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/*
Copyright ( C ) 1996 - 1997 Id Software , Inc .
This program is free software ; you can redistribute it and / or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation ; either version 2
of the License , or ( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
See the GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program ; if not , write to the Free Software
Foundation , Inc . , 59 Temple Place - Suite 330 , Boston , MA 02111 - 1307 , USA .
*/
# include <stdbool.h>
# include "quakedef.h"
# include "cdaudio.h"
# include "image.h"
# include "progsvm.h"
# include "mprogdefs.h"
# define TYPE_DEMO 1
# define TYPE_GAME 2
# define TYPE_BOTH 3
static cvar_t forceqmenu = { 0 , " forceqmenu " , " 0 " , " enables the quake menu instead of the quakec menu.dat (if present) " } ;
static cvar_t menu_progs = { 0 , " menu_progs " , " menu.dat " , " name of quakec menu.dat file " } ;
static int NehGameType ;
static const char * sNo = " No " ;
static const char * sYes = " Yes " ;
//Game always starts in vr mode, showing the menu on the big screen in stereo
int vrMode = 2 ;
extern int andrw ;
enum m_state_e m_state = m_main ;
char m_return_reason [ 128 ] ;
extern vec3_t hmdorientation ;
extern char * strGameFolder ;
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extern cvar_t vr_worldscale ;
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extern cvar_t r_lasersight ;
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extern cvar_t cl_righthanded ;
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extern cvar_t cl_walkdirection ;
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extern cvar_t cl_trackingmode ;
extern cvar_t bullettime ;
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extern void BigScreenMode ( int mode ) ;
//Record yaw at the moment the menu is invoked
static float hmdYaw = 0 ;
void M_Menu_Main_f ( void ) ;
void M_Menu_SinglePlayer_f ( void ) ;
void M_Menu_Transfusion_Episode_f ( void ) ;
void M_Menu_Transfusion_Skill_f ( void ) ;
void M_Menu_Load_f ( void ) ;
void M_Menu_Save_f ( void ) ;
void M_Menu_MultiPlayer_f ( void ) ;
void M_Menu_Setup_f ( void ) ;
void M_Menu_Options_f ( void ) ;
void M_Menu_Options_Effects_f ( void ) ;
void M_Menu_Options_Graphics_f ( void ) ;
void M_Menu_Options_ColorControl_f ( void ) ;
void M_Menu_Keys_f ( void ) ;
void M_Menu_Reset_f ( void ) ;
void M_Menu_Video_f ( void ) ;
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void M_Menu_Controller_f ( void ) ;
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void M_Menu_Help_f ( void ) ;
void M_Menu_Credits_f ( void ) ;
void M_Menu_Quit_f ( void ) ;
void M_Menu_LanConfig_f ( void ) ;
void M_Menu_GameOptions_f ( void ) ;
void M_Menu_ServerList_f ( void ) ;
void M_Menu_ModList_f ( void ) ;
static void M_Main_Draw ( void ) ;
static void M_SinglePlayer_Draw ( void ) ;
static void M_Transfusion_Episode_Draw ( void ) ;
static void M_Transfusion_Skill_Draw ( void ) ;
static void M_Load_Draw ( void ) ;
static void M_Save_Draw ( void ) ;
static void M_MultiPlayer_Draw ( void ) ;
static void M_Setup_Draw ( void ) ;
static void M_Options_Draw ( void ) ;
static void M_Options_Effects_Draw ( void ) ;
static void M_Options_Graphics_Draw ( void ) ;
static void M_Options_ColorControl_Draw ( void ) ;
static void M_Keys_Draw ( void ) ;
static void M_Reset_Draw ( void ) ;
static void M_Video_Draw ( void ) ;
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static void M_Menu_Controller_Draw ( void ) ;
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static void M_Help_Draw ( void ) ;
static void M_Credits_Draw ( void ) ;
static void M_Quit_Draw ( void ) ;
static void M_LanConfig_Draw ( void ) ;
static void M_GameOptions_Draw ( void ) ;
static void M_ServerList_Draw ( void ) ;
static void M_ModList_Draw ( void ) ;
static void M_Main_Key ( int key , int ascii ) ;
static void M_SinglePlayer_Key ( int key , int ascii ) ;
static void M_Transfusion_Episode_Key ( int key , int ascii ) ;
static void M_Transfusion_Skill_Key ( int key , int ascii ) ;
static void M_Load_Key ( int key , int ascii ) ;
static void M_Save_Key ( int key , int ascii ) ;
static void M_MultiPlayer_Key ( int key , int ascii ) ;
static void M_Setup_Key ( int key , int ascii ) ;
static void M_Options_Key ( int key , int ascii ) ;
static void M_Options_Effects_Key ( int key , int ascii ) ;
static void M_Options_Graphics_Key ( int key , int ascii ) ;
static void M_Options_ColorControl_Key ( int key , int ascii ) ;
static void M_Keys_Key ( int key , int ascii ) ;
static void M_Reset_Key ( int key , int ascii ) ;
static void M_Video_Key ( int key , int ascii ) ;
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static void M_Menu_Controller_Key ( int key , int ascii ) ;
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static void M_Help_Key ( int key , int ascii ) ;
static void M_Credits_Key ( int key , int ascii ) ;
static void M_Quit_Key ( int key , int ascii ) ;
static void M_LanConfig_Key ( int key , int ascii ) ;
static void M_GameOptions_Key ( int key , int ascii ) ;
static void M_ServerList_Key ( int key , int ascii ) ;
static void M_ModList_Key ( int key , int ascii ) ;
static qboolean m_entersound ; ///< play after drawing a frame, so caching won't disrupt the sound
void M_Update_Return_Reason ( const char * s )
{
strlcpy ( m_return_reason , s , sizeof ( m_return_reason ) ) ;
if ( s )
Con_DPrintf ( " %s \n " , s ) ;
}
# define StartingGame (m_multiplayer_cursor == 1)
# define JoiningGame (m_multiplayer_cursor == 0)
// Nehahra
# define NumberOfNehahraDemos 34
typedef struct nehahrademonames_s
{
const char * name ;
const char * desc ;
} nehahrademonames_t ;
static nehahrademonames_t NehahraDemos [ NumberOfNehahraDemos ] =
{
{ " intro " , " Prologue " } ,
{ " genf " , " The Beginning " } ,
{ " genlab " , " A Doomed Project " } ,
{ " nehcre " , " The New Recruits " } ,
{ " maxneh " , " Breakthrough " } ,
{ " maxchar " , " Renewal and Duty " } ,
{ " crisis " , " Worlds Collide " } ,
{ " postcris " , " Darkening Skies " } ,
{ " hearing " , " The Hearing " } ,
{ " getjack " , " On a Mexican Radio " } ,
{ " prelude " , " Honor and Justice " } ,
{ " abase " , " A Message Sent " } ,
{ " effect " , " The Other Side " } ,
{ " uhoh " , " Missing in Action " } ,
{ " prepare " , " The Response " } ,
{ " vision " , " Farsighted Eyes " } ,
{ " maxturns " , " Enter the Immortal " } ,
{ " backlot " , " Separate Ways " } ,
{ " maxside " , " The Ancient Runes " } ,
{ " counter " , " The New Initiative " } ,
{ " warprep " , " Ghosts to the World " } ,
{ " counter1 " , " A Fate Worse Than Death " } ,
{ " counter2 " , " Friendly Fire " } ,
{ " counter3 " , " Minor Setback " } ,
{ " madmax " , " Scores to Settle " } ,
{ " quake " , " One Man " } ,
{ " cthmm " , " Shattered Masks " } ,
{ " shades " , " Deal with the Dead " } ,
{ " gophil " , " An Unlikely Hero " } ,
{ " cstrike " , " War in Hell " } ,
{ " shubset " , " The Conspiracy " } ,
{ " shubdie " , " Even Death May Die " } ,
{ " newranks " , " An Empty Throne " } ,
{ " seal " , " The Seal is Broken " }
} ;
static float menu_x , menu_y , menu_width , menu_height ;
static void M_Background ( int width , int height )
{
menu_width = bound ( 1.0f , ( float ) width , vid_conwidth . value ) ;
menu_height = bound ( 1.0f , ( float ) height , vid_conheight . value ) ;
menu_x = ( vid_conwidth . integer - menu_width ) * 0.5 ;
menu_y = ( vid_conheight . integer - menu_height ) * 0.5 ;
//Make the background barely visible when menu active.. this should avoid people
//throwing up while the demo is running!
DrawQ_Fill ( 0 , 0 , vid_conwidth . integer , vid_conheight . integer , 0 , 0 , 0 , 0.75 , 0 ) ;
}
/*
= = = = = = = = = = = = = = = =
M_DrawCharacter
Draws one solid graphics character
= = = = = = = = = = = = = = = =
*/
static void M_DrawCharacter ( float cx , float cy , int num )
{
char temp [ 2 ] ;
temp [ 0 ] = num ;
temp [ 1 ] = 0 ;
DrawQ_String ( menu_x + cx , menu_y + cy , temp , 1 , 8 , 8 , 1 , 1 , 1 , 1 , 0 , NULL , true , FONT_MENU ) ;
}
static void M_PrintColored ( float cx , float cy , const char * str )
{
DrawQ_String ( menu_x + cx , menu_y + cy , str , 0 , 8 , 8 , 1 , 1 , 1 , 1 , 0 , NULL , false , FONT_MENU ) ;
}
static void M_Print ( float cx , float cy , const char * str )
{
DrawQ_String ( menu_x + cx , menu_y + cy , str , 0 , 8 , 8 , 1 , 1 , 1 , 1 , 0 , NULL , true , FONT_SBAR ) ;
}
static void M_Print_Big ( float cx , float cy , const char * str )
{
DrawQ_String ( menu_x + cx , menu_y + cy , str , 0 , 12 , 12 , 1 , 1 , 1 , 1 , 0 , NULL , true , FONT_MENU ) ;
}
static void M_PrintRed ( float cx , float cy , const char * str )
{
DrawQ_String ( menu_x + cx , menu_y + cy , str , 0 , 8 , 8 , 1 , 0 , 0 , 1 , 0 , NULL , true , FONT_MENU ) ;
}
static void M_PrintRed_Big ( float cx , float cy , const char * str )
{
DrawQ_String ( menu_x + cx , menu_y + cy , str , 0 , 12 , 12 , 1 , 0 , 0 , 1 , 0 , NULL , true , FONT_MENU ) ;
}
static void M_ItemPrint ( float cx , float cy , const char * str , int unghosted )
{
if ( unghosted )
DrawQ_String ( menu_x + cx , menu_y + cy , str , 0 , 8 , 8 , 1 , 1 , 1 , 1 , 0 , NULL , true , FONT_MENU ) ;
else
DrawQ_String ( menu_x + cx , menu_y + cy , str , 0 , 8 , 8 , 0.4 , 0.4 , 0.4 , 1 , 0 , NULL , true , FONT_MENU ) ;
}
static void M_DrawPic ( float cx , float cy , const char * picname )
{
DrawQ_Pic ( menu_x + cx , menu_y + cy , Draw_CachePic ( picname ) , 0 , 0 , 1 , 1 , 1 , 1 , 0 ) ;
}
static void M_DrawTextBox ( float x , float y , float width , float height )
{
int n ;
float cx , cy ;
// draw left side
cx = x ;
cy = y ;
M_DrawPic ( cx , cy , " gfx/box_tl " ) ;
for ( n = 0 ; n < height ; n + + )
{
cy + = 8 ;
M_DrawPic ( cx , cy , " gfx/box_ml " ) ;
}
M_DrawPic ( cx , cy + 8 , " gfx/box_bl " ) ;
// draw middle
cx + = 8 ;
while ( width > 0 )
{
cy = y ;
M_DrawPic ( cx , cy , " gfx/box_tm " ) ;
for ( n = 0 ; n < height ; n + + )
{
cy + = 8 ;
if ( n > = 1 )
M_DrawPic ( cx , cy , " gfx/box_mm2 " ) ;
else
M_DrawPic ( cx , cy , " gfx/box_mm " ) ;
}
M_DrawPic ( cx , cy + 8 , " gfx/box_bm " ) ;
width - = 2 ;
cx + = 16 ;
}
// draw right side
cy = y ;
M_DrawPic ( cx , cy , " gfx/box_tr " ) ;
for ( n = 0 ; n < height ; n + + )
{
cy + = 8 ;
M_DrawPic ( cx , cy , " gfx/box_mr " ) ;
}
M_DrawPic ( cx , cy + 8 , " gfx/box_br " ) ;
}
//=============================================================================
//int m_save_demonum;
extern cvar_t cl_nosplashscreen ;
/*
= = = = = = = = = = = = = = = =
M_ToggleMenu
= = = = = = = = = = = = = = = =
*/
static void M_ToggleMenu ( int mode )
{
m_entersound = true ;
if ( ( key_dest ! = key_menu & & key_dest ! = key_menu_grabbed ) | | m_state ! = m_main )
{
if ( mode = = 0 )
return ; // the menu is off, and we want it off
hmdYaw = hmdorientation [ YAW ] ;
if ( mode = = 1 | | cl_nosplashscreen . integer = = 1 )
M_Menu_Main_f ( ) ;
else
//These are only shown at the start of the game
M_Menu_Credits_f ( ) ;
BigScreenMode ( 1 ) ;
}
else
{
if ( mode = = 1 )
return ; // the menu is on, and we want it on
key_dest = key_game ;
m_state = m_none ;
Host_SaveConfig ( ) ;
BigScreenMode ( 0 ) ;
}
}
static int demo_cursor ;
static void M_Demo_Draw ( void )
{
int i ;
M_Background ( 320 , 200 ) ;
for ( i = 0 ; i < NumberOfNehahraDemos ; i + + )
M_Print ( 16 , 16 + 8 * i , NehahraDemos [ i ] . desc ) ;
// line cursor
M_DrawCharacter ( 8 , 16 + demo_cursor * 8 , 12 + ( ( int ) ( realtime * 4 ) & 1 ) ) ;
}
static void M_Menu_Demos_f ( void )
{
key_dest = key_menu ;
m_state = m_demo ;
m_entersound = true ;
}
static void M_Demo_Key ( int k , int ascii )
{
char vabuf [ 1024 ] ;
switch ( k )
{
case K_ESCAPE :
M_Menu_Main_f ( ) ;
break ;
case K_MOUSE1 :
case K_ENTER :
S_LocalSound ( " sound/misc/menu2.wav " ) ;
m_state = m_none ;
key_dest = key_game ;
Cbuf_AddText ( va ( vabuf , sizeof ( vabuf ) , " playdemo %s \n " , NehahraDemos [ demo_cursor ] . name ) ) ;
return ;
case K_UPARROW :
case K_LEFTARROW :
case ' a ' :
S_LocalSound ( " sound/misc/menu1.wav " ) ;
demo_cursor - - ;
if ( demo_cursor < 0 )
demo_cursor = NumberOfNehahraDemos - 1 ;
break ;
case K_DOWNARROW :
case K_RIGHTARROW :
case ' d ' :
S_LocalSound ( " sound/misc/menu1.wav " ) ;
demo_cursor + + ;
if ( demo_cursor > = NumberOfNehahraDemos )
demo_cursor = 0 ;
break ;
}
}
//=============================================================================
/* MAIN MENU */
static int m_main_cursor ;
static qboolean m_missingdata = false ;
int gameAssetsDownloadStatus = - 1 ;
static int MAIN_ITEMS = 4 ; // Nehahra: Menu Disable
void M_Menu_Main_f ( void )
{
const char * s ;
s = " gfx/mainmenu " ;
if ( gamemode = = GAME_NEHAHRA )
{
if ( FS_FileExists ( " maps/neh1m4.bsp " ) )
{
if ( FS_FileExists ( " hearing.dem " ) )
{
Con_DPrint ( " Main menu: Nehahra movie and game detected. \n " ) ;
NehGameType = TYPE_BOTH ;
}
else
{
Con_DPrint ( " Nehahra game detected. \n " ) ;
NehGameType = TYPE_GAME ;
}
}
else
{
if ( FS_FileExists ( " hearing.dem " ) )
{
Con_DPrint ( " Nehahra movie detected. \n " ) ;
NehGameType = TYPE_DEMO ;
}
else
{
Con_DPrint ( " Nehahra not found. \n " ) ;
NehGameType = TYPE_GAME ; // could just complain, but...
}
}
if ( NehGameType = = TYPE_DEMO )
MAIN_ITEMS = 4 ;
else if ( NehGameType = = TYPE_GAME )
MAIN_ITEMS = 5 ;
else
MAIN_ITEMS = 6 ;
}
else if ( gamemode = = GAME_TRANSFUSION )
{
s = " gfx/menu/mainmenu1 " ;
if ( sv . active & & ! cl . intermission & & cl . islocalgame )
MAIN_ITEMS = 8 ;
else
MAIN_ITEMS = 7 ;
}
else
MAIN_ITEMS = 5 ;
// check if the game data is missing and use a different main menu if so
m_missingdata = ! forceqmenu . integer & & Draw_CachePic ( s ) - > tex = = r_texture_notexture ;
if ( m_missingdata )
MAIN_ITEMS = 2 ;
/*
if ( key_dest ! = key_menu )
{
m_save_demonum = cls . demonum ;
cls . demonum = - 1 ;
}
*/
key_dest = key_menu ;
m_state = m_main ;
m_entersound = true ;
BigScreenMode ( 1 ) ;
}
static void M_Main_Draw ( void )
{
int f ;
cachepic_t * p ;
char vabuf [ 1024 ] ;
if ( m_missingdata )
{
showfps . integer = 0 ;
float y ;
const char * s ;
M_Background ( 640 , 480 ) ; //fall back is always to 640x480, this makes it most readable at that.
y = 480 / 3 - 16 ;
if ( gameAssetsDownloadStatus = = - 1 )
{
s = " ** YOU NEED TO COPY GAME FILES TO YOUR PHONE ** " ;
M_PrintRed_Big ( ( 640 - strlen ( s ) * 12 ) * 0.5 , ( 480 / 3 ) - 16 , s ) ; y + = 32 ;
s = " Due to copyright, game data files can't be included " ; M_Print_Big ( 30 , y , s ) ; y + = 20 ;
s = " Please download the shareware version from: " ; M_Print_Big ( 30 , y , s ) ; y + = 20 ;
s = " http://bit.ly/1PTsnsb " ; M_Print_Big ( 30 , y , s ) ; y + = 20 ;
s = " or copy the pak files from the full version " ; M_Print_Big ( 30 , y , s ) ; y + = 20 ;
s = " to the following folder : " ; M_Print_Big ( 30 , y , s ) ; y + = 20 ;
s = " {PHONE_MEMORY} / QQUEST / id1 " ; M_Print_Big ( 30 , y , s ) ; y + = 28 ;
s = " Full instructions doc: http://bit.ly/21GHVXI " ; M_Print_Big ( 30 , y , s ) ; y + = 20 ;
}
else if ( gameAssetsDownloadStatus = = 0 )
{
s = " ** SHAREWARE DOWNLOAD FAILED ** " ;
M_PrintRed_Big ( ( 640 - strlen ( s ) * 12 ) * 0.5 , ( 480 / 3 ) - 16 , s ) ;
y + = 32 ;
s = " Please restart QQUEST " ;
M_Print_Big ( 30 , y , s ) ;
y + = 20 ;
s = " and the download will try again " ;
M_Print_Big ( 30 , y , s ) ;
y + = 20 ;
s = " If you own the full game you can " ;
M_Print_Big ( 30 , y , s ) ;
y + = 20 ;
s = " copy the pak files from the full version " ;
M_Print_Big ( 30 , y , s ) ;
y + = 20 ;
s = " to the following folder : " ;
M_Print_Big ( 30 , y , s ) ;
y + = 20 ;
s = " {PHONE_MEMORY} / QQUEST / id1 " ;
M_Print_Big ( 30 , y , s ) ;
y + = 28 ;
s = " Full instructions doc: http://bit.ly/21GHVXI " ;
M_Print_Big ( 30 , y , s ) ;
y + = 20 ;
}
else if ( gameAssetsDownloadStatus = = 1 ) {
s = " ** SHAREWARE DOWNLOAD COMPLETED SUCCESSFULLY ** " ;
M_PrintRed_Big ( ( 640 - strlen ( s ) * 12 ) * 0.5 , ( 480 / 3 ) - 16 , s ) ;
y + = 32 ;
s = " Please restart QQUEST " ;
M_Print_Big ( 30 , y , s ) ;
y + = 20 ;
s = " If you own the full game you can " ;
M_Print_Big ( 30 , y , s ) ;
y + = 20 ;
s = " copy the pak files from the full version " ;
M_Print_Big ( 30 , y , s ) ;
y + = 20 ;
s = " to the following folder : " ;
M_Print_Big ( 30 , y , s ) ;
y + = 20 ;
s = " {PHONE_MEMORY} / QQUEST / id1 " ;
M_Print_Big ( 30 , y , s ) ;
y + = 28 ;
s = " Full instructions doc: http://bit.ly/21GHVXI " ;
M_Print_Big ( 30 , y , s ) ;
y + = 20 ;
}
else if ( gameAssetsDownloadStatus = = 2 )
{
s = " ** GAME FILES NEED TO DOWNLOAD TO YOUR PHONE ** " ;
M_PrintRed_Big ( ( 640 - strlen ( s ) * 12 ) * 0.5 , ( 480 / 3 ) - 16 , s ) ;
y + = 32 ;
s = " Due to copyright, game data files cannot be included " ;
M_Print_Big ( 30 , y , s ) ;
y + = 20 ;
s = " The shareware version is downloading. " ;
M_Print_Big ( 30 , y , s ) ;
}
M_Print_Big ( 640 / 2 - 128 , 480 / 2 + 128 , " ++ Tap Screen to Quit ++ " ) ;
M_DrawCharacter ( 640 / 2 - 128 , 480 / 2 + 128 , 12 + ( ( int ) ( realtime * 4 ) & 1 ) ) ;
return ;
}
if ( gamemode = = GAME_TRANSFUSION ) {
int y1 , y2 , y3 ;
M_Background ( 640 , 480 ) ;
p = Draw_CachePic ( " gfx/menu/tb-transfusion " ) ;
M_DrawPic ( 640 / 2 - p - > width / 2 , 40 , " gfx/menu/tb-transfusion " ) ;
y2 = 120 ;
// 8 rather than MAIN_ITEMS to skip a number and not miss the last option
for ( y1 = 1 ; y1 < = 8 ; y1 + + )
{
if ( MAIN_ITEMS = = 7 & & y1 = = 4 )
y1 + + ;
M_DrawPic ( 0 , y2 , va ( vabuf , sizeof ( vabuf ) , " gfx/menu/mainmenu%i " , y1 ) ) ;
y2 + = 40 ;
}
if ( MAIN_ITEMS = = 7 & & m_main_cursor > 2 )
y3 = m_main_cursor + 2 ;
else
y3 = m_main_cursor + 1 ;
M_DrawPic ( 0 , 120 + m_main_cursor * 40 , va ( vabuf , sizeof ( vabuf ) , " gfx/menu/mainmenu%iselected " , y3 ) ) ;
return ;
}
M_Background ( 320 , 200 ) ;
M_DrawPic ( 16 , 4 , " gfx/qplaque " ) ;
p = Draw_CachePic ( " gfx/ttl_main " ) ;
M_DrawPic ( ( 320 - p - > width ) / 2 , 4 , " gfx/ttl_main " ) ;
//M_DrawTextBox(72, 30, 28, 1);
// Nehahra
if ( gamemode = = GAME_NEHAHRA )
{
if ( NehGameType = = TYPE_BOTH )
M_DrawPic ( 72 , 54 , " gfx/mainmenu " ) ;
else if ( NehGameType = = TYPE_GAME )
M_DrawPic ( 72 , 54 , " gfx/gamemenu " ) ;
else
M_DrawPic ( 72 , 54 , " gfx/demomenu " ) ;
}
else
M_DrawPic ( 72 , 34 , " gfx/mainmenu " ) ;
f = ( int ) ( realtime * 10 ) % 6 ;
M_DrawPic ( 54 , 34 + m_main_cursor * 20 , va ( vabuf , sizeof ( vabuf ) , " gfx/menudot%i " , f + 1 ) ) ;
}
static void M_Main_Key ( int key , int ascii )
{
switch ( key )
{
case K_ESCAPE :
key_dest = key_game ;
m_state = m_none ;
BigScreenMode ( 0 ) ;
//cls.demonum = m_save_demonum;
//if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
// CL_NextDemo ();
break ;
case K_DOWNARROW :
S_LocalSound ( " sound/misc/menu1.wav " ) ;
if ( + + m_main_cursor > = MAIN_ITEMS )
m_main_cursor = 0 ;
break ;
case K_UPARROW :
S_LocalSound ( " sound/misc/menu1.wav " ) ;
if ( - - m_main_cursor < 0 )
m_main_cursor = MAIN_ITEMS - 1 ;
break ;
case K_MOUSE1 :
case K_ENTER :
m_entersound = true ;
if ( m_missingdata )
{
Host_Quit_f ( ) ;
key_dest = key_game ;
m_state = m_none ;
}
else if ( gamemode = = GAME_NEHAHRA )
{
switch ( NehGameType )
{
case TYPE_BOTH :
switch ( m_main_cursor )
{
case 0 :
M_Menu_SinglePlayer_f ( ) ;
break ;
case 1 :
M_Menu_Demos_f ( ) ;
break ;
case 2 :
M_Menu_MultiPlayer_f ( ) ;
break ;
case 3 :
M_Menu_Options_f ( ) ;
break ;
case 4 :
key_dest = key_game ;
if ( sv . active )
Cbuf_AddText ( " disconnect \n " ) ;
Cbuf_AddText ( " playdemo endcred \n " ) ;
break ;
case 5 :
M_Menu_Quit_f ( ) ;
break ;
}
break ;
case TYPE_GAME :
switch ( m_main_cursor )
{
case 0 :
M_Menu_SinglePlayer_f ( ) ;
break ;
case 1 :
M_Menu_MultiPlayer_f ( ) ;
break ;
case 2 :
M_Menu_Options_f ( ) ;
break ;
case 3 :
key_dest = key_game ;
if ( sv . active )
Cbuf_AddText ( " disconnect \n " ) ;
Cbuf_AddText ( " playdemo endcred \n " ) ;
break ;
case 4 :
M_Menu_Quit_f ( ) ;
break ;
}
break ;
case TYPE_DEMO :
switch ( m_main_cursor )
{
case 0 :
M_Menu_Demos_f ( ) ;
break ;
case 1 :
key_dest = key_game ;
if ( sv . active )
Cbuf_AddText ( " disconnect \n " ) ;
Cbuf_AddText ( " playdemo endcred \n " ) ;
break ;
case 2 :
M_Menu_Options_f ( ) ;
break ;
case 3 :
M_Menu_Quit_f ( ) ;
break ;
}
break ;
}
}
else if ( gamemode = = GAME_TRANSFUSION ) {
if ( MAIN_ITEMS = = 7 )
{
switch ( m_main_cursor )
{
case 0 :
M_Menu_Transfusion_Episode_f ( ) ;
break ;
case 1 :
M_Menu_MultiPlayer_f ( ) ;
break ;
case 2 :
M_Menu_Options_f ( ) ;
break ;
case 3 :
M_Menu_Load_f ( ) ;
break ;
case 4 :
M_Menu_Help_f ( ) ;
break ;
case 5 :
M_Menu_Credits_f ( ) ;
break ;
case 6 :
M_Menu_Quit_f ( ) ;
break ;
}
}
else
{
switch ( m_main_cursor )
{
case 0 :
M_Menu_Transfusion_Episode_f ( ) ;
break ;
case 1 :
M_Menu_MultiPlayer_f ( ) ;
break ;
case 2 :
M_Menu_Options_f ( ) ;
break ;
case 3 :
M_Menu_Save_f ( ) ;
break ;
case 4 :
M_Menu_Load_f ( ) ;
break ;
case 5 :
M_Menu_Help_f ( ) ;
break ;
case 6 :
M_Menu_Credits_f ( ) ;
break ;
case 7 :
M_Menu_Quit_f ( ) ;
break ;
}
}
}
else
{
switch ( m_main_cursor )
{
case 0 :
M_Menu_SinglePlayer_f ( ) ;
break ;
case 1 :
M_Menu_MultiPlayer_f ( ) ;
break ;
case 2 :
M_Menu_Options_f ( ) ;
break ;
case 3 :
M_Menu_Help_f ( ) ;
break ;
case 4 :
M_Menu_Quit_f ( ) ;
break ;
}
}
}
}
//=============================================================================
/* SINGLE PLAYER MENU */
static int m_singleplayer_cursor ;
# define SINGLEPLAYER_ITEMS 3
void M_Menu_SinglePlayer_f ( void )
{
key_dest = key_menu ;
m_state = m_singleplayer ;
m_entersound = true ;
}
static void M_SinglePlayer_Draw ( void )
{
cachepic_t * p ;
char vabuf [ 1024 ] ;
M_Background ( 320 , 200 ) ;
M_DrawPic ( 16 , 4 , " gfx/qplaque " ) ;
p = Draw_CachePic ( " gfx/ttl_sgl " ) ;
// Some mods don't have a single player mode
if ( gamemode = = GAME_GOODVSBAD2 | | gamemode = = GAME_BATTLEMECH )
{
M_DrawPic ( ( 320 - p - > width ) / 2 , 4 , " gfx/ttl_sgl " ) ;
M_DrawTextBox ( 60 , 8 * 8 , 23 , 4 ) ;
if ( gamemode = = GAME_GOODVSBAD2 )
M_Print ( 95 , 10 * 8 , " Good Vs Bad 2 is for " ) ;
else // if (gamemode == GAME_BATTLEMECH)
M_Print ( 95 , 10 * 8 , " Battlemech is for " ) ;
M_Print ( 83 , 11 * 8 , " multiplayer play only " ) ;
}
else
{
int f ;
M_DrawPic ( ( 320 - p - > width ) / 2 , 4 , " gfx/ttl_sgl " ) ;
M_DrawPic ( 72 , 32 , " gfx/sp_menu " ) ;
f = ( int ) ( realtime * 10 ) % 6 ;
M_DrawPic ( 54 , 32 + m_singleplayer_cursor * 20 , va ( vabuf , sizeof ( vabuf ) , " gfx/menudot%i " , f + 1 ) ) ;
}
}
static void M_SinglePlayer_Key ( int key , int ascii )
{
if ( gamemode = = GAME_GOODVSBAD2 | | gamemode = = GAME_BATTLEMECH )
{
if ( key = = K_ESCAPE | | key = = K_ENTER | | key = = K_MOUSE1 )
