mirror of
https://github.com/DrBeef/JKXR.git
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4597b03873
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
118 lines
No EOL
4.1 KiB
C++
118 lines
No EOL
4.1 KiB
C++
/*
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===========================================================================
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Copyright (C) 2000 - 2013, Raven Software, Inc.
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Copyright (C) 2001 - 2013, Activision, Inc.
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Copyright (C) 2013 - 2015, OpenJK contributors
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This file is part of the OpenJK source code.
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OpenJK is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License version 2 as
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published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, see <http://www.gnu.org/licenses/>.
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===========================================================================
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*/
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////////////////////////////////////////////////////////////////////////////////////////
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// RAVEN STANDARD USEFUL FUNCTION LIBRARY
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// (c) 2002 Activision
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//
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//
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// Handle String
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// -------------
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// Handle strings are allocated once in a static buffer (with a hash index), and are
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// never cleared out. You should use these for very common string names which are
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// redundant or intended to last a long time.
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//
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// Handle strings are also good for comparison and storage because they compare only
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// the handles, which are simple unique integers.
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#if !defined(RUFL_HSTRING_INC)
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#define RUFL_HSTRING_INC
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////////////////////////////////////////////////////////////////////////////////////////
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// The Handle String Class
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////////////////////////////////////////////////////////////////////////////////////////
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class hstring
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{
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public:
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////////////////////////////////////////////////////////////////////////////////////
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// Constructors
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////////////////////////////////////////////////////////////////////////////////////
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hstring();
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hstring(const char *str);
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hstring(const hstring &str);
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////////////////////////////////////////////////////////////////////////////////////
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// Assignment
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////////////////////////////////////////////////////////////////////////////////////
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hstring& operator= (const char *str);
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hstring& operator= (const hstring &str);
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////////////////////////////////////////////////////////////////////////////////////
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// Comparison
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////////////////////////////////////////////////////////////////////////////////////
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bool operator== (const hstring &str) const {return (mHandle==str.mHandle);}
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bool operator< (const hstring &str) const {return (mHandle< str.mHandle);}
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bool operator! () const {return (mHandle==0);}
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////////////////////////////////////////////////////////////////////////////////////
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// Conversion
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////////////////////////////////////////////////////////////////////////////////////
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const char* c_str(void) const;
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const char* operator *(void) const;
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////////////////////////////////////////////////////////////////////////////////////
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// Access Functions
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////////////////////////////////////////////////////////////////////////////////////
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int length(void) const;
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int handle(void) const;
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bool empty() const {return handle()==0;}
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////////////////////////////////////////////////////////////////////////////////////
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// Debug Statistics Routines
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////////////////////////////////////////////////////////////////////////////////////
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#ifdef _DEBUG
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static float ave_collisions();
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static int total_strings();
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static int total_bytes();
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static int total_finds();
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static int total_collisions();
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#endif
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private:
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////////////////////////////////////////////////////////////////////////////////////
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// Helper Functions
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////////////////////////////////////////////////////////////////////////////////////
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void init(const char *str);
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////////////////////////////////////////////////////////////////////////////////////
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// Data
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////////////////////////////////////////////////////////////////////////////////////
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int mHandle;
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#ifdef _DEBUG
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char* mStr;
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#endif
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};
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#endif // HSTRING_H
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