mirror of
https://github.com/DrBeef/QuakeQuest.git
synced 2024-11-24 13:01:51 +00:00
1347 lines
60 KiB
C
1347 lines
60 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef GLQUAKE_H
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#define GLQUAKE_H
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#ifdef USE_GLES2
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#ifdef __IPHONEOS__
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#include <OpenGLES/ES2/gl.h>
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#else
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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//Hack to avoid compile errors and don't break the code
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#define GL_STEREO 0x0000
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#define GL_UNIFORM_BUFFER 0x8A11
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#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
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#define GL_BGRA 0x000080e1
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//#include <SDL_opengles2.h>
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#endif
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// used in R_SetupShader_Generic calls, not actually passed to GL
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#ifndef GL_MODULATE
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#define GL_MODULATE 0x2100
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#define GL_DECAL 0x2101
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#define GL_ADD 0x0104
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#endif
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#endif
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// disable data conversion warnings
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#ifdef _MSC_VER
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#pragma warning(disable : 4310) // LordHavoc: MSVC++ 2008 x86: cast truncates constant value
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#pragma warning(disable : 4245) // LordHavoc: MSVC++ 2008 x86: 'initializing' : conversion from 'int' to 'unsigned char', signed/unsigned mismatch
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#pragma warning(disable : 4204) // LordHavoc: MSVC++ 2008 x86: nonstandard extension used : non-constant aggregate initializer
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#pragma warning(disable : 4267) // LordHavoc: MSVC++ 2008 x64, conversion from 'size_t' to 'int', possible loss of data
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//#pragma warning(disable : 4244) // LordHavoc: MSVC++ 4 x86, double/float
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//#pragma warning(disable : 4305) // LordHavoc: MSVC++ 6 x86, double/float
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//#pragma warning(disable : 4706) // LordHavoc: MSVC++ 2008 x86, assignment within conditional expression
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//#pragma warning(disable : 4127) // LordHavoc: MSVC++ 2008 x86, conditional expression is constant
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//#pragma warning(disable : 4100) // LordHavoc: MSVC++ 2008 x86, unreferenced formal parameter
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//#pragma warning(disable : 4055) // LordHavoc: MSVC++ 2008 x86, 'type cast' from data pointer to function pointer
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//#pragma warning(disable : 4054) // LordHavoc: MSVC++ 2008 x86, 'type cast' from function pointer to data pointer
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#endif
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//====================================================
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#ifndef USE_GLES2
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// wgl uses APIENTRY
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#ifndef APIENTRY
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#define APIENTRY
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#endif
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// for platforms (wgl) that do not use GLAPIENTRY
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#ifndef GLAPIENTRY
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#define GLAPIENTRY APIENTRY
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#endif
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#ifndef GL_PROJECTION
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#include <stddef.h>
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typedef unsigned int GLenum;
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typedef unsigned char GLboolean;
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typedef unsigned int GLbitfield;
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typedef void GLvoid;
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// 1-byte signed
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typedef signed char GLbyte;
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// 2-byte signed
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typedef short GLshort;
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// 4-byte signed
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typedef int GLint;
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// 1-byte unsigned
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typedef unsigned char GLubyte;
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// 2-byte unsigned
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typedef unsigned short GLushort;
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// 4-byte unsigned
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typedef unsigned int GLuint;
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// 4-byte signed
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typedef int GLsizei;
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// single precision float
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typedef float GLfloat;
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// single precision float in [0,1]
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typedef float GLclampf;
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// double precision float
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typedef double GLdouble;
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// double precision float in [0,1]
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typedef double GLclampd;
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// int whose size is the same as a pointer (?)
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typedef ptrdiff_t GLintptrARB;
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// int whose size is the same as a pointer (?)
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typedef ptrdiff_t GLsizeiptrARB;
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#define GL_STEREO 0x0C33
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#define GL_MODELVIEW 0x1700
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#define GL_PROJECTION 0x1701
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#define GL_TEXTURE 0x1702
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#define GL_MATRIX_MODE 0x0BA0
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#define GL_MODELVIEW_MATRIX 0x0BA6
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#define GL_PROJECTION_MATRIX 0x0BA7
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#define GL_TEXTURE_MATRIX 0x0BA8
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#define GL_DONT_CARE 0x1100
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#define GL_FASTEST 0x1101
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#define GL_NICEST 0x1102
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#define GL_DEPTH_TEST 0x0B71
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#define GL_CULL_FACE 0x0B44
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#define GL_BLEND 0x0BE2
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#define GL_ALPHA_TEST 0x0BC0
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#define GL_ZERO 0x0
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#define GL_ONE 0x1
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#define GL_SRC_COLOR 0x0300
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#define GL_ONE_MINUS_SRC_COLOR 0x0301
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#define GL_DST_COLOR 0x0306
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#define GL_ONE_MINUS_DST_COLOR 0x0307
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#define GL_SRC_ALPHA 0x0302
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_DST_ALPHA 0x0304
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#define GL_ONE_MINUS_DST_ALPHA 0x0305
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#define GL_SRC_ALPHA_SATURATE 0x0308
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#define GL_CONSTANT_COLOR 0x8001
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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#define GL_CONSTANT_ALPHA 0x8003
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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#define GL_TEXTURE_ENV 0x2300
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#define GL_TEXTURE_ENV_MODE 0x2200
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#define GL_TEXTURE_1D 0x0DE0
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#define GL_TEXTURE_2D 0x0DE1
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#define GL_TEXTURE_WRAP_S 0x2802
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#define GL_TEXTURE_WRAP_T 0x2803
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#define GL_TEXTURE_WRAP_R 0x8072
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#define GL_TEXTURE_BORDER_COLOR 0x1004
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#define GL_TEXTURE_MAG_FILTER 0x2800
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#define GL_TEXTURE_MIN_FILTER 0x2801
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#define GL_PACK_ALIGNMENT 0x0D05
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#define GL_UNPACK_ALIGNMENT 0x0CF5
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#define GL_TEXTURE_BINDING_1D 0x8068
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#define GL_TEXTURE_BINDING_2D 0x8069
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#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
