..
ai.h
Initial Commit
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AI_Atst.cpp
Initial Commit
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AI_Default.cpp
Initial Commit
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AI_Droid.cpp
Initial Commit
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AI_GalakMech.cpp
Initial Commit
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AI_Grenadier.cpp
Initial Commit
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AI_Howler.cpp
Initial Commit
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AI_ImperialProbe.cpp
Initial Commit
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AI_Interrogator.cpp
Initial Commit
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AI_Jedi.cpp
Initial Commit
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AI_Mark1.cpp
Initial Commit
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AI_Mark2.cpp
Initial Commit
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AI_MineMonster.cpp
Initial Commit
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AI_Remote.cpp
Initial Commit
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AI_Seeker.cpp
Initial Commit
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AI_Sentry.cpp
Initial Commit
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AI_Sniper.cpp
Initial Commit
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AI_Stormtrooper.cpp
Initial Commit
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AI_Utils.cpp
Initial Commit
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anims.h
Initial Commit
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b_local.h
Initial Commit
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b_public.h
Save game crash fix in JKO
2023-04-11 20:58:56 +01:00
bg_local.h
Start of proper changes for JKA
2023-02-26 09:45:41 +00:00
bg_misc.cpp
JKO - Ensure UseVR Position is only true when in first person
2023-03-27 21:38:17 +01:00
bg_pangles.cpp
Proper handling of saber lock scenario
2022-11-11 19:48:01 +00:00
bg_panimate.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
bg_pmove.cpp
Changes to TBDC
2023-04-12 18:12:07 +02:00
bg_public.h
@MuadDib's Multi-hand-use-gesture
2023-03-05 08:48:31 +00:00
bg_slidemove.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
boltons.h
Initial Commit
2022-09-18 16:37:21 +01:00
bset.h
Initial Commit
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bstate.h
Initial Commit
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channels.h
Initial Commit
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CMakeLists.txt
Initial Commit
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dmstates.h
Initial Commit
2022-09-18 16:37:21 +01:00
events.h
Initial Commit
2022-09-18 16:37:21 +01:00
fields.h
Initial Commit
2022-09-18 16:37:21 +01:00
g_active.cpp
Fix remote turret on-screen help
2023-04-13 20:38:13 +02:00
g_breakable.cpp
Hopefully fix recursive glass breaking function call
2022-11-16 21:28:08 +00:00
g_camera.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
g_client.cpp
A number of changes
2023-05-21 22:38:42 +01:00
g_cmds.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
g_combat.cpp
Fixed player knockback.... hopefully
2023-04-14 17:01:16 +02:00
g_functions.cpp
Initial Commit
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g_functions.h
Initial Commit
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g_fx.cpp
Initial Commit
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g_headers.h
Initial Commit
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g_ICARUS.cpp
Initial Commit
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g_icarus.h
Initial Commit
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g_inventory.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
g_itemLoad.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
g_items.cpp
Added placeholder hand model
2022-10-12 22:35:27 +01:00
g_items.h
Initial Commit
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g_local.h
Initial Commit
2022-09-18 16:37:21 +01:00
g_main.cpp
Intern all default values; Remove no longer needed configuration files
2023-04-14 22:19:47 +02:00
g_mem.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
g_misc.cpp
Add special delay for re-triggering security cameras
2023-03-30 17:52:26 +02:00
g_misc_model.cpp
Initial Commit
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g_missile.cpp
Initial Commit
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g_mover.cpp
Initial Commit
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g_nav.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
g_nav.h
Number of small tweaks
2022-10-04 22:48:30 +01:00
g_navigator.cpp
So many changes..
2022-10-08 17:29:49 +01:00
g_navigator.h
So many changes..
