mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-11-30 07:50:52 +00:00
adfc6da46d
- Added in a cheat menu (https://jkhub.org/files/file/3828-beta-ingame-customization-and-cheat-menu/) - Added and building source for JK2 - FIxed jittery head tracking - Started on motion controlled weapons (no sabers yet) - made cutscenes immersive (can be turned off) - Started on a visible HUD
390 lines
20 KiB
C
390 lines
20 KiB
C
/*
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===========================================================================
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Copyright (C) 1999 - 2005, Id Software, Inc.
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Copyright (C) 2000 - 2013, Raven Software, Inc.
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Copyright (C) 2001 - 2013, Activision, Inc.
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Copyright (C) 2005 - 2015, ioquake3 contributors
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Copyright (C) 2013 - 2015, OpenJK contributors
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This file is part of the OpenJK source code.
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OpenJK is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License version 2 as
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published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, see <http://www.gnu.org/licenses/>.
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===========================================================================
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*/
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#pragma once
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#include "tr_types.h"
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#include "../qcommon/qcommon.h"
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#include "../ghoul2/G2.h"
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#include "../ghoul2/ghoul2_gore.h"
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#define REF_API_VERSION 18
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typedef struct {
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void (QDECL *Printf) ( int printLevel, const char *fmt, ...) __attribute__ ((format (printf, 2, 3)));
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void (QDECL *Error) ( int errorLevel, const char *fmt, ...) NORETURN_PTR __attribute__ ((format (printf, 2, 3)));
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// milliseconds should only be used for profiling, never for anything game related. Get time from the refdef
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int (*Milliseconds) ( void );
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void (*Hunk_ClearToMark) ( void );
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void* (*Malloc) ( int iSize, memtag_t eTag, qboolean zeroIt, int iAlign );
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int (*Z_Free) ( void *memory );
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int (*Z_MemSize) ( memtag_t eTag );
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void (*Z_MorphMallocTag) ( void *pvBuffer, memtag_t eDesiredTag );
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void (*Cmd_ExecuteString) ( const char *text );
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int (*Cmd_Argc) ( void );
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char * (*Cmd_Argv) ( int arg );
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void (*Cmd_ArgsBuffer) ( char *buffer, int bufferLength );
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void (*Cmd_AddCommand) ( const char *cmd_name, xcommand_t function );
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void (*Cmd_RemoveCommand) ( const char *cmd_name );
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void (*Cvar_Set) ( const char *var_name, const char *value );
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cvar_t * (*Cvar_Get) ( const char *var_name, const char *value, int flags );
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void (*Cvar_SetValue) ( const char *name, float value );
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void (*Cvar_CheckRange) ( cvar_t *cv, float minVal, float maxVal, qboolean shouldBeIntegral );
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void (*Cvar_VariableStringBuffer) ( const char *var_name, char *buffer, int bufsize );
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char * (*Cvar_VariableString) ( const char *var_name );
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float (*Cvar_VariableValue) ( const char *var_name );
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int (*Cvar_VariableIntegerValue) ( const char *var_name );
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qboolean (*LowPhysicalMemory) ( void );
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const char* (*SE_GetString) ( const char *reference );
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void (*FS_FreeFile) ( void *buffer );
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void (*FS_FreeFileList) ( char **fileList );
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int (*FS_Read) ( void *buffer, int len, fileHandle_t f );
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long (*FS_ReadFile) ( const char *qpath, void **buffer );
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void (*FS_FCloseFile) ( fileHandle_t f );
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long (*FS_FOpenFileRead) ( const char *qpath, fileHandle_t *file, qboolean uniqueFILE );
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fileHandle_t (*FS_FOpenFileWrite) ( const char *qpath, qboolean safe );
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int (*FS_FOpenFileByMode) ( const char *qpath, fileHandle_t *f, fsMode_t mode );
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qboolean (*FS_FileExists) ( const char *file );
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int (*FS_FileIsInPAK) ( const char *filename );
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char ** (*FS_ListFiles) ( const char *directory, const char *extension, int *numfiles );
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int (*FS_Write) ( const void *buffer, int len, fileHandle_t f );
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void (*FS_WriteFile) ( const char *qpath, const void *buffer, int size );
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void (*CM_DrawDebugSurface) ( void (*drawPoly)( int color, int numPoints, float *points ) );
