mirror of
https://github.com/DrBeef/QuakeQuest.git
synced 2024-11-28 06:52:13 +00:00
389 lines
10 KiB
C
389 lines
10 KiB
C
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/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "quakedef.h"
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#include "snd_main.h"
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#include "snd_ogg.h"
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#include "snd_wav.h"
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#include "snd_modplug.h"
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/*
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====================
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Snd_CreateRingBuffer
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If "buffer" is NULL, the function allocates one buffer of "sampleframes" sample frames itself
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(if "sampleframes" is 0, the function chooses the size).
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====================
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*/
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snd_ringbuffer_t *Snd_CreateRingBuffer (const snd_format_t* format, unsigned int sampleframes, void* buffer)
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{
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snd_ringbuffer_t *ringbuffer;
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// If the caller provides a buffer, it must give us its size
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if (sampleframes == 0 && buffer != NULL)
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return NULL;
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ringbuffer = (snd_ringbuffer_t*)Mem_Alloc(snd_mempool, sizeof (*ringbuffer));
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memset(ringbuffer, 0, sizeof(*ringbuffer));
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memcpy(&ringbuffer->format, format, sizeof(ringbuffer->format));
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// If we haven't been given a buffer
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if (buffer == NULL)
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{
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unsigned int maxframes;
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size_t memsize;
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if (sampleframes == 0)
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maxframes = (format->speed + 1) / 2; // Make the sound buffer large enough for containing 0.5 sec of sound
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else
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maxframes = sampleframes;
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memsize = maxframes * format->width * format->channels;
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ringbuffer->ring = (unsigned char *) Mem_Alloc(snd_mempool, memsize);
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ringbuffer->maxframes = maxframes;
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}
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else
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{
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ringbuffer->ring = (unsigned char *) buffer;
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ringbuffer->maxframes = sampleframes;
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}
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return ringbuffer;
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}
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/*
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====================
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Snd_CreateSndBuffer
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====================
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*/
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snd_buffer_t *Snd_CreateSndBuffer (const unsigned char *samples, unsigned int sampleframes, const snd_format_t* in_format, unsigned int sb_speed)
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{
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size_t newsampleframes, memsize;
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snd_buffer_t* sb;
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newsampleframes = (size_t) ceil((double)sampleframes * (double)sb_speed / (double)in_format->speed);
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memsize = newsampleframes * in_format->channels * in_format->width;
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memsize += sizeof (*sb) - sizeof (sb->samples);
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sb = (snd_buffer_t*)Mem_Alloc (snd_mempool, memsize);
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sb->format.channels = in_format->channels;
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sb->format.width = in_format->width;
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sb->format.speed = sb_speed;
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sb->maxframes = newsampleframes;
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sb->nbframes = 0;
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if (!Snd_AppendToSndBuffer (sb, samples, sampleframes, in_format))
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{
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Mem_Free (sb);
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return NULL;
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}
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return sb;
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}
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/*
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====================
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Snd_AppendToSndBuffer
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====================
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*/
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qboolean Snd_AppendToSndBuffer (snd_buffer_t* sb, const unsigned char *samples, unsigned int sampleframes, const snd_format_t* format)
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{
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size_t srclength, outcount;
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unsigned char *out_data;
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//Con_DPrintf("ResampleSfx: %d samples @ %dHz -> %d samples @ %dHz\n",
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// sampleframes, format->speed, outcount, sb->format.speed);
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// If the formats are incompatible
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if (sb->format.channels != format->channels || sb->format.width != format->width)
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{
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Con_Print("AppendToSndBuffer: incompatible sound formats!\n");
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return false;
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}
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outcount = (size_t) ((double)sampleframes * (double)sb->format.speed / (double)format->speed);
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// If the sound buffer is too short
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if (outcount > sb->maxframes - sb->nbframes)
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{
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Con_Print("AppendToSndBuffer: sound buffer too short!\n");
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return false;
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}
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out_data = &sb->samples[sb->nbframes * sb->format.width * sb->format.channels];
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srclength = sampleframes * format->channels;
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// Trivial case (direct transfer)
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if (format->speed == sb->format.speed)
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{
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if (format->width == 1)