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#define GL_TEXTURE_MIN_LOD 0x813A
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#define GL_TEXTURE_MAX_LOD 0x813B
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#define GL_TEXTURE_BASE_LEVEL 0x813C
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#define GL_TEXTURE_MAX_LEVEL 0x813D
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#define GL_NEAREST 0x2600
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#define GL_LINEAR 0x2601
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#define GL_NEAREST_MIPMAP_NEAREST 0x2700
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#define GL_NEAREST_MIPMAP_LINEAR 0x2702
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#define GL_LINEAR_MIPMAP_NEAREST 0x2701
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#define GL_LINEAR_MIPMAP_LINEAR 0x2703
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#define GL_LINE 0x1B01
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#define GL_FILL 0x1B02
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#define GL_ADD 0x0104
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#define GL_DECAL 0x2101
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#define GL_MODULATE 0x2100
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#define GL_REPEAT 0x2901
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#define GL_CLAMP 0x2900
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#define GL_POINTS 0x0000
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#define GL_LINES 0x0001
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#define GL_LINE_LOOP 0x0002
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#define GL_LINE_STRIP 0x0003
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#define GL_TRIANGLES 0x0004
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#define GL_TRIANGLE_STRIP 0x0005
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#define GL_TRIANGLE_FAN 0x0006
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#define GL_QUADS 0x0007
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#define GL_QUAD_STRIP 0x0008
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#define GL_POLYGON 0x0009
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#define GL_FALSE 0x0
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#define GL_TRUE 0x1
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#define GL_BYTE 0x1400
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_SHORT 0x1402
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#define GL_UNSIGNED_SHORT 0x1403
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#define GL_INT 0x1404
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#define GL_UNSIGNED_INT 0x1405
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#define GL_FLOAT 0x1406
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#define GL_DOUBLE 0x140A
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#define GL_2_BYTES 0x1407
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#define GL_3_BYTES 0x1408
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#define GL_4_BYTES 0x1409
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#define GL_VERTEX_ARRAY 0x8074
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#define GL_NORMAL_ARRAY 0x8075
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#define GL_COLOR_ARRAY 0x8076
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//#define GL_INDEX_ARRAY 0x8077
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#define GL_TEXTURE_COORD_ARRAY 0x8078
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//#define GL_EDGE_FLAG_ARRAY 0x8079
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#define GL_NONE 0
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#define GL_FRONT_LEFT 0x0400
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#define GL_FRONT_RIGHT 0x0401
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#define GL_BACK_LEFT 0x0402
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#define GL_BACK_RIGHT 0x0403
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#define GL_FRONT 0x0404
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#define GL_BACK 0x0405
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#define GL_LEFT 0x0406
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#define GL_RIGHT 0x0407
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#define GL_FRONT_AND_BACK 0x0408
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#define GL_AUX0 0x0409
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#define GL_AUX1 0x040A
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#define GL_AUX2 0x040B
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#define GL_AUX3 0x040C
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#define GL_VENDOR 0x1F00
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#define GL_RENDERER 0x1F01
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#define GL_VERSION 0x1F02
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#define GL_EXTENSIONS 0x1F03
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#define GL_NO_ERROR 0x0
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#define GL_INVALID_VALUE 0x0501
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#define GL_INVALID_ENUM 0x0500
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#define GL_INVALID_OPERATION 0x0502
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#define GL_STACK_OVERFLOW 0x0503
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#define GL_STACK_UNDERFLOW 0x0504
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#define GL_OUT_OF_MEMORY 0x0505
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#define GL_DITHER 0x0BD0
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#define GL_ALPHA 0x1906
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#define GL_RGB 0x1907
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#define GL_RGBA 0x1908
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#define GL_MAX_TEXTURE_SIZE 0x0D33
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#define GL_NEVER 0x0200
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#define GL_LESS 0x0201
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#define GL_EQUAL 0x0202
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#define GL_LEQUAL 0x0203
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#define GL_GREATER 0x0204
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#define GL_NOTEQUAL 0x0205
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#define GL_GEQUAL 0x0206
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#define GL_ALWAYS 0x0207
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#define GL_DEPTH_TEST 0x0B71
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#define GL_RED_SCALE 0x0D14
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#define GL_GREEN_SCALE 0x0D18
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#define GL_BLUE_SCALE 0x0D1A
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#define GL_ALPHA_SCALE 0x0D1C
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_ACCUM_BUFFER_BIT 0x00000200
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#define GL_STENCIL_BUFFER_BIT 0x00000400
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#define GL_COLOR_BUFFER_BIT 0x00004000
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#define GL_STENCIL_TEST 0x0B90
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#define GL_KEEP 0x1E00
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#define GL_REPLACE 0x1E01
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#define GL_INCR 0x1E02
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#define GL_DECR 0x1E03
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#define GL_POLYGON_OFFSET_FACTOR 0x8038
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#define GL_POLYGON_OFFSET_UNITS 0x2A00
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#define GL_POLYGON_OFFSET_POINT 0x2A01
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#define GL_POLYGON_OFFSET_LINE 0x2A02
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#define GL_POLYGON_OFFSET_FILL 0x8037
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#define GL_POINT_SMOOTH 0x0B10
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#define GL_LINE_SMOOTH 0x0B20
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#define GL_POLYGON_SMOOTH 0x0B41
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#define GL_POLYGON_STIPPLE 0x0B42
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#define GL_CLIP_PLANE0 0x3000
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#define GL_CLIP_PLANE1 0x3001
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#define GL_CLIP_PLANE2 0x3002
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#define GL_CLIP_PLANE3 0x3003
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#define GL_CLIP_PLANE4 0x3004
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#define GL_CLIP_PLANE5 0x3005
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#define GL_DEPTH_COMPONENT 0x1902
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#define GL_VIEWPORT 0x0BA2
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#define GL_DRAW_BUFFER 0x0C01
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#define GL_READ_BUFFER 0x0C02
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#define GL_LUMINANCE 0x1909
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#define GL_INTENSITY 0x8049
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#endif
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//GL_EXT_texture_filter_anisotropic
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#ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
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#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
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#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
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#endif
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// GL_ARB_depth_texture
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#ifndef GL_DEPTH_COMPONENT32_ARB
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#define GL_DEPTH_COMPONENT16_ARB 0x81A5
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#define GL_DEPTH_COMPONENT24_ARB 0x81A6
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#define GL_DEPTH_COMPONENT32_ARB 0x81A7
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#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