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bool (*CM_CullWorldBox) ( const cplane_t *frustrum, const vec3pair_t bounds );
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byte* (*CM_ClusterPVS) ( int cluster );
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int (*CM_PointContents) ( const vec3_t p, clipHandle_t model );
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void (*S_RestartMusic) ( void );
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qboolean (*SND_RegisterAudio_LevelLoadEnd) ( qboolean bDeleteEverythingNotUsedThisLevel );
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e_status (*CIN_RunCinematic) ( int handle );
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int (*CIN_PlayCinematic) ( const char *arg0, int xpos, int ypos, int width, int height,
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int bits, const char *psAudioFile /* = NULL */ );
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void (*CIN_UploadCinematic) ( int handle );
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// window handling
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window_t (*WIN_Init) ( const windowDesc_t *desc, glconfig_t *glConfig );
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void (*WIN_SetGamma) ( glconfig_t *glConfig, byte red[256], byte green[256], byte blue[256] );
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void (*WIN_Present) ( window_t *window );
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void (*WIN_Shutdown) ( void );
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// OpenGL-specific
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void * (*GL_GetProcAddress) ( const char *name );
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qboolean (*GL_ExtensionSupported) ( const char *extension );
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CMiniHeap * (*GetG2VertSpaceServer) ( void );
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// Persistent data store
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bool (*PD_Store) ( const char *name, const void *data, size_t size );
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const void * (*PD_Load) ( const char *name, size_t *size );
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// ============= NOT IN MP BEYOND THIS POINT
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void (*SV_Trace) ( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end,
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const int passEntityNum, const int contentmask,
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const EG2_Collision eG2TraceType, const int useLod );
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ojk::ISavedGame* saved_game;
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int (*SV_PointContents) ( const vec3_t p, clipHandle_t model );
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qboolean (*CM_DeleteCachedMap) ( qboolean bGuaranteedOkToDelete ); // NOT IN MP
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qboolean (*CL_IsRunningInGameCinematic) ( void );
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void* (*gpvCachedMapDiskImage) ( void );
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char* (*gsCachedMapDiskImage) ( void );
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qboolean *(*gbUsingCachedMapDataRightNow) ( void );
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qboolean *(*gbAlreadyDoingLoad) ( void );
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int (*com_frameTime) ( void );
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//JKVR Functions
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void (*JKVR_prepareEyeBuffer) (int eye );
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bool (*JKVR_useScreenLayer) ( void );
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} refimport_t;
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extern refimport_t ri;
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//
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// these are the functions exported by the refresh module
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//
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typedef struct {
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// called before the library is unloaded
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// if the system is just reconfiguring, pass destroyWindow = qfalse,
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// which will keep the screen from flashing to the desktop.
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void (*Shutdown)( qboolean destroyWindow, qboolean restarting );
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// All data that will be used in a level should be
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// registered before rendering any frames to prevent disk hits,
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// but they can still be registered at a later time
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// if necessary.
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//
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// BeginRegistration makes any existing media pointers invalid
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// and returns the current gl configuration, including screen width
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// and height, which can be used by the client to intelligently
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// size display elements
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void (*BeginRegistration)( glconfig_t *config, intptr_t pVrClientInfo );
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qhandle_t (*RegisterModel)( const char *name );
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qhandle_t (*RegisterSkin)( const char *name );
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int (*GetAnimationCFG)(const char *psCFGFilename, char *psDest, int iDestSize);
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qhandle_t (*RegisterShader)( const char *name );
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qhandle_t (*RegisterShaderNoMip)( const char *name );
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void (*LoadWorld)( const char *name );
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void (*R_LoadImage)( const char *name, byte **pic, int *width, int *height );
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// these two functions added to help with the new model alloc scheme...