m_state = m_main ;
return ;
}
switch ( key )
{
case K_ESCAPE :
M_Menu_Main_f ( ) ;
break ;
case K_DOWNARROW :
S_LocalSound ( " sound/misc/menu1.wav " ) ;
if ( + + m_singleplayer_cursor > = SINGLEPLAYER_ITEMS )
m_singleplayer_cursor = 0 ;
break ;
case K_UPARROW :
S_LocalSound ( " sound/misc/menu1.wav " ) ;
if ( - - m_singleplayer_cursor < 0 )
m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1 ;
break ;
case K_MOUSE1 :
case K_ENTER :
m_entersound = true ;
switch ( m_singleplayer_cursor )
{
case 0 :
key_dest = key_game ;
if ( sv . active )
Cbuf_AddText ( " disconnect \n " ) ;
Cbuf_AddText ( " maxplayers 1 \n " ) ;
Cbuf_AddText ( " deathmatch 0 \n " ) ;
Cbuf_AddText ( " coop 0 \n " ) ;
if ( gamemode = = GAME_TRANSFUSION )
{
key_dest = key_menu ;
M_Menu_Transfusion_Episode_f ( ) ;
break ;
}
Cbuf_AddText ( " startmap_sp \n " ) ;
break ;
case 1 :
M_Menu_Load_f ( ) ;
break ;
case 2 :
M_Menu_Save_f ( ) ;
break ;
}
}
}
//=============================================================================
/* LOAD/SAVE MENU */
static int load_cursor ; ///< 0 < load_cursor < MAX_SAVEGAMES
static char m_filenames [ MAX_SAVEGAMES ] [ SAVEGAME_COMMENT_LENGTH + 1 ] ;
static int loadable [ MAX_SAVEGAMES ] ;
static void M_ScanSaves ( void )
{
int i , j ;
size_t len ;
char name [ MAX_OSPATH ] ;
char buf [ SAVEGAME_COMMENT_LENGTH + 256 ] ;
const char * t ;
qfile_t * f ;
// int version;
for ( i = 0 ; i < MAX_SAVEGAMES ; i + + )
{
strlcpy ( m_filenames [ i ] , " --- UNUSED SLOT --- " , sizeof ( m_filenames [ i ] ) ) ;
loadable [ i ] = false ;
dpsnprintf ( name , sizeof ( name ) , " s%i.sav " , ( int ) i ) ;
f = FS_OpenRealFile ( name , " rb " , false ) ;
if ( ! f )
continue ;
// read enough to get the comment
len = FS_Read ( f , buf , sizeof ( buf ) - 1 ) ;
len = min ( len , sizeof ( buf ) - 1 ) ;
buf [ len ] = 0 ;
t = buf ;
// version
COM_ParseToken_Simple ( & t , false , false , true ) ;
//version = atoi(com_token);
// description
COM_ParseToken_Simple ( & t , false , false , true ) ;
strlcpy ( m_filenames [ i ] , com_token , sizeof ( m_filenames [ i ] ) ) ;
// change _ back to space
for ( j = 0 ; j < SAVEGAME_COMMENT_LENGTH ; j + + )
if ( m_filenames [ i ] [ j ] = = ' _ ' )
m_filenames [ i ] [ j ] = ' ' ;
loadable [ i ] = true ;
FS_Close ( f ) ;
}
}
void M_Menu_Load_f ( void )
{
m_entersound = true ;
m_state = m_load ;
key_dest = key_menu ;
M_ScanSaves ( ) ;
}
void M_Menu_Save_f ( void )
{
if ( ! sv . active )
return ;
# if 1
// LordHavoc: allow saving multiplayer games
if ( cl . islocalgame & & cl . intermission )
return ;
# else
if ( cl . intermission )
return ;
if ( ! cl . islocalgame )
return ;
# endif
m_entersound = true ;
m_state = m_save ;
key_dest = key_menu ;
M_ScanSaves ( ) ;
}
static void M_Load_Draw ( void )
{
int i ;
cachepic_t * p ;
M_Background ( 320 , 200 ) ;
p = Draw_CachePic ( " gfx/p_load " ) ;
M_DrawPic ( ( 320 - p - > width ) / 2 , 4 , " gfx/p_load " ) ;
for ( i = 0 ; i < MAX_SAVEGAMES ; i + + )
M_Print ( 16 , 32 + 8 * i , m_filenames [ i ] ) ;
// line cursor
M_DrawCharacter ( 8 , 32 + load_cursor * 8 , 12 + ( ( int ) ( realtime * 4 ) & 1 ) ) ;
}
static void M_Save_Draw ( void )
{
int i ;
cachepic_t * p ;
M_Background ( 320 , 200 ) ;
p = Draw_CachePic ( " gfx/p_save " ) ;
M_DrawPic ( ( 320 - p - > width ) / 2 , 4 , " gfx/p_save " ) ;
for ( i = 0 ; i < MAX_SAVEGAMES ; i + + )
M_Print ( 16 , 32 + 8 * i , m_filenames [ i ] ) ;
// line cursor
M_DrawCharacter ( 8 , 32 + load_cursor * 8 , 12 + ( ( int ) ( realtime * 4 ) & 1 ) ) ;
}
static void M_Load_Key ( int k , int ascii )
{
char vabuf [ 1024 ] ;
switch ( k )
{
case K_ESCAPE :
if ( gamemode = = GAME_TRANSFUSION )
M_Menu_Main_f ( ) ;
else
M_Menu_SinglePlayer_f ( ) ;
break ;
case K_MOUSE1 :
case K_ENTER :
S_LocalSound ( " sound/misc/menu2.wav " ) ;
if ( ! loadable [ load_cursor ] )
return ;
m_state = m_none ;
key_dest = key_game ;
BigScreenMode ( 0 ) ;
// issue the load command
Cbuf_AddText ( va ( vabuf , sizeof ( vabuf ) , " load s%i \n " , load_cursor ) ) ;
return ;
case K_UPARROW :
case K_LEFTARROW :
case ' a ' :
S_LocalSound ( " sound/misc/menu1.wav " ) ;
load_cursor - - ;
if ( load_cursor < 0 )
load_cursor = MAX_SAVEGAMES - 1 ;
break ;
case K_DOWNARROW :
case K_RIGHTARROW :
case ' d ' :
S_LocalSound ( " sound/misc/menu1.wav " ) ;
load_cursor + + ;
if ( load_cursor > = MAX_SAVEGAMES )
load_cursor = 0 ;
break ;
}
}
static void M_Save_Key ( int k , int ascii )
{
char vabuf [ 1024 ] ;
switch ( k )
{
case K_ESCAPE :
if ( gamemode = = GAME_TRANSFUSION )
M_Menu_Main_f ( ) ;
else
M_Menu_SinglePlayer_f ( ) ;
break ;
case K_MOUSE1 :
case K_ENTER :
m_state = m_none ;
key_dest = key_game ;
BigScreenMode ( 0 ) ;
Cbuf_AddText ( va ( vabuf , sizeof ( vabuf ) , " save s%i \n " , load_cursor ) ) ;
return ;
case K_UPARROW :
case K_LEFTARROW :
case ' a ' :
S_LocalSound ( " sound/misc/menu1.wav " ) ;
load_cursor - - ;
if ( load_cursor < 0 )
load_cursor = MAX_SAVEGAMES - 1 ;
break ;
case K_DOWNARROW :
case K_RIGHTARROW :
case ' d ' :
S_LocalSound ( " sound/misc/menu1.wav " ) ;
load_cursor + + ;
if ( load_cursor > = MAX_SAVEGAMES )
load_cursor = 0 ;
break ;
}
}
//=============================================================================
/* Transfusion Single Player Episode Menu */
static int m_episode_cursor ;
# define EPISODE_ITEMS 6
void M_Menu_Transfusion_Episode_f ( void )
{
m_entersound = true ;
m_state = m_transfusion_episode ;
key_dest = key_menu ;
}
static void M_Transfusion_Episode_Draw ( void )
{
int y ;
cachepic_t * p ;
char vabuf [ 1024 ] ;
M_Background ( 640 , 480 ) ;
p = Draw_CachePic ( " gfx/menu/tb-episodes " ) ;
M_DrawPic ( 640 / 2 - p - > width / 2 , 40 , " gfx/menu/tb-episodes " ) ;
for ( y = 0 ; y < EPISODE_ITEMS ; y + + ) {
M_DrawPic ( 0 , 160 + y * 40 , va ( vabuf , sizeof ( vabuf ) , " gfx/menu/episode%i " , y + 1 ) ) ;
}
M_DrawPic ( 0 , 120 + ( m_episode_cursor + 1 ) * 40 , va ( vabuf , sizeof ( vabuf ) , " gfx/menu/episode%iselected " , m_episode_cursor + 1 ) ) ;
}
static void M_Transfusion_Episode_Key ( int key , int ascii )
{
switch ( key )
{
case K_ESCAPE :
M_Menu_Main_f ( ) ;
break ;
case K_DOWNARROW :
S_LocalSound ( " sound/misc/menu1.wav " ) ;
m_episode_cursor + + ;
if ( m_episode_cursor > = EPISODE_ITEMS )
m_episode_cursor = 0 ;
break ;
case K_UPARROW :
S_LocalSound ( " sound/misc/menu1.wav " ) ;
m_episode_cursor - - ;
if ( m_episode_cursor < 0 )
m_episode_cursor = EPISODE_ITEMS - 1 ;
break ;
case K_MOUSE1 :
case K_ENTER :
Cbuf_AddText ( " deathmatch 0 \n " ) ;
m_entersound = true ;
M_Menu_Transfusion_Skill_f ( ) ;
}
}
//=============================================================================
/* Transfusion Single Player Skill Menu */
static int m_skill_cursor = 2 ;
# define SKILL_ITEMS 5
void M_Menu_Transfusion_Skill_f ( void )
{
m_entersound = true ;
m_state = m_transfusion_skill ;
key_dest = key_menu ;
}
static void M_Transfusion_Skill_Draw ( void )
{
int y ;
cachepic_t * p ;
char vabuf [ 1024 ] ;
M_Background ( 640 , 480 ) ;
p = Draw_CachePic ( " gfx/menu/tb-difficulty " ) ;
M_DrawPic ( 640 / 2 - p - > width / 2 , 40 , " gfx/menu/tb-difficulty " ) ;
for ( y = 0 ; y < SKILL_ITEMS ; y + + )
{
M_DrawPic ( 0 , 180 + y * 40 , va ( vabuf , sizeof ( vabuf ) , " gfx/menu/difficulty%i " , y + 1 ) ) ;
}
M_DrawPic ( 0 , 140 + ( m_skill_cursor + 1 ) * 40 , va ( vabuf , sizeof ( vabuf ) , " gfx/menu/difficulty%iselected " , m_skill_cursor + 1 ) ) ;
}
static void M_Transfusion_Skill_Key ( int key , int ascii )
{
switch ( key )
{
case K_ESCAPE :
M_Menu_Transfusion_Episode_f ( ) ;
break ;
case K_DOWNARROW :
S_LocalSound ( " sound/misc/menu1.wav " ) ;
m_skill_cursor + + ;
if ( m_skill_cursor > = SKILL_ITEMS )
m_skill_cursor = 0 ;
break ;
case K_UPARROW :
S_LocalSound ( " sound/misc/menu1.wav " ) ;
m_skill_cursor - - ;
if ( m_skill_cursor < 0 )
m_skill_cursor = SKILL_ITEMS - 1 ;
break ;
case K_MOUSE1 :
case K_ENTER :
m_entersound = true ;
switch ( m_skill_cursor )
{
case 0 :
Cbuf_AddText ( " skill 1 \n " ) ;
break ;
case 1 :
Cbuf_AddText ( " skill 2 \n " ) ;
break ;
case 2 :
Cbuf_AddText ( " skill 3 \n " ) ;
break ;
case 3 :
Cbuf_AddText ( " skill 4 \n " ) ;
break ;
case 4 :
Cbuf_AddText ( " skill 5 \n " ) ;
break ;
}
key_dest = key_game ;
if ( sv . active )
Cbuf_AddText ( " disconnect \n " ) ;
Cbuf_AddText ( " maxplayers 1 \n " ) ;
Cbuf_AddText ( " deathmatch 0 \n " ) ;
Cbuf_AddText ( " coop 0 \n " ) ;
switch ( m_episode_cursor )
{
case 0 :
Cbuf_AddText ( " map e1m1 \n " ) ;
break ;
case 1 :
Cbuf_AddText ( " map e2m1 \n " ) ;
break ;
case 2 :
Cbuf_AddText ( " map e3m1 \n " ) ;
break ;
case 3 :
Cbuf_AddText ( " map e4m1 \n " ) ;
break ;
case 4 :
Cbuf_AddText ( " map e6m1 \n " ) ;
break ;
case 5 :
Cbuf_AddText ( " map cp01 \n " ) ;
break ;
}
}
}
//=============================================================================
/* MULTIPLAYER MENU */
static int m_multiplayer_cursor ;
# define MULTIPLAYER_ITEMS 3
void M_Menu_MultiPlayer_f ( void )
{
key_dest = key_menu ;
m_state = m_multiplayer ;
m_entersound = true ;
}
static void M_MultiPlayer_Draw ( void )
{
int f ;
cachepic_t * p ;
char vabuf [ 1024 ] ;
if ( gamemode = = GAME_TRANSFUSION )
{
M_Background ( 640 , 480 ) ;
p = Draw_CachePic ( " gfx/menu/tb-online " ) ;
M_DrawPic ( 640 / 2 - p - > width / 2 , 140 , " gfx/menu/tb-online " ) ;
for ( f = 1 ; f < = MULTIPLAYER_ITEMS ; f + + )
M_DrawPic ( 0 , 180 + f * 40 , va ( vabuf , sizeof ( vabuf ) , " gfx/menu/online%i " , f ) ) ;
M_DrawPic ( 0 , 220 + m_multiplayer_cursor * 40 , va ( vabuf , sizeof ( vabuf ) , " gfx/menu/online%iselected " , m_multiplayer_cursor + 1 ) ) ;
return ;
}
M_Background ( 320 , 200 ) ;
M_DrawPic ( 16 , 4 , " gfx/qplaque " ) ;
p = Draw_CachePic ( " gfx/p_multi " ) ;
M_DrawPic ( ( 320 - p - > width ) / 2 , 4 , " gfx/p_multi " ) ;
M_DrawPic ( 72 , 32 , " gfx/mp_menu " ) ;
f = ( int ) ( realtime * 10 ) % 6 ;
M_DrawPic ( 54 , 32 + m_multiplayer_cursor * 20 , va ( vabuf , sizeof ( vabuf ) , " gfx/menudot%i " , f + 1 ) ) ;
}
static void M_MultiPlayer_Key ( int key , int ascii )
{
switch ( key )
{
case K_ESCAPE :
M_Menu_Main_f ( ) ;
break ;
case K_DOWNARROW :
S_LocalSound ( " sound/misc/menu1.wav " ) ;
if ( + + m_multiplayer_cursor > = MULTIPLAYER_ITEMS )
m_multiplayer_cursor = 0 ;
break ;
case K_UPARROW :
S_LocalSound ( " sound/misc/menu1.wav " ) ;
if ( - - m_multiplayer_cursor < 0 )
m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1 ;
break ;
case K_MOUSE1 :
case K_ENTER :
m_entersound = true ;
switch ( m_multiplayer_cursor )
{
case 0 :
case 1 :
M_Menu_LanConfig_f ( ) ;
break ;
case 2 :
M_Menu_Setup_f ( ) ;
break ;
}
}
}
//=============================================================================
/* SETUP MENU */
static int setup_cursor = 4 ;
static int setup_cursor_table [ ] = { 40 , 64 , 88 , 124 , 140 } ;
static char setup_myname [ MAX_SCOREBOARDNAME ] ;
static int setup_oldtop ;
static int setup_oldbottom ;
static int setup_top ;
static int setup_bottom ;
static int setup_rate ;
static int setup_oldrate ;
# define NUM_SETUP_CMDS 5
void M_Menu_Setup_f ( void )
{
key_dest = key_menu ;
m_state = m_setup ;
m_entersound = true ;
strlcpy ( setup_myname , cl_name . string , sizeof ( setup_myname ) ) ;
setup_top = setup_oldtop = cl_color . integer > > 4 ;
setup_bottom = setup_oldbottom = cl_color . integer & 15 ;
setup_rate = cl_rate . integer ;
}
static int menuplyr_width , menuplyr_height , menuplyr_top , menuplyr_bottom , menuplyr_load ;
static unsigned char * menuplyr_pixels ;
static unsigned int * menuplyr_translated ;
typedef struct ratetable_s
{
int rate ;
const char * name ;
}
ratetable_t ;
# define RATES ((int)(sizeof(setup_ratetable) / sizeof(setup_ratetable[0])))
static ratetable_t setup_ratetable [ ] =
{
{ 1000 , " 28.8 bad " } ,
{ 1500 , " 28.8 mediocre " } ,
{ 2000 , " 28.8 good " } ,
{ 2500 , " 33.6 mediocre " } ,
{ 3000 , " 33.6 good " } ,
{ 3500 , " 56k bad " } ,
{ 4000 , " 56k mediocre " } ,
{ 4500 , " 56k adequate " } ,
{ 5000 , " 56k good " } ,
{ 7000 , " 64k ISDN " } ,
{ 15000 , " 128k ISDN " } ,
{ 25000 , " broadband " }
} ;
static int setup_rateindex ( int rate )
{
int i ;
for ( i = 0 ; i < RATES ; i + + )
if ( setup_ratetable [ i ] . rate > setup_rate )
break ;
return bound ( 1 , i , RATES ) - 1 ;
}
static void M_Setup_Draw ( void )
{
int i , j ;
cachepic_t * p ;
char vabuf [ 1024 ] ;
M_Background ( 320 , 200 ) ;
M_DrawPic ( 16 , 4 , " gfx/qplaque " ) ;
p = Draw_CachePic ( " gfx/p_multi " ) ;
M_DrawPic ( ( 320 - p - > width ) / 2 , 4 , " gfx/p_multi " ) ;
M_Print ( 64 , 40 , " Your name " ) ;
M_DrawTextBox ( 160 , 32 , 16 , 1 ) ;
M_PrintColored ( 168 , 40 , setup_myname ) ;
if ( gamemode ! = GAME_GOODVSBAD2 )
{
M_Print ( 64 , 64 , " Shirt color " ) ;
M_Print ( 64 , 88 , " Pants color " ) ;
}
M_Print ( 64 , 124 - 8 , " Network speed limit " ) ;
M_Print ( 168 , 124 , va ( vabuf , sizeof ( vabuf ) , " %i (%s) " , setup_rate , setup_ratetable [ setup_rateindex ( setup_rate ) ] . name ) ) ;
M_DrawTextBox ( 64 , 140 - 8 , 14 , 1 ) ;
M_Print ( 72 , 140 , " Accept Changes " ) ;
// LordHavoc: rewrote this code greatly
if ( menuplyr_load )
{
unsigned char * f ;
fs_offset_t filesize ;
menuplyr_load = false ;
menuplyr_top = - 1 ;
menuplyr_bottom = - 1 ;
f = FS_LoadFile ( " gfx/menuplyr.lmp " , tempmempool , true , & filesize ) ;
if ( f & & filesize > = 9 )
{
int width , height ;
width = f [ 0 ] + f [ 1 ] * 256 + f [ 2 ] * 65536 + f [ 3 ] * 16777216 ;
height = f [ 4 ] + f [ 5 ] * 256 + f [ 6 ] * 65536 + f [ 7 ] * 16777216 ;
if ( filesize > = 8 + width * height )
{
menuplyr_width = width ;
menuplyr_height = height ;
menuplyr_pixels = ( unsigned char * ) Mem_Alloc ( cls . permanentmempool , width * height ) ;
menuplyr_translated = ( unsigned int * ) Mem_Alloc ( cls . permanentmempool , width * height * 4 ) ;
memcpy ( menuplyr_pixels , f + 8 , width * height ) ;
}
}
if ( f )
Mem_Free ( f ) ;
}
if ( menuplyr_pixels )
{
if ( menuplyr_top ! = setup_top | | menuplyr_bottom ! = setup_bottom )
{
menuplyr_top = setup_top ;
menuplyr_bottom = setup_bottom ;
for ( i = 0 ; i < menuplyr_width * menuplyr_height ; i + + )
{
j = menuplyr_pixels [ i ] ;
if ( j > = TOP_RANGE & & j < TOP_RANGE + 16 )
{
if ( menuplyr_top < 8 | | menuplyr_top = = 14 )
j = menuplyr_top * 16 + ( j - TOP_RANGE ) ;
else
j = menuplyr_top * 16 + 15 - ( j - TOP_RANGE ) ;
}
else if ( j > = BOTTOM_RANGE & & j < BOTTOM_RANGE + 16 )
{
if ( menuplyr_bottom < 8 | | menuplyr_bottom = = 14 )
j = menuplyr_bottom * 16 + ( j - BOTTOM_RANGE ) ;
else
j = menuplyr_bottom * 16 + 15 - ( j - BOTTOM_RANGE ) ;
}
menuplyr_translated [ i ] = palette_bgra_transparent [ j ] ;
}
Draw_NewPic ( " gfx/menuplyr " , menuplyr_width , menuplyr_height , true , ( unsigned char * ) menuplyr_translated ) ;
}
M_DrawPic ( 160 , 48 , " gfx/bigbox " ) ;
M_DrawPic ( 172 , 56 , " gfx/menuplyr " ) ;
}
if ( setup_cursor = = 0 )
M_DrawCharacter ( 168 + 8 * strlen ( setup_myname ) , setup_cursor_table [ setup_cursor ] , 10 + ( ( int ) ( realtime * 4 ) & 1 ) ) ;
else
M_DrawCharacter ( 56 , setup_cursor_table [ setup_cursor ] , 12 + ( ( int ) ( realtime * 4 ) & 1 ) ) ;
}
static void M_Setup_Key ( int k , int ascii )
{
int l ;
char vabuf [ 1024 ] ;
switch ( k )
{
case K_ESCAPE :
M_Menu_MultiPlayer_f ( ) ;
break ;
case K_UPARROW :
S_LocalSound ( " sound/misc/menu1.wav " ) ;
setup_cursor - - ;
if ( setup_cursor < 0 )
setup_cursor = NUM_SETUP_CMDS - 1 ;
break ;
case K_DOWNARROW :
S_LocalSound ( " sound/misc/menu1.wav " ) ;
setup_cursor + + ;
if ( setup_cursor > = NUM_SETUP_CMDS )
setup_cursor = 0 ;
break ;
case K_LEFTARROW :
case ' a ' :
if ( setup_cursor < 1 )
return ;
S_LocalSound ( " sound/misc/menu3.wav " ) ;
if ( setup_cursor = = 1 )
setup_top = setup_top - 1 ;
if ( setup_cursor = = 2 )
setup_bottom = setup_bottom - 1 ;
if ( setup_cursor = = 3 )
{
l = setup_rateindex ( setup_rate ) - 1 ;
if ( l < 0 )
l = RATES - 1 ;
setup_rate = setup_ratetable [ l ] . rate ;
}
break ;
case K_RIGHTARROW :
case ' d ' :
if ( setup_cursor < 1 )
return ;
forward :
S_LocalSound ( " sound/misc/menu3.wav " ) ;
if ( setup_cursor = = 1 )
setup_top = setup_top + 1 ;
if ( setup_cursor = = 2 )
setup_bottom = setup_bottom + 1 ;
if ( setup_cursor = = 3 )
{
l = setup_rateindex ( setup_rate ) + 1 ;
if ( l > = RATES )
l = 0 ;
setup_rate = setup_ratetable [ l ] . rate ;
}
break ;
case K_MOUSE1 :
case K_ENTER :
if ( setup_cursor = = 0 )
return ;
if ( setup_cursor = = 1 | | setup_cursor = = 2 | | setup_cursor = = 3 )
goto forward ;
// setup_cursor == 4 (Accept changes)
if ( strcmp ( cl_name . string , setup_myname ) ! = 0 )
Cbuf_AddText ( va ( vabuf , sizeof ( vabuf ) , " name \" %s \" \n " , setup_myname ) ) ;
if ( setup_top ! = setup_oldtop | | setup_bottom ! = setup_oldbottom )
Cbuf_AddText ( va ( vabuf , sizeof ( vabuf ) , " color %i %i \n " , setup_top , setup_bottom ) ) ;
if ( setup_rate ! = setup_oldrate )
Cbuf_AddText ( va ( vabuf , sizeof ( vabuf ) , " rate %i \n " , setup_rate ) ) ;
m_entersound = true ;
M_Menu_MultiPlayer_f ( ) ;
break ;
case K_BACKSPACE :
if ( setup_cursor = = 0 )
{
if ( strlen ( setup_myname ) )
setup_myname [ strlen ( setup_myname ) - 1 ] = 0 ;
}
break ;
default :
if ( ascii < 32 )
break ;
if ( setup_cursor = = 0 )
{
l = ( int ) strlen ( setup_myname ) ;
if ( l < 15 )
{
setup_myname [ l + 1 ] = 0 ;
setup_myname [ l ] = ascii ;
}
}
}
if ( setup_top > 15 )
setup_top = 0 ;
if ( setup_top < 0 )
setup_top = 15 ;
if ( setup_bottom > 15 )
setup_bottom = 0 ;
if ( setup_bottom < 0 )
setup_bottom = 15 ;
}
//=============================================================================
/* OPTIONS MENU */
# define SLIDER_RANGE 10
static void M_DrawSlider ( int x , int y , float num , float rangemin , float rangemax )
{
char text [ 16 ] ;
int i ;
float range ;
range = bound ( 0 , ( num - rangemin ) / ( rangemax - rangemin ) , 1 ) ;
M_DrawCharacter ( x - 8 , y , 128 ) ;
for ( i = 0 ; i < SLIDER_RANGE ; i + + )
M_DrawCharacter ( x + i * 8 , y , 129 ) ;
M_DrawCharacter ( x + i * 8 , y , 130 ) ;
M_DrawCharacter ( x + ( SLIDER_RANGE - 1 ) * 8 * range , y , 131 ) ;
if ( fabs ( ( int ) num - num ) < 0.01 )
dpsnprintf ( text , sizeof ( text ) , " %i " , ( int ) num ) ;
else
dpsnprintf ( text , sizeof ( text ) , " %.3f " , num ) ;
M_Print ( x + ( SLIDER_RANGE + 2 ) * 8 , y , text ) ;
}
static void M_DrawCheckbox ( int x , int y , int on )
{
if ( on )
M_Print ( x , y , " on " ) ;
else
M_Print ( x , y , " off " ) ;
}
# define OPTIONS_ITEMS 24
static int options_cursor ;
void M_Menu_Options_f ( void )
{
key_dest = key_menu ;
m_state = m_options ;
m_entersound = true ;
}
extern cvar_t slowmo ;
extern dllhandle_t jpeg_dll ;
extern cvar_t gl_texture_anisotropy ;
extern cvar_t r_textshadow ;
extern cvar_t r_hdr_scenebrightness ;
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extern cvar_t gl_lightmaps ;
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static void M_Menu_Options_AdjustSliders ( int dir )
{
int optnum ;
double f ;
S_LocalSound ( " sound/misc/menu3.wav " ) ;
optnum = 0 ;
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if ( options_cursor = = optnum + + ) ;
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else if ( options_cursor = = optnum + + ) ;
else if ( options_cursor = = optnum + + ) ;
else if ( options_cursor = = optnum + + ) ;
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else if ( options_cursor = = optnum + + )
{
int b = bullettime . integer + dir ;
if ( b < 0 ) b = 2 ;
if ( b > 2 ) b = 0 ;
Cvar_SetValueQuick ( & bullettime , b ) ;
if ( bullettime . integer = = 0 )
{
Cvar_SetValueQuick ( & slowmo , 1.0f ) ;
Cvar_SetValueQuick ( & gl_lightmaps , 0.0f ) ;
}
else if ( bullettime . integer = = 1 )
{
Cvar_SetValueQuick ( & gl_lightmaps , 0.0f ) ;
}
else if ( bullettime . integer = = 2 )
{
Cvar_SetValueQuick ( & gl_lightmaps , 2.0f ) ;
}
}
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else if ( options_cursor = = optnum + + ) ;
else if ( options_cursor = = optnum + + )
{
Cvar_SetValueQuick ( & r_lasersight , ( r_lasersight . integer + 1 ) % 3 ) ;
}
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else if ( options_cursor = = optnum + + ) ;
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else if ( options_cursor = = optnum + + )
{
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cl_movementspeed . value + = dir * 10 ;
if ( cl_movementspeed . value > 500 )
cl_movementspeed . value = 500 ;
if ( cl_movementspeed . value < 10 )
cl_movementspeed . value = 10 ;
Cvar_SetValueQuick ( & cl_movementspeed , cl_movementspeed . value ) ;
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}
else if ( options_cursor = = optnum + + ) Cvar_SetValueQuick ( & showfps , ! showfps . integer ) ;
else if ( options_cursor = = optnum + + ) ;
else if ( options_cursor = = optnum + + ) Cvar_SetValueQuick ( & r_hdr_scenebrightness , bound ( 1 , r_hdr_scenebrightness . value + dir * 0.0625 , 4 ) ) ;
else if ( options_cursor = = optnum + + ) Cvar_SetValueQuick ( & v_contrast , bound ( 1 , v_contrast . value + dir * 0.0625 , 4 ) ) ;
else if ( options_cursor = = optnum + + ) Cvar_SetValueQuick ( & v_gamma , bound ( 0.5 , v_gamma . value + dir * 0.0625 , 3 ) ) ;
else if ( options_cursor = = optnum + + )
{
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if ( vr_worldscale . value < 200.0f )
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{
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Cvar_SetValueQuick ( & vr_worldscale , 400.0f ) ;
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Cvar_SetValueQuick ( & chase_active , 1 ) ;
}
else
{
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Cvar_SetValueQuick ( & vr_worldscale , 30.0f ) ;
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Cvar_SetValueQuick ( & chase_active , 0 ) ;
}
}
}
static int optnum ;
static int opty ;
static int optcursor ;
static void M_Options_PrintCommand ( const char * s , int enabled )
{
if ( opty > = 32 )
{
if ( optnum = = optcursor )
DrawQ_Fill ( menu_x + 48 , menu_y + opty , 320 , 8 , optnum = = optcursor ? ( 0.5 + 0.2 * sin ( realtime * M_PI ) ) : 0 , 0 , 0 , 0.5 , 0 ) ;
M_ItemPrint ( 0 + 48 , opty , s , enabled ) ;
}
opty + = 8 ;
optnum + + ;
}
static void M_Options_PrintCheckbox ( const char * s , int enabled , int yes )
{
if ( opty > = 32 )
{
if ( optnum = = optcursor )
DrawQ_Fill ( menu_x + 48 , menu_y + opty , 320 , 8 , optnum = = optcursor ? ( 0.5 + 0.2 * sin ( realtime * M_PI ) ) : 0 , 0 , 0 , 0.5 , 0 ) ;
M_ItemPrint ( 0 + 48 , opty , s , enabled ) ;
M_DrawCheckbox ( 0 + 48 + ( int ) strlen ( s ) * 8 + 8 , opty , yes ) ;
}
opty + = 8 ;
optnum + + ;
}
static void M_Options_PrintSlider ( const char * s , int enabled , float value , float minvalue , float maxvalue )