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#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
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#endif
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// GL_ARB_shadow
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#ifndef GL_TEXTURE_COMPARE_MODE_ARB
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#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
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#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
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#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
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#endif
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// GL_ARB_multitexture
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extern void qglMultiTexCoord1f(GLenum, GLfloat);
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extern void qglMultiTexCoord2f(GLenum, GLfloat, GLfloat);
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extern void qglMultiTexCoord3f(GLenum, GLfloat, GLfloat, GLfloat);
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extern void qglMultiTexCoord4f(GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
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extern void qglClientActiveTexture(GLenum);
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#ifndef GL_ACTIVE_TEXTURE
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#define GL_ACTIVE_TEXTURE 0x84E0
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#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
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#define GL_MAX_TEXTURE_UNITS 0x84E2
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#define GL_TEXTURE0 0x84C0
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#define GL_TEXTURE1 0x84C1
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#define GL_TEXTURE2 0x84C2
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#define GL_TEXTURE3 0x84C3
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#define GL_TEXTURE4 0x84C4
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#define GL_TEXTURE5 0x84C5
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#define GL_TEXTURE6 0x84C6
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#define GL_TEXTURE7 0x84C7
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#define GL_TEXTURE8 0x84C8
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#define GL_TEXTURE9 0x84C9
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#define GL_TEXTURE10 0x84CA
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#define GL_TEXTURE11 0x84CB
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#define GL_TEXTURE12 0x84CC
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#define GL_TEXTURE13 0x84CD
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#define GL_TEXTURE14 0x84CE
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#define GL_TEXTURE15 0x84CF
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#define GL_TEXTURE16 0x84D0
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#define GL_TEXTURE17 0x84D1
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#define GL_TEXTURE18 0x84D2
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#define GL_TEXTURE19 0x84D3
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#define GL_TEXTURE20 0x84D4
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#define GL_TEXTURE21 0x84D5
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#define GL_TEXTURE22 0x84D6
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#define GL_TEXTURE23 0x84D7
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#define GL_TEXTURE24 0x84D8
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#define GL_TEXTURE25 0x84D9
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#define GL_TEXTURE26 0x84DA
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#define GL_TEXTURE27 0x84DB
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#define GL_TEXTURE28 0x84DC
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#define GL_TEXTURE29 0x84DD
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#define GL_TEXTURE30 0x84DE
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#define GL_TEXTURE31 0x84DF
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#endif
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// GL_ARB_texture_env_combine
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#ifndef GL_COMBINE
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#define GL_COMBINE 0x8570
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#define GL_COMBINE_RGB 0x8571
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#define GL_COMBINE_ALPHA 0x8572
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#define GL_SOURCE0_RGB 0x8580
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#define GL_SOURCE1_RGB 0x8581
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#define GL_SOURCE2_RGB 0x8582
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#define GL_SOURCE0_ALPHA 0x8588
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#define GL_SOURCE1_ALPHA 0x8589
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#define GL_SOURCE2_ALPHA 0x858A
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#define GL_OPERAND0_RGB 0x8590
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#define GL_OPERAND1_RGB 0x8591
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#define GL_OPERAND2_RGB 0x8592
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#define GL_OPERAND0_ALPHA 0x8598
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#define GL_OPERAND1_ALPHA 0x8599
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#define GL_OPERAND2_ALPHA 0x859A
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#define GL_RGB_SCALE 0x8573
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#define GL_ADD_SIGNED 0x8574
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#define GL_INTERPOLATE 0x8575
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#define GL_SUBTRACT 0x84E7
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#define GL_CONSTANT 0x8576
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#define GL_PRIMARY_COLOR 0x8577
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#define GL_PREVIOUS 0x8578
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#endif
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#ifndef GL_MAX_ELEMENTS_VERTICES
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#define GL_MAX_ELEMENTS_VERTICES 0x80E8
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#endif
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#ifndef GL_MAX_ELEMENTS_INDICES
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#define GL_MAX_ELEMENTS_INDICES 0x80E9
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#endif
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#ifndef GL_TEXTURE_3D
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#define GL_PACK_SKIP_IMAGES 0x806B
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#define GL_PACK_IMAGE_HEIGHT 0x806C
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#define GL_UNPACK_SKIP_IMAGES 0x806D
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#define GL_UNPACK_IMAGE_HEIGHT 0x806E
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#define GL_TEXTURE_3D 0x806F
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#define GL_PROXY_TEXTURE_3D 0x8070
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#define GL_TEXTURE_DEPTH 0x8071
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#define GL_TEXTURE_WRAP_R 0x8072
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#define GL_MAX_3D_TEXTURE_SIZE 0x8073
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#define GL_TEXTURE_BINDING_3D 0x806A
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extern void qglTexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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extern void qglTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
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extern void qglCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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#endif
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#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X
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#define GL_NORMAL_MAP 0x8511
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#define GL_REFLECTION_MAP 0x8512
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#define GL_TEXTURE_CUBE_MAP 0x8513
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#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
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#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
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#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
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#endif
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#ifndef GL_DEPTH_COMPONENT16_ARB
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#define GL_DEPTH_COMPONENT16_ARB 0x81A5
|
|
#define GL_DEPTH_COMPONENT24_ARB 0x81A6
|
|
#define GL_DEPTH_COMPONENT32_ARB 0x81A7
|
|
#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
|
|
#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
|
|
#endif
|
|
|
|
#ifndef GL_SCISSOR_TEST
|
|
#define GL_SCISSOR_TEST 0x0C11
|
|
#define GL_SCISSOR_BOX 0x0C10
|
|
#endif
|
|
|
|
// GL_SGIS_texture_edge_clamp or GL_EXT_texture_edge_clamp
|
|
#ifndef GL_CLAMP_TO_EDGE
|
|
#define GL_CLAMP_TO_EDGE 0x812F
|
|
#endif
|
|
|
|
//GL_ATI_separate_stencil
|
|
#ifndef GL_STENCIL_BACK_FUNC
|
|
#define GL_STENCIL_BACK_FUNC 0x8800
|
|
#define GL_STENCIL_BACK_FAIL 0x8801
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
|
|
#endif
|
|
extern void qglStencilOpSeparate(GLenum, GLenum, GLenum, GLenum);
|
|
extern void qglStencilFuncSeparate(GLenum, GLenum, GLint, GLuint);
|
|
|
|
//GL_EXT_stencil_two_side
|
|
#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
|
|
#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
|
|
extern void qglActiveStencilFaceEXT(GLenum);
|
|
|
|
//GL_EXT_blend_minmax
|
|
#ifndef GL_FUNC_ADD
|
|
#define GL_FUNC_ADD 0x8006 // also supplied by GL_blend_subtract
|
|
#define GL_MIN 0x8007
|
|
#define GL_MAX 0x8008
|
|
#define GL_BLEND_EQUATION 0x8009 // also supplied by GL_blend_subtract
|
|
extern void qglBlendEquationEXT(GLenum); // also supplied by GL_blend_subtract
|
|
#endif
|
|
|
|
//GL_EXT_blend_subtract
|
|
