially Play Water Sound
|
|
// check if the entity crossed into or out of water
|
|
if (sv_sound_watersplash.string && ((PRVM_serveredictfloat(ent, watertype) == CONTENTS_WATER || PRVM_serveredictfloat(ent, watertype) == CONTENTS_SLIME) != (cont == CONTENTS_WATER || cont == CONTENTS_SLIME)))
|
|
SV_StartSound (ent, 0, sv_sound_watersplash.string, 255, 1, false, 1.0f);
|
|
}
|
|
|
|
if (cont <= CONTENTS_WATER)
|
|
{
|
|
PRVM_serveredictfloat(ent, watertype) = cont;
|
|
PRVM_serveredictfloat(ent, waterlevel) = 1;
|
|
}
|
|
else
|
|
{
|
|
PRVM_serveredictfloat(ent, watertype) = CONTENTS_EMPTY;
|
|
PRVM_serveredictfloat(ent, waterlevel) = sv_gameplayfix_fixedcheckwatertransition.integer ? 0 : cont;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
SV_Physics_Toss
|
|
|
|
Toss, bounce, and fly movement. When onground, do nothing.
|
|
=============
|
|
*/
|
|
|
|
void SV_Physics_Toss (prvm_edict_t *ent)
|
|
{
|
|
prvm_prog_t *prog = SVVM_prog;
|
|
trace_t trace;
|
|
vec3_t move;
|
|
vec_t movetime;
|
|
int bump;
|
|
prvm_edict_t *groundentity;
|
|
float d, ent_gravity;
|
|
float bouncefactor;
|
|
float bouncestop;
|
|
|
|
// if onground, return without moving
|
|
if ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
|
|
{
|
|
groundentity = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, groundentity));
|
|
if (PRVM_serveredictvector(ent, velocity)[2] >= (1.0 / 32.0) && sv_gameplayfix_upwardvelocityclearsongroundflag.integer)
|
|
{
|
|
// don't stick to ground if onground and moving upward
|
|
PRVM_serveredictfloat(ent, flags) -= FL_ONGROUND;
|
|
}
|
|
else if (!PRVM_serveredictedict(ent, groundentity) || !sv_gameplayfix_noairborncorpse.integer)
|
|
{
|
|
// we can trust FL_ONGROUND if groundentity is world because it never moves
|
|
return;
|
|
}
|
|
else if (ent->priv.server->suspendedinairflag && groundentity->priv.server->free)
|
|
{
|
|
// if ent was supported by a brush model on previous frame,
|
|
// and groundentity is now freed, set groundentity to 0 (world)
|
|
// which leaves it suspended in the air
|
|
PRVM_serveredictedict(ent, groundentity) = 0;
|
|
if (sv_gameplayfix_noairborncorpse_allowsuspendeditems.integer)
|
|
return;
|
|
}
|
|
else if (BoxesOverlap(ent->priv.server->cullmins, ent->priv.server->cullmaxs, groundentity->priv.server->cullmins, groundentity->priv.server->cullmaxs))
|
|
{
|
|
// don't slide if still touching the groundentity
|
|
return;
|
|
}
|
|
}
|
|
ent->priv.server->suspendedinairflag = false;
|
|
|
|
SV_CheckVelocity (ent);
|
|
|
|
// add gravity
|
|
if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_TOSS || PRVM_serveredictfloat(ent, movetype) == MOVETYPE_BOUNCE)
|
|
PRVM_serveredictvector(ent, velocity)[2] -= SV_Gravity(ent);
|
|
|
|
// move angles
|
|
VectorMA (PRVM_serveredictvector(ent, angles), sv.frametime, PRVM_serveredictvector(ent, avelocity), PRVM_serveredictvector(ent, angles));
|
|
|
|
movetime = sv.frametime;
|
|
for (bump = 0;bump < MAX_CLIP_PLANES && movetime > 0;bump++)
|
|
{
|
|
// move origin
|
|
VectorScale(PRVM_serveredictvector(ent, velocity), movetime, move);
|
|
if(!SV_PushEntity(&trace, ent, move, true))
|
|
return; // teleported
|
|
if (ent->priv.server->free)
|
|
return;
|
|
if (trace.bmodelstartsolid && sv_gameplayfix_unstickentities.integer)
|
|
{
|
|
// try to unstick the entity
|
|
SV_UnstickEntity(ent);
|
|
if(!SV_PushEntity(&trace, ent, move, true))