{
if ( opty > = 32 )
{
if ( optnum = = optcursor )
DrawQ_Fill ( menu_x + 48 , menu_y + opty , 320 , 8 , optnum = = optcursor ? ( 0.5 + 0.2 * sin ( realtime * M_PI ) ) : 0 , 0 , 0 , 0.5 , 0 ) ;
M_ItemPrint ( 0 + 48 , opty , s , enabled ) ;
M_DrawSlider ( 0 + 48 + ( int ) strlen ( s ) * 8 + 8 , opty , value , minvalue , maxvalue ) ;
}
opty + = 8 ;
optnum + + ;
}
static void M_Options_Draw ( void )
{
int visible ;
cachepic_t * p ;
M_Background ( 320 , bound ( 200 , 32 + OPTIONS_ITEMS * 8 , vid_conheight . integer ) ) ;
M_DrawPic ( 16 , 4 , " gfx/qplaque " ) ;
p = Draw_CachePic ( " gfx/p_option " ) ;
M_DrawPic ( ( 320 - p - > width ) / 2 , 4 , " gfx/p_option " ) ;
optnum = 0 ;
optcursor = options_cursor ;
visible = ( int ) ( ( menu_height - 32 ) / 8 ) ;
opty = 32 - bound ( 0 , optcursor - ( visible > > 1 ) , max ( 0 , OPTIONS_ITEMS - visible ) ) * 8 ;
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M_Options_PrintCommand ( " --QUAKE QUEST-- " , false ) ;
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M_Options_PrintCommand ( " Controller Settings " , true ) ;
M_Options_PrintCommand ( " Open Quake Console " , true ) ;
M_Options_PrintCommand ( " Reset to defaults " , true ) ;
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switch ( bullettime . integer )
{
case 0 :
M_Options_PrintCommand ( " BULLET-TIME Mode: Off " , true ) ;
break ;
case 1 :
M_Options_PrintCommand ( " BULLET-TIME Mode: On " , true ) ;
break ;
case 2 :
M_Options_PrintCommand ( " BULLET-TIME Mode: SUPER " , true ) ;
break ;
}
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M_Options_PrintCommand ( " Key/Button Bindings " , true ) ;
switch ( r_lasersight . integer )
{
case 0 :
M_Options_PrintCommand ( " Laser Sight: Disabled " , true ) ;
break ;
case 1 :
M_Options_PrintCommand ( " Laser Sight: Beam " , true ) ;
break ;
case 2 :
M_Options_PrintCommand ( " Laser Sight: Torchlight " , true ) ;
break ;
}
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M_Options_PrintCommand ( " Positional Tracking: Enabled " , false ) ;
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M_Options_PrintSlider ( " Player Movement Speed " , true , cl_movementspeed . value , 10 , 500 ) ;
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M_Options_PrintCheckbox ( " Show Framerate " , true , showfps . integer ) ;
M_Options_PrintCommand ( " Custom Brightness " , true ) ;
M_Options_PrintSlider ( " Game Brightness " , true , r_hdr_scenebrightness . value , 1 , 4 ) ;
M_Options_PrintSlider ( " Brightness " , true , v_contrast . value , 1 , 2 ) ;
M_Options_PrintSlider ( " Gamma " , true , v_gamma . value , 0.5 , 3 ) ;
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M_Options_PrintCommand ( " " , true ) ;
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M_Options_PrintCommand ( " Customize Effects " , true ) ;
M_Options_PrintCommand ( " Effects: Quake " , true ) ;
M_Options_PrintCommand ( " Effects: Normal " , true ) ;
M_Options_PrintCommand ( " Effects: High " , true ) ;
M_Options_PrintCommand ( " Customize Graphics " , true ) ;
M_Options_PrintCommand ( " Lighting: Flares " , true ) ;
M_Options_PrintCommand ( " Lighting: Normal " , true ) ;
M_Options_PrintCommand ( " Lighting: High " , true ) ;
M_Options_PrintCommand ( " Lighting: Full " , true ) ;
M_Options_PrintCommand ( " ** Browse Mods ** " , true ) ;
}
int bufOption = 0 ;
static void M_Options_Key ( int k , int ascii )
{
switch ( k )
{
case K_ESCAPE :
M_Menu_Main_f ( ) ;
break ;
case K_MOUSE1 :
case K_ENTER :
m_entersound = true ;
switch ( options_cursor )
{
case 0 :
break ;
case 1 :
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M_Menu_Controller_f ( ) ;
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break ;
case 2 :
m_state = m_none ;
key_dest = key_game ;
Con_ToggleConsole_f ( ) ;
break ;
case 3 :
M_Menu_Reset_f ( ) ;
break ;
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case 4 :
{
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int b = bullettime . integer + 1 ;
Cvar_SetValueQuick ( & bullettime , b % 3 ) ;
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if ( bullettime . integer = = 0 )
{
Cvar_SetValueQuick ( & slowmo , 1.0f ) ;
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Cvar_SetValueQuick ( & gl_lightmaps , 0.0f ) ;
}
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else if ( bullettime . integer = = 1 )
{
Cvar_SetValueQuick ( & gl_lightmaps , 0.0f ) ;
}
else if ( bullettime . integer = = 2 )
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{
Cvar_SetValueQuick ( & gl_lightmaps , 2.0f ) ;
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}
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}
break ;
case 5 :
M_Menu_Keys_f ( ) ;
break ;
case 6 :
Cvar_SetValueQuick ( & r_lasersight , ( r_lasersight . integer + 1 ) % 3 ) ;
break ;
case 10 :
M_Menu_Options_ColorControl_f ( ) ;
break ;
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case 14 :
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break ;
case 15 : // Customize Effects
M_Menu_Options_Effects_f ( ) ;
break ;
case 16 : // Effects: Quake
Cbuf_AddText ( " cl_particles 1;cl_particles_quake 1;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 0;cl_beams_polygons 0;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1 \n " ) ;
break ;
case 17 : // Effects: Normal
Cbuf_AddText ( " cl_particles 1;cl_particles_quake 0;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1 \n " ) ;
break ;
case 18 : // Effects: High
Cbuf_AddText ( " cl_particles 1;cl_particles_quake 0;cl_particles_quality 2;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 1;cl_stainmaps_clearonload 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1 \n " ) ;
break ;
case 19 :
M_Menu_Options_Graphics_f ( ) ;
break ;
case 20 : // Lighting: Flares
Cbuf_AddText ( " r_coronas 1;gl_flashblend 1;r_shadow_gloss 0;r_shadow_realtime_dlight 0;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0 " ) ;
break ;
case 21 : // Lighting: Normal
Cbuf_AddText ( " r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0 " ) ;
break ;
case 22 : // Lighting: High
Cbuf_AddText ( " r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0 " ) ;
break ;
case 23 : // Lighting: Full
Cbuf_AddText ( " r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 1;r_shadow_realtime_world_lightmaps 1;r_shadow_realtime_world_shadows 1;r_bloom 0 " ) ;
break ;
case 24 :
M_Menu_ModList_f ( ) ;
break ;
default :
M_Menu_Options_AdjustSliders ( 1 ) ;
break ;
}
return ;
case K_UPARROW :
S_LocalSound ( " sound/misc/menu1.wav " ) ;
options_cursor - - ;
if ( options_cursor < 0 )
options_cursor = OPTIONS_ITEMS ;
break ;
case K_DOWNARROW :
S_LocalSound ( " sound/misc/menu1.wav " ) ;
options_cursor + + ;
if ( options_cursor > OPTIONS_ITEMS )
options_cursor = 0 ;
break ;
case K_LEFTARROW :
case ' a ' :
M_Menu_Options_AdjustSliders ( - 1 ) ;
break ;
case K_RIGHTARROW :
case ' d ' :
M_Menu_Options_AdjustSliders ( 1 ) ;
break ;
}
}
# define OPTIONS_EFFECTS_ITEMS 35
static int options_effects_cursor ;
void M_Menu_Options_Effects_f ( void )
{
key_dest = key_menu ;
m_state = m_options_effects ;
m_entersound = true ;
}
extern cvar_t cl_stainmaps ;
extern cvar_t cl_stainmaps_clearonload ;
extern cvar_t r_explosionclip ;
extern cvar_t r_coronas ;
extern cvar_t gl_flashblend ;
extern cvar_t cl_beams_polygons ;
extern cvar_t cl_beams_quakepositionhack ;
extern cvar_t cl_beams_instantaimhack ;
extern cvar_t cl_beams_lightatend ;
extern cvar_t r_lightningbeam_thickness ;
extern cvar_t r_lightningbeam_scroll ;
extern cvar_t r_lightningbeam_repeatdistance ;
extern cvar_t r_lightningbeam_color_red ;
extern cvar_t r_lightningbeam_color_green ;
extern cvar_t r_lightningbeam_color_blue ;
extern cvar_t r_lightningbeam_qmbtexture ;
static void M_Menu_Options_Effects_AdjustSliders ( int dir )
{
int optnum ;
S_LocalSound ( " sound/misc/menu3.wav " ) ;
optnum = 0 ;
if ( options_effects_cursor = = optnum + + ) Cvar_SetValueQuick ( & cl_particles , ! cl_particles . integer ) ;
else if ( options_effects_cursor = = optnum + + ) Cvar_SetValueQuick ( & cl_particles_quake , ! cl_particles_quake . integer ) ;
else if ( options_effects_cursor = = optnum + + ) Cvar_SetValueQuick ( & cl_particles_quality , bound ( 1 , cl_particles_quality . value + dir * 0.5 , 4 ) ) ;
else if ( options_effects_cursor = = optnum + + ) Cvar_SetValueQuick ( & cl_particles_explosions_shell , ! cl_particles_explosions_shell . integer ) ;
else if ( options_effects_cursor = = optnum + + ) Cvar_SetValueQuick ( & r_explosionclip , ! r_explosionclip . integer ) ;
else if ( options_effects_cursor = = optnum + + ) Cvar_SetValueQuick ( & cl_stainmaps , ! cl_stainmaps . integer ) ;
else if ( options_effects_cursor = = optnum + + ) Cvar_SetValueQuick ( & cl_stainmaps_clearonload , ! cl_stainmaps_clearonload . integer ) ;
else if ( options_effects_cursor = = optnum + + ) Cvar_SetValueQuick ( & cl_decals , ! cl_decals . integer ) ;
else if ( options_effects_cursor = = optnum + + ) Cvar_SetValueQuick ( & cl_particles_bulletimpacts , ! cl_particles_bulletimpacts . integer ) ;
else if ( options_effects_cursor = = optnum + + ) Cvar_SetValueQuick ( & cl_particles_smoke , ! cl_particles_smoke . integer ) ;
else if ( options_effects_cursor = = optnum + + ) Cvar_SetValueQuick ( & cl_particles_sparks , ! cl_particles_sparks . integer ) ;
else if ( options_effects_cursor = = optnum + + ) Cvar_SetValueQuick ( & cl_particles_bubbles , ! cl_particles_bubbles . integer ) ;
else if ( options_effects_cursor = = optnum + + ) Cvar_SetValueQuick ( & cl_particles_blood , ! cl_particles_blood . integer ) ;
else if ( options_effects_cursor = = optnum + + ) Cvar_SetValueQuick ( & cl_particles_blood_alpha , bound ( 0.2 , cl_particles_blood_alpha . value + dir * 0.1 , 1 ) ) ;
else if ( options_effects_cursor = = optnum + + ) Cvar_SetValueQuick ( & cl_particles_blood_bloodhack , ! cl_particles_blood_bloodhack . integer ) ;
else if ( options_effects_cursor = = optnum + + ) Cvar_SetValueQuick ( & cl_beams_polygons , ! cl_beams_polygons . integer ) ;
else if ( options_effects_cursor = = optnum + + ) Cvar_SetValueQuick ( & cl_beams_instantaimhack , ! cl_beams_instantaimhack . integer ) ;
else if ( options_effects_cursor = = optnum + + ) Cvar_SetValueQuick ( & cl_beams_quakepositionhack , ! cl_beams_quakepositionhack . integer ) ;
else if ( options_effects_cursor = = optnum + + ) Cvar_SetValueQuick ( & cl_beams_lightatend , ! cl_beams_lightatend . integer ) ;
else if ( options_effects_cursor = = optnum + + ) Cvar_SetValueQuick ( & r_lightningbeam_thickness , bound ( 1 , r_lightningbeam_thickness . integer + dir , 10 ) ) ;
else if ( options_effects_cursor = = optnum + + ) Cvar_SetValueQuick ( & r_lightningbeam_scroll , bound ( 0 , r_lightningbeam_scroll . integer + dir , 10 ) ) ;
else if ( options_effects_cursor = = optnum + + ) Cvar_SetValueQuick ( & r_lightningbeam_repeatdistance , bound ( 64 , r_lightningbeam_repeatdistance . integer + dir * 64 , 1024 ) ) ;
else if ( options_effects_cursor = = optnum + + ) Cvar_SetValueQuick ( & r_lightningbeam_color_red , bound ( 0 , r_lightningbeam_color_red . value + dir * 0.1 , 1 ) ) ;
else if ( options_effects_cursor = = optnum + + ) Cvar_SetValueQuick ( & r_lightningbeam_color_green , bound ( 0 , r_lightningbeam_color_green . value + dir * 0.1 , 1 ) ) ;
else if ( options_effects_cursor = = optnum + + ) Cvar_SetValueQuick ( & r_lightningbeam_color_blue , bound ( 0 , r_lightningbeam_color_blue . value + dir * 0.1 , 1 ) ) ;
else if ( options_effects_cursor = = optnum + + ) Cvar_SetValueQuick ( & r_lightningbeam_qmbtexture , ! r_lightningbeam_qmbtexture . integer ) ;
else if ( options_effects_cursor = = optnum + + ) Cvar_SetValueQuick ( & r_lerpmodels , ! r_lerpmodels . integer ) ;
else if ( options_effects_cursor = = optnum + + ) Cvar_SetValueQuick ( & r_lerpsprites , ! r_lerpsprites . integer ) ;
else if ( options_effects_cursor = = optnum + + ) Cvar_SetValueQuick ( & r_lerplightstyles , ! r_lerplightstyles . integer ) ;
else if ( options_effects_cursor = = optnum + + ) Cvar_SetValueQuick ( & gl_polyblend , bound ( 0 , gl_polyblend . value + dir * 0.1 , 1 ) ) ;
else if ( options_effects_cursor = = optnum + + ) Cvar_SetValueQuick ( & r_skyscroll1 , bound ( - 8 , r_skyscroll1 . value + dir * 0.1 , 8 ) ) ;
else if ( options_effects_cursor = = optnum + + ) Cvar_SetValueQuick ( & r_skyscroll2 , bound ( - 8 , r_skyscroll2 . value + dir * 0.1 , 8 ) ) ;
else if ( options_effects_cursor = = optnum + + ) Cvar_SetValueQuick ( & r_waterwarp , bound ( 0 , r_waterwarp . value + dir * 0.1 , 1 ) ) ;
else if ( options_effects_cursor = = optnum + + ) Cvar_SetValueQuick ( & r_wateralpha , bound ( 0 , r_wateralpha . value + dir * 0.1 , 1 ) ) ;
else if ( options_effects_cursor = = optnum + + ) Cvar_SetValueQuick ( & r_waterscroll , bound ( 0 , r_waterscroll . value + dir * 0.5 , 10 ) ) ;
}
static void M_Options_Effects_Draw ( void )
{
int visible ;
cachepic_t * p ;
M_Background ( 320 , bound ( 200 , 32 + OPTIONS_EFFECTS_ITEMS * 8 , vid_conheight . integer ) ) ;
M_DrawPic ( 16 , 4 , " gfx/qplaque " ) ;
p = Draw_CachePic ( " gfx/p_option " ) ;
M_DrawPic ( ( 320 - p - > width ) / 2 , 4 , " gfx/p_option " ) ;
optcursor = options_effects_cursor ;
optnum = 0 ;
visible = ( int ) ( ( menu_height - 32 ) / 8 ) ;
opty = 32 - bound ( 0 , optcursor - ( visible > > 1 ) , max ( 0 , OPTIONS_EFFECTS_ITEMS - visible ) ) * 8 ;
M_Options_PrintCheckbox ( " Particles " , true , cl_particles . integer ) ;
M_Options_PrintCheckbox ( " Quake-style Particles " , true , cl_particles_quake . integer ) ;
M_Options_PrintSlider ( " Particles Quality " , true , cl_particles_quality . value , 1 , 4 ) ;
M_Options_PrintCheckbox ( " Explosion Shell " , true , cl_particles_explosions_shell . integer ) ;
M_Options_PrintCheckbox ( " Explosion Shell Clip " , true , r_explosionclip . integer ) ;
M_Options_PrintCheckbox ( " Stainmaps " , true , cl_stainmaps . integer ) ;
M_Options_PrintCheckbox ( " Onload Clear Stainmaps " , true , cl_stainmaps_clearonload . integer ) ;
M_Options_PrintCheckbox ( " Decals " , true , cl_decals . integer ) ;
M_Options_PrintCheckbox ( " Bullet Impacts " , true , cl_particles_bulletimpacts . integer ) ;
M_Options_PrintCheckbox ( " Smoke " , true , cl_particles_smoke . integer ) ;
M_Options_PrintCheckbox ( " Sparks " , true , cl_particles_sparks . integer ) ;
M_Options_PrintCheckbox ( " Bubbles " , true , cl_particles_bubbles . integer ) ;
M_Options_PrintCheckbox ( " Blood " , true , cl_particles_blood . integer ) ;
M_Options_PrintSlider ( " Blood Opacity " , true , cl_particles_blood_alpha . value , 0.2 , 1 ) ;
M_Options_PrintCheckbox ( " Force New Blood Effect " , true , cl_particles_blood_bloodhack . integer ) ;
M_Options_PrintCheckbox ( " Polygon Lightning " , true , cl_beams_polygons . integer ) ;
M_Options_PrintCheckbox ( " Smooth Sweep Lightning " , true , cl_beams_instantaimhack . integer ) ;
M_Options_PrintCheckbox ( " Waist-level Lightning " , true , cl_beams_quakepositionhack . integer ) ;
M_Options_PrintCheckbox ( " Lightning End Light " , true , cl_beams_lightatend . integer ) ;
M_Options_PrintSlider ( " Lightning Thickness " , cl_beams_polygons . integer , r_lightningbeam_thickness . integer , 1 , 10 ) ;
M_Options_PrintSlider ( " Lightning Scroll " , cl_beams_polygons . integer , r_lightningbeam_scroll . integer , 0 , 10 ) ;
M_Options_PrintSlider ( " Lightning Repeat Dist " , cl_beams_polygons . integer , r_lightningbeam_repeatdistance . integer , 64 , 1024 ) ;
M_Options_PrintSlider ( " Lightning Color Red " , cl_beams_polygons . integer , r_lightningbeam_color_red . value , 0 , 1 ) ;
M_Options_PrintSlider ( " Lightning Color Green " , cl_beams_polygons . integer , r_lightningbeam_color_green . value , 0 , 1 ) ;
M_Options_PrintSlider ( " Lightning Color Blue " , cl_beams_polygons . integer , r_lightningbeam_color_blue . value , 0 , 1 ) ;
M_Options_PrintCheckbox ( " Lightning QMB Texture " , cl_beams_polygons . integer , r_lightningbeam_qmbtexture . integer ) ;
M_Options_PrintCheckbox ( " Model Interpolation " , true , r_lerpmodels . integer ) ;
M_Options_PrintCheckbox ( " Sprite Interpolation " , true , r_lerpsprites . integer ) ;
M_Options_PrintCheckbox ( " Flicker Interpolation " , true , r_lerplightstyles . integer ) ;
M_Options_PrintSlider ( " View Blend " , true , gl_polyblend . value , 0 , 1 ) ;
M_Options_PrintSlider ( " Upper Sky Scroll Speed " , true , r_skyscroll1 . value , - 8 , 8 ) ;
M_Options_PrintSlider ( " Lower Sky Scroll Speed " , true , r_skyscroll2 . value , - 8 , 8 ) ;
M_Options_PrintSlider ( " Underwater View Warp " , true , r_waterwarp . value , 0 , 1 ) ;
M_Options_PrintSlider ( " Water Alpha (opacity) " , true , r_wateralpha . value , 0 , 1 ) ;
M_Options_PrintSlider ( " Water Movement " , true , r_waterscroll . value , 0 , 10 ) ;
}
static void M_Options_Effects_Key ( int k , int ascii )
{
switch ( k )
{
case K_ESCAPE :
M_Menu_Options_f ( ) ;
break ;
case K_MOUSE1 :
case K_ENTER :
M_Menu_Options_Effects_AdjustSliders ( 1 ) ;
break ;
case K_UPARROW :
S_LocalSound ( " sound/misc/menu1.wav " ) ;
options_effects_cursor - - ;
if ( options_effects_cursor < 0 )
options_effects_cursor = OPTIONS_EFFECTS_ITEMS - 1 ;
break ;
case K_DOWNARROW :
S_LocalSound ( " sound/misc/menu1.wav " ) ;
options_effects_cursor + + ;
if ( options_effects_cursor > = OPTIONS_EFFECTS_ITEMS )
options_effects_cursor = 0 ;
break ;
case K_LEFTARROW :
case ' a ' :
M_Menu_Options_Effects_AdjustSliders ( - 1 ) ;
break ;
case K_RIGHTARROW :
case ' d ' :
M_Menu_Options_Effects_AdjustSliders ( 1 ) ;
break ;
}
}
# define OPTIONS_GRAPHICS_ITEMS 21
static int options_graphics_cursor ;
void M_Menu_Options_Graphics_f ( void )
{
key_dest = key_menu ;
m_state = m_options_graphics ;
m_entersound = true ;
}
extern cvar_t r_shadow_gloss ;
extern cvar_t r_shadow_realtime_dlight ;
extern cvar_t r_shadow_realtime_dlight_shadows ;
extern cvar_t r_shadow_realtime_world ;
extern cvar_t r_shadow_realtime_world_lightmaps ;
extern cvar_t r_shadow_realtime_world_shadows ;
extern cvar_t r_bloom ;
extern cvar_t r_bloom_colorscale ;
extern cvar_t r_bloom_colorsubtract ;
extern cvar_t r_bloom_colorexponent ;
extern cvar_t r_bloom_blur ;
extern cvar_t r_bloom_brighten ;
extern cvar_t r_bloom_resolution ;
extern cvar_t r_hdr_scenebrightness ;
extern cvar_t r_hdr_glowintensity ;
extern cvar_t gl_picmip ;
static void M_Menu_Options_Graphics_AdjustSliders ( int dir )
{
int optnum ;
S_LocalSound ( " sound/misc/menu3.wav " ) ;
optnum = 0 ;
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if ( options_graphics_cursor = = optnum + + ) ;
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else if ( options_graphics_cursor = = optnum + + ) Cvar_SetValueQuick ( & r_coronas , bound ( 0 , r_coronas . value + dir * 0.125 , 4 ) ) ;
else if ( options_graphics_cursor = = optnum + + ) Cvar_SetValueQuick ( & gl_flashblend , ! gl_flashblend . integer ) ;
else if ( options_graphics_cursor = = optnum + + ) Cvar_SetValueQuick ( & r_shadow_gloss , bound ( 0 , r_shadow_gloss . integer + dir , 2 ) ) ;
else if ( options_graphics_cursor = = optnum + + ) Cvar_SetValueQuick ( & r_shadow_realtime_dlight , ! r_shadow_realtime_dlight . integer ) ;
else if ( options_graphics_cursor = = optnum + + ) Cvar_SetValueQuick ( & r_shadow_realtime_dlight_shadows , ! r_shadow_realtime_dlight_shadows . integer ) ;
else if ( options_graphics_cursor = = optnum + + ) Cvar_SetValueQuick ( & r_shadow_realtime_world , ! r_shadow_realtime_world . integer ) ;
else if ( options_graphics_cursor = = optnum + + ) Cvar_SetValueQuick ( & r_shadow_realtime_world_lightmaps , bound ( 0 , r_shadow_realtime_world_lightmaps . value + dir * 0.1 , 1 ) ) ;
else if ( options_graphics_cursor = = optnum + + ) Cvar_SetValueQuick ( & r_shadow_realtime_world_shadows , ! r_shadow_realtime_world_shadows . integer ) ;
else if ( options_graphics_cursor = = optnum + + ) Cvar_SetValueQuick ( & r_bloom , ! r_bloom . integer ) ;
else if ( options_graphics_cursor = = optnum + + ) Cvar_SetValueQuick ( & r_hdr_scenebrightness , bound ( 0.25 , r_hdr_scenebrightness . value + dir * 0.125 , 4 ) ) ;
else if ( options_graphics_cursor = = optnum + + ) Cvar_SetValueQuick ( & r_hdr_glowintensity , bound ( 0 , r_hdr_glowintensity . value + dir * 0.25 , 4 ) ) ;
else if ( options_graphics_cursor = = optnum + + ) Cvar_SetValueQuick ( & r_bloom_colorscale , bound ( 0.0625 , r_bloom_colorscale . value + dir * 0.0625 , 1 ) ) ;
else if ( options_graphics_cursor = = optnum + + ) Cvar_SetValueQuick ( & r_bloom_colorsubtract , bound ( 0 , r_bloom_colorsubtract . value + dir * 0.0625 , 1 - 0.0625 ) ) ;
else if ( options_graphics_cursor = = optnum + + ) Cvar_SetValueQuick ( & r_bloom_colorexponent , bound ( 1 , r_bloom_colorexponent . value * ( dir > 0 ? 2.0 : 0.5 ) , 8 ) ) ;
else if ( options_graphics_cursor = = optnum + + ) Cvar_SetValueQuick ( & r_bloom_brighten , bound ( 1 , r_bloom_brighten . value + dir * 0.0625 , 4 ) ) ;
else if ( options_graphics_cursor = = optnum + + ) Cvar_SetValueQuick ( & r_bloom_blur , bound ( 1 , r_bloom_blur . value + dir * 1 , 16 ) ) ;
else if ( options_graphics_cursor = = optnum + + ) Cvar_SetValueQuick ( & r_bloom_resolution , bound ( 64 , r_bloom_resolution . value + dir * 64 , 2048 ) ) ;
else if ( options_graphics_cursor = = optnum + + ) Cbuf_AddText ( " r_restart \n " ) ;
}
static void M_Options_Graphics_Draw ( void )
{
int visible ;
cachepic_t * p ;
M_Background ( 320 , bound ( 200 , 32 + OPTIONS_GRAPHICS_ITEMS * 8 , vid_conheight . integer ) ) ;
M_DrawPic ( 16 , 4 , " gfx/qplaque " ) ;
p = Draw_CachePic ( " gfx/p_option " ) ;
M_DrawPic ( ( 320 - p - > width ) / 2 , 4 , " gfx/p_option " ) ;
optcursor = options_graphics_cursor ;
optnum = 0 ;
visible = ( int ) ( ( menu_height - 32 ) / 8 ) ;
opty = 32 - bound ( 0 , optcursor - ( visible > > 1 ) , max ( 0 , OPTIONS_GRAPHICS_ITEMS - visible ) ) * 8 ;
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M_Options_PrintCommand ( " " , false ) ;
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M_Options_PrintSlider ( " Corona Intensity " , true , r_coronas . value , 0 , 4 ) ;
M_Options_PrintCheckbox ( " Use Only Coronas " , true , gl_flashblend . integer ) ;
M_Options_PrintSlider ( " Gloss Mode " , true , r_shadow_gloss . integer , 0 , 2 ) ;
M_Options_PrintCheckbox ( " RT DLights " , ! gl_flashblend . integer , r_shadow_realtime_dlight . integer ) ;
M_Options_PrintCheckbox ( " RT DLight Shadows " , ! gl_flashblend . integer , r_shadow_realtime_dlight_shadows . integer ) ;
M_Options_PrintCheckbox ( " RT World " , true , r_shadow_realtime_world . integer ) ;