#ifndef GL_FUNC_SUBTRACT
|
|
#define GL_FUNC_SUBTRACT 0x800A
|
|
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
|
|
extern void qglBlendEquationEXT(GLenum); // also supplied by GL_blend_subtract
|
|
#endif
|
|
|
|
//GL_ARB_texture_non_power_of_two
|
|
|
|
//GL_ARB_vertex_buffer_object
|
|
#ifndef GL_ARRAY_BUFFER
|
|
#define GL_ARRAY_BUFFER 0x8892
|
|
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
|
#define GL_ARRAY_BUFFER_BINDING 0x8894
|
|
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
|
#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
|
|
#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
|
|
#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
|
|
#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
|
|
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
|
|
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
|
|
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
|
|
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
|
|
#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
|
#define GL_STREAM_DRAW 0x88E0
|
|
#define GL_STREAM_READ 0x88E1
|
|
#define GL_STREAM_COPY 0x88E2
|
|
#define GL_STATIC_DRAW 0x88E4
|
|
#define GL_STATIC_READ 0x88E5
|
|
#define GL_STATIC_COPY 0x88E6
|
|
#define GL_DYNAMIC_DRAW 0x88E8
|
|
#define GL_DYNAMIC_READ 0x88E9
|
|
#define GL_DYNAMIC_COPY 0x88EA
|
|
#define GL_READ_ONLY 0x88B8
|
|
#define GL_WRITE_ONLY 0x88B9
|
|
#define GL_READ_WRITE 0x88BA
|
|
#define GL_BUFFER_SIZE 0x8764
|
|
#define GL_BUFFER_USAGE 0x8765
|
|
#define GL_BUFFER_ACCESS 0x88BB
|
|
#define GL_BUFFER_MAPPED 0x88BC
|
|
#define GL_BUFFER_MAP_POINTER 0x88BD
|
|
#endif
|
|
extern void qglBindBufferARB(GLenum target, GLuint buffer);
|
|
extern void qglDeleteBuffersARB(GLsizei n, const GLuint *buffers);
|
|
extern void qglGenBuffersARB(GLsizei n, GLuint *buffers);
|
|
extern GLboolean qglIsBufferARB(GLuint buffer);
|
|
extern GLvoid qglMapBufferARB(GLenum target, GLenum access);
|
|
extern GLboolean qglUnmapBufferARB(GLenum target);
|
|
extern void qglBufferDataARB(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
|
|
extern void qglBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
|
|
|
|
//GL_ARB_framebuffer_object
|
|
// (slight differences from GL_EXT_framebuffer_object as this integrates GL_EXT_packed_depth_stencil)
|
|
#ifndef GL_FRAMEBUFFER
|
|
#define GL_FRAMEBUFFER 0x8D40
|
|
#define GL_READ_FRAMEBUFFER 0x8CA8
|
|
#define GL_DRAW_FRAMEBUFFER 0x8CA9
|
|
#define GL_RENDERBUFFER 0x8D41
|
|
#define GL_STENCIL_INDEX1 0x8D46
|
|
#define GL_STENCIL_INDEX4 0x8D47
|
|
#define GL_STENCIL_INDEX8 0x8D48
|
|
#define GL_STENCIL_INDEX16 0x8D49
|
|
#define GL_RENDERBUFFER_WIDTH 0x8D42
|
|
#define GL_RENDERBUFFER_HEIGHT 0x8D43
|
|
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
|
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
|
|
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
|
|
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
|
|
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
|
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
|
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
|
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
|
|
#define GL_SRGB 0x8C40
|
|
#define GL_UNSIGNED_NORMALIZED 0x8C17
|
|
#define GL_FRAMEBUFFER_DEFAULT 0x8218
|
|
#define GL_INDEX 0x8222
|
|
#define GL_COLOR_ATTACHMENT0 0x8CE0
|
|
#define GL_COLOR_ATTACHMENT1 0x8CE1
|
|
#define GL_COLOR_ATTACHMENT2 0x8CE2
|
|
#define GL_COLOR_ATTACHMENT3 0x8CE3
|
|
#define GL_COLOR_ATTACHMENT4 0x8CE4
|
|
#define GL_COLOR_ATTACHMENT5 0x8CE5
|
|
#define GL_COLOR_ATTACHMENT6 0x8CE6
|
|
#define GL_COLOR_ATTACHMENT7 0x8CE7
|
|
#define GL_COLOR_ATTACHMENT8 0x8CE8
|
|
#define GL_COLOR_ATTACHMENT9 0x8CE9
|
|
#define GL_COLOR_ATTACHMENT10 0x8CEA
|
|
#define GL_COLOR_ATTACHMENT11 0x8CEB
|
|
#define GL_COLOR_ATTACHMENT12 0x8CEC
|
|
#define GL_COLOR_ATTACHMENT13 0x8CED
|
|
#define GL_COLOR_ATTACHMENT14 0x8CEE
|
|
#define GL_COLOR_ATTACHMENT15 0x8CEF
|
|
#define GL_DEPTH_ATTACHMENT 0x8D00
|
|
#define GL_STENCIL_ATTACHMENT 0x8D20
|
|
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
|
|
#define GL_MAX_SAMPLES 0x8D57
|
|
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
|
|
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
|
|
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
|
|
#define GL_FRAMEBUFFER_BINDING 0x8CA6 // alias DRAW_FRAMEBUFFER_BINDING
|
|
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
|
|
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
|
|
#define GL_RENDERBUFFER_BINDING 0x8CA7
|
|
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
|
|
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
|
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
|
#define GL_DEPTH_STENCIL 0x84F9
|
|
#define GL_UNSIGNED_INT_24_8 0x84FA
|
|
#define GL_DEPTH24_STENCIL8 0x88F0
|
|
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
|
|
#endif
|
|
extern GLboolean qglIsRenderbuffer(GLuint renderbuffer);
|
|
extern GLvoid qglBindRenderbuffer(GLenum target, GLuint renderbuffer);
|
|
extern GLvoid qglDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
|
|
extern GLvoid qglGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
|
|
extern GLvoid qglRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
|
extern GLvoid qglRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
|
extern GLvoid qglGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
|
|
extern GLboolean qglIsFramebuffer(GLuint framebuffer);
|
|
extern GLvoid qglBindFramebuffer(GLenum target, GLuint framebuffer);
|
|
extern GLvoid qglDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
|
|
extern GLvoid qglGenFramebuffers(GLsizei n, GLuint *framebuffers);
|
|
extern GLenum qglCheckFramebufferStatus(GLenum target);
|
|
extern GLvoid qglFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
extern GLvoid qglFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
extern GLvoid qglFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
|
|
extern GLvoid qglFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
|
extern GLvoid qglFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
|
extern GLvoid qglGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
|
|
extern GLvoid qglBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
|
extern GLvoid qglGenerateMipmap(GLenum target);
|
|
|
|
// GL_ARB_draw_buffers
|
|
#ifndef GL_MAX_DRAW_BUFFERS_ARB
|
|
#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
|
|
#define GL_DRAW_BUFFER0_ARB 0x8825
|
|
#define GL_DRAW_BUFFER1_ARB 0x8826
|
|
#define GL_DRAW_BUFFER2_ARB 0x8827
|
|
#define GL_DRAW_BUFFER3_ARB 0x8828
|
|
#define GL_DRAW_BUFFER4_ARB 0x8829
|
|
#define GL_DRAW_BUFFER5_ARB 0x882A
|
|
#define GL_DRAW_BUFFER6_ARB 0x882B
|
|
#define GL_DRAW_BUFFER7_ARB 0x882C
|
|
#define GL_DRAW_BUFFER8_ARB 0x882D
|
|
#define GL_DRAW_BUFFER9_ARB 0x882E
|
|
#define GL_DRAW_BUFFER10_ARB 0x882F
|
|
#define GL_DRAW_BUFFER11_ARB 0x8830
|
|
#define GL_DRAW_BUFFER12_ARB 0x8831
|
|
#define GL_DRAW_BUFFER13_ARB 0x8832
|
|
#define GL_DRAW_BUFFER14_ARB 0x8833
|
|
#define GL_DRAW_BUFFER15_ARB 0x8834
|
|
#endif
|
|
extern void qglDrawBuffersARB(GLsizei n, const GLenum *bufs);
|
|
|
|
// GL_ARB_texture_float
|
|
#ifndef GL_RGBA32F_ARB
|
|
#define GL_RGBA32F_ARB 0x8814
|
|
#define GL_RGB32F_ARB 0x8815
|
|
#define GL_ALPHA32F_ARB 0x8816
|
|
#define GL_INTENSITY32F_ARB 0x8817
|
|
#define GL_LUMINANCE32F_ARB 0x8818
|
|
#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
|
|
#define GL_RGBA16F_ARB 0x881A
|
|
#define GL_RGB16F_ARB 0x881B
|
|
#define GL_ALPHA16F_ARB 0x881C
|
|
#define GL_INTENSITY16F_ARB 0x881D
|
|
#define GL_LUMINANCE16F_ARB 0x881E
|
|
#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
|
|
#endif
|
|
|
|
// GL_EXT_texture_sRGB
|
|
#ifndef GL_SRGB_EXT
|
|
#define GL_SRGB_EXT 0x8C40
|
|
#define GL_SRGB8_EXT 0x8C41
|
|
#define GL_SRGB_ALPHA_EXT 0x8C42
|
|
#define GL_SRGB8_ALPHA8_EXT 0x8C43
|
|
#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
|
|
#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
|
|
#define GL_SLUMINANCE_EXT 0x8C46
|
|
#define GL_SLUMINANCE8_EXT 0x8C47
|
|
#define GL_COMPRESSED_SRGB_EXT 0x8C48
|
|
#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
|
|
#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
|
|
#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
|
|
#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
|
|
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
|
|
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
|
|
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
|
|
#endif
|
|
|
|
// GL_ARB_uniform_buffer_object
|
|
#ifndef GL_UNIFORM_BUFFER
|
|
#define GL_UNIFORM_BUFFER 0x8A11
|
|
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
|
|
#define GL_UNIFORM_BUFFER_START 0x8A29
|
|
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
|
|
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
|
|
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
|
|
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
|
|
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
|
|
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
|
|
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
|
|
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
|
|
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
|
|
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
|
|
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
|
|
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
|
|
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
|
|
#define GL_UNIFORM_TYPE 0x8A37
|
|
#define GL_UNIFORM_SIZE 0x8A38
|
|
#define GL_UNIFORM_NAME_LENGTH 0x8A39
|
|
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
|
|
#define GL_UNIFORM_OFFSET 0x8A3B
|
|
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
|
|
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
|
|
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
|
|
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
|
|
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
|
|
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
|
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
|
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
|
|
#define GL_INVALID_INDEX 0xFFFFFFFFu
|
|
#endif
|
|
extern void qglGetUniformIndices(GLuint program, GLsizei uniformCount, const char** uniformNames, GLuint* uniformIndices);
|
|
extern void qglGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
|
|
extern void qglGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, char* uniformName);
|
|
extern GLuint qglGetUniformBlockIndex(GLuint program, const char* uniformBlockName);
|
|
extern void qglGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