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//
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void (*RegisterMedia_LevelLoadBegin)(const char *psMapName, ForceReload_e eForceReload, qboolean bAllowScreenDissolve);
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void (*RegisterMedia_LevelLoadEnd)(void);
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int (*RegisterMedia_GetLevel)(void);
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qboolean (*RegisterModels_LevelLoadEnd)(qboolean bDeleteEverythingNotUsedThisLevel );
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qboolean (*RegisterImages_LevelLoadEnd)(void);
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// the vis data is a large enough block of data that we go to the trouble
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// of sharing it with the clipmodel subsystem
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void (*SetWorldVisData)( const byte *vis );
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// EndRegistration will draw a tiny polygon with each texture, forcing
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// them to be loaded into card memory
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void (*EndRegistration)( void );
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// a scene is built up by calls to R_ClearScene and the various R_Add functions.
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// Nothing is drawn until R_RenderScene is called.
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void (*ClearScene)( void );
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void (*AddRefEntityToScene)( const refEntity_t *re );
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void (*AddPolyToScene)( qhandle_t hShader , int numVerts, const polyVert_t *verts );
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void (*AddLightToScene)( const vec3_t org, float intensity, float r, float g, float b );
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void (*RenderScene)( const refdef_t *fd );
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qboolean(*GetLighting)( const vec3_t org, vec3_t ambientLight, vec3_t directedLight, vec3_t lightDir);
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void (*SetColor)( const float *rgba ); // NULL = 1,1,1,1
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void (*DrawStretchPic) ( float x, float y, float w, float h,
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float s1, float t1, float s2, float t2, qhandle_t hShader ); // 0 = white
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void (*DrawRotatePic) ( float x, float y, float w, float h,
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float s1, float t1, float s2, float t2, float a1, qhandle_t hShader ); // 0 = white
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void (*DrawRotatePic2) ( float x, float y, float w, float h,
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float s1, float t1, float s2, float t2, float a1, qhandle_t hShader ); // 0 = white
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void (*LAGoggles)(void);
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void (*Scissor) ( float x, float y, float w, float h); // 0 = white
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// Draw images for cinematic rendering, pass as 32 bit rgba
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void (*DrawStretchRaw) (int x, int y, int w, int h, int cols, int rows, const byte *data, int client, qboolean dirty);
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void (*UploadCinematic) (int cols, int rows, const byte *data, int client, qboolean dirty);
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void (*BeginFrame)( stereoFrame_t stereoFrame );
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// if the pointers are not NULL, timing info will be returned
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void (*EndFrame)( int *frontEndMsec, int *backEndMsec );
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void ( *SubmitStereoFrame )( );
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qboolean (*ProcessDissolve)(void);
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qboolean (*InitDissolve)(qboolean bForceCircularExtroWipe);
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// for use with save-games mainly...
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void (*GetScreenShot)(byte *data, int w, int h);
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#ifdef JK2_MODE
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size_t (*SaveJPGToBuffer)(byte *buffer, size_t bufSize, int quality, int image_width, int image_height, byte *image_buffer, int padding, bool flip_vertical );
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void (*LoadJPGFromBuffer)( byte *inputBuffer, size_t len, byte **pic, int *width, int *height );
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#endif
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// this is so you can get access to raw pixels from a graphics format (TGA/JPG/BMP etc),
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// currently only the save game uses it (to make raw shots for the autosaves)
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//
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byte* (*TempRawImage_ReadFromFile)(const char *psLocalFilename, int *piWidth, int *piHeight, byte *pbReSampleBuffer, qboolean qbVertFlip);
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void (*TempRawImage_CleanUp)();
