mirror of
https://github.com/DrBeef/JKXR.git
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56 lines
2.4 KiB
C
56 lines
2.4 KiB
C
/*
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===========================================================================
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Copyright (C) 2000 - 2013, Raven Software, Inc.
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Copyright (C) 2001 - 2013, Activision, Inc.
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Copyright (C) 2013 - 2015, OpenJK contributors
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This file is part of the OpenJK source code.
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OpenJK is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License version 2 as
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published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, see <http://www.gnu.org/licenses/>.
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===========================================================================
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*/
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#pragma once
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#include "qcommon/qfiles.h"
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#define NUM_FORCE_STAR_IMAGES 9
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#define FORCE_NONJEDI 0
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#define FORCE_JEDI 1
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extern int uiForceSide;
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extern int uiJediNonJedi;
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extern int uiForceRank;
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extern int uiMaxRank;
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extern int uiForceUsed;
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extern int uiForceAvailable;
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extern qboolean gTouchedForce;
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extern qboolean uiForcePowersDisabled[NUM_FORCE_POWERS];
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extern int uiForcePowersRank[NUM_FORCE_POWERS];
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extern int uiForcePowerDarkLight[NUM_FORCE_POWERS];
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extern int uiSaberColorShaders[NUM_SABER_COLORS];
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// Dots above or equal to a given rank carry a certain color.
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void UI_InitForceShaders(void);
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void UI_ReadLegalForce(void);
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void UI_DrawTotalForceStars(rectDef_t *rect, float scale, vec4_t color, int textStyle);
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void UI_DrawForceStars(rectDef_t *rect, float scale, vec4_t color, int textStyle, int findex, int val, int min, int max) ;
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void UI_UpdateClientForcePowers(const char *teamArg);
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void UI_SaveForceTemplate();
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void UI_UpdateForcePowers();
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qboolean UI_SkinColor_HandleKey(int flags, float *special, int key, int num, int min, int max, int type);
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qboolean UI_ForceSide_HandleKey(int flags, float *special, int key, int num, int min, int max, int type);
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qboolean UI_JediNonJedi_HandleKey(int flags, float *special, int key, int num, int min, int max, int type);
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qboolean UI_ForceMaxRank_HandleKey(int flags, float *special, int key, int num, int min, int max, int type);
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qboolean UI_ForcePowerRank_HandleKey(int flags, float *special, int key, int num, int min, int max, int type);
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extern void UI_ForceConfigHandle( int oldindex, int newindex );
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