M_Options_PrintSlider ( " RT World Lightmaps " , true , r_shadow_realtime_world_lightmaps . value , 0 , 1 ) ;
M_Options_PrintCheckbox ( " RT World Shadow " , true , r_shadow_realtime_world_shadows . integer ) ;
M_Options_PrintCheckbox ( " Bloom Effect " , true , r_bloom . integer ) ;
M_Options_PrintSlider ( " Scene Brightness " , true , r_hdr_scenebrightness . value , 0.25 , 4 ) ;
M_Options_PrintSlider ( " Glow Brightness " , true , r_hdr_glowintensity . value , 0 , 4 ) ;
M_Options_PrintSlider ( " Bloom Color Scale " , r_bloom . integer , r_bloom_colorscale . value , 0.0625 , 1 ) ;
M_Options_PrintSlider ( " Bloom Color Subtract " , r_bloom . integer , r_bloom_colorsubtract . value , 0 , 1 - 0.0625 ) ;
M_Options_PrintSlider ( " Bloom Color Exponent " , r_bloom . integer , r_bloom_colorexponent . value , 1 , 8 ) ;
M_Options_PrintSlider ( " Bloom Intensity " , r_bloom . integer , r_bloom_brighten . value , 1 , 4 ) ;
M_Options_PrintSlider ( " Bloom Blur " , r_bloom . integer , r_bloom_blur . value , 1 , 16 ) ;
M_Options_PrintSlider ( " Bloom Resolution " , r_bloom . integer , r_bloom_resolution . value , 64 , 2048 ) ;
M_Options_PrintCommand ( " Restart Renderer " , true ) ;
}
static void M_Options_Graphics_Key ( int k , int ascii )
{
switch ( k )
{
case K_ESCAPE :
M_Menu_Options_f ( ) ;
break ;
case K_MOUSE1 :
case K_ENTER :
M_Menu_Options_Graphics_AdjustSliders ( 1 ) ;
break ;
case K_UPARROW :
S_LocalSound ( " sound/misc/menu1.wav " ) ;
options_graphics_cursor - - ;
if ( options_graphics_cursor < 0 )
options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS - 1 ;
break ;
case K_DOWNARROW :
S_LocalSound ( " sound/misc/menu1.wav " ) ;
options_graphics_cursor + + ;
if ( options_graphics_cursor > = OPTIONS_GRAPHICS_ITEMS )
options_graphics_cursor = 0 ;
break ;
case K_LEFTARROW :
case ' a ' :
M_Menu_Options_Graphics_AdjustSliders ( - 1 ) ;
break ;
case K_RIGHTARROW :
case ' d ' :
M_Menu_Options_Graphics_AdjustSliders ( 1 ) ;
break ;
}
}
# define OPTIONS_COLORCONTROL_ITEMS 18
static int options_colorcontrol_cursor ;
// intensity value to match up to 50% dither to 'correct' quake
static cvar_t menu_options_colorcontrol_correctionvalue = { 0 , " menu_options_colorcontrol_correctionvalue " , " 0.5 " , " intensity value that matches up to white/black dither pattern, should be 0.5 for linear color " } ;
void M_Menu_Options_ColorControl_f ( void )
{
key_dest = key_menu ;
m_state = m_options_colorcontrol ;
m_entersound = true ;
}
static void M_Menu_Options_ColorControl_AdjustSliders ( int dir )
{
int optnum ;
float f ;
S_LocalSound ( " sound/misc/menu3.wav " ) ;
optnum = 1 ;
if ( options_colorcontrol_cursor = = optnum + + )
Cvar_SetValueQuick ( & v_hwgamma , ! v_hwgamma . integer ) ;
else if ( options_colorcontrol_cursor = = optnum + + )
{
Cvar_SetValueQuick ( & v_color_enable , 0 ) ;
Cvar_SetValueQuick ( & v_gamma , bound ( 1 , v_gamma . value + dir * 0.125 , 5 ) ) ;
}
else if ( options_colorcontrol_cursor = = optnum + + )
{
Cvar_SetValueQuick ( & v_color_enable , 0 ) ;
Cvar_SetValueQuick ( & v_contrast , bound ( 1 , v_contrast . value + dir * 0.125 , 5 ) ) ;
}
else if ( options_colorcontrol_cursor = = optnum + + )
{
Cvar_SetValueQuick ( & v_color_enable , 0 ) ;
Cvar_SetValueQuick ( & v_brightness , bound ( 0 , v_brightness . value + dir * 0.05 , 0.8 ) ) ;
}
else if ( options_colorcontrol_cursor = = optnum + + )
{
Cvar_SetValueQuick ( & v_color_enable , ! v_color_enable . integer ) ;
}
else if ( options_colorcontrol_cursor = = optnum + + )
{
Cvar_SetValueQuick ( & v_color_enable , 1 ) ;
Cvar_SetValueQuick ( & v_color_black_r , bound ( 0 , v_color_black_r . value + dir * 0.0125 , 0.8 ) ) ;
}
else if ( options_colorcontrol_cursor = = optnum + + )
{
Cvar_SetValueQuick ( & v_color_enable , 1 ) ;
Cvar_SetValueQuick ( & v_color_black_g , bound ( 0 , v_color_black_g . value + dir * 0.0125 , 0.8 ) ) ;
}
else if ( options_colorcontrol_cursor = = optnum + + )
{
Cvar_SetValueQuick ( & v_color_enable , 1 ) ;
Cvar_SetValueQuick ( & v_color_black_b , bound ( 0 , v_color_black_b . value + dir * 0.0125 , 0.8 ) ) ;
}
else if ( options_colorcontrol_cursor = = optnum + + )
{
Cvar_SetValueQuick ( & v_color_enable , 1 ) ;
f = bound ( 0 , ( v_color_black_r . value + v_color_black_g . value + v_color_black_b . value ) / 3 + dir * 0.0125 , 0.8 ) ;
Cvar_SetValueQuick ( & v_color_black_r , f ) ;
Cvar_SetValueQuick ( & v_color_black_g , f ) ;
Cvar_SetValueQuick ( & v_color_black_b , f ) ;
}
else if ( options_colorcontrol_cursor = = optnum + + )
{
Cvar_SetValueQuick ( & v_color_enable , 1 ) ;
Cvar_SetValueQuick ( & v_color_grey_r , bound ( 0 , v_color_grey_r . value + dir * 0.0125 , 0.95 ) ) ;
}
else if ( options_colorcontrol_cursor = = optnum + + )
{
Cvar_SetValueQuick ( & v_color_enable , 1 ) ;
Cvar_SetValueQuick ( & v_color_grey_g , bound ( 0 , v_color_grey_g . value + dir * 0.0125 , 0.95 ) ) ;
}
else if ( options_colorcontrol_cursor = = optnum + + )
{
Cvar_SetValueQuick ( & v_color_enable , 1 ) ;
Cvar_SetValueQuick ( & v_color_grey_b , bound ( 0 , v_color_grey_b . value + dir * 0.0125 , 0.95 ) ) ;
}
else if ( options_colorcontrol_cursor = = optnum + + )
{
Cvar_SetValueQuick ( & v_color_enable , 1 ) ;
f = bound ( 0 , ( v_color_grey_r . value + v_color_grey_g . value + v_color_grey_b . value ) / 3 + dir * 0.0125 , 0.95 ) ;
Cvar_SetValueQuick ( & v_color_grey_r , f ) ;
Cvar_SetValueQuick ( & v_color_grey_g , f ) ;
Cvar_SetValueQuick ( & v_color_grey_b , f ) ;
}
else if ( options_colorcontrol_cursor = = optnum + + )
{
Cvar_SetValueQuick ( & v_color_enable , 1 ) ;
Cvar_SetValueQuick ( & v_color_white_r , bound ( 1 , v_color_white_r . value + dir * 0.125 , 5 ) ) ;
}
else if ( options_colorcontrol_cursor = = optnum + + )
{
Cvar_SetValueQuick ( & v_color_enable , 1 ) ;
Cvar_SetValueQuick ( & v_color_white_g , bound ( 1 , v_color_white_g . value + dir * 0.125 , 5 ) ) ;
}
else if ( options_colorcontrol_cursor = = optnum + + )
{
Cvar_SetValueQuick ( & v_color_enable , 1 ) ;
Cvar_SetValueQuick ( & v_color_white_b , bound ( 1 , v_color_white_b . value + dir * 0.125 , 5 ) ) ;
}
else if ( options_colorcontrol_cursor = = optnum + + )
{
Cvar_SetValueQuick ( & v_color_enable , 1 ) ;
f = bound ( 1 , ( v_color_white_r . value + v_color_white_g . value + v_color_white_b . value ) / 3 + dir * 0.125 , 5 ) ;
Cvar_SetValueQuick ( & v_color_white_r , f ) ;
Cvar_SetValueQuick ( & v_color_white_g , f ) ;
Cvar_SetValueQuick ( & v_color_white_b , f ) ;
}
}
static void M_Options_ColorControl_Draw ( void )
{
int visible ;
float x , c , s , t , u , v ;
cachepic_t * p , * dither ;
dither = Draw_CachePic_Flags ( " gfx/colorcontrol/ditherpattern " , CACHEPICFLAG_NOCLAMP ) ;
M_Background ( 320 , 256 ) ;
M_DrawPic ( 16 , 4 , " gfx/qplaque " ) ;
p = Draw_CachePic ( " gfx/p_option " ) ;
M_DrawPic ( ( 320 - p - > width ) / 2 , 4 , " gfx/p_option " ) ;
optcursor = options_colorcontrol_cursor ;
optnum = 0 ;
visible = ( int ) ( ( menu_height - 32 ) / 8 ) ;
opty = 32 - bound ( 0 , optcursor - ( visible > > 1 ) , max ( 0 , OPTIONS_COLORCONTROL_ITEMS - visible ) ) * 8 ;
M_Options_PrintCommand ( " Reset to defaults " , true ) ;
M_Options_PrintCheckbox ( " Hardware Gamma Control " , vid_hardwaregammasupported . integer , v_hwgamma . integer ) ;
M_Options_PrintSlider ( " Gamma " , ! v_color_enable . integer & & vid_hardwaregammasupported . integer & & v_hwgamma . integer , v_gamma . value , 1 , 5 ) ;
M_Options_PrintSlider ( " Contrast " , ! v_color_enable . integer , v_contrast . value , 1 , 5 ) ;
M_Options_PrintSlider ( " Brightness " , ! v_color_enable . integer , v_brightness . value , 0 , 0.8 ) ;
M_Options_PrintCheckbox ( " Color Level Controls " , true , v_color_enable . integer ) ;
M_Options_PrintSlider ( " Black: Red " , v_color_enable . integer , v_color_black_r . value , 0 , 0.8 ) ;
M_Options_PrintSlider ( " Black: Green " , v_color_enable . integer , v_color_black_g . value , 0 , 0.8 ) ;
M_Options_PrintSlider ( " Black: Blue " , v_color_enable . integer , v_color_black_b . value , 0 , 0.8 ) ;
M_Options_PrintSlider ( " Black: Grey " , v_color_enable . integer , ( v_color_black_r . value + v_color_black_g . value + v_color_black_b . value ) / 3 , 0 , 0.8 ) ;
M_Options_PrintSlider ( " Grey: Red " , v_color_enable . integer & & vid_hardwaregammasupported . integer & & v_hwgamma . integer , v_color_grey_r . value , 0 , 0.95 ) ;
M_Options_PrintSlider ( " Grey: Green " , v_color_enable . integer & & vid_hardwaregammasupported . integer & & v_hwgamma . integer , v_color_grey_g . value , 0 , 0.95 ) ;
M_Options_PrintSlider ( " Grey: Blue " , v_color_enable . integer & & vid_hardwaregammasupported . integer & & v_hwgamma . integer , v_color_grey_b . value , 0 , 0.95 ) ;
M_Options_PrintSlider ( " Grey: Grey " , v_color_enable . integer & & vid_hardwaregammasupported . integer & & v_hwgamma . integer , ( v_color_grey_r . value + v_color_grey_g . value + v_color_grey_b . value ) / 3 , 0 , 0.95 ) ;
M_Options_PrintSlider ( " White: Red " , v_color_enable . integer , v_color_white_r . value , 1 , 5 ) ;
M_Options_PrintSlider ( " White: Green " , v_color_enable . integer , v_color_white_g . value , 1 , 5 ) ;
M_Options_PrintSlider ( " White: Blue " , v_color_enable . integer , v_color_white_b . value , 1 , 5 ) ;
M_Options_PrintSlider ( " White: Grey " , v_color_enable . integer , ( v_color_white_r . value + v_color_white_g . value + v_color_white_b . value ) / 3 , 1 , 5 ) ;
opty + = 4 ;
DrawQ_Fill ( menu_x , menu_y + opty , 320 , 4 + 64 + 8 + 64 + 4 , 0 , 0 , 0 , 1 , 0 ) ; opty + = 4 ;
s = ( float ) 312 / 2 * vid . width / vid_conwidth . integer ;
t = ( float ) 4 / 2 * vid . height / vid_conheight . integer ;
DrawQ_SuperPic ( menu_x + 4 , menu_y + opty , dither , 312 , 4 , 0 , 0 , 1 , 0 , 0 , 1 , s , 0 , 1 , 0 , 0 , 1 , 0 , t , 1 , 0 , 0 , 1 , s , t , 1 , 0 , 0 , 1 , 0 ) ; opty + = 4 ;
DrawQ_SuperPic ( menu_x + 4 , menu_y + opty , NULL , 312 , 4 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 0 , 1 , 0 , 0 , 1 , 0 , 1 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 0 , 0 , 1 , 0 ) ; opty + = 4 ;
DrawQ_SuperPic ( menu_x + 4 , menu_y + opty , dither , 312 , 4 , 0 , 0 , 0 , 1 , 0 , 1 , s , 0 , 0 , 1 , 0 , 1 , 0 , t , 0 , 1 , 0 , 1 , s , t , 0 , 1 , 0 , 1 , 0 ) ; opty + = 4 ;
DrawQ_SuperPic ( menu_x + 4 , menu_y + opty , NULL , 312 , 4 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 0 , 0 , 1 , 0 , 1 , 0 , 1 , 0 , 0 , 0 , 1 , 1 , 1 , 0 , 1 , 0 , 1 , 0 ) ; opty + = 4 ;
DrawQ_SuperPic ( menu_x + 4 , menu_y + opty , dither , 312 , 4 , 0 , 0 , 0 , 0 , 1 , 1 , s , 0 , 0 , 0 , 1 , 1 , 0 , t , 0 , 0 , 1 , 1 , s , t , 0 , 0 , 1 , 1 , 0 ) ; opty + = 4 ;
DrawQ_SuperPic ( menu_x + 4 , menu_y + opty , NULL , 312 , 4 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 0 , 0 , 0 , 1 , 1 , 0 , 1 , 0 , 0 , 0 , 1 , 1 , 1 , 0 , 0 , 1 , 1 , 0 ) ; opty + = 4 ;
DrawQ_SuperPic ( menu_x + 4 , menu_y + opty , dither , 312 , 4 , 0 , 0 , 1 , 1 , 1 , 1 , s , 0 , 1 , 1 , 1 , 1 , 0 , t , 1 , 1 , 1 , 1 , s , t , 1 , 1 , 1 , 1 , 0 ) ; opty + = 4 ;
DrawQ_SuperPic ( menu_x + 4 , menu_y + opty , NULL , 312 , 4 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 0 , 1 , 1 , 1 , 1 , 0 , 1 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 0 ) ; opty + = 4 ;
c = menu_options_colorcontrol_correctionvalue . value ; // intensity value that should be matched up to a 50% dither to 'correct' quake
s = ( float ) 48 / 2 * vid . width / vid_conwidth . integer ;
t = ( float ) 48 / 2 * vid . height / vid_conheight . integer ;
u = s * 0.5 ;
v = t * 0.5 ;
opty + = 8 ;
x = 4 ;
DrawQ_Fill ( menu_x + x , menu_y + opty , 64 , 48 , c , 0 , 0 , 1 , 0 ) ;
DrawQ_SuperPic ( menu_x + x + 16 , menu_y + opty + 16 , dither , 16 , 16 , 0 , 0 , 1 , 0 , 0 , 1 , s , 0 , 1 , 0 , 0 , 1 , 0 , t , 1 , 0 , 0 , 1 , s , t , 1 , 0 , 0 , 1 , 0 ) ;
DrawQ_SuperPic ( menu_x + x + 32 , menu_y + opty + 16 , dither , 16 , 16 , 0 , 0 , 1 , 0 , 0 , 1 , u , 0 , 1 , 0 , 0 , 1 , 0 , v , 1 , 0 , 0 , 1 , u , v , 1 , 0 , 0 , 1 , 0 ) ;
x + = 80 ;
DrawQ_Fill ( menu_x + x , menu_y + opty , 64 , 48 , 0 , c , 0 , 1 , 0 ) ;
DrawQ_SuperPic ( menu_x + x + 16 , menu_y + opty + 16 , dither , 16 , 16 , 0 , 0 , 0 , 1 , 0 , 1 , s , 0 , 0 , 1 , 0 , 1 , 0 , t , 0 , 1 , 0 , 1 , s , t , 0 , 1 , 0 , 1 , 0 ) ;
DrawQ_SuperPic ( menu_x + x + 32 , menu_y + opty + 16 , dither , 16 , 16 , 0 , 0 , 0 , 1 , 0 , 1 , u , 0 , 0 , 1 , 0 , 1 , 0 , v , 0 , 1 , 0 , 1 , u , v , 0 , 1 , 0 , 1 , 0 ) ;
x + = 80 ;
DrawQ_Fill ( menu_x + x , menu_y + opty , 64 , 48 , 0 , 0 , c , 1 , 0 ) ;
DrawQ_SuperPic ( menu_x + x + 16 , menu_y + opty + 16 , dither , 16 , 16 , 0 , 0 , 0 , 0 , 1 , 1 , s , 0 , 0 , 0 , 1 , 1 , 0 , t , 0 , 0 , 1 , 1 , s , t , 0 , 0 , 1 , 1 , 0 ) ;
DrawQ_SuperPic ( menu_x + x + 32 , menu_y + opty + 16 , dither , 16 , 16 , 0 , 0 , 0 , 0 , 1 , 1 , u , 0 , 0 , 0 , 1 , 1 , 0 , v , 0 , 0 , 1 , 1 , u , v , 0 , 0 , 1 , 1 , 0 ) ;
x + = 80 ;
DrawQ_Fill ( menu_x + x , menu_y + opty , 64 , 48 , c , c , c , 1 , 0 ) ;
DrawQ_SuperPic ( menu_x + x + 16 , menu_y + opty + 16 , dither , 16 , 16 , 0 , 0 , 1 , 1 , 1 , 1 , s , 0 , 1 , 1 , 1 , 1 , 0 , t , 1 , 1 , 1 , 1 , s , t , 1 , 1 , 1 , 1 , 0 ) ;
DrawQ_SuperPic ( menu_x + x + 32 , menu_y + opty + 16 , dither , 16 , 16 , 0 , 0 , 1 , 1 , 1 , 1 , u , 0 , 1 , 1 , 1 , 1 , 0 , v , 1 , 1 , 1 , 1 , u , v , 1 , 1 , 1 , 1 , 0 ) ;
}
static void M_Options_ColorControl_Key ( int k , int ascii )
{
switch ( k )
{
case K_ESCAPE :
M_Menu_Options_f ( ) ;
break ;
case K_MOUSE1 :
case K_ENTER :
m_entersound = true ;
switch ( options_colorcontrol_cursor )
{
case 0 :
Cvar_SetValueQuick ( & v_hwgamma , 1 ) ;
Cvar_SetValueQuick ( & v_gamma , 1 ) ;
Cvar_SetValueQuick ( & v_contrast , 1 ) ;
Cvar_SetValueQuick ( & v_brightness , 0 ) ;
Cvar_SetValueQuick ( & v_color_enable , 0 ) ;
Cvar_SetValueQuick ( & v_color_black_r , 0 ) ;
Cvar_SetValueQuick ( & v_color_black_g , 0 ) ;
Cvar_SetValueQuick ( & v_color_black_b , 0 ) ;
Cvar_SetValueQuick ( & v_color_grey_r , 0 ) ;
Cvar_SetValueQuick ( & v_color_grey_g , 0 ) ;
Cvar_SetValueQuick ( & v_color_grey_b , 0 ) ;
Cvar_SetValueQuick ( & v_color_white_r , 1 ) ;
Cvar_SetValueQuick ( & v_color_white_g , 1 ) ;
Cvar_SetValueQuick ( & v_color_white_b , 1 ) ;
break ;
default :
M_Menu_Options_ColorControl_AdjustSliders ( 1 ) ;
break ;
}
return ;
case K_UPARROW :
S_LocalSound ( " sound/misc/menu1.wav " ) ;
options_colorcontrol_cursor - - ;
if ( options_colorcontrol_cursor < 0 )
options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS - 1 ;
break ;
case K_DOWNARROW :
S_LocalSound ( " sound/misc/menu1.wav " ) ;
options_colorcontrol_cursor + + ;
if ( options_colorcontrol_cursor > = OPTIONS_COLORCONTROL_ITEMS )
options_colorcontrol_cursor = 0 ;
break ;
case K_LEFTARROW :
case ' a ' :
M_Menu_Options_ColorControl_AdjustSliders ( - 1 ) ;
break ;
case K_RIGHTARROW :
case ' d ' :
M_Menu_Options_ColorControl_AdjustSliders ( 1 ) ;
break ;
}
}
//=============================================================================
/* KEYS MENU */
static const char * quakebindnames [ ] [ 2 ] =
{
{ " +attack " , " attack " } ,
{ " impulse 10 " , " next weapon " } ,
{ " impulse 12 " , " previous weapon " } ,
{ " +jump " , " jump / swim up " } ,
{ " +forward " , " walk forward " } ,
{ " +back " , " backpedal " } ,
{ " +left " , " turn left " } ,
{ " +right " , " turn right " } ,
{ " +speed " , " run " } ,
{ " +moveleft " , " step left " } ,
{ " +moveright " , " step right " } ,
{ " +strafe " , " sidestep " } ,
{ " +lookup " , " look up " } ,
{ " +lookdown " , " look down " } ,
{ " centerview " , " center view " } ,
{ " +mlook " , " mouse look " } ,
{ " +klook " , " keyboard look " } ,
{ " +moveup " , " swim up " } ,
{ " +movedown " , " swim down " }
} ;
static const char * transfusionbindnames [ ] [ 2 ] =
{
{ " " , " Movement " } , // Movement commands
{ " +forward " , " walk forward " } ,
{ " +back " , " backpedal " } ,
{ " +left " , " turn left " } ,
{ " +right " , " turn right " } ,
{ " +moveleft " , " step left " } ,
{ " +moveright " , " step right " } ,
{ " +jump " , " jump / swim up " } ,
{ " +movedown " , " swim down " } ,
{ " " , " Combat " } , // Combat commands
{ " impulse 1 " , " Pitch Fork " } ,
{ " impulse 2 " , " Flare Gun " } ,
{ " impulse 3 " , " Shotgun " } ,
{ " impulse 4 " , " Machine Gun " } ,
{ " impulse 5 " , " Incinerator " } ,
{ " impulse 6 " , " Bombs (TNT) " } ,
{ " impulse 35 " , " Proximity Bomb " } ,
{ " impulse 36 " , " Remote Detonator " } ,
{ " impulse 7 " , " Aerosol Can " } ,
{ " impulse 8 " , " Tesla Cannon " } ,
{ " impulse 9 " , " Life Leech " } ,
{ " impulse 10 " , " Voodoo Doll " } ,
{ " impulse 21 " , " next weapon " } ,
{ " impulse 22 " , " previous weapon " } ,
{ " +attack " , " attack " } ,
{ " +button3 " , " altfire " } ,
{ " " , " Inventory " } , // Inventory commands
{ " impulse 40 " , " Dr.'s Bag " } ,
{ " impulse 41 " , " Crystal Ball " } ,
{ " impulse 42 " , " Beast Vision " } ,
{ " impulse 43 " , " Jump Boots " } ,
{ " impulse 23 " , " next item " } ,
{ " impulse 24 " , " previous item " } ,
{ " impulse 25 " , " use item " } ,
{ " " , " Misc " } , // Misc commands
{ " +button4 " , " use " } ,
{ " impulse 50 " , " add bot (red) " } ,
{ " impulse 51 " , " add bot (blue) " } ,
{ " impulse 52 " , " kick a bot " } ,
{ " impulse 26 " , " next armor type " } ,
{ " impulse 27 " , " identify player " } ,
{ " impulse 55 " , " voting menu " } ,
{ " impulse 56 " , " observer mode " } ,
{ " " , " Taunts " } , // Taunts
{ " impulse 70 " , " taunt 0 " } ,
{ " impulse 71 " , " taunt 1 " } ,
{ " impulse 72 " , " taunt 2 " } ,
{ " impulse 73 " , " taunt 3 " } ,
{ " impulse 74 " , " taunt 4 " } ,
{ " impulse 75 " , " taunt 5 " } ,
{ " impulse 76 " , " taunt 6 " } ,
{ " impulse 77 " , " taunt 7 " } ,
{ " impulse 78 " , " taunt 8 " } ,
{ " impulse 79 " , " taunt 9 " }
} ;
static const char * goodvsbad2bindnames [ ] [ 2 ] =
{
{ " impulse 69 " , " Power 1 " } ,
{ " impulse 70 " , " Power 2 " } ,
{ " impulse 71 " , " Power 3 " } ,
{ " +jump " , " jump / swim up " } ,
{ " +forward " , " walk forward " } ,
{ " +back " , " backpedal " } ,
{ " +left " , " turn left " } ,
{ " +right " , " turn right " } ,
{ " +speed " , " run " } ,
{ " +moveleft " , " step left " } ,
{ " +moveright " , " step right " } ,
{ " +strafe " , " sidestep " } ,
{ " +lookup " , " look up " } ,
{ " +lookdown " , " look down " } ,
{ " centerview " , " center view " } ,
{ " +mlook " , " mouse look " } ,
{ " kill " , " kill yourself " } ,
{ " +moveup " , " swim up " } ,
{ " +movedown " , " swim down " }
} ;
static int numcommands ;
static const char * ( * bindnames ) [ 2 ] ;
/*
typedef struct binditem_s
{
char * command , * description ;
struct binditem_s * next ;
}
binditem_t ;
typedef struct bindcategory_s
{
char * name ;
binditem_t * binds ;
struct bindcategory_s * next ;
}
bindcategory_t ;
static bindcategory_t * bindcategories = NULL ;
static void M_ClearBinds ( void )
{
for ( c = bindcategories ; c ; c = cnext )
{
cnext = c - > next ;
for ( b = c - > binds ; b ; b = bnext )
{
bnext = b - > next ;
Z_Free ( b ) ;
}
Z_Free ( c ) ;
}
bindcategories = NULL ;
}
static void M_AddBindToCategory ( bindcategory_t * c , char * command , char * description )
{
for ( b = & c - > binds ; * b ; * b = & ( * b ) - > next ) ;
* b = Z_Alloc ( sizeof ( binditem_t ) + strlen ( command ) + 1 + strlen ( description ) + 1 ) ;
* b - > command = ( char * ) ( ( * b ) + 1 ) ;
* b - > description = * b - > command + strlen ( command ) + 1 ;
strlcpy ( * b - > command , command , strlen ( command ) + 1 ) ;
strlcpy ( * b - > description , description , strlen ( description ) + 1 ) ;
}
static void M_AddBind ( char * category , char * command , char * description )
{
for ( c = & bindcategories ; * c ; c = & ( * c ) - > next )
{
if ( ! strcmp ( category , ( * c ) - > name ) )
{
M_AddBindToCategory ( * c , command , description ) ;
return ;
}
}
* c = Z_Alloc ( sizeof ( bindcategory_t ) ) ;
M_AddBindToCategory ( * c , command , description ) ;
}
static void M_DefaultBinds ( void )
{
M_ClearBinds ( ) ;
M_AddBind ( " movement " , " +jump " , " jump / swim up " ) ;
M_AddBind ( " movement " , " +forward " , " walk forward " ) ;
M_AddBind ( " movement " , " +back " , " backpedal " ) ;
M_AddBind ( " movement " , " +left " , " turn left " ) ;
M_AddBind ( " movement " , " +right " , " turn right " ) ;
M_AddBind ( " movement " , " +speed " , " run " ) ;
M_AddBind ( " movement " , " +moveleft " , " step left " ) ;
M_AddBind ( " movement " , " +moveright " , " step right " ) ;
M_AddBind ( " movement " , " +strafe " , " sidestep " ) ;
M_AddBind ( " movement " , " +lookup " , " look up " ) ;
M_AddBind ( " movement " , " +lookdown " , " look down " ) ;
M_AddBind ( " movement " , " centerview " , " center view " ) ;
M_AddBind ( " movement " , " +mlook " , " mouse look " ) ;
M_AddBind ( " movement " , " +klook " , " keyboard look " ) ;
M_AddBind ( " movement " , " +moveup " , " swim up " ) ;
M_AddBind ( " movement " , " +movedown " , " swim down " ) ;
M_AddBind ( " weapons " , " +attack " , " attack " ) ;
M_AddBind ( " weapons " , " impulse 10 " , " next weapon " ) ;
M_AddBind ( " weapons " , " impulse 12 " , " previous weapon " ) ;
M_AddBind ( " weapons " , " impulse 1 " , " select weapon 1 (axe) " ) ;
M_AddBind ( " weapons " , " impulse 2 " , " select weapon 2 (shotgun) " ) ;
M_AddBind ( " weapons " , " impulse 3 " , " select weapon 3 (super ) " ) ;
M_AddBind ( " weapons " , " impulse 4 " , " select weapon 4 (nailgun) " ) ;
M_AddBind ( " weapons " , " impulse 5 " , " select weapon 5 (super nailgun) " ) ;
M_AddBind ( " weapons " , " impulse 6 " , " select weapon 6 (grenade launcher) " ) ;
M_AddBind ( " weapons " , " impulse 7 " , " select weapon 7 (rocket launcher) " ) ;
M_AddBind ( " weapons " , " impulse 8 " , " select weapon 8 (lightning gun) " ) ;
}
*/
static int keys_cursor ;
static int bind_grab ;
void M_Menu_Keys_f ( void )
{
key_dest = key_menu_grabbed ;
m_state = m_keys ;
m_entersound = true ;
if ( gamemode = = GAME_TRANSFUSION )
{
numcommands = sizeof ( transfusionbindnames ) / sizeof ( transfusionbindnames [ 0 ] ) ;
bindnames = transfusionbindnames ;
}
else if ( gamemode = = GAME_GOODVSBAD2 )
{
numcommands = sizeof ( goodvsbad2bindnames ) / sizeof ( goodvsbad2bindnames [ 0 ] ) ;
bindnames = goodvsbad2bindnames ;
}
else
{
numcommands = sizeof ( quakebindnames ) / sizeof ( quakebindnames [ 0 ] ) ;
bindnames = quakebindnames ;
}
// Make sure "keys_cursor" doesn't start on a section in the binding list
keys_cursor = 0 ;
while ( bindnames [ keys_cursor ] [ 0 ] [ 0 ] = = ' \0 ' )
{
keys_cursor + + ;
// Only sections? There may be a problem somewhere...
