Commit graph

10 commits

Author SHA1 Message Date
Simon
93fd53334f Multiple Fixes..
* weapon placement is now perfect
* 6DoF reimplemented so there is no "swim" as it uses a completely different approach
* 3DoF should work much better
* Hopefully warping is reduced further
* when "Bullet time" mode is selected, gl_lightmaps is automatically set to 2
2019-08-17 23:51:07 +01:00
Simon
79fab86297 Weapon Pitch Fix
Same issue we had with Lambda1VR with the weapon pitch adjust (couldn't shoot at ceiling), merged to QuakeQuest to fix
2019-08-15 22:45:55 +01:00
Simon
71fd7f6338 Couple of significant fixes
- Command line parameters now working again
- Using symmetrical render target to hopefully reduce "warping"
- Use ever so slightly reduced FOV as I think previous value was a little too high (also to reduce "warping")
- Updated to version 1.3.0
2019-08-15 22:11:42 +01:00
Simon
3655f923a9 Updated to API level 24
- Added permission checking
- Update Gradle to 4.6
2019-07-27 18:20:40 +01:00
Simon
31faa499ef Bug fixes 2019-06-14 12:42:15 +01:00
Simon
3f10549ded Multiple Enhancements
* 3DoF tracking mode for those that don't like the movement that 6DoF
introduces
* BULLET-TIME mode  (think SUPERHOT), time moves when you move
2019-06-09 22:02:11 +01:00
Simon
349187075f Multiple Improvements
- Method for typing in using the controllers - means console can be used
and multiplayer games can be started
- Increased the FOV
- Updated command line text so that super sampling is applied correctly
- Yaw turn speed can now be changed in the menu
- Menu appearance is easier to read
2019-06-05 23:13:07 +01:00
Simon
56d0eb434c Preparing for release.. 2019-06-03 23:35:20 +01:00
Simon
c43b7c6a43 Handedness cvar
a few other items too
clean shutdown
2019-05-31 23:46:36 +01:00
Simon
54a544769d Initial Commit - Work in progress.. 2019-05-30 06:57:57 +01:00