|
|
extern void qglGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, char* uniformBlockName);
|
|
extern void qglBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptrARB offset, GLsizeiptrARB size);
|
|
extern void qglBindBufferBase(GLenum target, GLuint index, GLuint buffer);
|
|
extern void qglGetIntegeri_v(GLenum target, GLuint index, GLint* data);
|
|
extern void qglUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
|
|
|
|
extern void qglScissor(GLint x, GLint y, GLsizei width, GLsizei height);
|
|
|
|
extern void qglClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
|
|
|
extern void qglClear(GLbitfield mask);
|
|
|
|
extern void qglAlphaFunc(GLenum func, GLclampf ref);
|
|
extern void qglBlendFunc(GLenum sfactor, GLenum dfactor);
|
|
extern void qglCullFace(GLenum mode);
|
|
|
|
extern void qglDrawBuffer(GLenum mode);
|
|
extern void qglReadBuffer(GLenum mode);
|
|
extern void qglEnable(GLenum cap);
|
|
extern void qglDisable(GLenum cap);
|
|
extern GLboolean qglIsEnabled(GLenum cap);
|
|
|
|
extern void qglEnableClientState(GLenum cap);
|
|
extern void qglDisableClientState(GLenum cap);
|
|
|
|
extern void qglGetBooleanv(GLenum pname, GLboolean *params);
|
|
extern void qglGetDoublev(GLenum pname, GLdouble *params);
|
|
extern void qglGetFloatv(GLenum pname, GLfloat *params);
|
|
extern void qglGetIntegerv(GLenum pname, GLint *params);
|
|
|
|
extern GLenum qglGetError(void);
|
|
extern const GLubyte* qglGetString(GLenum name);
|
|
extern void qglFinish(void);
|
|
extern void qglFlush(void);
|
|
|
|
extern void qglClearDepth(GLclampd depth);
|
|
extern void qglDepthFunc(GLenum func);
|
|
extern void qglDepthMask(GLboolean flag);
|
|
extern void qglDepthRange(GLclampd near_val, GLclampd far_val);
|
|
extern void qglDepthRangef(GLclampf near_val, GLclampf far_val);
|
|
extern void qglColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
|
|
|
extern void qglDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
|
|
extern void qglDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
|
|
extern void qglDrawArrays(GLenum mode, GLint first, GLsizei count);
|
|
extern void qglVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
|
|
extern void qglNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr);
|
|
extern void qglColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
|
|
extern void qglTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
|
|
extern void qglArrayElement(GLint i);
|
|
|
|
extern void qglColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
|
|
extern void qglColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
extern void qglTexCoord1f(GLfloat s);
|
|
extern void qglTexCoord2f(GLfloat s, GLfloat t);
|
|
extern void qglTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
|
|
extern void qglTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
|
extern void qglVertex2f(GLfloat x, GLfloat y);
|
|
extern void qglVertex3f(GLfloat x, GLfloat y, GLfloat z);
|
|
extern void qglVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
extern void qglBegin(GLenum mode);
|
|
extern void qglEnd(void);
|
|
|
|
extern void qglMatrixMode(GLenum mode);
|
|
//extern void qglOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
|
|
//extern void qglFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
|
|
extern void qglViewport(GLint x, GLint y, GLsizei width, GLsizei height);
|
|
//extern void qglPushMatrix(void);
|
|
//extern void qglPopMatrix(void);
|
|
extern void qglLoadIdentity(void);
|
|
//extern void qglLoadMatrixd)(const GLdouble *m);
|
|
extern void qglLoadMatrixf(const GLfloat *m);
|
|
//extern void qglMultMatrixd)(const GLdouble *m);
|
|
//extern void qglMultMatrixf)(const GLfloat *m);
|
|
//extern void qglRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
|
|
//extern void qglRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
|
|
//extern void qglScaled(GLdouble x, GLdouble y, GLdouble z);
|
|
//extern void qglScalef(GLfloat x, GLfloat y, GLfloat z);
|
|
//extern void qglTranslated(GLdouble x, GLdouble y, GLdouble z);
|
|
//extern void qglTranslatef(GLfloat x, GLfloat y, GLfloat z);
|
|
|
|
extern void qglReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
|
|
|
|
extern void qglStencilFunc(GLenum func, GLint ref, GLuint mask);
|
|
extern void qglStencilMask(GLuint mask);
|
|
extern void qglStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
|
|
extern void qglClearStencil(GLint s);
|
|
|
|
extern void qglTexEnvf(GLenum target, GLenum pname, GLfloat param);
|
|
extern void qglTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
|
|
extern void qglTexEnvi(GLenum target, GLenum pname, GLint param);
|
|
extern void qglTexParameterf(GLenum target, GLenum pname, GLfloat param);
|
|
extern void qglTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
|
|
extern void qglTexParameteri(GLenum target, GLenum pname, GLint param);
|
|
extern void qglGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
|
|
extern void qglGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
|
|
extern void qglGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
|
|
extern void qglGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
|
|
extern void qglGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
|
|
extern void qglHint(GLenum target, GLenum mode);
|
|
|
|
extern void qglGenTextures(GLsizei n, GLuint *textures);
|
|
extern void qglDeleteTextures(GLsizei n, const GLuint *textures);
|
|
extern void qglBindTexture(GLenum target, GLuint texture);
|
|
//extern void qglPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities);
|
|
//extern GLboolean qglAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
|
|
//extern GLboolean qglIsTexture(GLuint texture);
|
|
//extern void qglPixelStoref(GLenum pname, GLfloat param);
|
|
extern void qglPixelStorei(GLenum pname, GLint param);
|
|
|
|
//extern void qglTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
|
extern void qglTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
|
//extern void qglTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
|
|
extern void qglTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
|
|
//extern void qglCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
|
|
extern void qglCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
|
//extern void qglCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
|
|
extern void qglCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
|
|
extern void qglPolygonOffset(GLfloat factor, GLfloat units);
|
|
extern void qglPolygonMode(GLenum face, GLenum mode);
|
|
|
|
//extern void qglClipPlane(GLenum plane, const GLdouble *equation);
|
|
//extern void qglGetClipPlane(GLenum plane, GLdouble *equation);
|
|
|
|
//[515]: added on 29.07.2005
|
|
extern void qglLineWidth(GLfloat width);
|
|
extern void qglPointSize(GLfloat size);
|
|
|
|
// GL 2.0 shader objects
|
|
#ifndef GL_PROGRAM_OBJECT
|
|
// 1-byte character string
|
|
typedef char GLchar;
|
|
#endif
|
|
extern void qglDeleteShader(GLuint obj);
|
|
extern void qglDeleteProgram(GLuint obj);
|
|
//extern GLuint qglGetHandle(GLenum pname);
|
|
extern void qglDetachShader(GLuint containerObj, GLuint attachedObj);
|
|
extern GLuint qglCreateShader(GLenum shaderType);
|
|
extern void qglShaderSource(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length);
|
|
extern void qglCompileShader(GLuint shaderObj);
|
|
extern GLuint qglCreateProgram(void);
|
|
extern void qglAttachShader(GLuint containerObj, GLuint obj);
|
|
extern void qglLinkProgram(GLuint programObj);
|
|
extern void qglUseProgram(GLuint programObj);
|
|
extern void qglValidateProgram(GLuint programObj);
|
|
extern void qglUniform1f(GLint location, GLfloat v0);
|
|
extern void qglUniform2f(GLint location, GLfloat v0, GLfloat v1);
|
|
extern void qglUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
|
extern void qglUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
|
extern void qglUniform1i(GLint location, GLint v0);
|
|
extern void qglUniform2i(GLint location, GLint v0, GLint v1);
|
|
extern void qglUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
|
|
extern void qglUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
|
extern void qglUniform1fv(GLint location, GLsizei count, const GLfloat *value);
|
|
extern void qglUniform2fv(GLint location, GLsizei count, const GLfloat *value);
|
|
extern void qglUniform3fv(GLint location, GLsizei count, const GLfloat *value);
|
|
extern void qglUniform4fv(GLint location, GLsizei count, const GLfloat *value);
|
|
extern void qglUniform1iv(GLint location, GLsizei count, const GLint *value);
|
|
extern void qglUniform2iv(GLint location, GLsizei count, const GLint *value);
|
|
extern void qglUniform3iv(GLint location, GLsizei count, const GLint *value);
|
|
extern void qglUniform4iv(GLint location, GLsizei count, const GLint *value);
|
|
extern void qglUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
extern void qglUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
extern void qglUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
extern void qglGetShaderiv(GLuint obj, GLenum pname, GLint *params);
|
|
extern void qglGetProgramiv(GLuint obj, GLenum pname, GLint *params);
|
|
extern void qglGetShaderInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
|
|
extern void qglGetProgramInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
|
|
extern void qglGetAttachedShaders(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj);
|
|
extern GLint qglGetUniformLocation(GLuint programObj, const GLchar *name);
|
|
extern void qglGetActiveUniform(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
|
extern void qglGetUniformfv(GLuint programObj, GLint location, GLfloat *params);
|
|
extern void qglGetUniformiv(GLuint programObj, GLint location, GLint *params);
|
|
extern void qglGetShaderSource(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source);
|
|
extern void qglPolygonStipple(const GLubyte *mask);
|
|
#ifndef GL_PROGRAM_OBJECT
|
|
#define GL_PROGRAM_OBJECT 0x8B40
|
|
#define GL_DELETE_STATUS 0x8B80
|
|
#define GL_COMPILE_STATUS 0x8B81
|
|
#define GL_LINK_STATUS 0x8B82
|
|
#define GL_VALIDATE_STATUS 0x8B83
|
|
#define GL_INFO_LOG_LENGTH 0x8B84
|
|
#define GL_ATTACHED_SHADERS 0x8B85
|
|
#define GL_ACTIVE_UNIFORMS 0x8B86
|
|
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
|
|
#define GL_SHADER_SOURCE_LENGTH 0x8B88
|
|
#define GL_SHADER_OBJECT 0x8B48
|
|
#define GL_SHADER_TYPE 0x8B4F
|
|
#define GL_FLOAT 0x1406
|
|
#define GL_FLOAT_VEC2 0x8B50
|
|
#define GL_FLOAT_VEC3 0x8B51
|
|
#define GL_FLOAT_VEC4 0x8B52
|
|
#define GL_INT 0x1404
|