if ( keys_cursor > = numcommands )
Sys_Error ( " M_Init: The key binding list only contains sections " ) ;
}
}
# define NUMKEYS 5
static void M_UnbindCommand ( const char * command )
{
int j ;
const char * b ;
for ( j = 0 ; j < ( int ) sizeof ( keybindings [ 0 ] ) / ( int ) sizeof ( keybindings [ 0 ] [ 0 ] ) ; j + + )
{
b = keybindings [ 0 ] [ j ] ;
if ( ! b )
continue ;
if ( ! strcmp ( b , command ) )
Key_SetBinding ( j , 0 , " " ) ;
}
}
static void M_Keys_Draw ( void )
{
int i , j ;
int keys [ NUMKEYS ] ;
int y ;
cachepic_t * p ;
char keystring [ MAX_INPUTLINE ] ;
M_Background ( 320 , 48 + 8 * numcommands ) ;
p = Draw_CachePic ( " gfx/ttl_cstm " ) ;
M_DrawPic ( ( 320 - p - > width ) / 2 , 4 , " gfx/ttl_cstm " ) ;
if ( bind_grab )
M_Print ( 12 , 32 , " Press a key or button for this action " ) ;
else
M_Print ( 18 , 32 , " Enter to change, backspace to clear " ) ;
// search for known bindings
for ( i = 0 ; i < numcommands ; i + + )
{
y = 48 + 8 * i ;
// If there's no command, it's just a section
if ( bindnames [ i ] [ 0 ] [ 0 ] = = ' \0 ' )
{
M_PrintRed ( 4 , y , " \x0D " ) ; // #13 is the little arrow pointing to the right
M_PrintRed ( 16 , y , bindnames [ i ] [ 1 ] ) ;
continue ;
}
else
M_Print ( 16 , y , bindnames [ i ] [ 1 ] ) ;
Key_FindKeysForCommand ( bindnames [ i ] [ 0 ] , keys , NUMKEYS , 0 ) ;
// LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
if ( keys [ 0 ] = = - 1 )
strlcpy ( keystring , " ??? " , sizeof ( keystring ) ) ;
else
{
char tinystr [ 2 ] ;
keystring [ 0 ] = 0 ;
for ( j = 0 ; j < NUMKEYS ; j + + )
{
if ( keys [ j ] ! = - 1 )
{
if ( j > 0 )
strlcat ( keystring , " or " , sizeof ( keystring ) ) ;
strlcat ( keystring , Key_KeynumToString ( keys [ j ] , tinystr , sizeof ( tinystr ) ) , sizeof ( keystring ) ) ;
}
}
}
M_Print ( 150 , y , keystring ) ;
}
if ( bind_grab )
M_DrawCharacter ( 140 , 48 + keys_cursor * 8 , ' = ' ) ;
else
M_DrawCharacter ( 140 , 48 + keys_cursor * 8 , 12 + ( ( int ) ( realtime * 4 ) & 1 ) ) ;
}
static void M_Keys_Key ( int k , int ascii )
{
char cmd [ 80 ] ;
int keys [ NUMKEYS ] ;
char tinystr [ 2 ] ;
if ( bind_grab )
{ // defining a key
S_LocalSound ( " sound/misc/menu1.wav " ) ;
if ( k = = K_ESCAPE )
{
bind_grab = false ;
}
else //if (k != '`')
{
dpsnprintf ( cmd , sizeof ( cmd ) , " bind \" %s \" \" %s \" \n " , Key_KeynumToString ( k , tinystr , sizeof ( tinystr ) ) , bindnames [ keys_cursor ] [ 0 ] ) ;
Cbuf_InsertText ( cmd ) ;
}
bind_grab = false ;
return ;
}
switch ( k )
{
case K_ESCAPE :
M_Menu_Options_f ( ) ;
break ;
case K_LEFTARROW :
case ' a ' :
case K_UPARROW :
S_LocalSound ( " sound/misc/menu1.wav " ) ;
do
{
keys_cursor - - ;
if ( keys_cursor < 0 )
keys_cursor = numcommands - 1 ;
}
while ( bindnames [ keys_cursor ] [ 0 ] [ 0 ] = = ' \0 ' ) ; // skip sections
break ;
case K_DOWNARROW :
case K_RIGHTARROW :
case ' d ' :
S_LocalSound ( " sound/misc/menu1.wav " ) ;
do
{
keys_cursor + + ;
if ( keys_cursor > = numcommands )
keys_cursor = 0 ;
}
while ( bindnames [ keys_cursor ] [ 0 ] [ 0 ] = = ' \0 ' ) ; // skip sections
break ;
case K_MOUSE1 :
case K_ENTER : // go into bind mode
Key_FindKeysForCommand ( bindnames [ keys_cursor ] [ 0 ] , keys , NUMKEYS , 0 ) ;
S_LocalSound ( " sound/misc/menu2.wav " ) ;
if ( keys [ NUMKEYS - 1 ] ! = - 1 )
M_UnbindCommand ( bindnames [ keys_cursor ] [ 0 ] ) ;
bind_grab = true ;
break ;
case K_BACKSPACE : // delete bindings
case K_DEL : // delete bindings
S_LocalSound ( " sound/misc/menu2.wav " ) ;
M_UnbindCommand ( bindnames [ keys_cursor ] [ 0 ] ) ;
break ;
}
}
void M_Menu_Reset_f ( void )
{
key_dest = key_menu ;
m_state = m_reset ;
m_entersound = true ;
}
static void M_Reset_Key ( int key , int ascii )
{
switch ( key )
{
case ' Y ' :
case ' y ' :
BigScreenMode ( 0 ) ;
Cbuf_AddText ( " cvar_resettodefaults_all;exec default.cfg \n " ) ;
// no break here since we also exit the menu
case K_ESCAPE :
case ' n ' :
case ' N ' :
m_state = m_options ;
m_entersound = true ;
break ;
default :
break ;
}
}
static void M_Reset_Draw ( void )
{
int lines = 2 , linelength = 20 ;
M_Background ( linelength * 8 + 16 , lines * 8 + 16 ) ;
M_DrawTextBox ( 0 , 0 , linelength , lines ) ;
M_Print ( 8 + 4 * ( linelength - 19 ) , 8 , " Really wanna reset? " ) ;
M_Print ( 8 + 4 * ( linelength - 11 ) , 16 , " Press y / n " ) ;
}
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# define YAWCONTROL_ITEMS 6
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static int controllermode_cursor ;
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void M_Menu_Controller_f ( void )
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{
key_dest = key_menu ;
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m_state = m_controller ;
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m_entersound = true ;
}
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static void M_Menu_Controller_AdjustSliders ( int dir )
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{
int optnum ;
S_LocalSound ( " sound/misc/menu3.wav " ) ;
optnum = 0 ;
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if ( controllermode_cursor = = optnum + + ) ;
else if ( controllermode_cursor = = optnum + + ) ;
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else if ( controllermode_cursor = = optnum + + ) ;
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else if ( controllermode_cursor = = optnum + + ) ;
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else if ( controllermode_cursor = = optnum + + & & vr_yawmode . integer = = 1 )
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{
float value = 45.0f ;
if ( dir = = 1 )
{
if ( cl_comfort . value = = 30.0f )
value = 45.0f ;
else if ( cl_comfort . value = = 45.0f )
value = 60.0f ;
else if ( cl_comfort . value = = 60.0f )
value = 90.0f ;
else if ( cl_comfort . value = = 90.0f )
value = 180.0f ;
else if ( cl_comfort . value = = 180.0f )
value = 30.0f ;
}
else
{
if ( cl_comfort . value = = 30.0f )
value = 180.0f ;
else if ( cl_comfort . value = = 180.0f )
value = 90.0f ;
else if ( cl_comfort . value = = 90.0f )
value = 60.0f ;
else if ( cl_comfort . value = = 60.0f )
value = 45.0f ;
else if ( cl_comfort . value = = 45.0f )
value = 30.0f ;
}
Cvar_SetValueQuick ( & cl_comfort , value ) ;
}
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else if ( controllermode_cursor = = optnum + + & & vr_yawmode . integer = = 2 )
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Cvar_SetValueQuick ( & sensitivity , bound ( 1 , ( sensitivity . value + ( dir * 0.25 ) ) , 10 ) ) ;
}
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static void M_Menu_Controller_Key ( int key , int ascii )
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{
switch ( key )
{
case K_ESCAPE :
M_Menu_Main_f ( ) ;
break ;
case K_DOWNARROW :
S_LocalSound ( " sound/misc/menu1.wav " ) ;
if ( + + controllermode_cursor > = YAWCONTROL_ITEMS )
controllermode_cursor = 0 ;
break ;
case K_UPARROW :
S_LocalSound ( " sound/misc/menu1.wav " ) ;
if ( - - controllermode_cursor < 0 )
controllermode_cursor = YAWCONTROL_ITEMS - 1 ;
break ;
case ' a ' :
case K_LEFTARROW :
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if ( controllermode_cursor = = 0 )
{
Cvar_SetValueQuick ( & cl_trackingmode , 1 - cl_trackingmode . integer ) ;
}
else if ( controllermode_cursor = = 1 )
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{
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Cvar_SetValueQuick ( & cl_walkdirection , 1 - cl_walkdirection . integer ) ;
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}
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else if ( controllermode_cursor = = 2 )
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{
Cvar_SetValueQuick ( & cl_righthanded , 1 - cl_righthanded . integer ) ;
}
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else if ( controllermode_cursor = = 3 )
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{
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int newYawMode = vr_yawmode . integer ;
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if ( - - newYawMode < 0 )
newYawMode = 2 ;
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Cvar_SetValueQuick ( & vr_yawmode , newYawMode ) ;
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}
else
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M_Menu_Controller_AdjustSliders ( - 1 ) ;
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break ;
case ' d ' :
case K_RIGHTARROW :
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if ( controllermode_cursor = = 0 )
{
Cvar_SetValueQuick ( & cl_trackingmode , 1 - cl_trackingmode . integer ) ;
}
else if ( controllermode_cursor = = 1 )
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{
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Cvar_SetValueQuick ( & cl_walkdirection , 1 - cl_walkdirection . integer ) ;
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}
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else if ( controllermode_cursor = = 2 )
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{
Cvar_SetValueQuick ( & cl_righthanded , 1 - cl_righthanded . integer ) ;
}
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else if ( controllermode_cursor = = 3 )
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{
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int newYawMode = vr_yawmode . integer ;
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if ( + + newYawMode > 2 )
newYawMode = 0 ;
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Cvar_SetValueQuick ( & vr_yawmode , newYawMode ) ;
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}
else
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M_Menu_Controller_AdjustSliders ( 1 ) ;
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break ;
default :
break ;
}
}
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static void M_Menu_Controller_Draw ( void )
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{
int visible ;
cachepic_t * p ;
M_Background ( 320 , bound ( 200 , 32 + OPTIONS_ITEMS * 8 , vid_conheight . integer ) ) ;
M_DrawPic ( 16 , 4 , " gfx/qplaque " ) ;
p = Draw_CachePic ( " gfx/p_option " ) ;
M_DrawPic ( ( 320 - p - > width ) / 2 , 4 , " gfx/p_option " ) ;
optnum = 0 ;
optcursor = controllermode_cursor ;
visible = ( int ) ( ( menu_height - 32 ) / 8 ) ;
opty = 32 - bound ( 0 , optcursor - ( visible > > 1 ) , max ( 0 , YAWCONTROL_ITEMS - visible ) ) * 8 ;
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if ( cl_trackingmode . integer = = 0 )
M_Options_PrintCommand ( " Tracking Mode: 3DoF Weapon " , true ) ;
else
M_Options_PrintCommand ( " Tracking Mode: 6DoF Weapon " , true ) ;
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if ( cl_walkdirection . integer = = 0 )
M_Options_PrintCommand ( " Heading Mode: Off-hand Controller " , true ) ;
else
M_Options_PrintCommand ( " Heading Mode: HMD " , true ) ;
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if ( cl_righthanded . integer = = 0 )
M_Options_PrintCommand ( " Controller: Left Handed " , true ) ;
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else
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M_Options_PrintCommand ( " Controller: Right Handed " , true ) ;
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if ( vr_yawmode . integer = = 0 )
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M_Options_PrintCommand ( " Turn Mode: Swivel-Chair (default) " , true ) ;
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else if ( vr_yawmode . integer = = 1 )
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M_Options_PrintCommand ( " Turn Mode: Snap-turn " , true ) ;
else
M_Options_PrintCommand ( " Turn Mode: Smooth Turn " , true ) ;
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M_Options_PrintSlider ( " Snap Turn Angle " , ( vr_yawmode . integer = = 1 ) , cl_comfort . value , 30 , 180 ) ;
M_Options_PrintSlider ( " Smooth Turn Speed " , ( vr_yawmode . integer = = 2 ) , sensitivity . value , 1 , 10 ) ;
if ( vr_yawmode . integer > = 2 )
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{
M_Options_PrintCommand ( " " , true ) ;
M_Options_PrintCommand ( " " , true ) ;
M_Options_PrintCommand ( " WARNING: Smooth rotation " , true ) ;
M_Options_PrintCommand ( " can induce severe nausea in " , true ) ;
M_Options_PrintCommand ( " those not used to it. " , true ) ;
M_Options_PrintCommand ( " " , true ) ;
M_Options_PrintCommand ( " * Use this mode at your own risk! * " , true ) ;
}
}
//=============================================================================
/* VIDEO MENU */
video_resolution_t video_resolutions_hardcoded [ ] =
{
{ " Standard 4x3 " , 320 , 240 , 320 , 240 , 1 } ,
{ " Standard 4x3 " , 400 , 300 , 400 , 300 , 1 } ,
{ " Standard 4x3 " , 512 , 384 , 512 , 384 , 1 } ,
{ " Standard 4x3 " , 640 , 480 , 640 , 480 , 1 } ,
{ " Standard 4x3 " , 800 , 600 , 640 , 480 , 1 } ,
{ " Standard 4x3 " , 1024 , 768 , 640 , 480 , 1 } ,
{ " Standard 4x3 " , 1152 , 864 , 640 , 480 , 1 } ,
{ " Standard 4x3 " , 1280 , 960 , 640 , 480 , 1 } ,
{ " Standard 4x3 " , 1400 , 1050 , 640 , 480 , 1 } ,
{ " Standard 4x3 " , 1600 , 1200 , 640 , 480 , 1 } ,
{ " Standard 4x3 " , 1792 , 1344 , 640 , 480 , 1 } ,
{ " Standard 4x3 " , 1856 , 1392 , 640 , 480 , 1 } ,
{ " Standard 4x3 " , 1920 , 1440 , 640 , 480 , 1 } ,
{ " Standard 4x3 " , 2048 , 1536 , 640 , 480 , 1 } ,
{ " Short Pixel (CRT) 5x4 " , 320 , 256 , 320 , 256 , 0.9375 } ,
{ " Short Pixel (CRT) 5x4 " , 640 , 512 , 640 , 512 , 0.9375 } ,
{ " Short Pixel (CRT) 5x4 " , 1280 , 1024 , 640 , 512 , 0.9375 } ,
{ " Tall Pixel (CRT) 8x5 " , 320 , 200 , 320 , 200 , 1.2 } ,
{ " Tall Pixel (CRT) 8x5 " , 640 , 400 , 640 , 400 , 1.2 } ,
{ " Tall Pixel (CRT) 8x5 " , 840 , 525 , 640 , 400 , 1.2 } ,
{ " Tall Pixel (CRT) 8x5 " , 960 , 600 , 640 , 400 , 1.2 } ,
{ " Tall Pixel (CRT) 8x5 " , 1680 , 1050 , 640 , 400 , 1.2 } ,
{ " Tall Pixel (CRT) 8x5 " , 1920 , 1200 , 640 , 400 , 1.2 } ,
{ " Square Pixel (LCD) 5x4 " , 320 , 256 , 320 , 256 , 1 } ,
{ " Square Pixel (LCD) 5x4 " , 640 , 512 , 640 , 512 , 1 } ,
{ " Square Pixel (LCD) 5x4 " , 1280 , 1024 , 640 , 512 , 1 } ,
{ " WideScreen 5x3 " , 640 , 384 , 640 , 384 , 1 } ,
{ " WideScreen 5x3 " , 1280 , 768 , 640 , 384 , 1 } ,
{ " WideScreen 8x5 " , 320 , 200 , 320 , 200 , 1 } ,
{ " WideScreen 8x5 " , 640 , 400 , 640 , 400 , 1 } ,
{ " WideScreen 8x5 " , 720 , 450 , 720 , 450 , 1 } ,
{ " WideScreen 8x5 " , 840 , 525 , 640 , 400 , 1 } ,
{ " WideScreen 8x5 " , 960 , 600 , 640 , 400 , 1 } ,
{ " WideScreen 8x5 " , 1280 , 800 , 640 , 400 , 1 } ,
{ " WideScreen 8x5 " , 1440 , 900 , 720 , 450 , 1 } ,
{ " WideScreen 8x5 " , 1680 , 1050 , 640 , 400 , 1 } ,
{ " WideScreen 8x5 " , 1920 , 1200 , 640 , 400 , 1 } ,
{ " WideScreen 8x5 " , 2560 , 1600 , 640 , 400 , 1 } ,
{ " WideScreen 8x5 " , 3840 , 2400 , 640 , 400 , 1 } ,
{ " WideScreen 14x9 " , 840 , 540 , 640 , 400 , 1 } ,
{ " WideScreen 14x9 " , 1680 , 1080 , 640 , 400 , 1 } ,
{ " WideScreen 16x9 " , 640 , 360 , 640 , 360 , 1 } ,
{ " WideScreen 16x9 " , 683 , 384 , 683 , 384 , 1 } ,
{ " WideScreen 16x9 " , 960 , 540 , 640 , 360 , 1 } ,
{ " WideScreen 16x9 " , 1280 , 720 , 640 , 360 , 1 } ,
{ " WideScreen 16x9 " , 1360 , 768 , 680 , 384 , 1 } ,
{ " WideScreen 16x9 " , 1366 , 768 , 683 , 384 , 1 } ,
{ " WideScreen 16x9 " , 1920 , 1080 , 640 , 360 , 1 } ,
{ " WideScreen 16x9 " , 2560 , 1440 , 640 , 360 , 1 } ,
{ " WideScreen 16x9 " , 3840 , 2160 , 640 , 360 , 1 } ,
{ " NTSC 3x2 " , 360 , 240 , 360 , 240 , 1.125 } ,
{ " NTSC 3x2 " , 720 , 480 , 720 , 480 , 1.125 } ,
{ " PAL 14x11 " , 360 , 283 , 360 , 283 , 0.9545 } ,
{ " PAL 14x11 " , 720 , 566 , 720 , 566 , 0.9545 } ,
{ " NES 8x7 " , 256 , 224 , 256 , 224 , 1.1667 } ,
{ " SNES 8x7 " , 512 , 448 , 512 , 448 , 1.1667 } ,
{ NULL , 0 , 0 , 0 , 0 , 0 }
} ;
// this is the number of the default mode (640x480) in the list above
int video_resolutions_hardcoded_count = sizeof ( video_resolutions_hardcoded ) / sizeof ( * video_resolutions_hardcoded ) - 1 ;
# define VIDEO_ITEMS 11
static int video_cursor = 0 ;
static int video_cursor_table [ VIDEO_ITEMS ] = { 68 , 88 , 96 , 104 , 112 , 120 , 128 , 136 , 144 , 152 , 168 } ;
static int menu_video_resolution ;
video_resolution_t * video_resolutions ;
int video_resolutions_count ;
static video_resolution_t * menu_video_resolutions ;
static int menu_video_resolutions_count ;
static qboolean menu_video_resolutions_forfullscreen ;
static void M_Menu_Video_FindResolution ( int w , int h , float a )
{
int i ;
if ( menu_video_resolutions_forfullscreen )
{
menu_video_resolutions = video_resolutions ;
menu_video_resolutions_count = video_resolutions_count ;
}
else
{
menu_video_resolutions = video_resolutions_hardcoded ;
menu_video_resolutions_count = video_resolutions_hardcoded_count ;
}
// Look for the closest match to the current resolution
menu_video_resolution = 0 ;
for ( i = 1 ; i < menu_video_resolutions_count ; i + + )
{
// if the new mode would be a worse match in width, skip it
if ( abs ( menu_video_resolutions [ i ] . width - w ) > abs ( menu_video_resolutions [ menu_video_resolution ] . width - w ) )
continue ;
// if it is equal in width, check height
if ( menu_video_resolutions [ i ] . width = = w & & menu_video_resolutions [ menu_video_resolution ] . width = = w )
{
// if the new mode would be a worse match in height, skip it
if ( abs ( menu_video_resolutions [ i ] . height - h ) > abs ( menu_video_resolutions [ menu_video_resolution ] . height - h ) )
continue ;
// if it is equal in width and height, check pixel aspect
if ( menu_video_resolutions [ i ] . height = = h & & menu_video_resolutions [ menu_video_resolution ] . height = = h )
{
// if the new mode would be a worse match in pixel aspect, skip it
if ( abs ( menu_video_resolutions [ i ] . pixelheight - a ) > abs ( menu_video_resolutions [ menu_video_resolution ] . pixelheight - a ) )
continue ;
// if it is equal in everything, skip it (prefer earlier modes)
if ( menu_video_resolutions [ i ] . pixelheight = = a & & menu_video_resolutions [ menu_video_resolution ] . pixelheight = = a )
continue ;
// better match for width, height, and pixel aspect
menu_video_resolution = i ;
}
else // better match for width and height
menu_video_resolution = i ;
}
else // better match for width
menu_video_resolution = i ;
}
}
void M_Menu_Video_f ( void )
{
key_dest = key_menu ;
m_state = m_video ;
m_entersound = true ;
M_Menu_Video_FindResolution ( vid . width , vid . height , vid_pixelheight . value ) ;
}
static void M_Video_Draw ( void )
{
int t ;
cachepic_t * p ;
char vabuf [ 1024 ] ;
if ( ! ! vid_fullscreen . integer ! = menu_video_resolutions_forfullscreen )
{
video_resolution_t * res = & menu_video_resolutions [ menu_video_resolution ] ;
menu_video_resolutions_forfullscreen = ! ! vid_fullscreen . integer ;
M_Menu_Video_FindResolution ( res - > width , res - > height , res - > pixelheight ) ;
}
M_Background ( 320 , 200 ) ;
M_DrawPic ( 16 , 4 , " gfx/qplaque " ) ;
p = Draw_CachePic ( " gfx/vidmodes " ) ;
M_DrawPic ( ( 320 - p - > width ) / 2 , 4 , " gfx/vidmodes " ) ;
t = 0 ;
// Current and Proposed Resolution
M_Print ( 16 , video_cursor_table [ t ] - 12 , " Current Resolution " ) ;
if ( vid_supportrefreshrate & & vid . userefreshrate & & vid . fullscreen )
M_Print ( 220 , video_cursor_table [ t ] - 12 , va ( vabuf , sizeof ( vabuf ) , " %dx%d %.2fhz " , vid . width , vid . height , vid . refreshrate ) ) ;
else
M_Print ( 220 , video_cursor_table [ t ] - 12 , va ( vabuf , sizeof ( vabuf ) , " %dx%d " , vid . width , vid . height ) ) ;
M_Print ( 16 , video_cursor_table [ t ] , " New Resolution " ) ;
M_Print ( 220 , video_cursor_table [ t ] , va ( vabuf , sizeof ( vabuf ) , " %dx%d " , menu_video_resolutions [ menu_video_resolution ] . width , menu_video_resolutions [ menu_video_resolution ] . height ) ) ;
M_Print ( 96 , video_cursor_table [ t ] + 8 , va ( vabuf , sizeof ( vabuf ) , " Type: %s " , menu_video_resolutions [ menu_video_resolution ] . type ) ) ;
t + + ;
// Bits per pixel
M_Print ( 16 , video_cursor_table [ t ] , " Bits per pixel " ) ;
M_Print ( 220 , video_cursor_table [ t ] , ( vid_bitsperpixel . integer = = 32 ) ? " 32 " : " 16 " ) ;
t + + ;
// Bits per pixel
M_Print ( 16 , video_cursor_table [ t ] , " Antialiasing " ) ;
M_DrawSlider ( 220 , video_cursor_table [ t ] , vid_samples . value , 1 , 32 ) ;
t + + ;
// Refresh Rate
M_ItemPrint ( 16 , video_cursor_table [ t ] , " Use Refresh Rate " , vid_supportrefreshrate ) ;
M_DrawCheckbox ( 220 , video_cursor_table [ t ] , vid_userefreshrate . integer ) ;
t + + ;
// Refresh Rate
M_ItemPrint ( 16 , video_cursor_table [ t ] , " Refresh Rate " , vid_supportrefreshrate & & vid_userefreshrate . integer ) ;
M_DrawSlider ( 220 , video_cursor_table [ t ] , vid_refreshrate . value , 50 , 150 ) ;
t + + ;
// Fullscreen
M_Print ( 16 , video_cursor_table [ t ] , " Fullscreen " ) ;
M_DrawCheckbox ( 220 , video_cursor_table [ t ] , vid_fullscreen . integer ) ;
t + + ;
// Vertical Sync
M_ItemPrint ( 16 , video_cursor_table [ t ] , " Vertical Sync " , true ) ;
M_DrawCheckbox ( 220 , video_cursor_table [ t ] , vid_vsync . integer ) ;
t + + ;
M_ItemPrint ( 16 , video_cursor_table [ t ] , " Anisotropic Filter " , vid . support . ext_texture_filter_anisotropic ) ;
M_DrawSlider ( 220 , video_cursor_table [ t ] , gl_texture_anisotropy . integer , 1 , vid . max_anisotropy ) ;
t + + ;
M_ItemPrint ( 16 , video_cursor_table [ t ] , " Texture Quality " , true ) ;
M_DrawSlider ( 220 , video_cursor_table [ t ] , gl_picmip . value , 3 , 0 ) ;
t + + ;
M_ItemPrint ( 16 , video_cursor_table [ t ] , " Texture Compression " , vid . support . arb_texture_compression ) ;
M_DrawCheckbox ( 220 , video_cursor_table [ t ] , gl_texturecompression . integer ) ;
t + + ;
// "Apply" button
M_Print ( 220 , video_cursor_table [ t ] , " Apply " ) ;
t + + ;
// Cursor
M_DrawCharacter ( 200 , video_cursor_table [ video_cursor ] , 12 + ( ( int ) ( realtime * 4 ) & 1 ) ) ;
}
static void M_Menu_Video_AdjustSliders ( int dir )
{
int t ;
S_LocalSound ( " sound/misc/menu3.wav " ) ;
t = 0 ;
if ( video_cursor = = t + + )
{
// Resolution
int r ;
for ( r = 0 ; r < menu_video_resolutions_count ; r + + )
{
menu_video_resolution + = dir ;
if ( menu_video_resolution > = menu_video_resolutions_count )
menu_video_resolution = 0 ;
if ( menu_video_resolution < 0 )
menu_video_resolution = menu_video_resolutions_count - 1 ;
if ( menu_video_resolutions [ menu_video_resolution ] . width > = vid_minwidth . integer & & menu_video_resolutions [ menu_video_resolution ] . height > = vid_minheight . integer )
break ;
}
}
else if ( video_cursor = = t + + )
Cvar_SetValueQuick ( & vid_bitsperpixel , ( vid_bitsperpixel . integer = = 32 ) ? 16 : 32 ) ;
else if ( video_cursor = = t + + )
Cvar_SetValueQuick ( & vid_samples , bound ( 1 , vid_samples . value * ( dir > 0 ? 2 : 0.5 ) , 32 ) ) ;
else if ( video_cursor = = t + + )
Cvar_SetValueQuick ( & vid_userefreshrate , ! vid_userefreshrate . integer ) ;
else if ( video_cursor = = t + + )
Cvar_SetValueQuick ( & vid_refreshrate , bound ( 50 , vid_refreshrate . value + dir , 150 ) ) ;
else if ( video_cursor = = t + + )
Cvar_SetValueQuick ( & vid_fullscreen , ! vid_fullscreen . integer ) ;
else if ( video_cursor = = t + + )
Cvar_SetValueQuick ( & vid_vsync , ! vid_vsync . integer ) ;
else if ( video_cursor = = t + + )
Cvar_SetValueQuick ( & gl_texture_anisotropy , bound ( 1 , gl_texture_anisotropy . value * ( dir < 0 ? 0.5 : 2.0 ) , vid . max_anisotropy ) ) ;
else if ( video_cursor = = t + + )
Cvar_SetValueQuick ( & gl_picmip , bound ( 0 , gl_picmip . value - dir , 3 ) ) ;
else if ( video_cursor = = t + + )
Cvar_SetValueQuick ( & gl_texturecompression , ! gl_texturecompression . integer ) ;
}
static void M_Video_Key ( int key , int ascii )
{
switch ( key )
{
case K_ESCAPE :
// vid_shared.c has a copy of the current video config. We restore it
Cvar_SetValueQuick ( & vid_fullscreen , vid . fullscreen ) ;
Cvar_SetValueQuick ( & vid_bitsperpixel , vid . bitsperpixel ) ;
Cvar_SetValueQuick ( & vid_samples , vid . samples ) ;
if ( vid_supportrefreshrate )
Cvar_SetValueQuick ( & vid_refreshrate , vid . refreshrate ) ;
Cvar_SetValueQuick ( & vid_userefreshrate , vid . userefreshrate ) ;
S_LocalSound ( " sound/misc/menu1.wav " ) ;
M_Menu_Options_f ( ) ;
break ;
case K_MOUSE1 :
case K_ENTER :
m_entersound = true ;
switch ( video_cursor )
{
case ( VIDEO_ITEMS - 1 ) :
Cvar_SetValueQuick ( & vid_width , menu_video_resolutions [ menu_video_resolution ] . width ) ;
Cvar_SetValueQuick ( & vid_height , menu_video_resolutions [ menu_video_resolution ] . height ) ;
Cvar_SetValueQuick ( & vid_conwidth , menu_video_resolutions [ menu_video_resolution ] . conwidth ) ;
Cvar_SetValueQuick ( & vid_conheight , menu_video_resolutions [ menu_video_resolution ] . conheight ) ;
Cvar_SetValueQuick ( & vid_pixelheight , menu_video_resolutions [ menu_video_resolution ] . pixelheight ) ;
Cbuf_AddText ( " vid_restart \n " ) ;
M_Menu_Options_f ( ) ;
break ;
default :
M_Menu_Video_AdjustSliders ( 1 ) ;
}
break ;
case K_UPARROW :
S_LocalSound ( " sound/misc/menu1.wav " ) ;
video_cursor - - ;
if ( video_cursor < 0 )
video_cursor = VIDEO_ITEMS - 1 ;
break ;
case K_DOWNARROW :
S_LocalSound ( " sound/misc/menu1.wav " ) ;
video_cursor + + ;
if ( video_cursor > = VIDEO_ITEMS )
video_cursor = 0 ;
break ;
case ' a ' :
case K_LEFTARROW :
M_Menu_Video_AdjustSliders ( - 1 ) ;
break ;
case ' d ' :
case K_RIGHTARROW :
