jkxr/Projects/Android/jni/SupportLibs/openal/OpenAL32/alEffect.c
Simon 4597b03873 Initial Commit
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
2022-09-18 16:37:21 +01:00

1511 lines
47 KiB
C

/**
* OpenAL cross platform audio library
* Copyright (C) 1999-2007 by authors.
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
* Or go to http://www.gnu.org/copyleft/lgpl.html
*/
#include "config.h"
#include <stdlib.h>
#include <math.h>
#include "AL/al.h"
#include "AL/alc.h"
#include "alMain.h"
#include "alEffect.h"
#include "alThunk.h"
#include "alError.h"
ALboolean DisabledEffects[MAX_EFFECTS];
static void InitEffectParams(ALeffect *effect, ALenum type);
AL_API ALvoid AL_APIENTRY alGenEffects(ALsizei n, ALuint *effects)
{
ALCcontext *Context;
ALsizei i;
Context = GetContextRef();
if(!Context) return;
if(n < 0 || IsBadWritePtr((void*)effects, n * sizeof(ALuint)))
alSetError(Context, AL_INVALID_VALUE);
else
{
ALCdevice *device = Context->Device;
ALenum err;
for(i = 0;i < n;i++)
{
ALeffect *effect = calloc(1, sizeof(ALeffect));
if(!effect || InitEffect(effect) != AL_NO_ERROR)
{
free(effect);
alSetError(Context, AL_OUT_OF_MEMORY);
alDeleteEffects(i, effects);
break;
}
err = NewThunkEntry(&effect->effect);
if(err == AL_NO_ERROR)
err = InsertUIntMapEntry(&device->EffectMap, effect->effect, effect);
if(err != AL_NO_ERROR)
{
FreeThunkEntry(effect->effect);
memset(effect, 0, sizeof(ALeffect));
free(effect);
alSetError(Context, err);
alDeleteEffects(i, effects);
break;
}
effects[i] = effect->effect;
}
}
ALCcontext_DecRef(Context);
}
AL_API ALvoid AL_APIENTRY alDeleteEffects(ALsizei n, const ALuint *effects)
{
ALCcontext *Context;
ALCdevice *device;
ALeffect *ALEffect;
ALsizei i;
Context = GetContextRef();
if(!Context) return;
device = Context->Device;
if(n < 0)
alSetError(Context, AL_INVALID_VALUE);
else
{
// Check that all effects are valid
for(i = 0;i < n;i++)
{
if(!effects[i])
continue;
if(LookupEffect(device, effects[i]) == NULL)
{
alSetError(Context, AL_INVALID_NAME);
n = 0;
break;
}
}
for(i = 0;i < n;i++)
{
// Recheck that the effect is valid, because there could be duplicated names
if((ALEffect=RemoveEffect(device, effects[i])) == NULL)
continue;
FreeThunkEntry(ALEffect->effect);
memset(ALEffect, 0, sizeof(ALeffect));
free(ALEffect);
}
}
ALCcontext_DecRef(Context);
}
AL_API ALboolean AL_APIENTRY alIsEffect(ALuint effect)
{
ALCcontext *Context;
ALboolean result;
Context = GetContextRef();
if(!Context) return AL_FALSE;
result = ((!effect || LookupEffect(Context->Device, effect)) ?
AL_TRUE : AL_FALSE);
ALCcontext_DecRef(Context);
return result;
}
AL_API ALvoid AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint iValue)
{
ALCcontext *Context;
ALCdevice *Device;
ALeffect *ALEffect;
Context = GetContextRef();
if(!Context) return;
Device = Context->Device;
if((ALEffect=LookupEffect(Device, effect)) != NULL)
{
if(param == AL_EFFECT_TYPE)
{
ALboolean isOk = (iValue == AL_EFFECT_NULL);
ALint i;
for(i = 0;!isOk && EffectList[i].val;i++)
{
if(iValue == EffectList[i].val &&
!DisabledEffects[EffectList[i].type])
isOk = AL_TRUE;
}
if(isOk)
InitEffectParams(ALEffect, iValue);
else
alSetError(Context, AL_INVALID_VALUE);
}
else
{
/* Call the appropriate handler */
ALeffect_SetParami(ALEffect, Context, param, iValue);
}
}
else
alSetError(Context, AL_INVALID_NAME);
ALCcontext_DecRef(Context);
}
AL_API ALvoid AL_APIENTRY alEffectiv(ALuint effect, ALenum param, const ALint *piValues)
{
ALCcontext *Context;
ALCdevice *Device;
ALeffect *ALEffect;
Context = GetContextRef();
if(!Context) return;
Device = Context->Device;
if((ALEffect=LookupEffect(Device, effect)) != NULL)
{
/* Call the appropriate handler */
ALeffect_SetParamiv(ALEffect, Context, param, piValues);
}
else
alSetError(Context, AL_INVALID_NAME);
ALCcontext_DecRef(Context);
}
AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue)
{
ALCcontext *Context;
ALCdevice *Device;
ALeffect *ALEffect;
Context = GetContextRef();
if(!Context) return;
Device = Context->Device;
if((ALEffect=LookupEffect(Device, effect)) != NULL)
{
/* Call the appropriate handler */
ALeffect_SetParamf(ALEffect, Context, param, flValue);
}
else
alSetError(Context, AL_INVALID_NAME);
ALCcontext_DecRef(Context);
}
AL_API ALvoid AL_APIENTRY alEffectfv(ALuint effect, ALenum param, const ALfloat *pflValues)
{
ALCcontext *Context;
ALCdevice *Device;
ALeffect *ALEffect;
Context = GetContextRef();
if(!Context) return;
Device = Context->Device;
if((ALEffect=LookupEffect(Device, effect)) != NULL)
{
/* Call the appropriate handler */
ALeffect_SetParamfv(ALEffect, Context, param, pflValues);
}
else
alSetError(Context, AL_INVALID_NAME);
ALCcontext_DecRef(Context);