|
|
return; // teleported
|
|
if (ent->priv.server->free)
|
|
return;
|
|
}
|
|
if (trace.fraction == 1)
|
|
break;
|
|
movetime *= 1 - min(1, trace.fraction);
|
|
switch((int)PRVM_serveredictfloat(ent, movetype))
|
|
{
|
|
case MOVETYPE_BOUNCEMISSILE:
|
|
bouncefactor = PRVM_serveredictfloat(ent, bouncefactor);
|
|
if (!bouncefactor)
|
|
bouncefactor = 1.0f;
|
|
|
|
ClipVelocity(PRVM_serveredictvector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity), 1 + bouncefactor);
|
|
PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND;
|
|
if (!sv_gameplayfix_slidemoveprojectiles.integer)
|
|
movetime = 0;
|
|
break;
|
|
case MOVETYPE_BOUNCE:
|
|
bouncefactor = PRVM_serveredictfloat(ent, bouncefactor);
|
|
if (!bouncefactor)
|
|
bouncefactor = 0.5f;
|
|
|
|
bouncestop = PRVM_serveredictfloat(ent, bouncestop);
|
|
if (!bouncestop)
|
|
bouncestop = 60.0f / 800.0f;
|
|
|
|
ClipVelocity(PRVM_serveredictvector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity), 1 + bouncefactor);
|
|
ent_gravity = PRVM_serveredictfloat(ent, gravity);
|
|
if (!ent_gravity)
|
|
ent_gravity = 1.0f;
|
|
// LordHavoc: fixed grenades not bouncing when fired down a slope
|
|
if (sv_gameplayfix_grenadebouncedownslopes.integer)
|
|
d = fabs(DotProduct(trace.plane.normal, PRVM_serveredictvector(ent, velocity)));
|
|
else
|
|
d = PRVM_serveredictvector(ent, velocity)[2];
|
|
if (trace.plane.normal[2] > 0.7 && d < sv_gravity.value * bouncestop * ent_gravity)
|
|
{
|
|
PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND;
|
|
PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
|
|
VectorClear(PRVM_serveredictvector(ent, velocity));
|
|
VectorClear(PRVM_serveredictvector(ent, avelocity));
|
|
movetime = 0;
|
|
}
|
|
else
|
|
{
|
|
PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND;
|
|
if (!sv_gameplayfix_slidemoveprojectiles.integer)
|
|
movetime = 0;
|
|
}
|
|
break;
|
|
default:
|
|
ClipVelocity (PRVM_serveredictvector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity), 1.0);
|
|
if (trace.plane.normal[2] > 0.7)
|
|
{
|
|
PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND;
|
|
PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
|
|
if (PRVM_serveredictfloat(((prvm_edict_t *)trace.ent), solid) == SOLID_BSP)
|
|
ent->priv.server->suspendedinairflag = true;
|
|
VectorClear (PRVM_serveredictvector(ent, velocity));
|
|
VectorClear (PRVM_serveredictvector(ent, avelocity));
|
|
}
|
|
else
|
|
PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND;
|
|
movetime = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// check for in water
|
|
SV_CheckWaterTransition (ent);
|
|
}
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
STEPPING MOVEMENT
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
/*
|
|
=============
|
|
SV_Physics_Step
|
|
|
|
Monsters freefall when they don't have a ground entity, otherwise
|
|
all movement is done with discrete steps.
|
|
|
|
This is also used for objects that have become still on the ground, but
|
|
will fall if the floor is pulled out from under them.
|
|
=============
|
|
*/
|
|
static void SV_Physics_Step (prvm_edict_t *ent)
|
|
{
|
|
prvm_prog_t *prog = SVVM_prog;
|
|
int flags = (int)PRVM_serveredictfloat(ent, flags);
|
|
|
|
// DRESK
|
|
// Backup Velocity in the event that movetypesteplandevent is called,
|
|
// to provide a parameter with the entity's velocity at impact.