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//misc stuff
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int (*MarkFragments)( int numPoints, const vec3_t *points, const vec3_t projection,
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int maxPoints, vec3_t pointBuffer, int maxFragments, markFragment_t *fragmentBuffer );
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//model stuff
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void (*LerpTag)( orientation_t *tag, qhandle_t model, int startFrame, int endFrame,
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float frac, const char *tagName );
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void (*ModelBounds)( qhandle_t model, vec3_t mins, vec3_t maxs );
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void (*GetLightStyle)(int style, color4ub_t color);
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void (*SetLightStyle)(int style, int color);
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void (*GetBModelVerts)( int bmodelIndex, vec3_t *vec, vec3_t normal );
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void (*WorldEffectCommand)(const char *command);
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void (*GetModelBounds)(refEntity_t *refEnt, vec3_t bounds1, vec3_t bounds2);
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int (*RegisterFont)(const char *name);
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int (*Font_HeightPixels)(const int index, const float scale);
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int (*Font_StrLenPixels)(const char *s, const int index, const float scale);
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void (*Font_DrawString)(int x, int y, const char *s, const float *rgba, const int iFontHandle, int iMaxPixelWidth, const float scale);
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int (*Font_StrLenChars) (const char *s);
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qboolean (*Language_IsAsian) (void);
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qboolean (*Language_UsesSpaces) (void);
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unsigned int (*AnyLanguage_ReadCharFromString)( char *psText, int * piAdvanceCount, qboolean *pbIsTrailingPunctuation /* = NULL */);
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unsigned int (*AnyLanguage_ReadCharFromString2)( char **psText, qboolean *pbIsTrailingPunctuation /* = NULL */);
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// Misc
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void (*R_InitWorldEffects)(void);
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void (*R_ClearStuffToStopGhoul2CrashingThings)(void);
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qboolean (*R_inPVS)(vec3_t p1, vec3_t p2);
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void (*SVModelInit)(void);
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// Distortion effects
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float* (*tr_distortionAlpha)( void );
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float* (*tr_distortionStretch)( void );
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qboolean* (*tr_distortionPrePost)( void );
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qboolean* (*tr_distortionNegate)( void );
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// Weather effects
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bool (*GetWindVector)( vec3_t windVector, vec3_t atPoint );
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bool (*GetWindGusting)( vec3_t atpoint );
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bool (*IsOutside)( vec3_t pos );
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float (*IsOutsideCausingPain)( vec3_t pos );
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float (*GetChanceOfSaberFizz)( void );
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bool (*IsShaking)( vec3_t pos );
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void (*AddWeatherZone)( vec3_t mins, vec3_t maxs );
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bool (*SetTempGlobalFogColor)( vec3_t color );
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void (*SetRangedFog)(float dist);
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// GHOUL 2
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IGhoul2InfoArray &(*TheGhoul2InfoArray)(void);
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// GHOUL 2 API
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int (*G2API_AddBolt)(CGhoul2Info *ghlInfo, const char *boneName);
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int (*G2API_AddBoltSurfNum)(CGhoul2Info *ghlInfo, const int surfIndex);
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int (*G2API_AddSurface)(CGhoul2Info *ghlInfo, int surfaceNumber, int polyNumber,
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float BarycentricI, float BarycentricJ, int lod);
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void (*G2API_AnimateG2Models)(CGhoul2Info_v &ghoul2, int AcurrentTime, CRagDollUpdateParams *params);
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qboolean (*G2API_AttachEnt)(int *boltInfo, CGhoul2Info *ghlInfoTo, int toBoltIndex, int entNum, int toModelNum);
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qboolean (*G2API_AttachG2Model)(CGhoul2Info *ghlInfo, CGhoul2Info *ghlInfoTo, int toBoltIndex, int toModel);
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void (*G2API_CollisionDetect)(CCollisionRecord *collRecMap, CGhoul2Info_v &ghoul2, const vec3_t angles,