}
AL_API ALvoid AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *piValue)
{
ALCcontext *Context;
ALCdevice *Device;
ALeffect *ALEffect;
Context = GetContextRef();
if(!Context) return;
Device = Context->Device;
if((ALEffect=LookupEffect(Device, effect)) != NULL)
{
if(param == AL_EFFECT_TYPE)
{
*piValue = ALEffect->type;
}
else
{
/* Call the appropriate handler */
ALeffect_GetParamiv(ALEffect, Context, param, piValue);
}
}
else
alSetError(Context, AL_INVALID_NAME);
ALCcontext_DecRef(Context);
}
AL_API ALvoid AL_APIENTRY alGetEffectiv(ALuint effect, ALenum param, ALint *piValues)
{
ALCcontext *Context;
ALCdevice *Device;
ALeffect *ALEffect;
Context = GetContextRef();
if(!Context) return;
Device = Context->Device;
if((ALEffect=LookupEffect(Device, effect)) != NULL)
{
/* Call the appropriate handler */
ALeffect_GetParamiv(ALEffect, Context, param, piValues);
}
else
alSetError(Context, AL_INVALID_NAME);
ALCcontext_DecRef(Context);
}
AL_API ALvoid AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *pflValue)
{
ALCcontext *Context;
ALCdevice *Device;
ALeffect *ALEffect;
Context = GetContextRef();
if(!Context) return;
Device = Context->Device;
if((ALEffect=LookupEffect(Device, effect)) != NULL)
{
/* Call the appropriate handler */
ALeffect_GetParamf(ALEffect, Context, param, pflValue);
}
else
alSetError(Context, AL_INVALID_NAME);
ALCcontext_DecRef(Context);
}
AL_API ALvoid AL_APIENTRY alGetEffectfv(ALuint effect, ALenum param, ALfloat *pflValues)
{
ALCcontext *Context;
ALCdevice *Device;
ALeffect *ALEffect;
Context = GetContextRef();
if(!Context) return;
Device = Context->Device;
if((ALEffect=LookupEffect(Device, effect)) != NULL)
{
/* Call the appropriate handler */
ALeffect_GetParamfv(ALEffect, Context, param, pflValues);
}
else
alSetError(Context, AL_INVALID_NAME);
ALCcontext_DecRef(Context);
}
static void eaxreverb_SetParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint val)
{
switch(param)
{
case AL_EAXREVERB_DECAY_HFLIMIT:
if(val >= AL_EAXREVERB_MIN_DECAY_HFLIMIT && val <= AL_EAXREVERB_MAX_DECAY_HFLIMIT)
effect->Reverb.DecayHFLimit = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
default:
alSetError(context, AL_INVALID_ENUM);
break;
}
}
static void eaxreverb_SetParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals)
{
eaxreverb_SetParami(effect, context, param, vals[0]);
}
static void eaxreverb_SetParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
{
switch(param)
{
case AL_EAXREVERB_DENSITY:
if(val >= AL_EAXREVERB_MIN_DENSITY &&
val <= AL_EAXREVERB_MAX_DENSITY)
effect->Reverb.Density = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
case AL_EAXREVERB_DIFFUSION:
if(val >= AL_EAXREVERB_MIN_DIFFUSION &&
val <= AL_EAXREVERB_MAX_DIFFUSION)
effect->Reverb.Diffusion = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
case AL_EAXREVERB_GAIN:
if(val >= AL_EAXREVERB_MIN_GAIN &&
val <= AL_EAXREVERB_MAX_GAIN)
effect->Reverb.Gain = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
case AL_EAXREVERB_GAINHF:
if(val >= AL_EAXREVERB_MIN_GAINHF &&
val <= AL_EAXREVERB_MAX_GAINHF)
effect->Reverb.GainHF = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
case AL_EAXREVERB_GAINLF:
if(val >= AL_EAXREVERB_MIN_GAINLF &&
val <= AL_EAXREVERB_MAX_GAINLF)
effect->Reverb.GainLF = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
case AL_EAXREVERB_DECAY_TIME:
if(val >= AL_EAXREVERB_MIN_DECAY_TIME &&
val <= AL_EAXREVERB_MAX_DECAY_TIME)
effect->Reverb.DecayTime = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
case AL_EAXREVERB_DECAY_HFRATIO:
if(val >= AL_EAXREVERB_MIN_DECAY_HFRATIO &&
val <= AL_EAXREVERB_MAX_DECAY_HFRATIO)
effect->Reverb.DecayHFRatio = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
case AL_EAXREVERB_DECAY_LFRATIO:
if(val >= AL_EAXREVERB_MIN_DECAY_LFRATIO &&
val <= AL_EAXREVERB_MAX_DECAY_LFRATIO)
effect->Reverb.DecayLFRatio = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
case AL_EAXREVERB_REFLECTIONS_GAIN:
if(val >= AL_EAXREVERB_MIN_REFLECTIONS_GAIN &&
val <= AL_EAXREVERB_MAX_REFLECTIONS_GAIN)
effect->Reverb.ReflectionsGain = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
case AL_EAXREVERB_REFLECTIONS_DELAY:
if(val >= AL_EAXREVERB_MIN_REFLECTIONS_DELAY &&
val <= AL_EAXREVERB_MAX_REFLECTIONS_DELAY)
effect->Reverb.ReflectionsDelay = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
case AL_EAXREVERB_LATE_REVERB_GAIN:
if(val >= AL_EAXREVERB_MIN_LATE_REVERB_GAIN &&
val <= AL_EAXREVERB_MAX_LATE_REVERB_GAIN)
effect->Reverb.LateReverbGain = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
case AL_EAXREVERB_LATE_REVERB_DELAY:
if(val >= AL_EAXREVERB_MIN_LATE_REVERB_DELAY &&
