jkxr/Projects/Android/jni/OpenJK/code/rd-gles
Simon a3fdb460c4 Prevent crash when throwing Saber
seems it is indexing the g2 model surface that doesn't exist, might be something to do with the new hilt and the old hilt being in the save. Not sure, but this stops it crashing.
2023-04-04 23:03:31 +01:00
..
CMakeLists.txt Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
G2_API.cpp g_TeamBeefDirectorsCut 2023-01-19 21:43:53 +00:00
G2_bolts.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
G2_bones.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
G2_misc.cpp Prevent crash when throwing Saber 2023-04-04 23:03:31 +01:00
G2_surfaces.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
glext.h Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
qgl.h Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
qgl_linked.h Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_arb.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_backend.cpp Revert "Removed the no-backface-culling for weapons as it is no longer needed" 2023-04-01 09:47:48 +01:00
tr_bsp.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_cmds.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_curve.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_draw.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_ghoul2.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_image.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_init.cpp JKA: Some CVAR change to increase performance 2023-04-02 19:42:39 +01:00
tr_light.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_local.h Use calculated projection matrix 2022-12-14 15:17:44 +00:00
tr_main.cpp Renaming JKQuest to JKXR 2023-03-01 22:14:44 +00:00
tr_marks.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_mesh.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_model.cpp Renaming JKQuest to JKXR 2023-03-01 22:14:44 +00:00
tr_quicksprite.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_quicksprite.h Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_scene.cpp Renaming JKQuest to JKXR 2023-03-01 22:14:44 +00:00
tr_shade.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_shade_calc.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_shader.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_shadows.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_skin.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_sky.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_stl.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_stl.h Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_subs.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_surface.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_surfacesprites.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_world.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_WorldEffects.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_WorldEffects.h Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00