|
|
vec3_t backupVelocity;
|
|
VectorCopy(PRVM_serveredictvector(ent, velocity), backupVelocity);
|
|
// don't fall at all if fly/swim
|
|
if (!(flags & (FL_FLY | FL_SWIM)))
|
|
{
|
|
if (flags & FL_ONGROUND)
|
|
{
|
|
// freefall if onground and moving upward
|
|
// freefall if not standing on a world surface (it may be a lift or trap door)
|
|
if (PRVM_serveredictvector(ent, velocity)[2] >= (1.0 / 32.0) && sv_gameplayfix_upwardvelocityclearsongroundflag.integer)
|
|
{
|
|
PRVM_serveredictfloat(ent, flags) -= FL_ONGROUND;
|
|
SV_CheckVelocity(ent);
|
|
SV_FlyMove(ent, sv.frametime, true, NULL, SV_GenericHitSuperContentsMask(ent), 0);
|
|
SV_LinkEdict(ent);
|
|
SV_LinkEdict_TouchAreaGrid(ent);
|
|
ent->priv.server->waterposition_forceupdate = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// freefall if not onground
|
|
int hitsound = PRVM_serveredictvector(ent, velocity)[2] < sv_gravity.value * -0.1;
|
|
|
|
SV_CheckVelocity(ent);
|
|
SV_FlyMove(ent, sv.frametime, true, NULL, SV_GenericHitSuperContentsMask(ent), 0);
|
|
SV_LinkEdict(ent);
|
|
SV_LinkEdict_TouchAreaGrid(ent);
|
|
|
|
// just hit ground
|
|
if (hitsound && (int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
|
|
{
|
|
// DRESK - Check for Entity Land Event Function
|
|
if(PRVM_serveredictfunction(ent, movetypesteplandevent))
|
|
{ // Valid Function; Execute
|
|
// Prepare Parameters
|
|
// Assign Velocity at Impact
|
|
PRVM_G_VECTOR(OFS_PARM0)[0] = backupVelocity[0];
|
|
PRVM_G_VECTOR(OFS_PARM0)[1] = backupVelocity[1];
|
|
PRVM_G_VECTOR(OFS_PARM0)[2] = backupVelocity[2];
|
|
// Assign Self
|
|
PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
|
|
// Set Time
|
|
PRVM_serverglobalfloat(time) = sv.time;
|
|
// Execute VM Function
|
|
prog->ExecuteProgram(prog, PRVM_serveredictfunction(ent, movetypesteplandevent), "movetypesteplandevent: NULL function");
|
|
}
|
|
else
|
|
// Check for Engine Landing Sound
|
|
if(sv_sound_land.string)
|
|
SV_StartSound(ent, 0, sv_sound_land.string, 255, 1, false, 1.0f);
|
|
}
|
|
ent->priv.server->waterposition_forceupdate = true;
|
|
}
|
|
}
|
|
|
|
// regular thinking
|
|
if (!SV_RunThink(ent))
|
|
return;
|
|
|
|
if (ent->priv.server->waterposition_forceupdate || !VectorCompare(PRVM_serveredictvector(ent, origin), ent->priv.server->waterposition_origin))
|
|
{
|
|
ent->priv.server->waterposition_forceupdate = false;
|
|
VectorCopy(PRVM_serveredictvector(ent, origin), ent->priv.server->waterposition_origin);
|
|
SV_CheckWaterTransition(ent);
|
|
}
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
static void SV_Physics_Entity (prvm_edict_t *ent)
|
|
{
|
|
prvm_prog_t *prog = SVVM_prog;
|
|
// don't run think/move on newly spawned projectiles as it messes up
|
|
// movement interpolation and rocket trails, and is inconsistent with
|
|
// respect to entities spawned in the same frame
|
|
// (if an ent spawns a higher numbered ent, it moves in the same frame,
|
|
// but if it spawns a lower numbered ent, it doesn't - this never moves
|
|
// ents in the first frame regardless)
|
|
qboolean runmove = ent->priv.server->move;
|
|
ent->priv.server->move = true;
|
|
if (!runmove && sv_gameplayfix_delayprojectiles.integer > 0)