val <= AL_EAXREVERB_MAX_LATE_REVERB_DELAY)
effect->Reverb.LateReverbDelay = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
case AL_EAXREVERB_AIR_ABSORPTION_GAINHF:
if(val >= AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF &&
val <= AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF)
effect->Reverb.AirAbsorptionGainHF = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
case AL_EAXREVERB_ECHO_TIME:
if(val >= AL_EAXREVERB_MIN_ECHO_TIME &&
val <= AL_EAXREVERB_MAX_ECHO_TIME)
effect->Reverb.EchoTime = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
case AL_EAXREVERB_ECHO_DEPTH:
if(val >= AL_EAXREVERB_MIN_ECHO_DEPTH &&
val <= AL_EAXREVERB_MAX_ECHO_DEPTH)
effect->Reverb.EchoDepth = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
case AL_EAXREVERB_MODULATION_TIME:
if(val >= AL_EAXREVERB_MIN_MODULATION_TIME &&
val <= AL_EAXREVERB_MAX_MODULATION_TIME)
effect->Reverb.ModulationTime = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
case AL_EAXREVERB_MODULATION_DEPTH:
if(val >= AL_EAXREVERB_MIN_MODULATION_DEPTH &&
val <= AL_EAXREVERB_MAX_MODULATION_DEPTH)
effect->Reverb.ModulationDepth = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
case AL_EAXREVERB_HFREFERENCE:
if(val >= AL_EAXREVERB_MIN_HFREFERENCE &&
val <= AL_EAXREVERB_MAX_HFREFERENCE)
effect->Reverb.HFReference = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
case AL_EAXREVERB_LFREFERENCE:
if(val >= AL_EAXREVERB_MIN_LFREFERENCE &&
val <= AL_EAXREVERB_MAX_LFREFERENCE)
effect->Reverb.LFReference = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR:
if(val >= 0.0f && val <= 10.0f)
effect->Reverb.RoomRolloffFactor = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
default:
alSetError(context, AL_INVALID_ENUM);
break;
}
}
static void eaxreverb_SetParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
{
switch(param)
{
case AL_EAXREVERB_REFLECTIONS_PAN:
if(isfinite(vals[0]) && isfinite(vals[1]) && isfinite(vals[2]))
{
LockContext(context);
effect->Reverb.ReflectionsPan[0] = vals[0];
effect->Reverb.ReflectionsPan[1] = vals[1];
effect->Reverb.ReflectionsPan[2] = vals[2];
UnlockContext(context);
}
else
alSetError(context, AL_INVALID_VALUE);
break;
case AL_EAXREVERB_LATE_REVERB_PAN:
if(isfinite(vals[0]) && isfinite(vals[1]) && isfinite(vals[2]))
{
LockContext(context);
effect->Reverb.LateReverbPan[0] = vals[0];
effect->Reverb.LateReverbPan[1] = vals[1];
effect->Reverb.LateReverbPan[2] = vals[2];
UnlockContext(context);
}
else
alSetError(context, AL_INVALID_VALUE);
break;
default:
eaxreverb_SetParamf(effect, context, param, vals[0]);
break;
}
}
static void eaxreverb_GetParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint *val)
{
switch(param)
{
case AL_EAXREVERB_DECAY_HFLIMIT:
*val = effect->Reverb.DecayHFLimit;
break;
default:
alSetError(context, AL_INVALID_ENUM);
break;
}
}
static void eaxreverb_GetParamiv(ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals)
{
eaxreverb_GetParami(effect, context, param, vals);
}
static void eaxreverb_GetParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
{
switch(param)
{
case AL_EAXREVERB_DENSITY:
*val = effect->Reverb.Density;
break;
case AL_EAXREVERB_DIFFUSION:
*val = effect->Reverb.Diffusion;
break;
case AL_EAXREVERB_GAIN:
*val = effect->Reverb.Gain;
break;
case AL_EAXREVERB_GAINHF:
*val = effect->Reverb.GainHF;
break;
case AL_EAXREVERB_GAINLF:
*val = effect->Reverb.GainLF;
break;
case AL_EAXREVERB_DECAY_TIME:
*val = effect->Reverb.DecayTime;
break;
case AL_EAXREVERB_DECAY_HFRATIO:
*val = effect->Reverb.DecayHFRatio;
break;
case AL_EAXREVERB_DECAY_LFRATIO:
*val = effect->Reverb.DecayLFRatio;
break;
case AL_EAXREVERB_REFLECTIONS_GAIN:
*val = effect->Reverb.ReflectionsGain;
break;
case AL_EAXREVERB_REFLECTIONS_DELAY:
*val = effect->Reverb.ReflectionsDelay;
break;
case AL_EAXREVERB_LATE_REVERB_GAIN:
*val = effect->Reverb.LateReverbGain;
break;
case AL_EAXREVERB_LATE_REVERB_DELAY:
*val = effect->Reverb.LateReverbDelay;
break;
case AL_EAXREVERB_AIR_ABSORPTION_GAINHF:
*val = effect->Reverb.AirAbsorptionGainHF;
break;
case AL_EAXREVERB_ECHO_TIME:
*val = effect->Reverb.EchoTime;
break;
case AL_EAXREVERB_ECHO_DEPTH:
*val = effect->Reverb.EchoDepth;
break;
case AL_EAXREVERB_MODULATION_TIME:
*val = effect->Reverb.ModulationTime;
break;
case AL_EAXREVERB_MODULATION_DEPTH:
*val = effect->Reverb.ModulationDepth;
break;
case AL_EAXREVERB_HFREFERENCE:
*val = effect->Reverb.HFReference;
break;
case AL_EAXREVERB_LFREFERENCE:
*val = effect->Reverb.LFReference;
break;
case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR:
*val = effect->Reverb.RoomRolloffFactor;
break;
default:
alSetError(context, AL_INVALID_ENUM);
break;
}
}