|
#define GL_INT_VEC2 0x8B53
|
|
#define GL_INT_VEC3 0x8B54
|
|
#define GL_INT_VEC4 0x8B55
|
|
#define GL_BOOL 0x8B56
|
|
#define GL_BOOL_VEC2 0x8B57
|
|
#define GL_BOOL_VEC3 0x8B58
|
|
#define GL_BOOL_VEC4 0x8B59
|
|
#define GL_FLOAT_MAT2 0x8B5A
|
|
#define GL_FLOAT_MAT3 0x8B5B
|
|
#define GL_FLOAT_MAT4 0x8B5C
|
|
#define GL_SAMPLER_1D 0x8B5D
|
|
#define GL_SAMPLER_2D 0x8B5E
|
|
#define GL_SAMPLER_3D 0x8B5F
|
|
#define GL_SAMPLER_CUBE 0x8B60
|
|
#define GL_SAMPLER_1D_SHADOW 0x8B61
|
|
#define GL_SAMPLER_2D_SHADOW 0x8B62
|
|
#define GL_SAMPLER_2D_RECT 0x8B63
|
|
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
|
|
#endif
|
|
|
|
// GL 2.0 vertex shader
|
|
extern void qglVertexAttrib1f(GLuint index, GLfloat v0);
|
|
extern void qglVertexAttrib1s(GLuint index, GLshort v0);
|
|
extern void qglVertexAttrib1d(GLuint index, GLdouble v0);
|
|
extern void qglVertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1);
|
|
extern void qglVertexAttrib2s(GLuint index, GLshort v0, GLshort v1);
|
|
extern void qglVertexAttrib2d(GLuint index, GLdouble v0, GLdouble v1);
|
|
extern void qglVertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2);
|
|
extern void qglVertexAttrib3s(GLuint index, GLshort v0, GLshort v1, GLshort v2);
|
|
extern void qglVertexAttrib3d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2);
|
|
extern void qglVertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
|
extern void qglVertexAttrib4s(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3);
|
|
extern void qglVertexAttrib4d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
|
|
extern void qglVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
|
|
extern void qglVertexAttrib1fv(GLuint index, const GLfloat *v);
|
|
extern void qglVertexAttrib1sv(GLuint index, const GLshort *v);
|
|
extern void qglVertexAttrib1dv(GLuint index, const GLdouble *v);
|
|
extern void qglVertexAttrib2fv(GLuint index, const GLfloat *v);
|
|
extern void qglVertexAttrib2sv(GLuint index, const GLshort *v);
|
|
extern void qglVertexAttrib2dv(GLuint index, const GLdouble *v);
|
|
extern void qglVertexAttrib3fv(GLuint index, const GLfloat *v);
|
|
extern void qglVertexAttrib3sv(GLuint index, const GLshort *v);
|
|
extern void qglVertexAttrib3dv(GLuint index, const GLdouble *v);
|
|
extern void qglVertexAttrib4fv(GLuint index, const GLfloat *v);
|
|
extern void qglVertexAttrib4sv(GLuint index, const GLshort *v);
|
|
extern void qglVertexAttrib4dv(GLuint index, const GLdouble *v);
|
|
extern void qglVertexAttrib4iv(GLuint index, const GLint *v);
|
|
extern void qglVertexAttrib4bv(GLuint index, const GLbyte *v);
|
|
extern void qglVertexAttrib4ubv(GLuint index, const GLubyte *v);
|
|
extern void qglVertexAttrib4usv(GLuint index, const GLushort *v);
|
|
extern void qglVertexAttrib4uiv(GLuint index, const GLuint *v);
|
|
extern void qglVertexAttrib4Nbv(GLuint index, const GLbyte *v);
|
|
extern void qglVertexAttrib4Nsv(GLuint index, const GLshort *v);
|
|
extern void qglVertexAttrib4Niv(GLuint index, const GLint *v);
|
|
extern void qglVertexAttrib4Nubv(GLuint index, const GLubyte *v);
|
|
extern void qglVertexAttrib4Nusv(GLuint index, const GLushort *v);
|
|
extern void qglVertexAttrib4Nuiv(GLuint index, const GLuint *v);
|
|
extern void qglVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
|
|
extern void qglEnableVertexAttribArray(GLuint index);
|
|
extern void qglDisableVertexAttribArray(GLuint index);
|
|
extern void qglBindAttribLocation(GLuint programObj, GLuint index, const GLchar *name);
|
|
extern void qglBindFragDataLocation(GLuint programObj, GLuint index, const GLchar *name);
|
|
extern void qglGetActiveAttrib(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
|
extern GLint qglGetAttribLocation(GLuint programObj, const GLchar *name);
|
|
extern void qglGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
|
|
extern void qglGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
|
|
extern void qglGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
|
|
extern void qglGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer);
|
|
#ifndef GL_VERTEX_SHADER
|
|
#define GL_VERTEX_SHADER 0x8B31
|
|
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
|
|
#define GL_MAX_VARYING_FLOATS 0x8B4B
|
|
#define GL_MAX_VERTEX_ATTRIBS 0x8869
|
|
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
|
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
|
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
|
|
#define GL_MAX_TEXTURE_COORDS 0x8871
|
|
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
|
|
#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
|
|
#define GL_ACTIVE_ATTRIBUTES 0x8B89
|
|
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
|
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
|
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
|
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
|
#define GL_FLOAT 0x1406
|
|
#define GL_FLOAT_VEC2 0x8B50
|
|
#define GL_FLOAT_VEC3 0x8B51
|
|
#define GL_FLOAT_VEC4 0x8B52
|
|
#define GL_FLOAT_MAT2 0x8B5A
|
|
#define GL_FLOAT_MAT3 0x8B5B
|
|
#define GL_FLOAT_MAT4 0x8B5C
|
|
#endif
|
|
|
|
// GL 2.0 fragment shader
|
|
#ifndef GL_FRAGMENT_SHADER
|
|
#define GL_FRAGMENT_SHADER 0x8B30
|
|
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
|
|
#define GL_MAX_TEXTURE_COORDS 0x8871
|
|
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
|
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
|
|
#endif
|
|
|
|
// GL 2.0 shading language 100
|
|
#ifndef GL_SHADING_LANGUAGE_VERSION
|
|
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
|
#endif
|
|
|
|
// GL_ARB_texture_compression
|
|
extern void qglCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
|
|
extern void qglCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
|
|
//extern void qglCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
|
|
extern void qglCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
|
|
extern void qglCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
|
|
//extern void qglCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
|
|
extern void qglGetCompressedTexImageARB(GLenum target, GLint lod, void *img);
|
|
#ifndef GL_COMPRESSED_RGB_ARB
|
|
#define GL_COMPRESSED_ALPHA_ARB 0x84E9
|
|
#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
|
|
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
|
|
#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
|
|
#define GL_COMPRESSED_RGB_ARB 0x84ED
|
|
#define GL_COMPRESSED_RGBA_ARB 0x84EE
|
|
#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
|
|
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
|
|
#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
|
|
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
|
|
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
|
|
#endif
|
|
|
|
// GL_EXT_texture_compression_s3tc
|
|
#ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT
|
|
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
|
|
#endif
|
|
|
|
// GL_ARB_occlusion_query
|
|
extern void qglGenQueriesARB(GLsizei n, GLuint *ids);
|
|
extern void qglDeleteQueriesARB(GLsizei n, const GLuint *ids);
|
|
extern GLboolean qglIsQueryARB(GLuint qid);
|
|
extern void qglBeginQueryARB(GLenum target, GLuint qid);
|
|
extern void qglEndQueryARB(GLenum target);
|
|
extern void qglGetQueryivARB(GLenum target, GLenum pname, GLint *params);
|
|
extern void qglGetQueryObjectivARB(GLuint qid, GLenum pname, GLint *params);
|
|
extern void qglGetQueryObjectuivARB(GLuint qid, GLenum pname, GLuint *params);
|
|
#ifndef GL_SAMPLES_PASSED_ARB
|
|
#define GL_SAMPLES_PASSED_ARB 0x8914
|
|
#define GL_QUERY_COUNTER_BITS_ARB 0x8864
|
|
#define GL_CURRENT_QUERY_ARB 0x8865
|
|
#define GL_QUERY_RESULT_ARB 0x8866
|
|
#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
|
|
#endif
|
|
|
|
// GL_EXT_bgr
|
|
#define GL_BGR 0x80E0
|
|
|
|
// GL_EXT_bgra
|
|
#define GL_BGRA 0x80E1
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//GL_AMD_texture_texture4
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//GL_ARB_texture_gather
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//GL_ARB_multisample
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#define GL_MULTISAMPLE_ARB 0x809D
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#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
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#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
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#define GL_SAMPLE_COVERAGE_ARB 0x80A0
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#define GL_SAMPLE_BUFFERS_ARB 0x80A8
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#define GL_SAMPLES_ARB 0x80A9
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#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
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#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
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#define GL_MULTISAMPLE_BIT_ARB 0x20000000
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extern void qglSampleCoverageARB(GLclampf value, GLboolean invert);
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extern void qglPointSize(GLfloat size);
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//GL_EXT_packed_depth_stencil
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#define GL_DEPTH_STENCIL_EXT 0x84F9
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#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
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#define GL_DEPTH24_STENCIL8_EXT 0x88F0
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#endif
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#define DEBUGGL
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#ifdef DEBUGGL
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#ifdef USE_GLES2
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#define CHECKGLERROR {if (gl_paranoid.integer){if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);errornumber = glGetError();if (errornumber) GL_PrintError(errornumber, __FILE__, __LINE__);}}
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#else
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#define CHECKGLERROR {if (gl_paranoid.integer){if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);errornumber = qglGetError ? qglGetError() : 0;if (errornumber) GL_PrintError(errornumber, __FILE__, __LINE__);}}
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#endif
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extern int errornumber;
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void GL_PrintError(int errornumber, const char *filename, int linenumber);