|
|
return;
|
|
switch ((int) PRVM_serveredictfloat(ent, movetype))
|
|
{
|
|
case MOVETYPE_PUSH:
|
|
case MOVETYPE_FAKEPUSH:
|
|
SV_Physics_Pusher (ent);
|
|
break;
|
|
case MOVETYPE_NONE:
|
|
// LordHavoc: manually inlined the thinktime check here because MOVETYPE_NONE is used on so many objects
|
|
if (PRVM_serveredictfloat(ent, nextthink) > 0 && PRVM_serveredictfloat(ent, nextthink) <= sv.time + sv.frametime)
|
|
SV_RunThink (ent);
|
|
break;
|
|
case MOVETYPE_FOLLOW:
|
|
SV_Physics_Follow (ent);
|
|
break;
|
|
case MOVETYPE_NOCLIP:
|
|
if (SV_RunThink(ent))
|
|
{
|
|
SV_CheckWater(ent);
|
|
VectorMA(PRVM_serveredictvector(ent, origin), sv.frametime, PRVM_serveredictvector(ent, velocity), PRVM_serveredictvector(ent, origin));
|
|
VectorMA(PRVM_serveredictvector(ent, angles), sv.frametime, PRVM_serveredictvector(ent, avelocity), PRVM_serveredictvector(ent, angles));
|
|
}
|
|
SV_LinkEdict(ent);
|
|
break;
|
|
case MOVETYPE_STEP:
|
|
SV_Physics_Step (ent);
|
|
break;
|
|
case MOVETYPE_WALK:
|
|
if (SV_RunThink (ent))
|
|
SV_WalkMove (ent);
|
|
break;
|
|
case MOVETYPE_TOSS:
|
|
case MOVETYPE_BOUNCE:
|
|
case MOVETYPE_BOUNCEMISSILE:
|
|
case MOVETYPE_FLYMISSILE:
|
|
case MOVETYPE_FLY:
|
|
case MOVETYPE_FLY_WORLDONLY:
|
|
// regular thinking
|
|
if (SV_RunThink (ent))
|
|
SV_Physics_Toss (ent);
|
|
break;
|
|
case MOVETYPE_PHYSICS:
|
|
if (SV_RunThink(ent))
|
|
{
|
|
SV_LinkEdict(ent);
|
|
SV_LinkEdict_TouchAreaGrid(ent);
|
|
}
|
|
break;
|
|
default:
|
|
Con_Printf ("SV_Physics: bad movetype %i\n", (int)PRVM_serveredictfloat(ent, movetype));
|
|
break;
|
|
}
|
|
}
|
|
|
|
extern float gunorg[3];
|
|
|
|
void SV_Physics_ClientMove(void)
|
|
{
|
|
prvm_prog_t *prog = SVVM_prog;
|
|
prvm_edict_t *ent;
|
|
ent = host_client->edict;
|
|
|
|
// call player physics, this needs the proper frametime
|
|
PRVM_serverglobalfloat(frametime) = sv.frametime;
|
|
SV_ClientThink();
|
|
|
|
// call standard client pre-think, with frametime = 0
|
|
PRVM_serverglobalfloat(time) = sv.time;
|
|
PRVM_serverglobalfloat(frametime) = 0;
|
|
PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
|
|
prog->ExecuteProgram(prog, PRVM_serverfunction(PlayerPreThink), "QC function PlayerPreThink is missing");
|
|
PRVM_serverglobalfloat(frametime) = sv.frametime;
|
|
|
|
// make sure the velocity is sane (not a NaN)
|
|
SV_CheckVelocity(ent);
|
|
|
|
// perform MOVETYPE_WALK behavior
|
|
SV_WalkMove (ent);
|
|
|
|
// call standard player post-think, with frametime = 0
|
|
PRVM_serverglobalfloat(time) = sv.time;
|
|
PRVM_serverglobalfloat(frametime) = 0;
|
|
PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
|
|
|
|
vec3_t backup;
|
|
VectorCopy(PRVM_serveredictvector(ent, origin), backup);
|
|
VectorCopy(gunorg, PRVM_serveredictvector(ent, origin));
|
|
PRVM_serveredictvector(ent, origin)[2] -= 20.0f;
|
|
|
|
prog->ExecuteProgram(prog, PRVM_serverfunction(PlayerPostThink), "QC function PlayerPostThink is missing");
|
|
|
|
PRVM_serverglobalfloat(frametime) = sv.frametime;
|
|
VectorCopy(backup, PRVM_serveredictvector(ent, origin));
|
|
|
|
if(PRVM_serveredictfloat(ent, fixangle))
|
|
{
|
|
// angle fixing was requested by physics code...