static void eaxreverb_GetParamfv(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
{
switch(param)
{
case AL_EAXREVERB_REFLECTIONS_PAN:
LockContext(context);
vals[0] = effect->Reverb.ReflectionsPan[0];
vals[1] = effect->Reverb.ReflectionsPan[1];
vals[2] = effect->Reverb.ReflectionsPan[2];
UnlockContext(context);
break;
case AL_EAXREVERB_LATE_REVERB_PAN:
LockContext(context);
vals[0] = effect->Reverb.LateReverbPan[0];
vals[1] = effect->Reverb.LateReverbPan[1];
vals[2] = effect->Reverb.LateReverbPan[2];
UnlockContext(context);
break;
default:
eaxreverb_GetParamf(effect, context, param, vals);
break;
}
}
static void reverb_SetParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint val)
{
switch(param)
{
case AL_REVERB_DECAY_HFLIMIT:
if(val >= AL_REVERB_MIN_DECAY_HFLIMIT &&
val <= AL_REVERB_MAX_DECAY_HFLIMIT)
effect->Reverb.DecayHFLimit = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
default:
alSetError(context, AL_INVALID_ENUM);
break;
}
}
static void reverb_SetParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals)
{
reverb_SetParami(effect, context, param, vals[0]);
}
static void reverb_SetParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
{
switch(param)
{
case AL_REVERB_DENSITY:
if(val >= AL_REVERB_MIN_DENSITY &&
val <= AL_REVERB_MAX_DENSITY)
effect->Reverb.Density = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
case AL_REVERB_DIFFUSION:
if(val >= AL_REVERB_MIN_DIFFUSION &&
val <= AL_REVERB_MAX_DIFFUSION)
effect->Reverb.Diffusion = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
case AL_REVERB_GAIN:
if(val >= AL_REVERB_MIN_GAIN &&
val <= AL_REVERB_MAX_GAIN)
effect->Reverb.Gain = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
case AL_REVERB_GAINHF:
if(val >= AL_REVERB_MIN_GAINHF &&
val <= AL_REVERB_MAX_GAINHF)
effect->Reverb.GainHF = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
case AL_REVERB_DECAY_TIME:
if(val >= AL_REVERB_MIN_DECAY_TIME &&
val <= AL_REVERB_MAX_DECAY_TIME)
effect->Reverb.DecayTime = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
case AL_REVERB_DECAY_HFRATIO:
if(val >= AL_REVERB_MIN_DECAY_HFRATIO &&
val <= AL_REVERB_MAX_DECAY_HFRATIO)
effect->Reverb.DecayHFRatio = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
case AL_REVERB_REFLECTIONS_GAIN:
if(val >= AL_REVERB_MIN_REFLECTIONS_GAIN &&
val <= AL_REVERB_MAX_REFLECTIONS_GAIN)
effect->Reverb.ReflectionsGain = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
case AL_REVERB_REFLECTIONS_DELAY:
if(val >= AL_REVERB_MIN_REFLECTIONS_DELAY &&
val <= AL_REVERB_MAX_REFLECTIONS_DELAY)
effect->Reverb.ReflectionsDelay = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
case AL_REVERB_LATE_REVERB_GAIN:
if(val >= AL_REVERB_MIN_LATE_REVERB_GAIN &&
val <= AL_REVERB_MAX_LATE_REVERB_GAIN)
effect->Reverb.LateReverbGain = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
case AL_REVERB_LATE_REVERB_DELAY:
if(val >= AL_REVERB_MIN_LATE_REVERB_DELAY &&
val <= AL_REVERB_MAX_LATE_REVERB_DELAY)
effect->Reverb.LateReverbDelay = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
case AL_REVERB_AIR_ABSORPTION_GAINHF:
if(val >= AL_REVERB_MIN_AIR_ABSORPTION_GAINHF &&
val <= AL_REVERB_MAX_AIR_ABSORPTION_GAINHF)
effect->Reverb.AirAbsorptionGainHF = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
case AL_REVERB_ROOM_ROLLOFF_FACTOR:
if(val >= AL_REVERB_MIN_ROOM_ROLLOFF_FACTOR &&
val <= AL_REVERB_MAX_ROOM_ROLLOFF_FACTOR)
effect->Reverb.RoomRolloffFactor = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
default:
alSetError(context, AL_INVALID_ENUM);
break;
}
}
static void reverb_SetParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
{
reverb_SetParamf(effect, context, param, vals[0]);
}
static void reverb_GetParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint *val)
{
switch(param)
{
case AL_REVERB_DECAY_HFLIMIT:
*val = effect->Reverb.DecayHFLimit;
break;
default:
alSetError(context, AL_INVALID_ENUM);
break;
}
}
static void reverb_GetParamiv(ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals)
{
reverb_GetParami(effect, context, param, vals);
}
static void reverb_GetParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
{
switch(param)
{
case AL_REVERB_DENSITY:
*val = effect->Reverb.Density;
break;
case AL_REVERB_DIFFUSION:
*val = effect->Reverb.Diffusion;
break;
case AL_REVERB_GAIN:
*val = effect->Reverb.Gain;
break;
case AL_REVERB_GAINHF:
*val = effect->Reverb.GainHF;
break;
case AL_REVERB_DECAY_TIME:
*val = effect->Reverb.DecayTime;
break;
case AL_REVERB_DECAY_HFRATIO:
*val = effect->Reverb.DecayHFRatio;
break;
case AL_REVERB_REFLECTIONS_GAIN:
*val = effect->Reverb.ReflectionsGain;
break;
case AL_REVERB_REFLECTIONS_DELAY:
*val = effect->Reverb.ReflectionsDelay;