M_Menu_Video_AdjustSliders ( 1 ) ;
break ;
}
}
//=============================================================================
/* HELP MENU */
static int help_page ;
# define NUM_HELP_PAGES 6
void M_Menu_Help_f ( void )
{
key_dest = key_menu ;
m_state = m_help ;
m_entersound = true ;
help_page = 0 ;
}
static void M_Help_Draw ( void )
{
char vabuf [ 1024 ] ;
M_Background ( 320 , 200 ) ;
M_DrawPic ( 0 , 0 , va ( vabuf , sizeof ( vabuf ) , " gfx/help%i " , help_page ) ) ;
}
static void M_Help_Key ( int key , int ascii )
{
switch ( key )
{
case K_ESCAPE :
M_Menu_Main_f ( ) ;
break ;
case K_UPARROW :
case K_RIGHTARROW :
case ' d ' :
m_entersound = true ;
if ( + + help_page > = NUM_HELP_PAGES )
help_page = 0 ;
break ;
case K_DOWNARROW :
case K_LEFTARROW :
case ' a ' :
m_entersound = true ;
if ( - - help_page < 0 )
help_page = NUM_HELP_PAGES - 1 ;
break ;
}
}
//=============================================================================
/* CEDITS MENU */
void M_Menu_Credits_f ( void )
{
key_dest = key_menu ;
m_state = m_credits ;
m_entersound = true ;
}
static const char * m_credits_message [ 11 ] ;
static int M_CreditsMessage ( const char * line1 , const char * line2 ,
const char * line3 , const char * line4 ,
const char * line5 , const char * line6 ,
const char * line7 , const char * line8 ,
const char * line9 , const char * line10 )
{
int line = 0 ;
m_credits_message [ line + + ] = line1 ;
m_credits_message [ line + + ] = line2 ;
m_credits_message [ line + + ] = line3 ;
m_credits_message [ line + + ] = line4 ;
m_credits_message [ line + + ] = line5 ;
m_credits_message [ line + + ] = line6 ;
m_credits_message [ line + + ] = line7 ;
m_credits_message [ line + + ] = line8 ;
m_credits_message [ line + + ] = line9 ;
m_credits_message [ line + + ] = line10 ;
m_credits_message [ line + + ] = NULL ;
return 1 ;
}
static void M_Credits_Draw ( void )
{
M_CreditsMessage (
2019-06-03 22:35:20 +00:00
" QQQ QQQ QQQ QQQ " ,
" QQQQ QQQQ QQQQ QQQQ " ,
" QQQ QQQ QQQ QQQ " ,
" QQQ QQQ QQQ QQQ " ,
" QQQ QQ QQQ QQQ QQ QQQ " ,
" QQQQ QQ QQQuake QQQQ QQ QQQuest " ,
" QQQQQQQQ QQQQQQQQ " ,
" QQQ QQQ " ,
" Q Q " ,
2022-12-22 22:22:52 +00:00
" Q Q v1.5.1 " ) ;
2019-05-30 05:57:57 +00:00
int i , l , linelength , firstline , lastline , lines ;
for ( i = 0 , linelength = 0 , firstline = 9999 , lastline = - 1 ; m_credits_message [ i ] ; i + + )
{
if ( ( l = ( int ) strlen ( m_credits_message [ i ] ) ) )
{
if ( firstline > i )
firstline = i ;
if ( lastline < i )
lastline = i ;
if ( linelength < l )
linelength = l ;
}
}
lines = ( lastline - firstline ) + 1 ;
M_Background ( linelength * 8 + 16 , lines * 8 + 16 ) ;
M_DrawTextBox ( 0 , - 48 , linelength , lines ) ; //this is less obtrusive than hacking up the M_DrawTextBox function
for ( i = 0 , l = firstline ; i < lines ; i + + , l + + )
M_Print ( 12 /*+ 4 * (linelength - strlen(m_credits_message[l]))*/ , - 40 + 8 * i , m_credits_message [ l ] ) ;
}
static void M_Credits_Key ( int key , int ascii )
{
M_Menu_Main_f ( ) ;
}
//=============================================================================
/* QUIT MENU */
static const char * m_quit_message [ 9 ] ;
static int m_quit_prevstate ;
static qboolean wasInMenus ;
static int M_QuitMessage ( const char * line1 , const char * line2 , const char * line3 , const char * line4 , const char * line5 , const char * line6 , const char * line7 , const char * line8 )
{
m_quit_message [ 0 ] = line1 ;
m_quit_message [ 1 ] = line2 ;
m_quit_message [ 2 ] = line3 ;
m_quit_message [ 3 ] = line4 ;
m_quit_message [ 4 ] = line5 ;
m_quit_message [ 5 ] = line6 ;
m_quit_message [ 6 ] = line7 ;
m_quit_message [ 7 ] = line8 ;
m_quit_message [ 8 ] = NULL ;
return 1 ;
}
static int M_ChooseQuitMessage ( int request )
{
switch ( gamemode )
{
case GAME_NORMAL :
case GAME_HIPNOTIC :
case GAME_ROGUE :
case GAME_QUOTH :
case GAME_NEHAHRA :
case GAME_DEFEATINDETAIL2 :
if ( request - - = = 0 ) return M_QuitMessage ( " Are you gonna quit " , " this game just like " , " everything else? " , NULL , NULL , NULL , NULL , NULL ) ;
if ( request - - = = 0 ) return M_QuitMessage ( " Milord, methinks that " , " thou art a lowly " , " quitter. Is this true? " , NULL , NULL , NULL , NULL , NULL ) ;
if ( request - - = = 0 ) return M_QuitMessage ( " Do I need to bust your " , " face open for trying " , " to quit? " , NULL , NULL , NULL , NULL , NULL ) ;
if ( request - - = = 0 ) return M_QuitMessage ( " Man, I oughta smack you " , " for trying to quit! " , " Press Y to get " , " smacked out. " , NULL , NULL , NULL , NULL ) ;
if ( request - - = = 0 ) return M_QuitMessage ( " Press Y to quit like a " , " big loser in life. " , " Press N to stay proud " , " and successful! " , NULL , NULL , NULL , NULL ) ;
if ( request - - = = 0 ) return M_QuitMessage ( " If you press Y to " , " quit, I will summon " , " Satan all over your " , " hard drive! " , NULL , NULL , NULL , NULL ) ;
if ( request - - = = 0 ) return M_QuitMessage ( " Um, Asmodeus dislikes " , " his children trying to " , " quit. Press Y to return " , " to your Tinkertoys. " , NULL , NULL , NULL , NULL ) ;
if ( request - - = = 0 ) return M_QuitMessage ( " If you quit now, I'll " , " throw a blanket-party " , " for you next time! " , NULL , NULL , NULL , NULL , NULL ) ;
break ;
case GAME_GOODVSBAD2 :
if ( request - - = = 0 ) return M_QuitMessage ( " Press Yes To Quit " , " ... " , " Yes " , NULL , NULL , NULL , NULL , NULL ) ;
if ( request - - = = 0 ) return M_QuitMessage ( " Do you really want to " , " Quit? " , " Play Good vs bad 3! " , NULL , NULL , NULL , NULL , NULL ) ;
if ( request - - = = 0 ) return M_QuitMessage ( " All your quit are " , " belong to long duck " , " dong " , NULL , NULL , NULL , NULL , NULL ) ;
if ( request - - = = 0 ) return M_QuitMessage ( " Press Y to quit " , " " , " But are you too legit? " , NULL , NULL , NULL , NULL , NULL ) ;
if ( request - - = = 0 ) return M_QuitMessage ( " This game was made by " , " e@chip-web.com " , " It is by far the best " , " game ever made. " , NULL , NULL , NULL , NULL ) ;
if ( request - - = = 0 ) return M_QuitMessage ( " Even I really dont " , " know of a game better " , " Press Y to quit " , " like rougue chedder " , NULL , NULL , NULL , NULL ) ;
if ( request - - = = 0 ) return M_QuitMessage ( " After you stop playing " , " tell the guys who made " , " counterstrike to just " , " kill themselves now " , NULL , NULL , NULL , NULL ) ;
if ( request - - = = 0 ) return M_QuitMessage ( " Press Y to exit to DOS " , " " , " SSH login as user Y " , " to exit to Linux " , NULL , NULL , NULL , NULL ) ;
if ( request - - = = 0 ) return M_QuitMessage ( " Press Y like you " , " were waanderers " , " from Ys' " , NULL , NULL , NULL , NULL , NULL ) ;
if ( request - - = = 0 ) return M_QuitMessage ( " This game was made in " , " Nippon like the SS " , " announcer's saying ipon " , NULL , NULL , NULL , NULL , NULL ) ;
if ( request - - = = 0 ) return M_QuitMessage ( " you " , " want to quit? " , NULL , NULL , NULL , NULL , NULL , NULL ) ;
if ( request - - = = 0 ) return M_QuitMessage ( " Please stop playing " , " this stupid game " , NULL , NULL , NULL , NULL , NULL , NULL ) ;
break ;
case GAME_BATTLEMECH :
if ( request - - = = 0 ) return M_QuitMessage ( " ? WHY ? " , " Press Y to quit, N to keep fraggin' " , NULL , NULL , NULL , NULL , NULL , NULL ) ;
if ( request - - = = 0 ) return M_QuitMessage ( " Leave now and your mech is scrap! " , " Press Y to quit, N to keep fraggin' " , NULL , NULL , NULL , NULL , NULL , NULL ) ;
if ( request - - = = 0 ) return M_QuitMessage ( " Accept Defeat? " , " Press Y to quit, N to keep fraggin' " , NULL , NULL , NULL , NULL , NULL , NULL ) ;
if ( request - - = = 0 ) return M_QuitMessage ( " Wait! There are more mechs to destroy! " , " Press Y to quit, N to keep fraggin' " , NULL , NULL , NULL , NULL , NULL , NULL ) ;
if ( request - - = = 0 ) return M_QuitMessage ( " Where's your bloodlust? " , " Press Y to quit, N to keep fraggin' " , NULL , NULL , NULL , NULL , NULL , NULL ) ;
if ( request - - = = 0 ) return M_QuitMessage ( " Your mech here is way more impressive " , " than your car out there... " , " Press Y to quit, N to keep fraggin' " , NULL , NULL , NULL , NULL , NULL ) ;
if ( request - - = = 0 ) return M_QuitMessage ( " Quitting won't reduce your debt " , " Press Y to quit, N to keep fraggin' " , NULL , NULL , NULL , NULL , NULL , NULL ) ;
break ;
case GAME_OPENQUARTZ :
if ( request - - = = 0 ) return M_QuitMessage ( " There is nothing like free beer! " , " Press Y to quit, N to stay " , NULL , NULL , NULL , NULL , NULL , NULL ) ;
if ( request - - = = 0 ) return M_QuitMessage ( " GNU is not Unix! " , " Press Y to quit, N to stay " , NULL , NULL , NULL , NULL , NULL , NULL ) ;
if ( request - - = = 0 ) return M_QuitMessage ( " You prefer free beer over free speech? " , " Press Y to quit, N to stay " , NULL , NULL , NULL , NULL , NULL , NULL ) ;
if ( request - - = = 0 ) return M_QuitMessage ( " Is OpenQuartz Propaganda? " , " Press Y to quit, N to stay " , NULL , NULL , NULL , NULL , NULL , NULL ) ;
break ;
default :
if ( request - - = = 0 ) return M_QuitMessage ( " Tired of fragging already? " , NULL , NULL , NULL , NULL , NULL , NULL , NULL ) ;
if ( request - - = = 0 ) return M_QuitMessage ( " Quit now and forfeit your bodycount? " , NULL , NULL , NULL , NULL , NULL , NULL , NULL ) ;
if ( request - - = = 0 ) return M_QuitMessage ( " Are you sure you want to quit? " , NULL , NULL , NULL , NULL , NULL , NULL , NULL ) ;
if ( request - - = = 0 ) return M_QuitMessage ( " Off to do something constructive? " , NULL , NULL , NULL , NULL , NULL , NULL , NULL ) ;
break ;
}
return 0 ;
}
void M_Menu_Quit_f ( void )
{
int n ;
if ( m_state = = m_quit )
return ;
wasInMenus = ( key_dest = = key_menu | | key_dest = = key_menu_grabbed ) ;
key_dest = key_menu ;
m_quit_prevstate = m_state ;
m_state = m_quit ;
m_entersound = true ;
// count how many there are
for ( n = 1 ; M_ChooseQuitMessage ( n ) ; n + + ) ;
// choose one
M_ChooseQuitMessage ( rand ( ) % n ) ;
}
static void M_Quit_Key ( int key , int ascii )
{
switch ( key )
{
case K_ESCAPE :
case ' n ' :
case ' N ' :
if ( wasInMenus )
{
m_state = ( enum m_state_e ) m_quit_prevstate ;
m_entersound = true ;
}
else
{
key_dest = key_game ;
m_state = m_none ;
}
break ;
default :
{
Host_Quit_f ( ) ;
key_dest = key_game ;
m_state = m_none ;
}
break ;
}
}
static void M_Quit_Draw ( void )
{
int i , l , linelength , firstline , lastline , lines ;
for ( i = 0 , linelength = 0 , firstline = 9999 , lastline = - 1 ; m_quit_message [ i ] ; i + + )
{
if ( ( l = ( int ) strlen ( m_quit_message [ i ] ) ) )
{
if ( firstline > i )
firstline = i ;
if ( lastline < i )
lastline = i ;
if ( linelength < l )
linelength = l ;
}
}
lines = ( lastline - firstline ) + 1 ;
M_Background ( linelength * 8 + 16 , lines * 8 + 16 ) ;
if ( ! m_missingdata ) //since this is a fallback menu for missing data, it is very hard to read with the box
M_DrawTextBox ( 0 , 0 , linelength , lines ) ; //this is less obtrusive than hacking up the M_DrawTextBox function
for ( i = 0 , l = firstline ; i < lines ; i + + , l + + )
M_Print ( 8 + 4 * ( linelength - strlen ( m_quit_message [ l ] ) ) , 8 + 8 * i , m_quit_message [ l ] ) ;
}
//=============================================================================
/* LAN CONFIG MENU */
static int lanConfig_cursor = - 1 ;
static int lanConfig_cursor_table [ ] = { 56 , 76 , 84 , 120 } ;
# define NUM_LANCONFIG_CMDS 4
static int lanConfig_port ;
static char lanConfig_portname [ 6 ] ;
static char lanConfig_joinname [ 40 ] ;
void M_Menu_LanConfig_f ( void )
{
key_dest = key_menu ;
m_state = m_lanconfig ;
m_entersound = true ;
if ( lanConfig_cursor = = - 1 )
{
if ( JoiningGame )
lanConfig_cursor = 1 ;
}
if ( StartingGame )
lanConfig_cursor = 1 ;
lanConfig_port = 26000 ;
dpsnprintf ( lanConfig_portname , sizeof ( lanConfig_portname ) , " %u " , ( unsigned int ) lanConfig_port ) ;
M_Update_Return_Reason ( " " ) ;
}
static void M_LanConfig_Draw ( void )
{
cachepic_t * p ;
int basex ;
const char * startJoin ;
const char * protocol ;
char vabuf [ 1024 ] ;
M_Background ( 320 , 200 ) ;
M_DrawPic ( 16 , 4 , " gfx/qplaque " ) ;
p = Draw_CachePic ( " gfx/p_multi " ) ;
basex = ( 320 - p - > width ) / 2 ;
M_DrawPic ( basex , 4 , " gfx/p_multi " ) ;
if ( StartingGame )
startJoin = " New Game " ;
else
startJoin = " Join Game " ;
protocol = " TCP/IP " ;
M_Print ( basex , 32 , va ( vabuf , sizeof ( vabuf ) , " %s - %s " , startJoin , protocol ) ) ;
basex + = 8 ;
M_Print ( basex , lanConfig_cursor_table [ 0 ] , " Port " ) ;
M_DrawTextBox ( basex + 8 * 8 , lanConfig_cursor_table [ 0 ] - 8 , sizeof ( lanConfig_portname ) , 1 ) ;
M_Print ( basex + 9 * 8 , lanConfig_cursor_table [ 0 ] , lanConfig_portname ) ;
if ( JoiningGame )
{
M_Print ( basex , lanConfig_cursor_table [ 1 ] , " Search for DarkPlaces games... " ) ;
M_Print ( basex , lanConfig_cursor_table [ 2 ] , " Search for QuakeWorld games... " ) ;
M_Print ( basex , lanConfig_cursor_table [ 3 ] - 16 , " Join game at: " ) ;
M_DrawTextBox ( basex + 8 , lanConfig_cursor_table [ 3 ] - 8 , sizeof ( lanConfig_joinname ) , 1 ) ;
M_Print ( basex + 16 , lanConfig_cursor_table [ 3 ] , lanConfig_joinname ) ;
}
else
{
M_DrawTextBox ( basex , lanConfig_cursor_table [ 1 ] - 8 , 2 , 1 ) ;
M_Print ( basex + 8 , lanConfig_cursor_table [ 1 ] , " OK " ) ;
}
M_DrawCharacter ( basex - 8 , lanConfig_cursor_table [ lanConfig_cursor ] , 12 + ( ( int ) ( realtime * 4 ) & 1 ) ) ;
if ( lanConfig_cursor = = 0 )
M_DrawCharacter ( basex + 9 * 8 + 8 * strlen ( lanConfig_portname ) , lanConfig_cursor_table [ lanConfig_cursor ] , 10 + ( ( int ) ( realtime * 4 ) & 1 ) ) ;
if ( lanConfig_cursor = = 3 )
M_DrawCharacter ( basex + 16 + 8 * strlen ( lanConfig_joinname ) , lanConfig_cursor_table [ lanConfig_cursor ] , 10 + ( ( int ) ( realtime * 4 ) & 1 ) ) ;
if ( * m_return_reason )
M_Print ( basex , 168 , m_return_reason ) ;
}
static void M_LanConfig_Key ( int key , int ascii )
{
int l ;
char vabuf [ 1024 ] ;
switch ( key )
{
case K_ESCAPE :
M_Menu_MultiPlayer_f ( ) ;
break ;
case K_UPARROW :
S_LocalSound ( " sound/misc/menu1.wav " ) ;
lanConfig_cursor - - ;
if ( lanConfig_cursor < 0 )
lanConfig_cursor = NUM_LANCONFIG_CMDS - 1 ;
// when in start game menu, skip the unused search qw servers item
if ( StartingGame & & lanConfig_cursor = = 2 )
lanConfig_cursor = 1 ;
break ;
case K_DOWNARROW :
S_LocalSound ( " sound/misc/menu1.wav " ) ;
lanConfig_cursor + + ;
if ( lanConfig_cursor > = NUM_LANCONFIG_CMDS )
lanConfig_cursor = 0 ;
// when in start game menu, skip the unused search qw servers item
if ( StartingGame & & lanConfig_cursor = = 1 )
lanConfig_cursor = 2 ;
break ;
case K_MOUSE1 :
case K_ENTER :
if ( lanConfig_cursor = = 0 )
break ;
m_entersound = true ;
Cbuf_AddText ( " stopdemo \n " ) ;
Cvar_SetValue ( " port " , lanConfig_port ) ;
if ( lanConfig_cursor = = 1 | | lanConfig_cursor = = 2 )
{
if ( StartingGame )
{
M_Menu_GameOptions_f ( ) ;
break ;
}
M_Menu_ServerList_f ( ) ;
break ;
}
if ( lanConfig_cursor = = 3 )
Cbuf_AddText ( va ( vabuf , sizeof ( vabuf ) , " connect \" %s \" \n " , lanConfig_joinname ) ) ;
break ;
case K_BACKSPACE :
if ( lanConfig_cursor = = 0 )
{
if ( strlen ( lanConfig_portname ) )
lanConfig_portname [ strlen ( lanConfig_portname ) - 1 ] = 0 ;
}
if ( lanConfig_cursor = = 3 )
{
if ( strlen ( lanConfig_joinname ) )
lanConfig_joinname [ strlen ( lanConfig_joinname ) - 1 ] = 0 ;
}
break ;
default :
if ( ascii < 32 )
break ;
if ( lanConfig_cursor = = 3 )
{
l = ( int ) strlen ( lanConfig_joinname ) ;
if ( l < ( int ) sizeof ( lanConfig_joinname ) - 1 )
{
lanConfig_joinname [ l + 1 ] = 0 ;
lanConfig_joinname [ l ] = ascii ;
}
}
if ( ascii < ' 0 ' | | ascii > ' 9 ' )
break ;
if ( lanConfig_cursor = = 0 )
{
l = ( int ) strlen ( lanConfig_portname ) ;
if ( l < ( int ) sizeof ( lanConfig_portname ) - 1 )
{
lanConfig_portname [ l + 1 ] = 0 ;
lanConfig_portname [ l ] = ascii ;
}
}
}
if ( StartingGame & & lanConfig_cursor = = 3 )
{
if ( key = = K_UPARROW )
lanConfig_cursor = 1 ;
else
lanConfig_cursor = 0 ;
}
l = atoi ( lanConfig_portname ) ;
if ( l < = 65535 )
lanConfig_port = l ;
dpsnprintf ( lanConfig_portname , sizeof ( lanConfig_portname ) , " %u " , ( unsigned int ) lanConfig_port ) ;
}
//=============================================================================
/* GAME OPTIONS MENU */
typedef struct level_s
{
const char * name ;
const char * description ;
} level_t ;
typedef struct episode_s
{
const char * description ;
int firstLevel ;
int levels ;
} episode_t ;
typedef struct gamelevels_s
{
const char * gamename ;
level_t * levels ;
episode_t * episodes ;
int numepisodes ;
}
gamelevels_t ;
static level_t quakelevels [ ] =
{
{ " start " , " Entrance " } , // 0
{ " e1m1 " , " Slipgate Complex " } , // 1
{ " e1m2 " , " Castle of the Damned " } ,
{ " e1m3 " , " The Necropolis " } ,
{ " e1m4 " , " The Grisly Grotto " } ,
{ " e1m5 " , " Gloom Keep " } ,
{ " e1m6 " , " The Door To Chthon " } ,
{ " e1m7 " , " The House of Chthon " } ,
{ " e1m8 " , " Ziggurat Vertigo " } ,
{ " e2m1 " , " The Installation " } , // 9
{ " e2m2 " , " Ogre Citadel " } ,
{ " e2m3 " , " Crypt of Decay " } ,
{ " e2m4 " , " The Ebon Fortress " } ,
{ " e2m5 " , " The Wizard's Manse " } ,
{ " e2m6 " , " The Dismal Oubliette " } ,
{ " e2m7 " , " Underearth " } ,
{ " e3m1 " , " Termination Central " } , // 16
{ " e3m2 " , " The Vaults of Zin " } ,
{ " e3m3 " , " The Tomb of Terror " } ,
{ " e3m4 " , " Satan's Dark Delight " } ,
{ " e3m5 " , " Wind Tunnels " } ,
{ " e3m6 " , " Chambers of Torment " } ,
{ " e3m7 " , " The Haunted Halls " } ,
{ " e4m1 " , " The Sewage System " } , // 23
{ " e4m2 " , " The Tower of Despair " } ,
{ " e4m3 " , " The Elder God Shrine " } ,
{ " e4m4 " , " The Palace of Hate " } ,
{ " e4m5 " , " Hell's Atrium " } ,
{ " e4m6 " , " The Pain Maze " } ,
{ " e4m7 " , " Azure Agony " } ,
{ " e4m8 " , " The Nameless City " } ,
{ " end " , " Shub-Niggurath's Pit " } , // 31
{ " dm1 " , " Place of Two Deaths " } , // 32
{ " dm2 " , " Claustrophobopolis " } ,
{ " dm3 " , " The Abandoned Base " } ,
{ " dm4 " , " The Bad Place " } ,
{ " dm5 " , " The Cistern " } ,
{ " dm6 " , " The Dark Zone " }
} ;
static episode_t quakeepisodes [ ] =
{
{ " Welcome to Quake " , 0 , 1 } ,
{ " Doomed Dimension " , 1 , 8 } ,
{ " Realm of Black Magic " , 9 , 7 } ,
{ " Netherworld " , 16 , 7 } ,
{ " The Elder World " , 23 , 8 } ,
{ " Final Level " , 31 , 1 } ,
{ " Deathmatch Arena " , 32 , 6 }
} ;
//MED 01/06/97 added hipnotic levels
static level_t hipnoticlevels [ ] =
{
{ " start " , " Command HQ " } , // 0
{ " hip1m1 " , " The Pumping Station " } , // 1
{ " hip1m2 " , " Storage Facility " } ,
{ " hip1m3 " , " The Lost Mine " } ,
{ " hip1m4 " , " Research Facility " } ,
{ " hip1m5 " , " Military Complex " } ,
{ " hip2m1 " , " Ancient Realms " } , // 6
{ " hip2m2 " , " The Black Cathedral " } ,
{ " hip2m3 " , " The Catacombs " } ,
{ " hip2m4 " , " The Crypt " } ,
{ " hip2m5 " , " Mortum's Keep " } ,
{ " hip2m6 " , " The Gremlin's Domain " } ,
{ " hip3m1 " , " Tur Torment " } , // 12
{ " hip3m2 " , " Pandemonium " } ,
{ " hip3m3 " , " Limbo " } ,
{ " hip3m4 " , " The Gauntlet " } ,
{ " hipend " , " Armagon's Lair " } , // 16
{ " hipdm1 " , " The Edge of Oblivion " } // 17
} ;
//MED 01/06/97 added hipnotic episodes
static episode_t hipnoticepisodes [ ] =
{
{ " Scourge of Armagon " , 0 , 1 } ,
{ " Fortress of the Dead " , 1 , 5 } ,
{ " Dominion of Darkness " , 6 , 6 } ,
{ " The Rift " , 12 , 4 } ,
{ " Final Level " , 16 , 1 } ,
{ " Deathmatch Arena " , 17 , 1 }
} ;
//PGM 01/07/97 added rogue levels
//PGM 03/02/97 added dmatch level
static level_t roguelevels [ ] =
{
{ " start " , " Split Decision " } ,
{ " r1m1 " , " Deviant's Domain " } ,
{ " r1m2 " , " Dread Portal " } ,
{ " r1m3 " , " Judgement Call " } ,
{ " r1m4 " , " Cave of Death " } ,
{ " r1m5 " , " Towers of Wrath " } ,
{ " r1m6 " , " Temple of Pain " } ,
{ " r1m7 " , " Tomb of the Overlord " } ,
{ " r2m1 " , " Tempus Fugit " } ,
{ " r2m2 " , " Elemental Fury I " } ,
{ " r2m3 " , " Elemental Fury II " } ,
{ " r2m4 " , " Curse of Osiris " } ,
{ " r2m5 " , " Wizard's Keep " } ,
{ " r2m6 " , " Blood Sacrifice " } ,
{ " r2m7 " , " Last Bastion " } ,
{ " r2m8 " , " Source of Evil " } ,
{ " ctf1 " , " Division of Change " }
} ;
//PGM 01/07/97 added rogue episodes
//PGM 03/02/97 added dmatch episode
static episode_t rogueepisodes [ ] =
{
{ " Introduction " , 0 , 1 } ,
{ " Hell's Fortress " , 1 , 7 } ,
{ " Corridors of Time " , 8 , 8 } ,
{ " Deathmatch Arena " , 16 , 1 }
} ;
static level_t nehahralevels [ ] =
{
{ " nehstart " , " Welcome to Nehahra " } ,
{ " neh1m1 " , " Forge City1: Slipgates " } ,
{ " neh1m2 " , " Forge City2: Boiler " } ,
{ " neh1m3 " , " Forge City3: Escape " } ,
{ " neh1m4 " , " Grind Core " } ,
{ " neh1m5 " , " Industrial Silence " } ,
{ " neh1m6 " , " Locked-Up Anger " } ,
{ " neh1m7 " , " Wanderer of the Wastes " } ,
{ " neh1m8 " , " Artemis System Net " } ,
{ " neh1m9 " , " To the Death " } ,
{ " neh2m1 " , " The Gates of Ghoro " } ,
{ " neh2m2 " , " Sacred Trinity " } ,
{ " neh2m3 " , " Realm of the Ancients " } ,
{ " neh2m4 " , " Temple of the Ancients " } ,
{ " neh2m5 " , " Dreams Made Flesh " } ,
{ " neh2m6 " , " Your Last Cup of Sorrow " } ,
{ " nehsec " , " Ogre's Bane " } ,
{ " nehahra " , " Nehahra's Den " } ,
{ " nehend " , " Quintessence " }
} ;
static episode_t nehahraepisodes [ ] =
{
{ " Welcome to Nehahra " , 0 , 1 } ,
{ " The Fall of Forge " , 1 , 9 } ,
{ " The Outlands " , 10 , 7 } ,
{ " Dimension of the Lost " , 17 , 2 }
} ;
// Map list for Transfusion
static level_t transfusionlevels [ ] =
{
{ " e1m1 " , " Cradle to Grave " } ,
{ " e1m2 " , " Wrong Side of the Tracks " } ,
{ " e1m3 " , " Phantom Express " } ,
{ " e1m4 " , " Dark Carnival " } ,
{ " e1m5 " , " Hallowed Grounds " } ,
{ " e1m6 " , " The Great Temple " } ,
{ " e1m7 " , " Altar of Stone " } ,
{ " e1m8 " , " House of Horrors " } ,
{ " e2m1 " , " Shipwrecked " } ,
{ " e2m2 " , " The Lumber Mill " } ,
{ " e2m3 " , " Rest for the Wicked " } ,
{ " e2m4 " , " The Overlooked Hotel " } ,
{ " e2m5 " , " The Haunting " } ,
{ " e2m6 " , " The Cold Rush " } ,
{ " e2m7 " , " Bowels of the Earth " } ,
{ " e2m8 " , " The Lair of Shial " } ,
{ " e2m9 " , " Thin Ice " } ,
{ " e3m1 " , " Ghost Town " } ,
{ " e3m2 " , " The Siege " } ,
{ " e3m3 " , " Raw Sewage " } ,
{ " e3m4 " , " The Sick Ward " } ,
{ " e3m5 " , " Spare Parts " } ,
{ " e3m6 " , " Monster Bait " } ,
{ " e3m7 " , " The Pit of Cerberus " } ,
{ " e3m8 " , " Catacombs " } ,
{ " e4m1 " , " Butchery Loves Company " } ,
{ " e4m2 " , " Breeding Grounds " } ,
{ " e4m3 " , " Charnel House " } ,
{ " e4m4 " , " Crystal Lake " } ,
{ " e4m5 " , " Fire and Brimstone " } ,
{ " e4m6 " , " The Ganglion Depths " } ,
{ " e4m7 " , " In the Flesh " } ,
{ " e4m8 " , " The Hall of the Epiphany " } ,
{ " e4m9 " , " Mall of the Dead " } ,
{ " bb1 " , " The Stronghold " } ,
{ " bb2 " , " Winter Wonderland " } ,
{ " bb3 " , " Bodies " } ,
{ " bb4 " , " The Tower " } ,
{ " bb5 " , " Click! " } ,
{ " bb6 " , " Twin Fortress " } ,
{ " bb7 " , " Midgard " } ,
{ " bb8 " , " Fun With Heads " } ,
{ " dm1 " , " Monolith Building 11 " } ,
{ " dm2 " , " Power! " } ,
{ " dm3 " , " Area 15 " } ,
{ " e6m1 " , " Welcome to Your Life " } ,
{ " e6m2 " , " They Are Here " } ,
{ " e6m3 " , " Public Storage " } ,
{ " e6m4 " , " Aqueducts " } ,
{ " e6m5 " , " The Ruined Temple " } ,
{ " e6m6 " , " Forbidden Rituals " } ,
{ " e6m7 " , " The Dungeon " } ,
{ " e6m8 " , " Beauty and the Beast " } ,
{ " e6m9 " , " Forgotten Catacombs " } ,
{ " cp01 " , " Boat Docks " } ,
{ " cp02 " , " Old Opera House " } ,
{ " cp03 " , " Gothic Library " } ,
{ " cp04 " , " Lost Monastery " } ,
{ " cp05 " , " Steamboat " } ,
{ " cp06 " , " Graveyard " } ,
{ " cp07 " , " Mountain Pass " } ,
{ " cp08 " , " Abysmal Mine " } ,
{ " cp09 " , " Castle " } ,
{ " cps1 " , " Boggy Creek " } ,
{ " cpbb01 " , " Crypt of Despair " } ,
{ " cpbb02 " , " Pits of Blood " } ,
{ " cpbb03 " , " Unholy Cathedral " } ,
{ " cpbb04 " , " Deadly Inspirations " } ,
{ " b2a15 " , " Area 15 (B2) " } ,
{ " b2bodies " , " BB_Bodies (B2) " } ,
{ " b2cabana " , " BB_Cabana " } ,
{ " b2power " , " BB_Power " } ,
{ " barena " , " Blood Arena " } ,
{ " bkeep " , " Blood Keep " } ,
{ " bstar " , " Brown Star " } ,
{ " crypt " , " The Crypt " } ,
{ " bb3_2k1 " , " Bodies Infusion " } ,
{ " captasao " , " Captasao " } ,
{ " curandero " , " Curandero " } ,
{ " dcamp " , " DeathCamp " } ,
{ " highnoon " , " HighNoon " } ,
{ " qbb1 " , " The Confluence " } ,
{ " qbb2 " , " KathartiK " } ,
{ " qbb3 " , " Caleb's Woodland Retreat " } ,
{ " zoo " , " Zoo " } ,
{ " dranzbb6 " , " Black Coffee " } ,
{ " fragm " , " Frag'M " } ,
{ " maim " , " Maim " } ,
{ " qe1m7 " , " The House of Chthon " } ,
{ " qdm1 " , " Place of Two Deaths " } ,
{ " qdm4 " , " The Bad Place " } ,
{ " qdm5 " , " The Cistern " } ,
{ " qmorbias " , " DM-Morbias " } ,
{ " simple " , " Dead Simple " }
} ;
static episode_t transfusionepisodes [ ] =
{
{ " The Way of All Flesh " , 0 , 8 } ,
{ " Even Death May Die " , 8 , 9 } ,
{ " Farewell to Arms " , 17 , 8 } ,
{ " Dead Reckoning " , 25 , 9 } ,
{ " BloodBath " , 34 , 11 } ,
{ " Post Mortem " , 45 , 9 } ,
{ " Cryptic Passage " , 54 , 10 } ,
{ " Cryptic BloodBath " , 64 , 4 } ,
{ " Blood 2 " , 68 , 8 } ,
{ " Transfusion " , 76 , 9 } ,
{ " Conversions " , 85 , 9 }