|
|
// so store the current angles for later use
|
|
VectorCopy(PRVM_serveredictvector(ent, angles), host_client->fixangle_angles);
|
|
host_client->fixangle_angles_set = TRUE;
|
|
|
|
// and clear fixangle for the next frame
|
|
PRVM_serveredictfloat(ent, fixangle) = 0;
|
|
}
|
|
}
|
|
|
|
vec3_t origin_b, oldorigin_b;
|
|
extern cvar_t cl_trackingmode;
|
|
|
|
static void SV_SetWeapon_ClientOrigin(prvm_edict_t *ent)
|
|
{
|
|
prvm_prog_t *prog = SVVM_prog;
|
|
VectorCopy(PRVM_serveredictvector(ent, origin), origin_b);
|
|
VectorCopy(PRVM_serveredictvector(ent, oldorigin), oldorigin_b);
|
|
|
|
VectorCopy(gunorg, PRVM_serveredictvector(ent, origin));
|
|
VectorCopy(gunorg, PRVM_serveredictvector(ent, oldorigin));
|
|
|
|
if (cl_trackingmode.integer != 0) //6DoF
|
|
{
|
|
PRVM_serveredictvector(ent, origin)[2] -= 16.0f;
|
|
PRVM_serveredictvector(ent, oldorigin)[2] -= 16.0f;
|
|
} else { //3DoF
|
|
PRVM_serveredictvector(ent, origin)[2] -= 23.0f;
|
|
PRVM_serveredictvector(ent, oldorigin)[2] -= 23.0f;
|
|
}
|
|
}
|
|
|
|
static void SV_Restore_ClientOrigin(prvm_edict_t *ent)
|
|
{
|
|
prvm_prog_t *prog = SVVM_prog;
|
|
VectorCopy(origin_b, PRVM_serveredictvector(ent, origin));
|
|
VectorCopy(oldorigin_b, PRVM_serveredictvector(ent, oldorigin));
|
|
}
|
|
|
|
static void SV_Physics_ClientEntity_PreThink(prvm_edict_t *ent)
|
|
{
|
|
prvm_prog_t *prog = SVVM_prog;
|
|
// don't do physics on disconnected clients, FrikBot relies on this
|
|
if (!host_client->begun)
|
|
return;
|
|
|
|
// make sure the velocity is sane (not a NaN)
|
|
SV_CheckVelocity(ent);
|
|
|
|
// don't run physics here if running asynchronously
|
|
if (host_client->clmovement_inputtimeout <= 0)
|
|
{
|
|
SV_ClientThink();
|
|
//host_client->cmd.time = max(host_client->cmd.time, sv.time);
|
|
}
|
|
|
|
// make sure the velocity is still sane (not a NaN)
|
|
SV_CheckVelocity(ent);
|
|
|
|
SV_SetWeapon_ClientOrigin(ent);
|
|
|
|
// call standard client pre-think
|
|
PRVM_serverglobalfloat(time) = sv.time;
|
|
PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
|
|
prog->ExecuteProgram(prog, PRVM_serverfunction(PlayerPreThink), "QC function PlayerPreThink is missing");
|
|
|
|
SV_Restore_ClientOrigin(ent);
|
|
|
|
// make sure the velocity is still sane (not a NaN)
|
|
SV_CheckVelocity(ent);
|
|
}
|
|
|
|
extern int breakHere;
|
|
|
|
static void SV_Physics_ClientEntity_PostThink(prvm_edict_t *ent)
|
|
{
|
|
prvm_prog_t *prog = SVVM_prog;
|
|
// don't do physics on disconnected clients, FrikBot relies on this
|
|
if (!host_client->begun)
|
|
return;
|
|
|
|
// make sure the velocity is sane (not a NaN)
|
|
SV_CheckVelocity(ent);
|
|
|
|
SV_SetWeapon_ClientOrigin(ent);
|
|
|
|
// call standard player post-think
|
|
PRVM_serverglobalfloat(time) = sv.time;
|
|
PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
|
|
prog->ExecuteProgram(prog, PRVM_serverfunction(PlayerPostThink), "QC function PlayerPostThink is missing");
|
|
|
|
SV_Restore_ClientOrigin(ent);
|
|
|
|
// make sure the velocity is still sane (not a NaN)
|
|
SV_CheckVelocity(ent);
|
|
|
|
if(PRVM_serveredictfloat(ent, fixangle))
|
|
{
|
|
// angle fixing was requested by physics code...