break;
case AL_REVERB_LATE_REVERB_GAIN:
*val = effect->Reverb.LateReverbGain;
break;
case AL_REVERB_LATE_REVERB_DELAY:
*val = effect->Reverb.LateReverbDelay;
break;
case AL_REVERB_AIR_ABSORPTION_GAINHF:
*val = effect->Reverb.AirAbsorptionGainHF;
break;
case AL_REVERB_ROOM_ROLLOFF_FACTOR:
*val = effect->Reverb.RoomRolloffFactor;
break;
default:
alSetError(context, AL_INVALID_ENUM);
break;
}
}
static void reverb_GetParamfv(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
{
reverb_GetParamf(effect, context, param, vals);
}
static void echo_SetParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint val)
{ (void)effect;(void)param;(void)val; alSetError(context, AL_INVALID_ENUM); }
static void echo_SetParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals)
{
echo_SetParami(effect, context, param, vals[0]);
}
static void echo_SetParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
{
switch(param)
{
case AL_ECHO_DELAY:
if(val >= AL_ECHO_MIN_DELAY && val <= AL_ECHO_MAX_DELAY)
effect->Echo.Delay = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
case AL_ECHO_LRDELAY:
if(val >= AL_ECHO_MIN_LRDELAY && val <= AL_ECHO_MAX_LRDELAY)
effect->Echo.LRDelay = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
case AL_ECHO_DAMPING:
if(val >= AL_ECHO_MIN_DAMPING && val <= AL_ECHO_MAX_DAMPING)
effect->Echo.Damping = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
case AL_ECHO_FEEDBACK:
if(val >= AL_ECHO_MIN_FEEDBACK && val <= AL_ECHO_MAX_FEEDBACK)
effect->Echo.Feedback = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
case AL_ECHO_SPREAD:
if(val >= AL_ECHO_MIN_SPREAD && val <= AL_ECHO_MAX_SPREAD)
effect->Echo.Spread = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
default:
alSetError(context, AL_INVALID_ENUM);
break;
}
}
static void echo_SetParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
{
echo_SetParamf(effect, context, param, vals[0]);
}
static void echo_GetParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint *val)
{ (void)effect;(void)param;(void)val; alSetError(context, AL_INVALID_ENUM); }
static void echo_GetParamiv(ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals)
{
echo_GetParami(effect, context, param, vals);
}
static void echo_GetParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
{
switch(param)
{
case AL_ECHO_DELAY:
*val = effect->Echo.Delay;
break;
case AL_ECHO_LRDELAY:
*val = effect->Echo.LRDelay;
break;
case AL_ECHO_DAMPING:
*val = effect->Echo.Damping;
break;
case AL_ECHO_FEEDBACK:
*val = effect->Echo.Feedback;
break;
case AL_ECHO_SPREAD:
*val = effect->Echo.Spread;
break;
default:
alSetError(context, AL_INVALID_ENUM);
break;
}
}
static void echo_GetParamfv(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
{
echo_GetParamf(effect, context, param, vals);
}
static void mod_SetParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
{
switch(param)
{
case AL_RING_MODULATOR_FREQUENCY:
if(val >= AL_RING_MODULATOR_MIN_FREQUENCY &&
val <= AL_RING_MODULATOR_MAX_FREQUENCY)
effect->Modulator.Frequency = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
case AL_RING_MODULATOR_HIGHPASS_CUTOFF:
if(val >= AL_RING_MODULATOR_MIN_HIGHPASS_CUTOFF &&
val <= AL_RING_MODULATOR_MAX_HIGHPASS_CUTOFF)
effect->Modulator.HighPassCutoff = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
default:
alSetError(context, AL_INVALID_ENUM);
break;
}
}
static void mod_SetParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
{
mod_SetParamf(effect, context, param, vals[0]);
}
static void mod_SetParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint val)
{
switch(param)
{
case AL_RING_MODULATOR_FREQUENCY:
case AL_RING_MODULATOR_HIGHPASS_CUTOFF:
mod_SetParamf(effect, context, param, (ALfloat)val);
break;
case AL_RING_MODULATOR_WAVEFORM:
if(val >= AL_RING_MODULATOR_MIN_WAVEFORM &&
val <= AL_RING_MODULATOR_MAX_WAVEFORM)
effect->Modulator.Waveform = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
default:
alSetError(context, AL_INVALID_ENUM);
break;
}
}
static void mod_SetParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals)
{
mod_SetParami(effect, context, param, vals[0]);
}
static void mod_GetParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint *val)
{
switch(param)
{
case AL_RING_MODULATOR_FREQUENCY:
*val = (ALint)effect->Modulator.Frequency;
break;
case AL_RING_MODULATOR_HIGHPASS_CUTOFF:
*val = (ALint)effect->Modulator.HighPassCutoff;
break;
case AL_RING_MODULATOR_WAVEFORM:
*val = effect->Modulator.Waveform;
break;
default:
alSetError(context, AL_INVALID_ENUM);
break;
}
}
static void mod_GetParamiv(ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals)
{
mod_GetParami(effect, context, param, vals);