2022-10-08 17:29:49 +01:00
g_navnew.cpp
Initial Commit
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g_object.cpp
Initial Commit
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g_objectives.cpp
Initial Commit
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g_public.h
Initial Commit
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g_ref.cpp
Initial Commit
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g_roff.cpp
Initial Commit
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g_roff.h
Initial Commit
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g_savegame.cpp
Initial Commit
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g_session.cpp
Initial Commit
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g_shared.h
Initial Commit
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g_spawn.cpp
Initial Commit
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g_svcmds.cpp
Multiple changes
2022-10-14 23:51:31 +01:00
g_target.cpp
Initial Commit
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G_Timer.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
g_trigger.cpp
Fix for crash in Dark Forces mod
2023-05-04 19:48:56 +01:00
g_turret.cpp
Prevent cameras and turrets exiting if player moves their head too much
2022-10-25 23:12:20 +01:00
g_usable.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
g_utils.cpp
Fix AT-ST usable hint icon
2023-04-16 15:18:57 +02:00
g_weapon.cpp
Initial Commit
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g_weaponLoad.cpp
Initial Commit
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genericparser2.cpp
Initial Commit
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genericparser2.h
Initial Commit
2022-09-18 16:37:21 +01:00
ghoul2_shared.h
Initial Commit
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NPC.cpp
Intern all default values; Remove no longer needed configuration files
2023-04-14 22:19:47 +02:00
NPC_behavior.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
NPC_combat.cpp
Updated ratios per difficulty
2023-04-05 20:08:10 +02:00
NPC_goal.cpp
Initial Commit
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npc_headers.h
Initial Commit
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NPC_misc.cpp
Initial Commit
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NPC_move.cpp
Initial Commit
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NPC_reactions.cpp
Initial Commit
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NPC_senses.cpp
Initial Commit
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NPC_sounds.cpp
Initial Commit
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NPC_spawn.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
NPC_stats.cpp
Changes to TBDC
2023-04-12 18:12:07 +02:00
NPC_utils.cpp
Fix for enemy aim when IRL crouch used (@MuadDib)
2022-11-18 21:06:46 +00:00
objectives.h
Initial Commit
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Q3_Interface.cpp
Initial Commit
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Q3_Interface.h
Initial Commit
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Q3_Registers.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
Q3_Registers.h
Initial Commit
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say.h
Initial Commit
2022-09-18 16:37:21 +01:00
statindex.h
Initial Commit
2022-09-18 16:37:21 +01:00
surfaceflags.h
Initial Commit
2022-09-18 16:37:21 +01:00
teams.h
Initial Commit
2022-09-18 16:37:21 +01:00
w_local.h
Initial Commit
2022-09-18 16:37:21 +01:00
weapons.h
A number of changes
2023-05-21 22:38:42 +01:00
wp_atst.cpp
Renaming JKQuest to JKXR
2023-03-01 22:14:44 +00:00
wp_blaster_rifle.cpp
Changes to TBDC
2023-04-12 18:12:07 +02:00
wp_bot_laser.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
wp_bowcaster.cpp
Changes to TBDC
2023-04-12 18:12:07 +02:00
wp_bryar_pistol.cpp
Changes to TBDC
2023-04-12 18:12:07 +02:00
wp_demp2.cpp
Changes to TBDC
2023-04-12 18:12:07 +02:00
wp_det_pack.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
wp_disruptor.cpp
Big improvement to disruptor
2022-11-21 21:56:59 +00:00
wp_emplaced_gun.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
wp_flechette.cpp
TBDC Weapons
2023-04-02 23:18:28 +02:00
wp_melee.cpp
A number of changes
2023-05-21 22:38:42 +01:00
wp_repeater.cpp
Changes to TBDC
2023-04-12 18:12:07 +02:00
wp_rocket_launcher.cpp
Changes to TBDC
2023-04-12 18:12:07 +02:00
wp_saber.cpp
Warning when force power too low to use selected force
2023-03-07 22:52:30 +00:00
wp_saber.h
Many many changes
2022-09-27 23:19:12 +01:00
wp_stun_baton.cpp
Turn the stun baton into an "always active" weapon
2023-03-29 22:44:50 +01:00
wp_thermal.cpp
Renaming JKQuest to JKXR
2023-03-01 22:14:44 +00:00
wp_trip_mine.cpp
Initial Commit
2022-09-18 16:37:21 +01:00