|
|
// so store the current angles for later use
|
|
VectorCopy(PRVM_serveredictvector(ent, angles), host_client->fixangle_angles);
|
|
host_client->fixangle_angles_set = TRUE;
|
|
|
|
// and clear fixangle for the next frame
|
|
PRVM_serveredictfloat(ent, fixangle) = 0;
|
|
}
|
|
|
|
// decrement the countdown variable used to decide when to go back to
|
|
// synchronous physics
|
|
if (host_client->clmovement_inputtimeout > sv.frametime)
|
|
host_client->clmovement_inputtimeout -= sv.frametime;
|
|
else
|
|
host_client->clmovement_inputtimeout = 0;
|
|
}
|
|
|
|
static void SV_Physics_ClientEntity(prvm_edict_t *ent)
|
|
{
|
|
prvm_prog_t *prog = SVVM_prog;
|
|
// don't do physics on disconnected clients, FrikBot relies on this
|
|
if (!host_client->begun)
|
|
{
|
|
memset(&host_client->cmd, 0, sizeof(host_client->cmd));
|
|
return;
|
|
}
|
|
|
|
// make sure the velocity is sane (not a NaN)
|
|
SV_CheckVelocity(ent);
|
|
|
|
switch ((int) PRVM_serveredictfloat(ent, movetype))
|
|
{
|
|
case MOVETYPE_PUSH:
|
|
case MOVETYPE_FAKEPUSH:
|
|
SV_Physics_Pusher (ent);
|
|
break;
|
|
case MOVETYPE_NONE:
|
|
// LordHavoc: manually inlined the thinktime check here because MOVETYPE_NONE is used on so many objects
|
|
if (PRVM_serveredictfloat(ent, nextthink) > 0 && PRVM_serveredictfloat(ent, nextthink) <= sv.time + sv.frametime)
|
|
SV_RunThink (ent);
|
|
break;
|
|
case MOVETYPE_FOLLOW:
|
|
SV_Physics_Follow (ent);
|
|
break;
|
|
case MOVETYPE_NOCLIP:
|
|
SV_RunThink(ent);
|
|
SV_CheckWater(ent);
|
|
VectorMA(PRVM_serveredictvector(ent, origin), sv.frametime, PRVM_serveredictvector(ent, velocity), PRVM_serveredictvector(ent, origin));
|
|
VectorMA(PRVM_serveredictvector(ent, angles), sv.frametime, PRVM_serveredictvector(ent, avelocity), PRVM_serveredictvector(ent, angles));
|
|
break;
|
|
case MOVETYPE_STEP:
|
|
SV_Physics_Step (ent);
|
|
break;
|
|
case MOVETYPE_WALK:
|
|
//Need to do this for the nail gun nails!
|
|
SV_SetWeapon_ClientOrigin(ent);
|
|
SV_RunThink (ent);
|
|
SV_Restore_ClientOrigin(ent);
|
|
// don't run physics here if running asynchronously
|
|
if (host_client->clmovement_inputtimeout <= 0)
|
|
SV_WalkMove (ent);
|
|
break;
|
|
case MOVETYPE_TOSS:
|
|
case MOVETYPE_BOUNCE:
|
|
case MOVETYPE_BOUNCEMISSILE:
|
|
case MOVETYPE_FLYMISSILE:
|
|
// regular thinking
|
|
SV_RunThink (ent);
|
|
SV_Physics_Toss (ent);
|
|
break;
|
|
case MOVETYPE_FLY:
|
|
case MOVETYPE_FLY_WORLDONLY:
|
|
SV_RunThink (ent);
|
|
SV_WalkMove (ent);
|
|
break;
|
|
case MOVETYPE_PHYSICS:
|
|
SV_RunThink (ent);
|
|
break;
|
|
default:
|
|
Con_Printf ("SV_Physics_ClientEntity: bad movetype %i\n", (int)PRVM_serveredictfloat(ent, movetype));
|
|
break;
|
|
}
|
|
|
|
SV_CheckVelocity (ent);
|
|
|
|
SV_LinkEdict(ent);
|
|
SV_LinkEdict_TouchAreaGrid(ent);
|
|
|
|
SV_CheckVelocity (ent);
|
|
}
|
|
|
|
/*
|
|
================
|
|
SV_Physics
|
|
|
|
================
|
|
*/
|
|
void SV_Physics (void)
|
|
{
|
|
prvm_prog_t *prog = SVVM_prog;
|
|
int i;
|
|
prvm_edict_t *ent;
|
|
|
|
// let the progs know that a new frame has started
|
|
PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(prog->edicts);
|
|
PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(prog->edicts);