}
static void mod_GetParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
{
switch(param)
{
case AL_RING_MODULATOR_FREQUENCY:
*val = effect->Modulator.Frequency;
break;
case AL_RING_MODULATOR_HIGHPASS_CUTOFF:
*val = effect->Modulator.HighPassCutoff;
break;
default:
alSetError(context, AL_INVALID_ENUM);
break;
}
}
static void mod_GetParamfv(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
{
mod_GetParamf(effect, context, param, vals);
}
static void ded_SetParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint val)
{ (void)effect;(void)param;(void)val; alSetError(context, AL_INVALID_ENUM); }
static void ded_SetParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals)
{
ded_SetParami(effect, context, param, vals[0]);
}
static void ded_SetParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
{
switch(param)
{
case AL_DEDICATED_GAIN:
if(val >= 0.0f && isfinite(val))
effect->Dedicated.Gain = val;
else
alSetError(context, AL_INVALID_VALUE);
break;
default:
alSetError(context, AL_INVALID_ENUM);
break;
}
}
static void ded_SetParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
{
ded_SetParamf(effect, context, param, vals[0]);
}
static void ded_GetParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint *val)
{ (void)effect;(void)param;(void)val; alSetError(context, AL_INVALID_ENUM); }
static void ded_GetParamiv(ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals)
{
ded_GetParami(effect, context, param, vals);
}
static void ded_GetParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
{
switch(param)
{
case AL_DEDICATED_GAIN:
*val = effect->Dedicated.Gain;
break;
default:
alSetError(context, AL_INVALID_ENUM);
break;
}
}
static void ded_GetParamfv(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
{
ded_GetParamf(effect, context, param, vals);
}
static void null_SetParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint val)
{ (void)effect;(void)param;(void)val; alSetError(context, AL_INVALID_ENUM); }
static void null_SetParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals)
{ (void)effect;(void)param;(void)vals; alSetError(context, AL_INVALID_ENUM); }
static void null_SetParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
{ (void)effect;(void)param;(void)val; alSetError(context, AL_INVALID_ENUM); }
static void null_SetParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
{ (void)effect;(void)param;(void)vals; alSetError(context, AL_INVALID_ENUM); }
static void null_GetParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint *val)
{ (void)effect;(void)param;(void)val; alSetError(context, AL_INVALID_ENUM); }
static void null_GetParamiv(ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals)
{ (void)effect;(void)param;(void)vals; alSetError(context, AL_INVALID_ENUM); }
static void null_GetParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
{ (void)effect;(void)param;(void)val; alSetError(context, AL_INVALID_ENUM); }
static void null_GetParamfv(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
{ (void)effect;(void)param;(void)vals; alSetError(context, AL_INVALID_ENUM); }
ALenum InitEffect(ALeffect *effect)
{
InitEffectParams(effect, AL_EFFECT_NULL);
return AL_NO_ERROR;
}
ALvoid ReleaseALEffects(ALCdevice *device)
{
ALsizei i;
for(i = 0;i < device->EffectMap.size;i++)
{
ALeffect *temp = device->EffectMap.array[i].value;
device->EffectMap.array[i].value = NULL;
// Release effect structure
FreeThunkEntry(temp->effect);
memset(temp, 0, sizeof(ALeffect));
free(temp);
}
}
static void InitEffectParams(ALeffect *effect, ALenum type)
{
switch(type)
{
case AL_EFFECT_EAXREVERB:
effect->Reverb.Density = AL_EAXREVERB_DEFAULT_DENSITY;
effect->Reverb.Diffusion = AL_EAXREVERB_DEFAULT_DIFFUSION;
effect->Reverb.Gain = AL_EAXREVERB_DEFAULT_GAIN;
effect->Reverb.GainHF = AL_EAXREVERB_DEFAULT_GAINHF;
effect->Reverb.GainLF = AL_EAXREVERB_DEFAULT_GAINLF;
effect->Reverb.DecayTime = AL_EAXREVERB_DEFAULT_DECAY_TIME;
effect->Reverb.DecayHFRatio = AL_EAXREVERB_DEFAULT_DECAY_HFRATIO;
effect->Reverb.DecayLFRatio = AL_EAXREVERB_DEFAULT_DECAY_LFRATIO;
effect->Reverb.ReflectionsGain = AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN;
effect->Reverb.ReflectionsDelay = AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY;
effect->Reverb.ReflectionsPan[0] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
effect->Reverb.ReflectionsPan[1] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
effect->Reverb.ReflectionsPan[2] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
effect->Reverb.LateReverbGain = AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN;