} ;
static level_t goodvsbad2levels [ ] =
{
{ " rts " , " Many Paths " } , // 0
{ " chess " , " Chess, Scott Hess " } , // 1
{ " dot " , " Big Wall " } ,
{ " city2 " , " The Big City " } ,
{ " bwall " , " 0 G like Psychic TV " } ,
{ " snow " , " Wireframed " } ,
{ " telep " , " Infinite Falling " } ,
{ " faces " , " Facing Bases " } ,
{ " island " , " Adventure Islands " } ,
} ;
static episode_t goodvsbad2episodes [ ] =
{
{ " Levels? Bevels! " , 0 , 8 } ,
} ;
static level_t battlemechlevels [ ] =
{
{ " start " , " Parking Level " } ,
{ " dm1 " , " Hot Dump " } , // 1
{ " dm2 " , " The Pits " } ,
{ " dm3 " , " Dimber Died " } ,
{ " dm4 " , " Fire in the Hole " } ,
{ " dm5 " , " Clubhouses " } ,
{ " dm6 " , " Army go Underground " } ,
} ;
static episode_t battlemechepisodes [ ] =
{
{ " Time for Battle " , 0 , 7 } ,
} ;
static level_t openquartzlevels [ ] =
{
{ " start " , " Welcome to Openquartz " } ,
{ " void1 " , " The center of nowhere " } , // 1
{ " void2 " , " The place with no name " } ,
{ " void3 " , " The lost supply base " } ,
{ " void4 " , " Past the outer limits " } ,
{ " void5 " , " Into the nonexistance " } ,
{ " void6 " , " Void walk " } ,
{ " vtest " , " Warp Central " } ,
{ " box " , " The deathmatch box " } ,
{ " bunkers " , " Void command " } ,
{ " house " , " House of chaos " } ,
{ " office " , " Overnight office kill " } ,
{ " am1 " , " The nameless chambers " } ,
} ;
static episode_t openquartzepisodes [ ] =
{
{ " Single Player " , 0 , 1 } ,
{ " Void Deathmatch " , 1 , 6 } ,
{ " Contrib " , 7 , 6 } ,
} ;
static level_t defeatindetail2levels [ ] =
{
{ " atac3 " , " River Crossing " } ,
{ " atac4 " , " Canyon Chaos " } ,
{ " atac7 " , " Desert Stormer " } ,
} ;
static episode_t defeatindetail2episodes [ ] =
{
{ " ATAC Campaign " , 0 , 3 } ,
} ;
static level_t prydonlevels [ ] =
{
{ " curig2 " , " Capel Curig " } , // 0
{ " tdastart " , " Gateway " } , // 1
} ;
static episode_t prydonepisodes [ ] =
{
{ " Prydon Gate " , 0 , 1 } ,
{ " The Dark Age " , 1 , 1 }
} ;
static gamelevels_t sharewarequakegame = { " Shareware Quake " , quakelevels , quakeepisodes , 2 } ;
static gamelevels_t registeredquakegame = { " Quake " , quakelevels , quakeepisodes , 7 } ;
static gamelevels_t hipnoticgame = { " Scourge of Armagon " , hipnoticlevels , hipnoticepisodes , 6 } ;
static gamelevels_t roguegame = { " Dissolution of Eternity " , roguelevels , rogueepisodes , 4 } ;
static gamelevels_t nehahragame = { " Nehahra " , nehahralevels , nehahraepisodes , 4 } ;
static gamelevels_t transfusiongame = { " Transfusion " , transfusionlevels , transfusionepisodes , 11 } ;
static gamelevels_t goodvsbad2game = { " Good Vs. Bad 2 " , goodvsbad2levels , goodvsbad2episodes , 1 } ;
static gamelevels_t battlemechgame = { " Battlemech " , battlemechlevels , battlemechepisodes , 1 } ;
static gamelevels_t openquartzgame = { " OpenQuartz " , openquartzlevels , openquartzepisodes , 3 } ;
static gamelevels_t defeatindetail2game = { " Defeat In Detail 2 " , defeatindetail2levels , defeatindetail2episodes , 1 } ;
static gamelevels_t prydongame = { " Prydon Gate " , prydonlevels , prydonepisodes , 2 } ;
typedef struct gameinfo_s
{
gamemode_t gameid ;
gamelevels_t * notregistered ;
gamelevels_t * registered ;
}
gameinfo_t ;
static gameinfo_t gamelist [ ] =
{
{ GAME_NORMAL , & sharewarequakegame , & registeredquakegame } ,
{ GAME_HIPNOTIC , & hipnoticgame , & hipnoticgame } ,
{ GAME_ROGUE , & roguegame , & roguegame } ,
{ GAME_QUOTH , & sharewarequakegame , & registeredquakegame } ,
{ GAME_NEHAHRA , & nehahragame , & nehahragame } ,
{ GAME_TRANSFUSION , & transfusiongame , & transfusiongame } ,
{ GAME_GOODVSBAD2 , & goodvsbad2game , & goodvsbad2game } ,
{ GAME_BATTLEMECH , & battlemechgame , & battlemechgame } ,
{ GAME_OPENQUARTZ , & openquartzgame , & openquartzgame } ,
{ GAME_DEFEATINDETAIL2 , & defeatindetail2game , & defeatindetail2game } ,
{ GAME_PRYDON , & prydongame , & prydongame } ,
} ;
static gamelevels_t * gameoptions_levels = NULL ;
static int startepisode ;
static int startlevel ;
static int maxplayers ;
static qboolean m_serverInfoMessage = false ;
static double m_serverInfoMessageTime ;
void M_Menu_GameOptions_f ( void )
{
int i ;
key_dest = key_menu ;
m_state = m_gameoptions ;
m_entersound = true ;
if ( maxplayers = = 0 )
maxplayers = svs . maxclients ;
if ( maxplayers < 2 )
maxplayers = min ( 8 , MAX_SCOREBOARD ) ;
// pick game level list based on gamemode (use GAME_NORMAL if no matches)
gameoptions_levels = registered . integer ? gamelist [ 0 ] . registered : gamelist [ 0 ] . notregistered ;
for ( i = 0 ; i < ( int ) ( sizeof ( gamelist ) / sizeof ( gamelist [ 0 ] ) ) ; i + + )
if ( gamelist [ i ] . gameid = = gamemode )
gameoptions_levels = registered . integer ? gamelist [ i ] . registered : gamelist [ i ] . notregistered ;
}
static int gameoptions_cursor_table [ ] = { 40 , 56 , 64 , 72 , 80 , 88 , 96 , 104 , 112 , 140 , 160 , 168 } ;
# define NUM_GAMEOPTIONS 12
static int gameoptions_cursor ;
void M_GameOptions_Draw ( void )
{
cachepic_t * p ;
int x ;
char vabuf [ 1024 ] ;
M_Background ( 320 , 200 ) ;
M_DrawPic ( 16 , 4 , " gfx/qplaque " ) ;
p = Draw_CachePic ( " gfx/p_multi " ) ;
M_DrawPic ( ( 320 - p - > width ) / 2 , 4 , " gfx/p_multi " ) ;
M_DrawTextBox ( 152 , 32 , 10 , 1 ) ;
M_Print ( 160 , 40 , " begin game " ) ;
M_Print ( 0 , 56 , " Max players " ) ;
M_Print ( 160 , 56 , va ( vabuf , sizeof ( vabuf ) , " %i " , maxplayers ) ) ;
if ( gamemode ! = GAME_GOODVSBAD2 )
{
M_Print ( 0 , 64 , " Game Type " ) ;
if ( gamemode = = GAME_TRANSFUSION )
{
if ( ! coop . integer & & ! deathmatch . integer )
Cvar_SetValue ( " deathmatch " , 1 ) ;
if ( deathmatch . integer = = 0 )
M_Print ( 160 , 64 , " Cooperative " ) ;
else if ( deathmatch . integer = = 2 )
M_Print ( 160 , 64 , " Capture the Flag " ) ;
else
M_Print ( 160 , 64 , " Blood Bath " ) ;
}
else if ( gamemode = = GAME_BATTLEMECH )
{
if ( ! deathmatch . integer )
Cvar_SetValue ( " deathmatch " , 1 ) ;
if ( deathmatch . integer = = 2 )
M_Print ( 160 , 64 , " Rambo Match " ) ;
else
M_Print ( 160 , 64 , " Deathmatch " ) ;
}
else
{
if ( ! coop . integer & & ! deathmatch . integer )
Cvar_SetValue ( " deathmatch " , 1 ) ;
if ( coop . integer )
M_Print ( 160 , 64 , " Cooperative " ) ;
else
M_Print ( 160 , 64 , " Deathmatch " ) ;
}
M_Print ( 0 , 72 , " Teamplay " ) ;
if ( gamemode = = GAME_ROGUE )
{
const char * msg ;
switch ( ( int ) teamplay . integer )
{
case 1 : msg = " No Friendly Fire " ; break ;
case 2 : msg = " Friendly Fire " ; break ;
case 3 : msg = " Tag " ; break ;
case 4 : msg = " Capture the Flag " ; break ;
case 5 : msg = " One Flag CTF " ; break ;
case 6 : msg = " Three Team CTF " ; break ;
default : msg = " Off " ; break ;
}
M_Print ( 160 , 72 , msg ) ;
}
else
{
const char * msg ;
switch ( teamplay . integer )
{
case 0 : msg = " Off " ; break ;
case 2 : msg = " Friendly Fire " ; break ;
default : msg = " No Friendly Fire " ; break ;
}
M_Print ( 160 , 72 , msg ) ;
}
M_Print ( 0 , 80 , " Skill " ) ;
if ( gamemode = = GAME_TRANSFUSION )
{
if ( skill . integer = = 1 )
M_Print ( 160 , 80 , " Still Kicking " ) ;
else if ( skill . integer = = 2 )
M_Print ( 160 , 80 , " Pink On The Inside " ) ;
else if ( skill . integer = = 3 )
M_Print ( 160 , 80 , " Lightly Broiled " ) ;
else if ( skill . integer = = 4 )
M_Print ( 160 , 80 , " Well Done " ) ;
else
M_Print ( 160 , 80 , " Extra Crispy " ) ;
}
else
{
if ( skill . integer = = 0 )
M_Print ( 160 , 80 , " Easy difficulty " ) ;
else if ( skill . integer = = 1 )
M_Print ( 160 , 80 , " Normal difficulty " ) ;
else if ( skill . integer = = 2 )
M_Print ( 160 , 80 , " Hard difficulty " ) ;
else
M_Print ( 160 , 80 , " Nightmare difficulty " ) ;
}
M_Print ( 0 , 88 , " Frag Limit " ) ;
if ( fraglimit . integer = = 0 )
M_Print ( 160 , 88 , " none " ) ;
else
M_Print ( 160 , 88 , va ( vabuf , sizeof ( vabuf ) , " %i frags " , fraglimit . integer ) ) ;
M_Print ( 0 , 96 , " Time Limit " ) ;
if ( timelimit . integer = = 0 )
M_Print ( 160 , 96 , " none " ) ;
else
M_Print ( 160 , 96 , va ( vabuf , sizeof ( vabuf ) , " %i minutes " , timelimit . integer ) ) ;
}
M_Print ( 0 , 104 , " Public server " ) ;
M_Print ( 160 , 104 , ( sv_public . integer = = 0 ) ? " no " : " yes " ) ;
M_Print ( 0 , 112 , " Server maxrate " ) ;
M_Print ( 160 , 112 , va ( vabuf , sizeof ( vabuf ) , " %i " , sv_maxrate . integer ) ) ;
M_Print ( 0 , 128 , " Server name " ) ;
M_DrawTextBox ( 0 , 132 , 38 , 1 ) ;
M_Print ( 8 , 140 , hostname . string ) ;
if ( gamemode ! = GAME_GOODVSBAD2 )
{
M_Print ( 0 , 160 , " Episode " ) ;
M_Print ( 160 , 160 , gameoptions_levels - > episodes [ startepisode ] . description ) ;
}
M_Print ( 0 , 168 , " Level " ) ;
M_Print ( 160 , 168 , gameoptions_levels - > levels [ gameoptions_levels - > episodes [ startepisode ] . firstLevel + startlevel ] . description ) ;
M_Print ( 160 , 176 , gameoptions_levels - > levels [ gameoptions_levels - > episodes [ startepisode ] . firstLevel + startlevel ] . name ) ;
// line cursor
if ( gameoptions_cursor = = 9 )
M_DrawCharacter ( 8 + 8 * strlen ( hostname . string ) , gameoptions_cursor_table [ gameoptions_cursor ] , 10 + ( ( int ) ( realtime * 4 ) & 1 ) ) ;
else
M_DrawCharacter ( 144 , gameoptions_cursor_table [ gameoptions_cursor ] , 12 + ( ( int ) ( realtime * 4 ) & 1 ) ) ;
if ( m_serverInfoMessage )
{
if ( ( realtime - m_serverInfoMessageTime ) < 5.0 )
{
x = ( 320 - 26 * 8 ) / 2 ;
M_DrawTextBox ( x , 138 , 24 , 4 ) ;
x + = 8 ;
M_Print ( x , 146 , " More than 255 players?? " ) ;
M_Print ( x , 154 , " First, question your " ) ;
M_Print ( x , 162 , " sanity, then email " ) ;
M_Print ( x , 170 , " lordhavoc@ghdigital.com " ) ;
}
else
m_serverInfoMessage = false ;
}
}
static void M_NetStart_Change ( int dir )
{
int count ;
switch ( gameoptions_cursor )
{
case 1 :
maxplayers + = dir ;
if ( maxplayers > MAX_SCOREBOARD )
{
maxplayers = MAX_SCOREBOARD ;
m_serverInfoMessage = true ;
m_serverInfoMessageTime = realtime ;
}
if ( maxplayers < 2 )
maxplayers = 2 ;
break ;
case 2 :
if ( gamemode = = GAME_GOODVSBAD2 )
break ;
if ( gamemode = = GAME_TRANSFUSION )
{
switch ( deathmatch . integer )
{
// From Cooperative to BloodBath
case 0 :
Cvar_SetValueQuick ( & coop , 0 ) ;
Cvar_SetValueQuick ( & deathmatch , 1 ) ;
break ;
// From BloodBath to CTF
case 1 :
Cvar_SetValueQuick ( & coop , 0 ) ;
Cvar_SetValueQuick ( & deathmatch , 2 ) ;
break ;
// From CTF to Cooperative
//case 2:
default :
Cvar_SetValueQuick ( & coop , 1 ) ;
Cvar_SetValueQuick ( & deathmatch , 0 ) ;
}
}
else if ( gamemode = = GAME_BATTLEMECH )
{
if ( deathmatch . integer = = 2 ) // changing from Rambo to Deathmatch
Cvar_SetValueQuick ( & deathmatch , 0 ) ;
else // changing from Deathmatch to Rambo
Cvar_SetValueQuick ( & deathmatch , 2 ) ;
}
else
{
if ( deathmatch . integer ) // changing from deathmatch to coop
{
Cvar_SetValueQuick ( & coop , 1 ) ;
Cvar_SetValueQuick ( & deathmatch , 0 ) ;
}
else // changing from coop to deathmatch
{
Cvar_SetValueQuick ( & coop , 0 ) ;
Cvar_SetValueQuick ( & deathmatch , 1 ) ;
}
}
break ;
case 3 :
if ( gamemode = = GAME_GOODVSBAD2 )
break ;
if ( gamemode = = GAME_ROGUE )
count = 6 ;
else
count = 2 ;
Cvar_SetValueQuick ( & teamplay , teamplay . integer + dir ) ;
if ( teamplay . integer > count )
Cvar_SetValueQuick ( & teamplay , 0 ) ;
else if ( teamplay . integer < 0 )
Cvar_SetValueQuick ( & teamplay , count ) ;
break ;
case 4 :
if ( gamemode = = GAME_GOODVSBAD2 )
break ;
Cvar_SetValueQuick ( & skill , skill . integer + dir ) ;
if ( gamemode = = GAME_TRANSFUSION )
{
if ( skill . integer > 5 )
Cvar_SetValueQuick ( & skill , 1 ) ;
if ( skill . integer < 1 )
Cvar_SetValueQuick ( & skill , 5 ) ;
}
else
{
if ( skill . integer > 3 )
Cvar_SetValueQuick ( & skill , 0 ) ;
if ( skill . integer < 0 )
Cvar_SetValueQuick ( & skill , 3 ) ;
}
break ;
case 5 :
if ( gamemode = = GAME_GOODVSBAD2 )
break ;
Cvar_SetValueQuick ( & fraglimit , fraglimit . integer + dir * 10 ) ;
if ( fraglimit . integer > 100 )
Cvar_SetValueQuick ( & fraglimit , 0 ) ;
if ( fraglimit . integer < 0 )
Cvar_SetValueQuick ( & fraglimit , 100 ) ;
break ;
case 6 :
if ( gamemode = = GAME_GOODVSBAD2 )
break ;
Cvar_SetValueQuick ( & timelimit , timelimit . value + dir * 5 ) ;
if ( timelimit . value > 60 )
Cvar_SetValueQuick ( & timelimit , 0 ) ;
if ( timelimit . value < 0 )
Cvar_SetValueQuick ( & timelimit , 60 ) ;
break ;
case 7 :
Cvar_SetValueQuick ( & sv_public , ! sv_public . integer ) ;
break ;
case 8 :
Cvar_SetValueQuick ( & sv_maxrate , sv_maxrate . integer + dir * 500 ) ;
if ( sv_maxrate . integer < NET_MINRATE )
Cvar_SetValueQuick ( & sv_maxrate , NET_MINRATE ) ;
break ;
case 9 :
break ;
case 10 :
if ( gamemode = = GAME_GOODVSBAD2 )
break ;
startepisode + = dir ;
if ( startepisode < 0 )
startepisode = gameoptions_levels - > numepisodes - 1 ;
if ( startepisode > = gameoptions_levels - > numepisodes )
startepisode = 0 ;
startlevel = 0 ;
break ;
case 11 :
startlevel + = dir ;
if ( startlevel < 0 )
startlevel = gameoptions_levels - > episodes [ startepisode ] . levels - 1 ;
if ( startlevel > = gameoptions_levels - > episodes [ startepisode ] . levels )
startlevel = 0 ;
break ;
}
}
static void M_GameOptions_Key ( int key , int ascii )
{
int l ;
char hostnamebuf [ 128 ] ;
char vabuf [ 1024 ] ;
switch ( key )
{
case K_ESCAPE :
M_Menu_MultiPlayer_f ( ) ;
break ;
case K_UPARROW :
S_LocalSound ( " sound/misc/menu1.wav " ) ;
gameoptions_cursor - - ;
if ( gameoptions_cursor < 0 )
gameoptions_cursor = NUM_GAMEOPTIONS - 1 ;
break ;
case K_DOWNARROW :
S_LocalSound ( " sound/misc/menu1.wav " ) ;
gameoptions_cursor + + ;
if ( gameoptions_cursor > = NUM_GAMEOPTIONS )
gameoptions_cursor = 0 ;
break ;
case ' a ' :
case K_LEFTARROW :
if ( gameoptions_cursor = = 0 )
break ;
S_LocalSound ( " sound/misc/menu3.wav " ) ;
M_NetStart_Change ( - 1 ) ;
break ;
case K_RIGHTARROW :
case ' d ' :
if ( gameoptions_cursor = = 0 )
break ;
S_LocalSound ( " sound/misc/menu3.wav " ) ;
M_NetStart_Change ( 1 ) ;
break ;
case K_MOUSE1 :
case K_ENTER :
S_LocalSound ( " sound/misc/menu2.wav " ) ;
if ( gameoptions_cursor = = 0 )
{
if ( sv . active )
Cbuf_AddText ( " disconnect \n " ) ;
Cbuf_AddText ( va ( vabuf , sizeof ( vabuf ) , " maxplayers %u \n " , maxplayers ) ) ;
Cbuf_AddText ( va ( vabuf , sizeof ( vabuf ) , " map %s \n " , gameoptions_levels - > levels [ gameoptions_levels - > episodes [ startepisode ] . firstLevel + startlevel ] . name ) ) ;
return ;
}
M_NetStart_Change ( 1 ) ;
break ;
case K_BACKSPACE :
if ( gameoptions_cursor = = 9 )
{
l = ( int ) strlen ( hostname . string ) ;
if ( l )
{
l = min ( l - 1 , 37 ) ;
memcpy ( hostnamebuf , hostname . string , l ) ;
hostnamebuf [ l ] = 0 ;
Cvar_Set ( " hostname " , hostnamebuf ) ;
}
}
break ;
default :
if ( ascii < 32 )
break ;
if ( gameoptions_cursor = = 9 )
{
l = ( int ) strlen ( hostname . string ) ;
if ( l < 37 )
{
memcpy ( hostnamebuf , hostname . string , l ) ;
hostnamebuf [ l ] = ascii ;
hostnamebuf [ l + 1 ] = 0 ;
Cvar_Set ( " hostname " , hostnamebuf ) ;
}
}
}
}
//=============================================================================
/* SLIST MENU */
static int slist_cursor ;
void M_Menu_ServerList_f ( void )
{
key_dest = key_menu ;
m_state = m_slist ;
m_entersound = true ;
slist_cursor = 0 ;
M_Update_Return_Reason ( " " ) ;
if ( lanConfig_cursor = = 2 )
Net_SlistQW_f ( ) ;
else
Net_Slist_f ( ) ;
}
static void M_ServerList_Draw ( void )
{
int n , y , visible , start , end , numplayers , maxplayers ;
cachepic_t * p ;
const char * s ;
char vabuf [ 1024 ] ;
// use as much vertical space as available
M_Background ( 480 , 400 ) ;
// scroll the list as the cursor moves
ServerList_GetPlayerStatistics ( & numplayers , & maxplayers ) ;
s = va ( vabuf , sizeof ( vabuf ) , " %i/%i masters %i/%i servers %i/%i players " , masterreplycount , masterquerycount , serverreplycount , serverquerycount , numplayers , maxplayers ) ;
M_PrintRed ( ( 640 - strlen ( s ) * 8 ) / 2 , 32 , s ) ;
if ( * m_return_reason )
M_Print ( 16 , menu_height - 8 , m_return_reason ) ;
y = 48 ;
visible = ( int ) ( ( menu_height - 16 - y ) / 8 / 2 ) ;
start = bound ( 0 , slist_cursor - ( visible > > 1 ) , serverlist_viewcount - visible ) ;
end = min ( start + visible , serverlist_viewcount ) ;
p = Draw_CachePic ( " gfx/p_multi " ) ;
M_DrawPic ( ( 640 - p - > width ) / 2 , 4 , " gfx/p_multi " ) ;
if ( end > start )
{
for ( n = start ; n < end ; n + + )
{
serverlist_entry_t * entry = ServerList_GetViewEntry ( n ) ;
DrawQ_Fill ( menu_x , menu_y + y , 640 , 16 , n = = slist_cursor ? ( 0.5 + 0.2 * sin ( realtime * M_PI ) ) : 0 , 0 , 0 , 0.5 , 0 ) ;
M_PrintColored ( 0 , y , entry - > line1 ) ; y + = 8 ;
M_PrintColored ( 0 , y , entry - > line2 ) ; y + = 8 ;
}
}
else if ( realtime - masterquerytime > 10 )
{
if ( masterquerycount )
M_Print ( 0 , y , " No servers found " ) ;
else
M_Print ( 0 , y , " No master servers found (network problem?) " ) ;
}
else
{
if ( serverquerycount )
M_Print ( 0 , y , " Querying servers " ) ;
else
M_Print ( 0 , y , " Querying master servers " ) ;
}
}
static void M_ServerList_Key ( int k , int ascii )
{
char vabuf [ 1024 ] ;
switch ( k )
{
case K_ESCAPE :
M_Menu_LanConfig_f ( ) ;
break ;
case K_SPACE :
if ( lanConfig_cursor = = 2 )
Net_SlistQW_f ( ) ;
else
Net_Slist_f ( ) ;
break ;
case K_UPARROW :
case K_LEFTARROW :
case ' a ' :
S_LocalSound ( " sound/misc/menu1.wav " ) ;
slist_cursor - - ;
if ( slist_cursor < 0 )
slist_cursor = serverlist_viewcount - 1 ;
break ;
case K_DOWNARROW :
case K_RIGHTARROW :
case ' d ' :
S_LocalSound ( " sound/misc/menu1.wav " ) ;
slist_cursor + + ;
if ( slist_cursor > = serverlist_viewcount )
slist_cursor = 0 ;
break ;
case K_MOUSE1 :
case K_ENTER :
S_LocalSound ( " sound/misc/menu2.wav " ) ;
if ( serverlist_viewcount )
Cbuf_AddText ( va ( vabuf , sizeof ( vabuf ) , " connect \" %s \" \n " , ServerList_GetViewEntry ( slist_cursor ) - > info . cname ) ) ;
break ;
default :
break ;
}
}
//=============================================================================
/* MODLIST MENU */
// same limit of mod dirs as in fs.c
# define MODLIST_MAXDIRS 16
static int modlist_enabled [ MODLIST_MAXDIRS ] ; //array of indexs to modlist
static int modlist_numenabled ; //number of enabled (or in process to be..) mods
typedef struct modlist_entry_s
{
qboolean loaded ; // used to determine whether this entry is loaded and running
int enabled ; // index to array of modlist_enabled
// name of the modification, this is (will...be) displayed on the menu entry
char name [ 128 ] ;
// directory where we will find it
char dir [ MAX_QPATH ] ;
} modlist_entry_t ;
static int modlist_cursor ;
//static int modlist_viewcount;
static int modlist_count = 0 ;
static modlist_entry_t modlist [ MODLIST_TOTALSIZE ] ;
static void ModList_RebuildList ( void )
{
int i , j ;
stringlist_t list ;
stringlistinit ( & list ) ;
listdirectory ( & list , fs_basedir , " " ) ;
stringlistsort ( & list , true ) ;
modlist_count = 0 ;
modlist_numenabled = fs_numgamedirs ;
for ( i = 0 ; i < list . numstrings ; i + + )
{
if ( modlist_count > = MODLIST_TOTALSIZE ) break ;
// check all dirs to see if they "appear" to be mods
// reject any dirs that are part of the base game
if ( gamedirname1 & & ! strcasecmp ( gamedirname1 , list . strings [ i ] ) ) continue ;
//if (gamedirname2 && !strcasecmp(gamedirname2, list.strings[i])) continue;
if ( FS_CheckNastyPath ( list . strings [ i ] , true ) ) continue ;
if ( ! FS_CheckGameDir ( list . strings [ i ] ) ) continue ;
strlcpy ( modlist [ modlist_count ] . dir , list . strings [ i ] , sizeof ( modlist [ modlist_count ] . dir ) ) ;
//check currently loaded mods
modlist [ modlist_count ] . loaded = false ;
if ( fs_numgamedirs )
for ( j = 0 ; j < fs_numgamedirs ; j + + )
if ( ! strcasecmp ( fs_gamedirs [ j ] , modlist [ modlist_count ] . dir ) )
{
modlist [ modlist_count ] . loaded = true ;
modlist [ modlist_count ] . enabled = j ;
modlist_enabled [ j ] = modlist_count ;
break ;
}
modlist_count + + ;
}
stringlistfreecontents ( & list ) ;
}
static void ModList_Enable ( void )
{
int i ;
int numgamedirs ;
char gamedirs [ MODLIST_MAXDIRS ] [ MAX_QPATH ] ;
// copy our mod list into an array for FS_ChangeGameDirs
numgamedirs = modlist_numenabled ;
for ( i = 0 ; i < modlist_numenabled ; i + + )
strlcpy ( gamedirs [ i ] , modlist [ modlist_enabled [ i ] ] . dir , sizeof ( gamedirs [ i ] ) ) ;
// this code snippet is from FS_ChangeGameDirs
if ( fs_numgamedirs = = numgamedirs )
{
for ( i = 0 ; i < numgamedirs ; i + + )
if ( strcasecmp ( fs_gamedirs [ i ] , gamedirs [ i ] ) )
break ;
if ( i = = numgamedirs )
return ; // already using this set of gamedirs, do nothing
}
// this part is basically the same as the FS_GameDir_f function
if ( ( cls . state = = ca_connected & & ! cls . demoplayback ) | | sv . active )
{
// actually, changing during game would work fine, but would be stupid
Con_Printf ( " Can not change gamedir while client is connected or server is running! \n " ) ;
return ;
}
FS_ChangeGameDirs ( modlist_numenabled , gamedirs , true , true ) ;
}
void M_Menu_ModList_f ( void )
{
key_dest = key_menu ;
m_state = m_modlist ;
m_entersound = true ;
modlist_cursor = 0 ;
M_Update_Return_Reason ( " " ) ;
ModList_RebuildList ( ) ;
}
static void M_Menu_ModList_AdjustSliders ( int dir )
{
int i ;
S_LocalSound ( " sound/misc/menu3.wav " ) ;
// stop adding mods, we reach the limit
if ( ! modlist [ modlist_cursor ] . loaded & & ( modlist_numenabled = = MODLIST_MAXDIRS ) ) return ;
modlist [ modlist_cursor ] . loaded = ! modlist [ modlist_cursor ] . loaded ;
if ( modlist [ modlist_cursor ] . loaded )
{
modlist [ modlist_cursor ] . enabled = modlist_numenabled ;
//push the value on the enabled list
modlist_enabled [ modlist_numenabled + + ] = modlist_cursor ;
}
else
{
//eliminate the value from the enabled list
for ( i = modlist [ modlist_cursor ] . enabled ; i < modlist_numenabled ; i + + )
{
modlist_enabled [ i ] = modlist_enabled [ i + 1 ] ;
modlist [ modlist_enabled [ i ] ] . enabled - - ;
}
modlist_numenabled - - ;
}
}
static void M_ModList_Draw ( void )
{
int n , y , visible , start , end ;
cachepic_t * p ;
const char * s_available = " Available Mods " ;
const char * s_enabled = " Enabled Mods " ;
// use as much vertical space as available
if ( gamemode = = GAME_TRANSFUSION )
M_Background ( 640 , vid_conheight . integer - 80 ) ;
else
M_Background ( 640 , vid_conheight . integer ) ;
M_PrintRed ( 48 + 32 , 32 , s_available ) ;
M_PrintRed ( 432 , 32 , s_enabled ) ;
// Draw a list box with all enabled mods
DrawQ_Pic ( menu_x + 432 , menu_y + 48 , NULL , 172 , 8 * modlist_numenabled , 0 , 0 , 0 , 0.5 , 0 ) ;
for ( y = 0 ; y < modlist_numenabled ; y + + )
M_PrintRed ( 432 , 48 + y * 8 , modlist [ modlist_enabled [ y ] ] . dir ) ;
if ( * m_return_reason )
M_Print ( 16 , menu_height - 8 , m_return_reason ) ;
// scroll the list as the cursor moves
y = 48 ;
visible = ( int ) ( ( menu_height - 16 - y ) / 8 / 2 ) ;
start = bound ( 0 , modlist_cursor - ( visible > > 1 ) , modlist_count - visible ) ;
end = min ( start + visible , modlist_count ) ;
p = Draw_CachePic ( " gfx/p_option " ) ;
M_DrawPic ( ( 640 - p - > width ) / 2 , 4 , " gfx/p_option " ) ;
if ( end > start )
{
for ( n = start ; n < end ; n + + )
{
DrawQ_Pic ( menu_x + 40 , menu_y + y , NULL , 360 , 8 , n = = modlist_cursor ? ( 0.5 + 0.2 * sin ( realtime * M_PI ) ) : 0 , 0 , 0 , 0.5 , 0 ) ;
M_ItemPrint ( 80 , y , modlist [ n ] . dir , true ) ;
M_DrawCheckbox ( 48 , y , modlist [ n ] . loaded ) ;
y + = 8 ;
}
}
else
{
M_Print ( 80 , y , " No Mods found " ) ;
}
}
static void M_ModList_Key ( int k , int ascii )
{
switch ( k )
{
case K_ESCAPE :
ModList_Enable ( ) ;
M_Menu_Options_f ( ) ;
break ;
case K_SPACE :
S_LocalSound ( " sound/misc/menu2.wav " ) ;
ModList_RebuildList ( ) ;
break ;
case K_UPARROW :
S_LocalSound ( " sound/misc/menu1.wav " ) ;
modlist_cursor - - ;
if ( modlist_cursor < 0 )
modlist_cursor = modlist_count - 1 ;
break ;
case K_LEFTARROW :
case ' a ' :
M_Menu_ModList_AdjustSliders ( - 1 ) ;
break ;
case K_DOWNARROW :
S_LocalSound ( " sound/misc/menu1.wav " ) ;
modlist_cursor + + ;
if ( modlist_cursor > = modlist_count )
modlist_cursor = 0 ;
break ;
case K_RIGHTARROW :
case ' d ' :
M_Menu_ModList_AdjustSliders ( 1 ) ;
break ;
case K_MOUSE1 :
case K_ENTER :
S_LocalSound ( " sound/misc/menu2.wav " ) ;
ModList_Enable ( ) ;
break ;
default :
break ;
}
}
//=============================================================================
/* Menu Subsystem */
static void M_KeyEvent ( int key , int ascii , qboolean downevent ) ;
static void M_Draw ( void ) ;
void M_ToggleMenu ( int mode ) ;
static void M_Shutdown ( void ) ;
static void M_Init ( void )
{
menuplyr_load = true ;
menuplyr_pixels = NULL ;
Cmd_AddCommand ( " menu_main " , M_Menu_Main_f , " open the main menu " ) ;
Cmd_AddCommand ( " menu_singleplayer " , M_Menu_SinglePlayer_f , " open the singleplayer menu " ) ;
Cmd_AddCommand ( " menu_load " , M_Menu_Load_f , " open the loadgame menu " ) ;
Cmd_AddCommand ( " menu_save " , M_Menu_Save_f , " open the savegame menu " ) ;
Cmd_AddCommand ( " menu_multiplayer " , M_Menu_MultiPlayer_f , " open the multiplayer menu " ) ;
Cmd_AddCommand ( " menu_setup " , M_Menu_Setup_f , " open the player setup menu " ) ;
Cmd_AddCommand ( " menu_options " , M_Menu_Options_f , " open the options menu " ) ;
Cmd_AddCommand ( " menu_options_effects " , M_Menu_Options_Effects_f , " open the effects options menu " ) ;
