jkxr/Projects/Android/jni/OpenJK/codeJK2/game/wp_melee.cpp
Simon dfa54a439a A number of changes
- Made Melee available - punch stormtroopers to death! (default melee damage is now 25)
- Draw hand models when in melee (to be replaced with fists soon)
- Made movement not reactivate saber by default (cvar controlled)
- Draw open hand when saber is thrown
2023-05-21 22:38:42 +01:00

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/*
===========================================================================
Copyright (C) 2000 - 2013, Raven Software, Inc.
Copyright (C) 2001 - 2013, Activision, Inc.
Copyright (C) 2013 - 2015, OpenJK contributors
This file is part of the OpenJK source code.
OpenJK is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see <http://www.gnu.org/licenses/>.
===========================================================================
*/
#include "g_headers.h"
#include "b_local.h"
#include "g_local.h"
#include "wp_saber.h"
#include "w_local.h"
#include "g_functions.h"
// Temp melee attack damage routine
//---------------------------------------------------------
void WP_Melee( gentity_t *ent )
//---------------------------------------------------------
{
gentity_t *tr_ent;
trace_t tr;
vec3_t mins, maxs, end;
int damage = ent->s.number ? (g_spskill->integer*2)+1 : 25;
float range = ent->s.number ? 64 : 32;
VectorMA( wpMuzzle, range, wpFwd, end );
VectorSet( maxs, 6, 6, 6 );
VectorScale( maxs, -1, mins );
gi.trace ( &tr, wpMuzzle, mins, maxs, end, ent->s.number, MASK_SHOT, G2_NOCOLLIDE, 0 );
if ( tr.entityNum >= ENTITYNUM_WORLD )
{
return;
}
tr_ent = &g_entities[tr.entityNum];
if ( ent->client && !PM_DroidMelee( ent->client->NPC_class ) )
{
if ( ent->s.number || ent->alt_fire )
{
damage *= Q_irand( 2, 3 );
}
else
{
damage *= Q_irand( 1, 2 );
}
}
if ( tr_ent && tr_ent->takedamage )
{
G_Sound( tr_ent, G_SoundIndex( va("sound/weapons/melee/punch%d", Q_irand(1, 4)) ) );
G_Damage( tr_ent, ent, ent, wpFwd, tr.endpos, damage, DAMAGE_NO_KNOCKBACK, MOD_MELEE );
}
}