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#else
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#define CHECKGLERROR
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#endif
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#ifdef USE_GLES2
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#define qglIsBufferARB glIsBuffer
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#define qglIsEnabled glIsEnabled
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#define qglIsFramebufferEXT glIsFramebuffer
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//#define qglIsQueryARB glIsQuery
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#define qglIsRenderbufferEXT glIsRenderbuffer
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//#define qglUnmapBufferARB glUnmapBuffer
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#define qglCheckFramebufferStatusEXT glCheckFramebufferStatus
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#define qglGetError glGetError
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#define qglCreateProgram glCreateProgram
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#define qglCreateShader glCreateShader
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//#define qglGetHandleARB glGetHandle
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#define qglGetAttribLocation glGetAttribLocation
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#define qglGetUniformLocation glGetUniformLocation
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//#define qglMapBufferARB glMapBuffer
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#define qglGetString glGetString
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//#define qglActiveStencilFaceEXT glActiveStencilFace
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#define qglActiveTexture glActiveTexture
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#define qglAlphaFunc glAlphaFunc
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#define qglArrayElement glArrayElement
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#define qglAttachShader glAttachShader
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//#define qglBegin glBegin
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//#define qglBeginQueryARB glBeginQuery
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#define qglBindAttribLocation glBindAttribLocation
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//#define qglBindFragDataLocation glBindFragDataLocation
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#define qglBindBufferARB glBindBuffer
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#define qglBindFramebufferEXT glBindFramebuffer
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#define qglBindRenderbufferEXT glBindRenderbuffer
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#define qglBindTexture glBindTexture
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#define qglBlendEquationEXT glBlendEquation
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#define qglBlendFunc glBlendFunc
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#define qglBufferDataARB glBufferData
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#define qglBufferSubDataARB glBufferSubData
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#define qglClear glClear
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#define qglClearColor glClearColor
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#define qglClearDepthf glClearDepthf
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#define qglClearStencil glClearStencil
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#define qglClientActiveTexture glClientActiveTexture
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#define qglColor4f glColor4f
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#define qglColor4ub glColor4ub
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#define qglColorMask glColorMask
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#define qglColorPointer glColorPointer
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#define qglCompileShader glCompileShader
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#define qglCompressedTexImage2DARB glCompressedTexImage2D
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#define qglCompressedTexImage3DARB glCompressedTexImage3D
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#define qglCompressedTexSubImage2DARB glCompressedTexSubImage2D
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#define qglCompressedTexSubImage3DARB glCompressedTexSubImage3D
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#define qglCopyTexImage2D glCopyTexImage2D
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#define qglCopyTexSubImage2D glCopyTexSubImage2D
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#define qglCopyTexSubImage3D glCopyTexSubImage3D
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#define qglCullFace glCullFace
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#define qglDeleteBuffersARB glDeleteBuffers
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#define qglDeleteFramebuffersEXT glDeleteFramebuffers
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#define qglDeleteProgram glDeleteProgram
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#define qglDeleteShader glDeleteShader
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//#define qglDeleteQueriesARB glDeleteQueries
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#define qglDeleteRenderbuffersEXT glDeleteRenderbuffers
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#define qglDeleteTextures glDeleteTextures
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#define qglDepthFunc glDepthFunc
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#define qglDepthMask glDepthMask
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#define qglDepthRangef glDepthRangef
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#define qglDetachShader glDetachShader
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#define qglDisable glDisable
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#define qglDisableClientState glDisableClientState
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#define qglDisableVertexAttribArray glDisableVertexAttribArray
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#define qglDrawArrays glDrawArrays
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//#define qglDrawBuffer glDrawBuffer
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//#define qglDrawBuffersARB glDrawBuffers
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#define qglDrawElements glDrawElements
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//#define qglDrawRangeElements glDrawRangeElements
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#define qglEnable glEnable
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#define qglEnableClientState glEnableClientState
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#define qglEnableVertexAttribArray glEnableVertexAttribArray
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//#define qglEnd glEnd
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//#define qglEndQueryARB glEndQuery
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#define qglFinish glFinish
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#define qglFlush glFlush
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#define qglFramebufferRenderbuffer glFramebufferRenderbuffer
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#define qglFramebufferTexture2D glFramebufferTexture2D
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#define qglFramebufferTexture3DEXT glFramebufferTexture3D
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#define qglGenBuffersARB glGenBuffers
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#define qglGenFramebuffersEXT glGenFramebuffers
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//#define qglGenQueriesARB glGenQueries
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#define qglGenRenderbuffersEXT glGenRenderbuffers
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#define qglGenTextures glGenTextures
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#define qglGenerateMipmapEXT glGenerateMipmap
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#define qglGetActiveAttrib glGetActiveAttrib
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#define qglGetActiveUniform glGetActiveUniform
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#define qglGetAttachedShaders glGetAttachedShaders
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#define qglGetBooleanv glGetBooleanv
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//#define qglGetCompressedTexImageARB glGetCompressedTexImage
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#define qglGetDoublev glGetDoublev
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#define qglGetFloatv glGetFloatv
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#define qglGetFramebufferAttachmentParameterivEXT glGetFramebufferAttachmentParameteriv
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#define qglGetProgramInfoLog glGetProgramInfoLog
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#define qglGetShaderInfoLog glGetShaderInfoLog
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#define qglGetIntegerv glGetIntegerv
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#define qglGetShaderiv glGetShaderiv
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#define qglGetProgramiv glGetProgramiv
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//#define qglGetQueryObjectivARB glGetQueryObjectiv
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//#define qglGetQueryObjectuivARB glGetQueryObjectuiv
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//#define qglGetQueryivARB glGetQueryiv
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#define qglGetRenderbufferParameterivEXT glGetRenderbufferParameteriv
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#define qglGetShaderSource glGetShaderSource
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#define qglGetTexImage glGetTexImage
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#define qglGetTexLevelParameterfv glGetTexLevelParameterfv
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#define qglGetTexLevelParameteriv glGetTexLevelParameteriv
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#define qglGetTexParameterfv glGetTexParameterfv