Cmd_AddCommand ( " menu_options_graphics " , M_Menu_Options_Graphics_f , " open the graphics options menu " ) ;
Cmd_AddCommand ( " menu_options_colorcontrol " , M_Menu_Options_ColorControl_f , " open the color control menu " ) ;
Cmd_AddCommand ( " menu_keys " , M_Menu_Keys_f , " open the key binding menu " ) ;
Cmd_AddCommand ( " menu_video " , M_Menu_Video_f , " open the video options menu " ) ;
Cmd_AddCommand ( " menu_reset " , M_Menu_Reset_f , " open the reset to defaults menu " ) ;
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Cmd_AddCommand ( " menu_reset " , M_Menu_Controller_f , " open the yaw/pitch control menu " ) ;
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Cmd_AddCommand ( " menu_mods " , M_Menu_ModList_f , " open the mods browser menu " ) ;
Cmd_AddCommand ( " help " , M_Menu_Help_f , " open the help menu " ) ;
Cmd_AddCommand ( " menu_quit " , M_Menu_Quit_f , " open the quit menu " ) ;
Cmd_AddCommand ( " menu_transfusion_episode " , M_Menu_Transfusion_Episode_f , " open the transfusion episode select menu " ) ;
Cmd_AddCommand ( " menu_transfusion_skill " , M_Menu_Transfusion_Skill_f , " open the transfusion skill select menu " ) ;
Cmd_AddCommand ( " menu_credits " , M_Menu_Credits_f , " open the credits menu " ) ;
}
void M_Draw ( void )
{
char vabuf [ 1024 ] ;
if ( key_dest ! = key_menu & & key_dest ! = key_menu_grabbed ) {
m_state = m_none ;
BigScreenMode ( 0 ) ;
}
if ( m_state = = m_none )
return ;
switch ( m_state )
{
case m_none :
break ;
case m_main :
M_Main_Draw ( ) ;
break ;
case m_demo :
M_Demo_Draw ( ) ;
break ;
case m_singleplayer :
M_SinglePlayer_Draw ( ) ;
break ;
case m_transfusion_episode :
M_Transfusion_Episode_Draw ( ) ;
break ;
case m_transfusion_skill :
M_Transfusion_Skill_Draw ( ) ;
break ;
case m_load :
M_Load_Draw ( ) ;
break ;
case m_save :
M_Save_Draw ( ) ;
break ;
case m_multiplayer :
M_MultiPlayer_Draw ( ) ;
break ;
case m_setup :
M_Setup_Draw ( ) ;
break ;
case m_options :
M_Options_Draw ( ) ;
break ;
case m_options_effects :
M_Options_Effects_Draw ( ) ;
break ;
case m_options_graphics :
M_Options_Graphics_Draw ( ) ;
break ;
case m_options_colorcontrol :
M_Options_ColorControl_Draw ( ) ;
break ;
case m_keys :
M_Keys_Draw ( ) ;
break ;
case m_reset :
M_Reset_Draw ( ) ;
break ;
case m_video :
M_Video_Draw ( ) ;
break ;
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case m_controller :
M_Menu_Controller_Draw ( ) ;
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break ;
case m_help :
M_Help_Draw ( ) ;
break ;
case m_credits :
M_Credits_Draw ( ) ;
break ;
case m_quit :
M_Quit_Draw ( ) ;
break ;
case m_lanconfig :
M_LanConfig_Draw ( ) ;
break ;
case m_gameoptions :
M_GameOptions_Draw ( ) ;
break ;
case m_slist :
M_ServerList_Draw ( ) ;
break ;
case m_modlist :
M_ModList_Draw ( ) ;
break ;
}
if ( gamemode = = GAME_TRANSFUSION & & ! m_missingdata ) {
if ( m_state ! = m_credits ) {
cachepic_t * p , * drop1 , * drop2 , * drop3 ;
int g , scale_x , scale_y , scale_y_repeat , top_offset ;
float scale_y_rate ;
scale_y_repeat = vid_conheight . integer * 2 ;
g = ( int ) ( realtime * 64 ) % 96 ;
scale_y_rate = ( float ) ( g + 1 ) / 96 ;
top_offset = ( g + 12 ) / 12 ;
p = Draw_CachePic ( va ( vabuf , sizeof ( vabuf ) , " gfx/menu/blooddrip%i " , top_offset ) ) ;
drop1 = Draw_CachePic ( " gfx/menu/blooddrop1 " ) ;
drop2 = Draw_CachePic ( " gfx/menu/blooddrop2 " ) ;
drop3 = Draw_CachePic ( " gfx/menu/blooddrop3 " ) ;
for ( scale_x = 0 ; scale_x < = vid_conwidth . integer ; scale_x + = p - > width ) {
for ( scale_y = - scale_y_repeat ; scale_y < = vid_conheight . integer ; scale_y + = scale_y_repeat ) {
DrawQ_Pic ( scale_x + 21 , scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat , drop3 , 0 , 0 , 1 , 1 , 1 , 1 , 0 ) ;
DrawQ_Pic ( scale_x + 116 , scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat , drop1 , 0 , 0 , 1 , 1 , 1 , 1 , 0 ) ;
DrawQ_Pic ( scale_x + 180 , scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat , drop3 , 0 , 0 , 1 , 1 , 1 , 1 , 0 ) ;
DrawQ_Pic ( scale_x + 242 , scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat , drop3 , 0 , 0 , 1 , 1 , 1 , 1 , 0 ) ;
DrawQ_Pic ( scale_x + 304 , scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat , drop3 , 0 , 0 , 1 , 1 , 1 , 1 , 0 ) ;
DrawQ_Pic ( scale_x + 362 , scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat , drop3 , 0 , 0 , 1 , 1 , 1 , 1 , 0 ) ;
DrawQ_Pic ( scale_x + 402 , scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat , drop3 , 0 , 0 , 1 , 1 , 1 , 1 , 0 ) ;
DrawQ_Pic ( scale_x + 438 , scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat , drop1 , 0 , 0 , 1 , 1 , 1 , 1 , 0 ) ;
DrawQ_Pic ( scale_x + 484 , scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat , drop3 , 0 , 0 , 1 , 1 , 1 , 1 , 0 ) ;
DrawQ_Pic ( scale_x + 557 , scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat , drop1 , 0 , 0 , 1 , 1 , 1 , 1 , 0 ) ;
DrawQ_Pic ( scale_x + 606 , scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat , drop2 , 0 , 0 , 1 , 1 , 1 , 1 , 0 ) ;
}
DrawQ_Pic ( scale_x , - 1 , Draw_CachePic ( va ( vabuf , sizeof ( vabuf ) , " gfx/menu/blooddrip%i " , top_offset ) ) , 0 , 0 , 1 , 1 , 1 , 1 , 0 ) ;
}
}
}
if ( m_entersound )
{
S_LocalSound ( " sound/misc/menu2.wav " ) ;
m_entersound = false ;
}
S_ExtraUpdate ( ) ;
}
void M_KeyEvent ( int key , int ascii , qboolean downevent )
{
if ( ! downevent )
return ;
switch ( m_state )
{
case m_none :
return ;
case m_main :
M_Main_Key ( key , ascii ) ;
return ;
case m_demo :
M_Demo_Key ( key , ascii ) ;
return ;
case m_singleplayer :
M_SinglePlayer_Key ( key , ascii ) ;
return ;
case m_transfusion_episode :
M_Transfusion_Episode_Key ( key , ascii ) ;
return ;
case m_transfusion_skill :
M_Transfusion_Skill_Key ( key , ascii ) ;
return ;
case m_load :
M_Load_Key ( key , ascii ) ;
return ;
case m_save :
M_Save_Key ( key , ascii ) ;
return ;
case m_multiplayer :
M_MultiPlayer_Key ( key , ascii ) ;
return ;
case m_setup :
M_Setup_Key ( key , ascii ) ;
return ;
case m_options :
M_Options_Key ( key , ascii ) ;
return ;
case m_options_effects :
M_Options_Effects_Key ( key , ascii ) ;
return ;
case m_options_graphics :
M_Options_Graphics_Key ( key , ascii ) ;
return ;
case m_options_colorcontrol :
M_Options_ColorControl_Key ( key , ascii ) ;
return ;
case m_keys :
M_Keys_Key ( key , ascii ) ;
return ;
case m_reset :
M_Reset_Key ( key , ascii ) ;
return ;
case m_video :
M_Video_Key ( key , ascii ) ;
return ;
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case m_controller :
M_Menu_Controller_Key ( key , ascii ) ;
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return ;
case m_help :
M_Help_Key ( key , ascii ) ;
return ;
case m_credits :
M_Credits_Key ( key , ascii ) ;
return ;
case m_quit :
M_Quit_Key ( key , ascii ) ;
return ;
case m_lanconfig :
M_LanConfig_Key ( key , ascii ) ;
return ;
case m_gameoptions :
M_GameOptions_Key ( key , ascii ) ;
return ;
case m_slist :
M_ServerList_Key ( key , ascii ) ;
return ;
case m_modlist :
M_ModList_Key ( key , ascii ) ;
return ;
}
}
static void M_NewMap ( void )
{
}
void M_Shutdown ( void )
{
// reset key_dest
key_dest = key_game ;
}
//============================================================================
// Menu prog handling
static const char * m_required_func [ ] = {
" m_init " ,
" m_keydown " ,
" m_draw " ,
" m_toggle " ,
" m_shutdown " ,
} ;
static int m_numrequiredfunc = sizeof ( m_required_func ) / sizeof ( char * ) ;
static prvm_required_field_t m_required_fields [ ] =
{
# define PRVM_DECLARE_serverglobalfloat(x)
# define PRVM_DECLARE_serverglobalvector(x)
# define PRVM_DECLARE_serverglobalstring(x)
# define PRVM_DECLARE_serverglobaledict(x)
# define PRVM_DECLARE_serverglobalfunction(x)
# define PRVM_DECLARE_clientglobalfloat(x)
# define PRVM_DECLARE_clientglobalvector(x)
# define PRVM_DECLARE_clientglobalstring(x)
# define PRVM_DECLARE_clientglobaledict(x)
# define PRVM_DECLARE_clientglobalfunction(x)
# define PRVM_DECLARE_menuglobalfloat(x)
# define PRVM_DECLARE_menuglobalvector(x)
# define PRVM_DECLARE_menuglobalstring(x)
# define PRVM_DECLARE_menuglobaledict(x)
# define PRVM_DECLARE_menuglobalfunction(x)
# define PRVM_DECLARE_serverfieldfloat(x)
# define PRVM_DECLARE_serverfieldvector(x)
# define PRVM_DECLARE_serverfieldstring(x)
# define PRVM_DECLARE_serverfieldedict(x)
# define PRVM_DECLARE_serverfieldfunction(x)
# define PRVM_DECLARE_clientfieldfloat(x)
# define PRVM_DECLARE_clientfieldvector(x)
# define PRVM_DECLARE_clientfieldstring(x)
# define PRVM_DECLARE_clientfieldedict(x)
# define PRVM_DECLARE_clientfieldfunction(x)
# define PRVM_DECLARE_menufieldfloat(x) {ev_float, #x},
# define PRVM_DECLARE_menufieldvector(x) {ev_vector, #x},
# define PRVM_DECLARE_menufieldstring(x) {ev_string, #x},
# define PRVM_DECLARE_menufieldedict(x) {ev_entity, #x},
# define PRVM_DECLARE_menufieldfunction(x) {ev_function, #x},
# define PRVM_DECLARE_serverfunction(x)
# define PRVM_DECLARE_clientfunction(x)
# define PRVM_DECLARE_menufunction(x)
# define PRVM_DECLARE_field(x)
# define PRVM_DECLARE_global(x)
# define PRVM_DECLARE_function(x)
# include "prvm_offsets.h"
# undef PRVM_DECLARE_serverglobalfloat
# undef PRVM_DECLARE_serverglobalvector
# undef PRVM_DECLARE_serverglobalstring
# undef PRVM_DECLARE_serverglobaledict
# undef PRVM_DECLARE_serverglobalfunction
# undef PRVM_DECLARE_clientglobalfloat
# undef PRVM_DECLARE_clientglobalvector
# undef PRVM_DECLARE_clientglobalstring
# undef PRVM_DECLARE_clientglobaledict
# undef PRVM_DECLARE_clientglobalfunction
# undef PRVM_DECLARE_menuglobalfloat
# undef PRVM_DECLARE_menuglobalvector
# undef PRVM_DECLARE_menuglobalstring
# undef PRVM_DECLARE_menuglobaledict
# undef PRVM_DECLARE_menuglobalfunction
# undef PRVM_DECLARE_serverfieldfloat
# undef PRVM_DECLARE_serverfieldvector
# undef PRVM_DECLARE_serverfieldstring
# undef PRVM_DECLARE_serverfieldedict
# undef PRVM_DECLARE_serverfieldfunction
# undef PRVM_DECLARE_clientfieldfloat
# undef PRVM_DECLARE_clientfieldvector
# undef PRVM_DECLARE_clientfieldstring
# undef PRVM_DECLARE_clientfieldedict
# undef PRVM_DECLARE_clientfieldfunction
# undef PRVM_DECLARE_menufieldfloat
# undef PRVM_DECLARE_menufieldvector
# undef PRVM_DECLARE_menufieldstring
# undef PRVM_DECLARE_menufieldedict
# undef PRVM_DECLARE_menufieldfunction
# undef PRVM_DECLARE_serverfunction
# undef PRVM_DECLARE_clientfunction
# undef PRVM_DECLARE_menufunction
# undef PRVM_DECLARE_field
# undef PRVM_DECLARE_global
# undef PRVM_DECLARE_function
} ;
static int m_numrequiredfields = sizeof ( m_required_fields ) / sizeof ( m_required_fields [ 0 ] ) ;
static prvm_required_field_t m_required_globals [ ] =
{
# define PRVM_DECLARE_serverglobalfloat(x)
# define PRVM_DECLARE_serverglobalvector(x)
# define PRVM_DECLARE_serverglobalstring(x)
# define PRVM_DECLARE_serverglobaledict(x)
# define PRVM_DECLARE_serverglobalfunction(x)
# define PRVM_DECLARE_clientglobalfloat(x)
# define PRVM_DECLARE_clientglobalvector(x)
# define PRVM_DECLARE_clientglobalstring(x)
# define PRVM_DECLARE_clientglobaledict(x)
# define PRVM_DECLARE_clientglobalfunction(x)
# define PRVM_DECLARE_menuglobalfloat(x) {ev_float, #x},
# define PRVM_DECLARE_menuglobalvector(x) {ev_vector, #x},
# define PRVM_DECLARE_menuglobalstring(x) {ev_string, #x},
# define PRVM_DECLARE_menuglobaledict(x) {ev_entity, #x},
# define PRVM_DECLARE_menuglobalfunction(x) {ev_function, #x},
# define PRVM_DECLARE_serverfieldfloat(x)
# define PRVM_DECLARE_serverfieldvector(x)
# define PRVM_DECLARE_serverfieldstring(x)
# define PRVM_DECLARE_serverfieldedict(x)
# define PRVM_DECLARE_serverfieldfunction(x)
# define PRVM_DECLARE_clientfieldfloat(x)
# define PRVM_DECLARE_clientfieldvector(x)
# define PRVM_DECLARE_clientfieldstring(x)
# define PRVM_DECLARE_clientfieldedict(x)
# define PRVM_DECLARE_clientfieldfunction(x)
# define PRVM_DECLARE_menufieldfloat(x)
# define PRVM_DECLARE_menufieldvector(x)
# define PRVM_DECLARE_menufieldstring(x)
# define PRVM_DECLARE_menufieldedict(x)
# define PRVM_DECLARE_menufieldfunction(x)
# define PRVM_DECLARE_serverfunction(x)
# define PRVM_DECLARE_clientfunction(x)
# define PRVM_DECLARE_menufunction(x)
# define PRVM_DECLARE_field(x)
# define PRVM_DECLARE_global(x)
# define PRVM_DECLARE_function(x)
# include "prvm_offsets.h"
# undef PRVM_DECLARE_serverglobalfloat
# undef PRVM_DECLARE_serverglobalvector
# undef PRVM_DECLARE_serverglobalstring
# undef PRVM_DECLARE_serverglobaledict
# undef PRVM_DECLARE_serverglobalfunction
# undef PRVM_DECLARE_clientglobalfloat
# undef PRVM_DECLARE_clientglobalvector
# undef PRVM_DECLARE_clientglobalstring
# undef PRVM_DECLARE_clientglobaledict
# undef PRVM_DECLARE_clientglobalfunction
# undef PRVM_DECLARE_menuglobalfloat
# undef PRVM_DECLARE_menuglobalvector
# undef PRVM_DECLARE_menuglobalstring
# undef PRVM_DECLARE_menuglobaledict
# undef PRVM_DECLARE_menuglobalfunction
# undef PRVM_DECLARE_serverfieldfloat
# undef PRVM_DECLARE_serverfieldvector
# undef PRVM_DECLARE_serverfieldstring
# undef PRVM_DECLARE_serverfieldedict
# undef PRVM_DECLARE_serverfieldfunction
# undef PRVM_DECLARE_clientfieldfloat
# undef PRVM_DECLARE_clientfieldvector
# undef PRVM_DECLARE_clientfieldstring
# undef PRVM_DECLARE_clientfieldedict
# undef PRVM_DECLARE_clientfieldfunction
# undef PRVM_DECLARE_menufieldfloat
# undef PRVM_DECLARE_menufieldvector
# undef PRVM_DECLARE_menufieldstring
# undef PRVM_DECLARE_menufieldedict
# undef PRVM_DECLARE_menufieldfunction
# undef PRVM_DECLARE_serverfunction
# undef PRVM_DECLARE_clientfunction
# undef PRVM_DECLARE_menufunction
# undef PRVM_DECLARE_field
# undef PRVM_DECLARE_global
# undef PRVM_DECLARE_function
} ;
static int m_numrequiredglobals = sizeof ( m_required_globals ) / sizeof ( m_required_globals [ 0 ] ) ;
void MR_SetRouting ( qboolean forceold ) ;
void MVM_error_cmd ( const char * format , . . . ) DP_FUNC_PRINTF ( 1 ) ;
void MVM_error_cmd ( const char * format , . . . )
{
prvm_prog_t * prog = MVM_prog ;
static qboolean processingError = false ;
char errorstring [ MAX_INPUTLINE ] ;
va_list argptr ;
va_start ( argptr , format ) ;
dpvsnprintf ( errorstring , sizeof ( errorstring ) , format , argptr ) ;
va_end ( argptr ) ;
Con_Printf ( " Menu_Error: %s \n " , errorstring ) ;
if ( ! processingError ) {
processingError = true ;
PRVM_Crash ( prog ) ;
processingError = false ;
} else {
Con_Printf ( " Menu_Error: Recursive call to MVM_error_cmd (from PRVM_Crash)! \n " ) ;
}
// fall back to the normal menu
// say it
Con_Print ( " Falling back to normal menu \n " ) ;
key_dest = key_game ;
// init the normal menu now -> this will also correct the menu router pointers
MR_SetRouting ( TRUE ) ;
// reset the active scene, too (to be on the safe side ;))
R_SelectScene ( RST_CLIENT ) ;
Host_AbortCurrentFrame ( ) ;
}
static void MVM_begin_increase_edicts ( prvm_prog_t * prog )
{
}
static void MVM_end_increase_edicts ( prvm_prog_t * prog )
{
}
static void MVM_init_edict ( prvm_prog_t * prog , prvm_edict_t * edict )
{
}
static void MVM_free_edict ( prvm_prog_t * prog , prvm_edict_t * ed )
{
}
static void MVM_count_edicts ( prvm_prog_t * prog )
{
int i ;
prvm_edict_t * ent ;
int active ;
active = 0 ;
for ( i = 0 ; i < prog - > num_edicts ; i + + )
{
ent = PRVM_EDICT_NUM ( i ) ;
if ( ent - > priv . required - > free )
continue ;
active + + ;
}
Con_Printf ( " num_edicts:%3i \n " , prog - > num_edicts ) ;
Con_Printf ( " active :%3i \n " , active ) ;
}
static qboolean MVM_load_edict ( prvm_prog_t * prog , prvm_edict_t * ent )
{
return true ;
}
static void MP_KeyEvent ( int key , int ascii , qboolean downevent )
{
prvm_prog_t * prog = MVM_prog ;
// pass key
prog - > globals . fp [ OFS_PARM0 ] = ( prvm_vec_t ) key ;
prog - > globals . fp [ OFS_PARM1 ] = ( prvm_vec_t ) ascii ;
if ( downevent )
prog - > ExecuteProgram ( prog , PRVM_menufunction ( m_keydown ) , " m_keydown(float key, float ascii) required " ) ;
else if ( PRVM_menufunction ( m_keyup ) )
prog - > ExecuteProgram ( prog , PRVM_menufunction ( m_keyup ) , " m_keyup(float key, float ascii) required " ) ;
}
static void MP_Draw ( void )
{
prvm_prog_t * prog = MVM_prog ;
// declarations that are needed right now
float oldquality ;
R_SelectScene ( RST_MENU ) ;
// reset the temp entities each frame
r_refdef . scene . numtempentities = 0 ;
// menu scenes do not use reduced rendering quality
oldquality = r_refdef . view . quality ;
r_refdef . view . quality = 1 ;
// TODO: this needs to be exposed to R_SetView (or something similar) ASAP [2/5/2008 Andreas]
r_refdef . scene . time = realtime ;
// FIXME: this really shouldnt error out lest we have a very broken refdef state...?
// or does it kill the server too?
prog - > ExecuteProgram ( prog , PRVM_menufunction ( m_draw ) , " m_draw() required " ) ;
// TODO: imo this should be moved into scene, too [1/27/2008 Andreas]
r_refdef . view . quality = oldquality ;
R_SelectScene ( RST_CLIENT ) ;
}
static void MP_ToggleMenu ( int mode )
{
prvm_prog_t * prog = MVM_prog ;
prog - > globals . fp [ OFS_PARM0 ] = ( prvm_vec_t ) mode ;
prog - > ExecuteProgram ( prog , PRVM_menufunction ( m_toggle ) , " m_toggle(float mode) required " ) ;
}
static void MP_NewMap ( void )
{
prvm_prog_t * prog = MVM_prog ;
if ( PRVM_menufunction ( m_newmap ) )
prog - > ExecuteProgram ( prog , PRVM_menufunction ( m_newmap ) , " m_newmap() required " ) ;
}
static void MP_Shutdown ( void )
{
prvm_prog_t * prog = MVM_prog ;
prog - > ExecuteProgram ( prog , PRVM_menufunction ( m_shutdown ) , " m_shutdown() required " ) ;
// reset key_dest
key_dest = key_game ;
// AK not using this cause Im not sure whether this is useful at all instead :
PRVM_Prog_Reset ( prog ) ;
}
static void MP_Init ( void )
{
prvm_prog_t * prog = MVM_prog ;
PRVM_Prog_Init ( prog ) ;
prog - > edictprivate_size = 0 ; // no private struct used
prog - > name = " menu " ;
prog - > num_edicts = 1 ;
prog - > limit_edicts = M_MAX_EDICTS ;
prog - > extensionstring = vm_m_extensions ;
prog - > builtins = vm_m_builtins ;
prog - > numbuiltins = vm_m_numbuiltins ;
// all callbacks must be defined (pointers are not checked before calling)
prog - > begin_increase_edicts = MVM_begin_increase_edicts ;
prog - > end_increase_edicts = MVM_end_increase_edicts ;
prog - > init_edict = MVM_init_edict ;
prog - > free_edict = MVM_free_edict ;
prog - > count_edicts = MVM_count_edicts ;
prog - > load_edict = MVM_load_edict ;
prog - > init_cmd = MVM_init_cmd ;
prog - > reset_cmd = MVM_reset_cmd ;
prog - > error_cmd = MVM_error_cmd ;
prog - > ExecuteProgram = MVM_ExecuteProgram ;
// allocate the mempools
prog - > progs_mempool = Mem_AllocPool ( menu_progs . string , 0 , NULL ) ;
PRVM_Prog_Load ( prog , menu_progs . string , NULL , 0 , m_numrequiredfunc , m_required_func , m_numrequiredfields , m_required_fields , m_numrequiredglobals , m_required_globals ) ;
// note: OP_STATE is not supported by menu qc, we don't even try to detect
// it here
in_client_mouse = true ;
// call the prog init
prog - > ExecuteProgram ( prog , PRVM_menufunction ( m_init ) , " m_init() required " ) ;
}
//============================================================================
// Menu router
void ( * MR_KeyEvent ) ( int key , int ascii , qboolean downevent ) ;
void ( * MR_Draw ) ( void ) ;
void ( * MR_ToggleMenu ) ( int mode ) ;
void ( * MR_Shutdown ) ( void ) ;
void ( * MR_NewMap ) ( void ) ;
void MR_SetRouting ( qboolean forceold )
{
// if the menu prog isnt available or forceqmenu ist set, use the old menu
if ( ! FS_FileExists ( menu_progs . string ) | | forceqmenu . integer | | forceold )
{
// set menu router function pointers
MR_KeyEvent = M_KeyEvent ;
MR_Draw = M_Draw ;
MR_ToggleMenu = M_ToggleMenu ;
MR_Shutdown = M_Shutdown ;
MR_NewMap = M_NewMap ;
M_Init ( ) ;
}
else
{
// set menu router function pointers
MR_KeyEvent = MP_KeyEvent ;
MR_Draw = MP_Draw ;
MR_ToggleMenu = MP_ToggleMenu ;
MR_Shutdown = MP_Shutdown ;
MR_NewMap = MP_NewMap ;
MP_Init ( ) ;
}
}
void MR_Restart ( void )
{
if ( MR_Shutdown )
MR_Shutdown ( ) ;
MR_SetRouting ( FALSE ) ;
}
static void Call_MR_ToggleMenu_f ( void )
{
int m ;
m = ( ( Cmd_Argc ( ) < 2 ) ? - 1 : atoi ( Cmd_Argv ( 1 ) ) ) ;
Host_StartVideo ( ) ;
if ( MR_ToggleMenu )
MR_ToggleMenu ( m ) ;
}
void MR_Init_Commands ( void )
{
// set router console commands
Cvar_RegisterVariable ( & forceqmenu ) ;
Cvar_RegisterVariable ( & menu_options_colorcontrol_correctionvalue ) ;
Cvar_RegisterVariable ( & menu_progs ) ;
Cmd_AddCommand ( " menu_restart " , MR_Restart , " restart menu system (reloads menu.dat) " ) ;
Cmd_AddCommand ( " togglemenu " , Call_MR_ToggleMenu_f , " opens or closes menu " ) ;
}
void MR_Init ( void )
{
vid_mode_t res [ 1024 ] ;
size_t res_count , i ;
res_count = VID_ListModes ( res , sizeof ( res ) / sizeof ( * res ) ) ;
res_count = VID_SortModes ( res , res_count , false , false , true ) ;
if ( res_count )
{
video_resolutions_count = res_count ;
video_resolutions = ( video_resolution_t * ) Mem_Alloc ( cls . permanentmempool , sizeof ( * video_resolutions ) * ( video_resolutions_count + 1 ) ) ;
memset ( & video_resolutions [ video_resolutions_count ] , 0 , sizeof ( video_resolutions [ video_resolutions_count ] ) ) ;
for ( i = 0 ; i < res_count ; + + i )
{
int n , d , t ;
video_resolutions [ i ] . type = " Detected mode " ; // FIXME make this more dynamic
video_resolutions [ i ] . width = res [ i ] . width ;
video_resolutions [ i ] . height = res [ i ] . height ;
video_resolutions [ i ] . pixelheight = res [ i ] . pixelheight_num / ( double ) res [ i ] . pixelheight_denom ;
n = res [ i ] . pixelheight_denom * video_resolutions [ i ] . width ;
d = res [ i ] . pixelheight_num * video_resolutions [ i ] . height ;
while ( d )
{
t = n ;
n = d ;
d = t % d ;
}
d = ( res [ i ] . pixelheight_num * video_resolutions [ i ] . height ) / n ;
n = ( res [ i ] . pixelheight_denom * video_resolutions [ i ] . width ) / n ;
switch ( n * 0x10000 | d )
{
case 0x00040003 :
video_resolutions [ i ] . conwidth = 640 ;
video_resolutions [ i ] . conheight = 480 ;
video_resolutions [ i ] . type = " Standard 4x3 " ;
break ;
case 0x00050004 :
video_resolutions [ i ] . conwidth = 640 ;
video_resolutions [ i ] . conheight = 512 ;
if ( res [ i ] . pixelheight_denom = = res [ i ] . pixelheight_num )
video_resolutions [ i ] . type = " Square Pixel (LCD) 5x4 " ;
else
video_resolutions [ i ] . type = " Short Pixel (CRT) 5x4 " ;
break ;
case 0x00080005 :
video_resolutions [ i ] . conwidth = 640 ;
video_resolutions [ i ] . conheight = 400 ;
if ( res [ i ] . pixelheight_denom = = res [ i ] . pixelheight_num )
video_resolutions [ i ] . type = " Widescreen 8x5 " ;
else
video_resolutions [ i ] . type = " Tall Pixel (CRT) 8x5 " ;
break ;
case 0x00050003 :
video_resolutions [ i ] . conwidth = 640 ;
video_resolutions [ i ] . conheight = 384 ;
video_resolutions [ i ] . type = " Widescreen 5x3 " ;
break ;
case 0x000D0009 :
video_resolutions [ i ] . conwidth = 640 ;
video_resolutions [ i ] . conheight = 400 ;
video_resolutions [ i ] . type = " Widescreen 14x9 " ;
break ;
case 0x00100009 :
video_resolutions [ i ] . conwidth = 640 ;
video_resolutions [ i ] . conheight = 480 ;
video_resolutions [ i ] . type = " Widescreen 16x9 " ;
break ;
case 0x00030002 :
video_resolutions [ i ] . conwidth = 720 ;
video_resolutions [ i ] . conheight = 480 ;
video_resolutions [ i ] . type = " NTSC 3x2 " ;
break ;
case 0x000D000B :
video_resolutions [ i ] . conwidth = 720 ;
video_resolutions [ i ] . conheight = 566 ;
video_resolutions [ i ] . type = " PAL 14x11 " ;
break ;
case 0x00080007 :
if ( video_resolutions [ i ] . width > = 512 )
{
video_resolutions [ i ] . conwidth = 512 ;
video_resolutions [ i ] . conheight = 448 ;
video_resolutions [ i ] . type = " SNES 8x7 " ;
}
else
{
video_resolutions [ i ] . conwidth = 256 ;
video_resolutions [ i ] . conheight = 224 ;
video_resolutions [ i ] . type = " NES 8x7 " ;
}
break ;
default :
video_resolutions [ i ] . conwidth = 640 ;
video_resolutions [ i ] . conheight = 640 * d / n ;
video_resolutions [ i ] . type = " Detected mode " ;
break ;
}
if ( video_resolutions [ i ] . conwidth > video_resolutions [ i ] . width | | video_resolutions [ i ] . conheight > video_resolutions [ i ] . height )
{
int f1 , f2 ;
f1 = video_resolutions [ i ] . conwidth > video_resolutions [ i ] . width ;
f2 = video_resolutions [ i ] . conheight > video_resolutions [ i ] . height ;
if ( f1 > f2 )
{
video_resolutions [ i ] . conwidth = video_resolutions [ i ] . width ;
video_resolutions [ i ] . conheight = video_resolutions [ i ] . conheight / f1 ;
}
else
{
video_resolutions [ i ] . conwidth = video_resolutions [ i ] . conwidth / f2 ;
video_resolutions [ i ] . conheight = video_resolutions [ i ] . height ;
}
}
}
}
else
{
video_resolutions = video_resolutions_hardcoded ;
video_resolutions_count = sizeof ( video_resolutions_hardcoded ) / sizeof ( * video_resolutions_hardcoded ) - 1 ;
}
menu_video_resolutions_forfullscreen = ! ! vid_fullscreen . integer ;
M_Menu_Video_FindResolution ( vid . width , vid . height , vid_pixelheight . value ) ;
// use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
// COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
if ( COM_CheckParm ( " -forceqmenu " ) )
Cvar_SetValueQuick ( & forceqmenu , 1 ) ;
// use -useqmenu for debugging proposes, cause it starts
// the normal quake menu only the first time
// COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
if ( COM_CheckParm ( " -useqmenu " ) )
MR_SetRouting ( TRUE ) ;
else
MR_SetRouting ( FALSE ) ;
}