Commit graph

6 commits

Author SHA1 Message Date
Simon
17498c172b Some project restructuring 2021-02-02 22:53:37 +00:00
Simon
135d563dcc A few small fixes
- Corrected FOV to 104
- Added same non-liner movement on the stick as QuestZDoom
- Made snap turn the default turn mode
- Weapon pitch adjustment default is better and increments are bigger when adjusting using B button
2020-06-23 22:44:18 +01:00
Simon
93fd53334f Multiple Fixes..
* weapon placement is now perfect
* 6DoF reimplemented so there is no "swim" as it uses a completely different approach
* 3DoF should work much better
* Hopefully warping is reduced further
* when "Bullet time" mode is selected, gl_lightmaps is automatically set to 2
2019-08-17 23:51:07 +01:00
Simon
0a177b90c2 Corrected world scale issues
Align lightning with gun
2019-06-03 22:39:10 +01:00
Simon
af4fa71858 Changes to weapon pitch adjustment
Positional value multiplier unfortunately needed to change
Toggle to adjust walk direction based on off-hand controller or HMD
2019-06-03 22:39:10 +01:00
Simon
54a544769d Initial Commit - Work in progress.. 2019-05-30 06:57:57 +01:00