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#define qglGetTexParameteriv glGetTexParameteriv
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#define qglGetUniformfv glGetUniformfv
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#define qglGetUniformiv glGetUniformiv
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#define qglHint glHint
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#define qglLineWidth glLineWidth
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#define qglLinkProgram glLinkProgram
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#define qglLoadIdentity glLoadIdentity
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#define qglLoadMatrixf glLoadMatrixf
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#define qglMatrixMode glMatrixMode
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#define qglMultiTexCoord1f glMultiTexCoord1f
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#define qglMultiTexCoord2f glMultiTexCoord2f
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#define qglMultiTexCoord3f glMultiTexCoord3f
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#define qglMultiTexCoord4f glMultiTexCoord4f
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#define qglNormalPointer glNormalPointer
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#define qglPixelStorei glPixelStorei
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#define qglPointSize glPointSize
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//#define qglPolygonMode glPolygonMode
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#define qglPolygonOffset glPolygonOffset
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//#define qglPolygonStipple glPolygonStipple
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#define qglReadBuffer glReadBuffer
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#define qglReadPixels glReadPixels
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#define qglRenderbufferStorageEXT glRenderbufferStorage
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#define qglScissor glScissor
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#define qglShaderSource glShaderSource
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#define qglStencilFunc glStencilFunc
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#define qglStencilFuncSeparate glStencilFuncSeparate
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#define qglStencilMask glStencilMask
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#define qglStencilOp glStencilOp
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#define qglStencilOpSeparate glStencilOpSeparate
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#define qglTexCoord1f glTexCoord1f
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#define qglTexCoord2f glTexCoord2f
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#define qglTexCoord3f glTexCoord3f
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#define qglTexCoord4f glTexCoord4f
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#define qglTexCoordPointer glTexCoordPointer
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#define qglTexEnvf glTexEnvf
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#define qglTexEnvfv glTexEnvfv
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#define qglTexEnvi glTexEnvi
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#define qglTexImage2D glTexImage2D
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#define qglTexImage3D glTexImage3D
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#define qglTexParameterf glTexParameterf
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#define qglTexParameterfv glTexParameterfv
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#define qglTexParameteri glTexParameteri
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#define qglTexSubImage2D glTexSubImage2D
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#define qglTexSubImage3D glTexSubImage3D
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#define qglUniform1f glUniform1f
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#define qglUniform1fv glUniform1fv
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#define qglUniform1i glUniform1i
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#define qglUniform1iv glUniform1iv
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#define qglUniform2f glUniform2f
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#define qglUniform2fv glUniform2fv
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#define qglUniform2i glUniform2i
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#define qglUniform2iv glUniform2iv
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#define qglUniform3f glUniform3f
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#define qglUniform3fv glUniform3fv
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#define qglUniform3i glUniform3i
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#define qglUniform3iv glUniform3iv
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#define qglUniform4f glUniform4f
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#define qglUniform4fv glUniform4fv
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#define qglUniform4i glUniform4i
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#define qglUniform4iv glUniform4iv
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#define qglUniformMatrix2fv glUniformMatrix2fv
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#define qglUniformMatrix3fv glUniformMatrix3fv
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#define qglUniformMatrix4fv glUniformMatrix4fv
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#define qglUseProgram glUseProgram
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#define qglValidateProgram glValidateProgram
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#define qglVertex2f glVertex2f
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#define qglVertex3f glVertex3f
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#define qglVertex4f glVertex4f
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#define qglVertexAttribPointer glVertexAttribPointer
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#define qglVertexPointer glVertexPointer
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#define qglViewport glViewport
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#define qglVertexAttrib1f glVertexAttrib1f
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//#define qglVertexAttrib1s glVertexAttrib1s
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//#define qglVertexAttrib1d glVertexAttrib1d
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#define qglVertexAttrib2f glVertexAttrib2f
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//#define qglVertexAttrib2s glVertexAttrib2s
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//#define qglVertexAttrib2d glVertexAttrib2d
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#define qglVertexAttrib3f glVertexAttrib3f
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//#define qglVertexAttrib3s glVertexAttrib3s
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//#define qglVertexAttrib3d glVertexAttrib3d
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#define qglVertexAttrib4f glVertexAttrib4f
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//#define qglVertexAttrib4s glVertexAttrib4s
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//#define qglVertexAttrib4d glVertexAttrib4d
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//#define qglVertexAttrib4Nub glVertexAttrib4Nub
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#define qglVertexAttrib1fv glVertexAttrib1fv
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//#define qglVertexAttrib1sv glVertexAttrib1sv
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//#define qglVertexAttrib1dv glVertexAttrib1dv
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#define qglVertexAttrib2fv glVertexAttrib2fv
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//#define qglVertexAttrib2sv glVertexAttrib2sv
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//#define qglVertexAttrib2dv glVertexAttrib2dv
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#define qglVertexAttrib3fv glVertexAttrib3fv
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//#define qglVertexAttrib3sv glVertexAttrib3sv
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//#define qglVertexAttrib3dv glVertexAttrib3dv
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#define qglVertexAttrib4fv glVertexAttrib4fv
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//#define qglVertexAttrib4sv glVertexAttrib4sv
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//#define qglVertexAttrib4dv glVertexAttrib4dv
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//#define qglVertexAttrib4iv glVertexAttrib4iv
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//#define qglVertexAttrib4bv glVertexAttrib4bv
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//#define qglVertexAttrib4ubv glVertexAttrib4ubv
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//#define qglVertexAttrib4usv glVertexAttrib4usv
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//#define qglVertexAttrib4uiv glVertexAttrib4uiv
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//#define qglVertexAttrib4Nbv glVertexAttrib4Nbv
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//#define qglVertexAttrib4Nsv glVertexAttrib4Nsv
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//#define qglVertexAttrib4Niv glVertexAttrib4Niv
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//#define qglVertexAttrib4Nubv glVertexAttrib4Nubv
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//#define qglVertexAttrib4Nusv glVertexAttrib4Nusv
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//#define qglVertexAttrib4Nuiv glVertexAttrib4Nuiv
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//#define qglGetVertexAttribdv glGetVertexAttribdv
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#define qglGetVertexAttribfv glGetVertexAttribfv
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#define qglGetVertexAttribiv glGetVertexAttribiv
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#define qglGetVertexAttribPointerv glGetVertexAttribPointerv
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#endif
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#endif
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