/* =========================================================================== Copyright (C) 2000 - 2013, Raven Software, Inc. Copyright (C) 2001 - 2013, Activision, Inc. Copyright (C) 2013 - 2015, OpenJK contributors This file is part of the OpenJK source code. OpenJK is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, see . =========================================================================== */ #pragma once #include "qcommon/qfiles.h" #define NUM_FORCE_STAR_IMAGES 9 #define FORCE_NONJEDI 0 #define FORCE_JEDI 1 extern int uiForceSide; extern int uiJediNonJedi; extern int uiForceRank; extern int uiMaxRank; extern int uiForceUsed; extern int uiForceAvailable; extern qboolean gTouchedForce; extern qboolean uiForcePowersDisabled[NUM_FORCE_POWERS]; extern int uiForcePowersRank[NUM_FORCE_POWERS]; extern int uiForcePowerDarkLight[NUM_FORCE_POWERS]; extern int uiSaberColorShaders[NUM_SABER_COLORS]; // Dots above or equal to a given rank carry a certain color. void UI_InitForceShaders(void); void UI_ReadLegalForce(void); void UI_DrawTotalForceStars(rectDef_t *rect, float scale, vec4_t color, int textStyle); void UI_DrawForceStars(rectDef_t *rect, float scale, vec4_t color, int textStyle, int findex, int val, int min, int max) ; void UI_UpdateClientForcePowers(const char *teamArg); void UI_SaveForceTemplate(); void UI_UpdateForcePowers(); qboolean UI_SkinColor_HandleKey(int flags, float *special, int key, int num, int min, int max, int type); qboolean UI_ForceSide_HandleKey(int flags, float *special, int key, int num, int min, int max, int type); qboolean UI_JediNonJedi_HandleKey(int flags, float *special, int key, int num, int min, int max, int type); qboolean UI_ForceMaxRank_HandleKey(int flags, float *special, int key, int num, int min, int max, int type); qboolean UI_ForcePowerRank_HandleKey(int flags, float *special, int key, int num, int min, int max, int type); extern void UI_ForceConfigHandle( int oldindex, int newindex );