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{
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size_t i;
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for (i = 0; i < srclength; i++)
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((signed char*)out_data)[i] = samples[i] - 128;
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}
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else // if (format->width == 2)
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memcpy (out_data, samples, srclength * format->width);
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}
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// General case (linear interpolation with a fixed-point fractional
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// step, 18-bit integer part and 14-bit fractional part)
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// Can handle up to 2^18 (262144) samples per second (> 96KHz stereo)
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# define FRACTIONAL_BITS 14
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# define FRACTIONAL_MASK ((1 << FRACTIONAL_BITS) - 1)
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# define INTEGER_BITS (sizeof(samplefrac)*8 - FRACTIONAL_BITS)
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else
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{
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const unsigned int fracstep = (unsigned int)((double)format->speed / sb->format.speed * (1 << FRACTIONAL_BITS));
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size_t remain_in = srclength, total_out = 0;
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unsigned int samplefrac;
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const unsigned char *in_ptr = samples;
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unsigned char *out_ptr = out_data;
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// Check that we can handle one second of that sound
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if (format->speed * format->channels > (1 << INTEGER_BITS))
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{
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Con_Printf ("ResampleSfx: sound quality too high for resampling (%uHz, %u channel(s))\n",
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format->speed, format->channels);
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return 0;
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}
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// We work 1 sec at a time to make sure we don't accumulate any
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// significant error when adding "fracstep" over several seconds, and
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// also to be able to handle very long sounds.
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while (total_out < outcount)
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{
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size_t tmpcount, interpolation_limit, i, j;
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unsigned int srcsample;
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samplefrac = 0;
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// If more than 1 sec of sound remains to be converted
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if (outcount - total_out > sb->format.speed)
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{
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tmpcount = sb->format.speed;
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interpolation_limit = tmpcount; // all samples can be interpolated
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}
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else
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{
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tmpcount = outcount - total_out;
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interpolation_limit = (int)ceil((double)(((remain_in / format->channels) - 1) << FRACTIONAL_BITS) / fracstep);
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if (interpolation_limit > tmpcount)
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interpolation_limit = tmpcount;
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}
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// 16 bit samples
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if (format->width == 2)
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{
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const short* in_ptr_short;
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// Interpolated part
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for (i = 0; i < interpolation_limit; i++)
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{
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srcsample = (samplefrac >> FRACTIONAL_BITS) * format->channels;
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in_ptr_short = &((const short*)in_ptr)[srcsample];
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for (j = 0; j < format->channels; j++)
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{
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int a, b;
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a = *in_ptr_short;
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b = *(in_ptr_short + format->channels);
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*((short*)out_ptr) = (((b - a) * (samplefrac & FRACTIONAL_MASK)) >> FRACTIONAL_BITS) + a;
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in_ptr_short++;
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out_ptr += sizeof (short);
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}
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samplefrac += fracstep;
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}
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// Non-interpolated part
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for (/* nothing */; i < tmpcount; i++)
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{
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srcsample = (samplefrac >> FRACTIONAL_BITS) * format->channels;
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in_ptr_short = &((const short*)in_ptr)[srcsample];
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for (j = 0; j < format->channels; j++)
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{
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*((short*)out_ptr) = *in_ptr_short;
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in_ptr_short++;
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out_ptr += sizeof (short);
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}
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samplefrac += fracstep;
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}
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}
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// 8 bit samples
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else // if (format->width == 1)
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{
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const unsigned char* in_ptr_byte;
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// Convert up to 1 sec of sound
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for (i = 0; i < interpolation_limit; i++)
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{
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srcsample = (samplefrac >> FRACTIONAL_BITS) * format->channels;
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in_ptr_byte = &((const unsigned char*)in_ptr)[srcsample];
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for (j = 0; j < format->channels; j++)
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{
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int a, b;
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a = *in_ptr_byte - 128;
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b = *(in_ptr_byte + format->channels) - 128;
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*((signed char*)out_ptr) = (((b - a) * (samplefrac & FRACTIONAL_MASK)) >> FRACTIONAL_BITS) + a;
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in_ptr_byte++;
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out_ptr += sizeof (signed char);