|
|
PRVM_serverglobalfloat(time) = sv.time;
|
|
PRVM_serverglobalfloat(frametime) = sv.frametime;
|
|
prog->ExecuteProgram(prog, PRVM_serverfunction(StartFrame), "QC function StartFrame is missing");
|
|
|
|
// run physics engine
|
|
World_Physics_Frame(&sv.world, sv.frametime, sv_gravity.value);
|
|
|
|
//
|
|
// treat each object in turn
|
|
//
|
|
|
|
// if force_retouch, relink all the entities
|
|
if (PRVM_serverglobalfloat(force_retouch) > 0)
|
|
for (i = 1, ent = PRVM_EDICT_NUM(i);i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
|
|
if (!ent->priv.server->free)
|
|
SV_LinkEdict_TouchAreaGrid(ent); // force retouch even for stationary
|
|
|
|
if (sv_gameplayfix_consistentplayerprethink.integer)
|
|
{
|
|
// run physics on the client entities in 3 stages
|
|
for (i = 1, ent = PRVM_EDICT_NUM(i), host_client = svs.clients;i <= svs.maxclients;i++, ent = PRVM_NEXT_EDICT(ent), host_client++)
|
|
if (!ent->priv.server->free)
|
|
SV_Physics_ClientEntity_PreThink(ent);
|
|
|
|
for (i = 1, ent = PRVM_EDICT_NUM(i), host_client = svs.clients;i <= svs.maxclients;i++, ent = PRVM_NEXT_EDICT(ent), host_client++)
|
|
if (!ent->priv.server->free)
|
|
SV_Physics_ClientEntity(ent);
|
|
|
|
for (i = 1, ent = PRVM_EDICT_NUM(i), host_client = svs.clients;i <= svs.maxclients;i++, ent = PRVM_NEXT_EDICT(ent), host_client++)
|
|
if (!ent->priv.server->free)
|
|
SV_Physics_ClientEntity_PostThink(ent);
|
|
}
|
|
else
|
|
{
|
|
// run physics on the client entities
|
|
for (i = 1, ent = PRVM_EDICT_NUM(i), host_client = svs.clients;i <= svs.maxclients;i++, ent = PRVM_NEXT_EDICT(ent), host_client++)
|
|
{
|
|
if (!ent->priv.server->free)
|
|
{
|
|
SV_Physics_ClientEntity_PreThink(ent);
|
|
SV_Physics_ClientEntity(ent);
|
|
SV_Physics_ClientEntity_PostThink(ent);
|
|
}
|
|
}
|
|
}
|
|
|
|
// run physics on all the non-client entities
|
|
if (!sv_freezenonclients.integer)
|
|
{
|
|
for (;i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
|
|
if (!ent->priv.server->free)
|
|
SV_Physics_Entity(ent);
|
|
// make a second pass to see if any ents spawned this frame and make
|
|
// sure they run their move/think
|
|
if (sv_gameplayfix_delayprojectiles.integer < 0)
|
|
for (i = svs.maxclients + 1, ent = PRVM_EDICT_NUM(i);i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
|
|
if (!ent->priv.server->move && !ent->priv.server->free)
|
|
SV_Physics_Entity(ent);
|
|
}
|
|
|
|
if (PRVM_serverglobalfloat(force_retouch) > 0)
|
|
PRVM_serverglobalfloat(force_retouch) = max(0, PRVM_serverglobalfloat(force_retouch) - 1);
|
|
|
|
// LordHavoc: endframe support
|
|
if (PRVM_serverfunction(EndFrame))
|
|
{
|
|
PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(prog->edicts);
|
|
PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(prog->edicts);
|
|
PRVM_serverglobalfloat(time) = sv.time;
|
|
prog->ExecuteProgram(prog, PRVM_serverfunction(EndFrame), "QC function EndFrame is missing");
|
|
}
|
|
|
|
// decrement prog->num_edicts if the highest number entities died
|
|
for (;PRVM_ED_CanAlloc(prog, PRVM_EDICT_NUM(prog->num_edicts - 1));prog->num_edicts--);
|
|
|
|
if (!sv_freezenonclients.integer)
|
|
sv.time += sv.frametime;
|
|
}
|