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const vec3_t position, int AframeNumber, int entNum, vec3_t rayStart, vec3_t rayEnd, vec3_t scale,
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CMiniHeap *, EG2_Collision eG2TraceType, int useLod, float fRadius);
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void (*G2API_CleanGhoul2Models)(CGhoul2Info_v &ghoul2);
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void (*G2API_CopyGhoul2Instance)(CGhoul2Info_v &ghoul2From, CGhoul2Info_v &ghoul2To, int modelIndex);
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void (*G2API_DetachEnt)(int *boltInfo);
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qboolean (*G2API_DetachG2Model)(CGhoul2Info *ghlInfo);
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qboolean (*G2API_GetAnimFileName)(CGhoul2Info *ghlInfo, char **filename);
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char* (*G2API_GetAnimFileNameIndex)(qhandle_t modelIndex);
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char* (*G2API_GetAnimFileInternalNameIndex)(qhandle_t modelIndex);
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int (*G2API_GetAnimIndex)(CGhoul2Info *ghlInfo);
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qboolean (*G2API_GetAnimRange)(CGhoul2Info *ghlInfo, const char *boneName, int *startFrame, int *endFrame);
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qboolean (*G2API_GetAnimRangeIndex)(CGhoul2Info *ghlInfo, const int boneIndex, int *startFrame, int *endFrame);
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qboolean (*G2API_GetBoneAnim)(CGhoul2Info *ghlInfo, const char *boneName, const int AcurrentTime,
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float *currentFrame, int *startFrame, int *endFrame, int *flags, float *animSpeed, int *);
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qboolean (*G2API_GetBoneAnimIndex)(CGhoul2Info *ghlInfo, const int iBoneIndex, const int AcurrentTime,
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float *currentFrame, int *startFrame, int *endFrame, int *flags, float *animSpeed, int *);
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int (*G2API_GetBoneIndex)(CGhoul2Info *ghlInfo, const char *boneName, qboolean bAddIfNotFound);
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qboolean (*G2API_GetBoltMatrix)(CGhoul2Info_v &ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix,
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const vec3_t angles, const vec3_t position, const int AframeNum, qhandle_t *modelList, const vec3_t scale);
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int (*G2API_GetGhoul2ModelFlags)(CGhoul2Info *ghlInfo);
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char* (*G2API_GetGLAName)(CGhoul2Info *ghlInfo);
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int (*G2API_GetParentSurface)(CGhoul2Info *ghlInfo, const int index);
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qboolean (*G2API_GetRagBonePos)(CGhoul2Info_v &ghoul2, const char *boneName, vec3_t pos, vec3_t entAngles,
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vec3_t entPos, vec3_t entScale);
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int (*G2API_GetSurfaceIndex)(CGhoul2Info *ghlInfo, const char *surfaceName);
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char* (*G2API_GetSurfaceName)(CGhoul2Info *ghlInfo, int surfNumber);
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int (*G2API_GetSurfaceRenderStatus)(CGhoul2Info *ghlInfo, const char *surfaceName);
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int (*G2API_GetTime)(int argTime);
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void (*G2API_GiveMeVectorFromMatrix)(mdxaBone_t &boltMatrix, Eorientations flags, vec3_t &vec);
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qboolean (*G2API_HaveWeGhoul2Models)(CGhoul2Info_v &ghoul2);
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qboolean (*G2API_IKMove)(CGhoul2Info_v &ghoul2, int time, sharedIKMoveParams_t *params);
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int (*G2API_InitGhoul2Model)(CGhoul2Info_v &ghoul2, const char *fileName, int modelIndex,
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qhandle_t customSkin, qhandle_t customShader, int modelFlags, int lodBias);
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qboolean (*G2API_IsPaused)(CGhoul2Info *ghlInfo, const char *boneName);
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void (*G2API_ListBones)(CGhoul2Info *ghlInfo, int frame);
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void (*G2API_ListSurfaces)(CGhoul2Info *ghlInfo);
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void (*G2API_LoadGhoul2Models)(CGhoul2Info_v &ghoul2, char *buffer);
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void (*G2API_LoadSaveCodeDestructGhoul2Info)(CGhoul2Info_v &ghoul2);
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qboolean (*G2API_PauseBoneAnim)(CGhoul2Info *ghlInfo, const char *boneName, const int AcurrentTime);
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qboolean (*G2API_PauseBoneAnimIndex)(CGhoul2Info *ghlInfo, const int boneIndex, const int AcurrentTime);
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qhandle_t (*G2API_PrecacheGhoul2Model)(const char *fileName);
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qboolean (*G2API_RagEffectorGoal)(CGhoul2Info_v &ghoul2, const char *boneName, vec3_t pos);