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}
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samplefrac += fracstep;
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}
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// Non-interpolated part
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for (/* nothing */; i < tmpcount; i++)
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{
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srcsample = (samplefrac >> FRACTIONAL_BITS) * format->channels;
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in_ptr_byte = &((const unsigned char*)in_ptr)[srcsample];
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for (j = 0; j < format->channels; j++)
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{
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*((signed char*)out_ptr) = *in_ptr_byte - 128;
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in_ptr_byte++;
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out_ptr += sizeof (signed char);
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}
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samplefrac += fracstep;
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}
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}
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// Update the counters and the buffer position
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remain_in -= format->speed * format->channels;
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in_ptr += format->speed * format->channels * format->width;
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total_out += tmpcount;
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}
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}
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sb->nbframes += outcount;
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return true;
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}
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//=============================================================================
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/*
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==============
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S_LoadSound
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==============
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*/
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qboolean S_LoadSound (sfx_t *sfx, qboolean complain)
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{
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char namebuffer[MAX_QPATH + 16];
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size_t len;
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// See if already loaded
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if (sfx->fetcher != NULL)
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return true;
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// If we weren't able to load it previously, no need to retry
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// Note: S_PrecacheSound clears this flag to cause a retry
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if (sfx->flags & SFXFLAG_FILEMISSING)
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return false;
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// No sound?
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if (snd_renderbuffer == NULL)
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return false;
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// Initialize volume peak to 0; if ReplayGain is supported, the loader will change this away
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sfx->volume_peak = 0.0;
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if (developer_loading.integer)
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Con_Printf("loading sound %s\n", sfx->name);
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SCR_PushLoadingScreen(true, sfx->name, 1);
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// LordHavoc: if the sound filename does not begin with sound/, try adding it
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if (strncasecmp(sfx->name, "sound/", 6))
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{
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dpsnprintf (namebuffer, sizeof(namebuffer), "sound/%s", sfx->name);
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len = strlen(namebuffer);
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if (len >= 4 && !strcasecmp (namebuffer + len - 4, ".wav"))
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{
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if (S_LoadWavFile (namebuffer, sfx))
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goto loaded;
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memcpy (namebuffer + len - 3, "ogg", 4);
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}
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if (len >= 4 && !strcasecmp (namebuffer + len - 4, ".ogg"))
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{
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if (OGG_LoadVorbisFile (namebuffer, sfx))
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goto loaded;
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}
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else
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{
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if (ModPlug_LoadModPlugFile (namebuffer, sfx))
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goto loaded;
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}
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}
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// LordHavoc: then try without the added sound/ as wav and ogg
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dpsnprintf (namebuffer, sizeof(namebuffer), "%s", sfx->name);
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len = strlen(namebuffer);
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// request foo.wav: tries foo.wav, then foo.ogg
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// request foo.ogg: tries foo.ogg only
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// request foo.mod: tries foo.mod only
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if (len >= 4 && !strcasecmp (namebuffer + len - 4, ".wav"))
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{
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if (S_LoadWavFile (namebuffer, sfx))
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goto loaded;
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memcpy (namebuffer + len - 3, "ogg", 4);
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}
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if (len >= 4 && !strcasecmp (namebuffer + len - 4, ".ogg"))
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{
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if (OGG_LoadVorbisFile (namebuffer, sfx))
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goto loaded;
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}
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else
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{
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if (ModPlug_LoadModPlugFile (namebuffer, sfx))
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goto loaded;
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}
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// Can't load the sound!
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sfx->flags |= SFXFLAG_FILEMISSING;
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if (complain)
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Con_DPrintf("failed to load sound \"%s\"\n", sfx->name);
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SCR_PopLoadingScreen(false);
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return false;
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loaded:
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SCR_PopLoadingScreen(false);
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return true;
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}
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