jkxr/Projects/Android/jni/OpenJK/code
2023-03-11 23:28:38 +00:00
..
android Step to make the code reuseable 2022-12-19 21:23:28 +00:00
cgame slight FOV warping in water 2023-03-11 23:28:38 +00:00
client @MuadDib's Multi-hand-use-gesture 2023-03-05 08:48:31 +00:00
game Force powers aimed using controllers 2023-03-10 22:54:28 +00:00
ghoul2 Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
icarus Still too many build issues... 2022-09-19 22:46:47 +01:00
macosx Initial Commit 2022-09-18 16:37:21 +01:00
mp3code Still too many build issues... 2022-09-19 22:46:47 +01:00
qcommon @MuadDib: Fix-detection-of-expanded-menu-mod 2023-03-10 17:54:58 +00:00
Ragl Initial Commit 2022-09-18 16:37:21 +01:00
Ratl Initial Commit 2022-09-18 16:37:21 +01:00
Ravl Initial Commit 2022-09-18 16:37:21 +01:00
rd-common Renaming JKQuest to JKXR 2023-03-01 22:14:44 +00:00
rd-gles Renaming JKQuest to JKXR 2023-03-01 22:14:44 +00:00
rd-vanilla Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
Rufl Initial Commit 2022-09-18 16:37:21 +01:00
server Load last save game on respawn (@MuadDib) 2022-11-30 19:23:00 +00:00
ui Fixed Model FOV in Character creation screen 2023-03-11 20:19:23 +00:00
win32 Initial Commit 2022-09-18 16:37:21 +01:00
CMakeLists.txt Initial Commit 2022-09-18 16:37:21 +01:00
EaxMan.dll Initial Commit 2022-09-18 16:37:21 +01:00
OpenAL32.dll Initial Commit 2022-09-18 16:37:21 +01:00
README.md Initial Commit 2022-09-18 16:37:21 +01:00

OpenJK "Jedi Academy" Singleplayer Code

This includes code for the SP engine (client+server+ui), SP renderer(s), and the mod code module.