effect->Reverb.LateReverbDelay = AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY;
effect->Reverb.LateReverbPan[0] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
effect->Reverb.LateReverbPan[1] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
effect->Reverb.LateReverbPan[2] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
effect->Reverb.EchoTime = AL_EAXREVERB_DEFAULT_ECHO_TIME;
effect->Reverb.EchoDepth = AL_EAXREVERB_DEFAULT_ECHO_DEPTH;
effect->Reverb.ModulationTime = AL_EAXREVERB_DEFAULT_MODULATION_TIME;
effect->Reverb.ModulationDepth = AL_EAXREVERB_DEFAULT_MODULATION_DEPTH;
effect->Reverb.AirAbsorptionGainHF = AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF;
effect->Reverb.HFReference = AL_EAXREVERB_DEFAULT_HFREFERENCE;
effect->Reverb.LFReference = AL_EAXREVERB_DEFAULT_LFREFERENCE;
effect->Reverb.RoomRolloffFactor = AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR;
effect->Reverb.DecayHFLimit = AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT;
effect->SetParami = eaxreverb_SetParami;
effect->SetParamiv = eaxreverb_SetParamiv;
effect->SetParamf = eaxreverb_SetParamf;
effect->SetParamfv = eaxreverb_SetParamfv;
effect->GetParami = eaxreverb_GetParami;
effect->GetParamiv = eaxreverb_GetParamiv;
effect->GetParamf = eaxreverb_GetParamf;
effect->GetParamfv = eaxreverb_GetParamfv;
break;
case AL_EFFECT_REVERB:
effect->Reverb.Density = AL_REVERB_DEFAULT_DENSITY;
effect->Reverb.Diffusion = AL_REVERB_DEFAULT_DIFFUSION;
effect->Reverb.Gain = AL_REVERB_DEFAULT_GAIN;
effect->Reverb.GainHF = AL_REVERB_DEFAULT_GAINHF;
effect->Reverb.DecayTime = AL_REVERB_DEFAULT_DECAY_TIME;
effect->Reverb.DecayHFRatio = AL_REVERB_DEFAULT_DECAY_HFRATIO;
effect->Reverb.ReflectionsGain = AL_REVERB_DEFAULT_REFLECTIONS_GAIN;
effect->Reverb.ReflectionsDelay = AL_REVERB_DEFAULT_REFLECTIONS_DELAY;
effect->Reverb.LateReverbGain = AL_REVERB_DEFAULT_LATE_REVERB_GAIN;
effect->Reverb.LateReverbDelay = AL_REVERB_DEFAULT_LATE_REVERB_DELAY;
effect->Reverb.AirAbsorptionGainHF = AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF;
effect->Reverb.RoomRolloffFactor = AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR;
effect->Reverb.DecayHFLimit = AL_REVERB_DEFAULT_DECAY_HFLIMIT;
effect->SetParami = reverb_SetParami;
effect->SetParamiv = reverb_SetParamiv;
effect->SetParamf = reverb_SetParamf;
effect->SetParamfv = reverb_SetParamfv;
effect->GetParami = reverb_GetParami;
effect->GetParamiv = reverb_GetParamiv;
effect->GetParamf = reverb_GetParamf;
effect->GetParamfv = reverb_GetParamfv;
break;
case AL_EFFECT_ECHO:
effect->Echo.Delay = AL_ECHO_DEFAULT_DELAY;
effect->Echo.LRDelay = AL_ECHO_DEFAULT_LRDELAY;
effect->Echo.Damping = AL_ECHO_DEFAULT_DAMPING;
effect->Echo.Feedback = AL_ECHO_DEFAULT_FEEDBACK;
effect->Echo.Spread = AL_ECHO_DEFAULT_SPREAD;
effect->SetParami = echo_SetParami;
effect->SetParamiv = echo_SetParamiv;
effect->SetParamf = echo_SetParamf;
effect->SetParamfv = echo_SetParamfv;
effect->GetParami = echo_GetParami;
effect->GetParamiv = echo_GetParamiv;
effect->GetParamf = echo_GetParamf;
effect->GetParamfv = echo_GetParamfv;
break;
case AL_EFFECT_RING_MODULATOR:
effect->Modulator.Frequency = AL_RING_MODULATOR_DEFAULT_FREQUENCY;
effect->Modulator.HighPassCutoff = AL_RING_MODULATOR_DEFAULT_HIGHPASS_CUTOFF;
effect->Modulator.Waveform = AL_RING_MODULATOR_DEFAULT_WAVEFORM;
effect->SetParami = mod_SetParami;
effect->SetParamiv = mod_SetParamiv;
effect->SetParamf = mod_SetParamf;
effect->SetParamfv = mod_SetParamfv;
effect->GetParami = mod_GetParami;
effect->GetParamiv = mod_GetParamiv;
effect->GetParamf = mod_GetParamf;
effect->GetParamfv = mod_GetParamfv;
break;
case AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT:
case AL_EFFECT_DEDICATED_DIALOGUE:
effect->Dedicated.Gain = 1.0f;
effect->SetParami = ded_SetParami;
effect->SetParamiv = ded_SetParamiv;
effect->SetParamf = ded_SetParamf;
effect->SetParamfv = ded_SetParamfv;
effect->GetParami = ded_GetParami;
effect->GetParamiv = ded_GetParamiv;
effect->GetParamf = ded_GetParamf;
effect->GetParamfv = ded_GetParamfv;
break;
default:
effect->SetParami = null_SetParami;
effect->SetParamiv = null_SetParamiv;
effect->SetParamf = null_SetParamf;
effect->SetParamfv = null_SetParamfv;
effect->GetParami = null_GetParami;
effect->GetParamiv = null_GetParamiv;
effect->GetParamf = null_GetParamf;
effect->GetParamfv = null_GetParamfv;
break;
}
effect->type = type;
}
#include "AL/efx-presets.h"
#define DECL(x) { #x, EFX_REVERB_PRESET_##x }
static const struct {
const char name[32];
EFXEAXREVERBPROPERTIES props;
} reverblist[] = {
DECL(GENERIC),
DECL(PADDEDCELL),
DECL(ROOM),
DECL(BATHROOM),
DECL(LIVINGROOM),
DECL(STONEROOM),
DECL(AUDITORIUM),
DECL(CONCERTHALL),
DECL(CAVE),
DECL(ARENA),
DECL(HANGAR),
DECL(CARPETEDHALLWAY),
DECL(HALLWAY),
DECL(STONECORRIDOR),
DECL(ALLEY),
DECL(FOREST),
DECL(CITY),
DECL(MOUNTAINS),
DECL(QUARRY),
DECL(PLAIN),
DECL(PARKINGLOT),
DECL(SEWERPIPE),
DECL(UNDERWATER),
DECL(DRUGGED),
DECL(DIZZY),
DECL(PSYCHOTIC),
DECL(CASTLE_SMALLROOM),
DECL(CASTLE_SHORTPASSAGE),
DECL(CASTLE_MEDIUMROOM),
DECL(CASTLE_LARGEROOM),
DECL(CASTLE_LONGPASSAGE),
DECL(CASTLE_HALL),
DECL(CASTLE_CUPBOARD),
DECL(CASTLE_COURTYARD),
DECL(CASTLE_ALCOVE),
DECL(FACTORY_SMALLROOM),
DECL(FACTORY_SHORTPASSAGE),
DECL(FACTORY_MEDIUMROOM),
DECL(FACTORY_LARGEROOM),
DECL(FACTORY_LONGPASSAGE),
DECL(FACTORY_HALL),
DECL(FACTORY_CUPBOARD),
DECL(FACTORY_COURTYARD),
DECL(FACTORY_ALCOVE),
DECL(ICEPALACE_SMALLROOM),
DECL(ICEPALACE_SHORTPASSAGE),
DECL(ICEPALACE_MEDIUMROOM),
DECL(ICEPALACE_LARGEROOM),
DECL(ICEPALACE_LONGPASSAGE),
DECL(ICEPALACE_HALL),
DECL(ICEPALACE_CUPBOARD),
DECL(ICEPALACE_COURTYARD),
DECL(ICEPALACE_ALCOVE),
DECL(SPACESTATION_SMALLROOM),
DECL(SPACESTATION_SHORTPASSAGE),
DECL(SPACESTATION_MEDIUMROOM),
DECL(SPACESTATION_LARGEROOM),
DECL(SPACESTATION_LONGPASSAGE),
DECL(SPACESTATION_HALL),
DECL(SPACESTATION_CUPBOARD),
DECL(SPACESTATION_ALCOVE),
DECL(WOODEN_SMALLROOM),
DECL(WOODEN_SHORTPASSAGE),
DECL(WOODEN_MEDIUMROOM),
DECL(WOODEN_LARGEROOM),
DECL(WOODEN_LONGPASSAGE),
DECL(WOODEN_HALL),
DECL(WOODEN_CUPBOARD),
DECL(WOODEN_COURTYARD),
DECL(WOODEN_ALCOVE),
DECL(SPORT_EMPTYSTADIUM),
DECL(SPORT_SQUASHCOURT),
DECL(SPORT_SMALLSWIMMINGPOOL),
DECL(SPORT_LARGESWIMMINGPOOL),
DECL(SPORT_GYMNASIUM),
DECL(SPORT_FULLSTADIUM),
DECL(SPORT_STADIUMTANNOY),
DECL(PREFAB_WORKSHOP),
DECL(PREFAB_SCHOOLROOM),
DECL(PREFAB_PRACTISEROOM),
DECL(PREFAB_OUTHOUSE),
DECL(PREFAB_CARAVAN),
DECL(DOME_TOMB),
DECL(PIPE_SMALL),
DECL(DOME_SAINTPAULS),
DECL(PIPE_LONGTHIN),
DECL(PIPE_LARGE),
DECL(PIPE_RESONANT),
DECL(OUTDOORS_BACKYARD),
DECL(OUTDOORS_ROLLINGPLAINS),
DECL(OUTDOORS_DEEPCANYON),
DECL(OUTDOORS_CREEK),
DECL(OUTDOORS_VALLEY),
DECL(MOOD_HEAVEN),
DECL(MOOD_HELL),
DECL(MOOD_MEMORY),
DECL(DRIVING_COMMENTATOR),
DECL(DRIVING_PITGARAGE),
DECL(DRIVING_INCAR_RACER),
DECL(DRIVING_INCAR_SPORTS),
DECL(DRIVING_INCAR_LUXURY),
DECL(DRIVING_FULLGRANDSTAND),
DECL(DRIVING_EMPTYGRANDSTAND),
DECL(DRIVING_TUNNEL),
DECL(CITY_STREETS),
DECL(CITY_SUBWAY),
DECL(CITY_MUSEUM),
DECL(CITY_LIBRARY),
DECL(CITY_UNDERPASS),
DECL(CITY_ABANDONED),
DECL(DUSTYROOM),
DECL(CHAPEL),
DECL(SMALLWATERROOM),
};
#undef DECL
static const ALsizei reverblistsize = COUNTOF(reverblist);
ALvoid LoadReverbPreset(const char *name, ALeffect *effect)
{
int i;
if(strcasecmp(name, "NONE") == 0)
{
InitEffectParams(effect, AL_EFFECT_NULL);
TRACE("Loading reverb '%s'\n", "NONE");
return;
}
if(!DisabledEffects[EAXREVERB])
InitEffectParams(effect, AL_EFFECT_EAXREVERB);
else if(!DisabledEffects[REVERB])
InitEffectParams(effect, AL_EFFECT_REVERB);
else
InitEffectParams(effect, AL_EFFECT_NULL);
for(i = 0;i < reverblistsize;i++)
{
const EFXEAXREVERBPROPERTIES *props;
if(strcasecmp(name, reverblist[i].name) != 0)
continue;
TRACE("Loading reverb '%s'\n", reverblist[i].name);
props = &reverblist[i].props;
effect->Reverb.Density = props->flDensity;
effect->Reverb.Diffusion = props->flDiffusion;
effect->Reverb.Gain = props->flGain;
effect->Reverb.GainHF = props->flGainHF;
effect->Reverb.GainLF = props->flGainLF;
effect->Reverb.DecayTime = props->flDecayTime;
effect->Reverb.DecayHFRatio = props->flDecayHFRatio;
effect->Reverb.DecayLFRatio = props->flDecayLFRatio;
effect->Reverb.ReflectionsGain = props->flReflectionsGain;
effect->Reverb.ReflectionsDelay = props->flReflectionsDelay;
effect->Reverb.ReflectionsPan[0] = props->flReflectionsPan[0];
effect->Reverb.ReflectionsPan[1] = props->flReflectionsPan[1];
effect->Reverb.ReflectionsPan[2] = props->flReflectionsPan[2];
effect->Reverb.LateReverbGain = props->flLateReverbGain;
effect->Reverb.LateReverbDelay = props->flLateReverbDelay;
effect->Reverb.LateReverbPan[0] = props->flLateReverbPan[0];
effect->Reverb.LateReverbPan[1] = props->flLateReverbPan[1];
effect->Reverb.LateReverbPan[2] = props->flLateReverbPan[2];
effect->Reverb.EchoTime = props->flEchoTime;
effect->Reverb.EchoDepth = props->flEchoDepth;
effect->Reverb.ModulationTime = props->flModulationTime;
effect->Reverb.ModulationDepth = props->flModulationDepth;
effect->Reverb.AirAbsorptionGainHF = props->flAirAbsorptionGainHF;
effect->Reverb.HFReference = props->flHFReference;
effect->Reverb.LFReference = props->flLFReference;
effect->Reverb.RoomRolloffFactor = props->flRoomRolloffFactor;
effect->Reverb.DecayHFLimit = props->iDecayHFLimit;
break;
}
if(i == reverblistsize)
WARN("Reverb preset '%s' not found\n", name);
}