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qboolean (*G2API_RagEffectorKick)(CGhoul2Info_v &ghoul2, const char *boneName, vec3_t velocity);
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qboolean (*G2API_RagForceSolve)(CGhoul2Info_v &ghoul2, qboolean force);
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qboolean (*G2API_RagPCJConstraint)(CGhoul2Info_v &ghoul2, const char *boneName, vec3_t min, vec3_t max);
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qboolean (*G2API_RagPCJGradientSpeed)(CGhoul2Info_v &ghoul2, const char *boneName, const float speed);
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qboolean (*G2API_RemoveBolt)(CGhoul2Info *ghlInfo, const int index);
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qboolean (*G2API_RemoveBone)(CGhoul2Info *ghlInfo, const char *boneName);
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qboolean (*G2API_RemoveGhoul2Model)(CGhoul2Info_v &ghlInfo, const int modelIndex);
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qboolean (*G2API_RemoveSurface)(CGhoul2Info *ghlInfo, const int index);
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void (*G2API_SaveGhoul2Models)(CGhoul2Info_v &ghoul2);
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qboolean (*G2API_SetAnimIndex)(CGhoul2Info *ghlInfo, const int index);
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qboolean (*G2API_SetBoneAnim)(CGhoul2Info *ghlInfo, const char *boneName, const int startFrame, const int endFrame,
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const int flags, const float animSpeed, const int AcurrentTime, const float setFrame, const int blendTime);
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qboolean (*G2API_SetBoneAnimIndex)(CGhoul2Info *ghlInfo, const int index, const int startFrame, const int endFrame,
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const int flags, const float animSpeed, const int AcurrentTime, const float setFrame, const int blendTime);
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qboolean (*G2API_SetBoneAngles)(CGhoul2Info *ghlInfo, const char *boneName, const vec3_t angles, const int flags,
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const Eorientations up, const Eorientations left, const Eorientations forward, qhandle_t *modelList,
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int blendTime, int AcurrentTime);
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qboolean (*G2API_SetBoneAnglesIndex)(CGhoul2Info *ghlInfo, const int index, const vec3_t angles, const int flags,
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const Eorientations yaw, const Eorientations pitch, const Eorientations roll, qhandle_t *modelList,
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int blendTime, int AcurrentTime);
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qboolean (*G2API_SetBoneAnglesMatrix)(CGhoul2Info *ghlInfo, const char *boneName, const mdxaBone_t &matrix,
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const int flags, qhandle_t *modelList, int blendTime, int AcurrentTime);
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qboolean (*G2API_SetBoneAnglesMatrixIndex)(CGhoul2Info *ghlInfo, const int index, const mdxaBone_t &matrix,
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const int flags, qhandle_t *modelList, int blandeTime, int AcurrentTime);
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qboolean (*G2API_SetBoneIKState)(CGhoul2Info_v &ghoul2, int time, const char *boneName, int ikState,
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sharedSetBoneIKStateParams_t *params);
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qboolean (*G2API_SetGhoul2ModelFlags)(CGhoul2Info *ghlInfo, const int flags);
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void (*G2API_SetGhoul2ModelIndexes)(CGhoul2Info_v &ghoul2, qhandle_t *modelList, qhandle_t *skinList);
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qboolean (*G2API_SetLodBias)(CGhoul2Info *ghlInfo, int lodBias);
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qboolean (*G2API_SetNewOrigin)(CGhoul2Info *ghlInfo, const int boltIndex);
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void (*G2API_SetRagDoll)(CGhoul2Info_v &ghoul2, CRagDollParams *parms);
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qboolean (*G2API_SetRootSurface)(CGhoul2Info_v &ghlInfo, const int modelIndex, const char *surfaceName);
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qboolean (*G2API_SetShader)(CGhoul2Info *ghlInfo, qhandle_t customShader);
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qboolean (*G2API_SetSkin)(CGhoul2Info *ghlInfo, qhandle_t customSkin, qhandle_t renderSkin);
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qboolean (*G2API_SetSurfaceOnOff)(CGhoul2Info *ghlInfo, const char *surfaceName, const int flags);
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void (*G2API_SetTime)(int currentTime, int clock);
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qboolean (*G2API_StopBoneAnim)(CGhoul2Info *ghlInfo, const char *boneName);
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qboolean (*G2API_StopBoneAnimIndex)(CGhoul2Info *ghlInfo, const int index);
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qboolean (*G2API_StopBoneAngles)(CGhoul2Info *ghlInfo, const char *boneName);
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qboolean (*G2API_StopBoneAnglesIndex)(CGhoul2Info *ghlInfo, const int index);
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#ifdef _G2_GORE
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void (*G2API_AddSkinGore)(CGhoul2Info_v &ghoul2, SSkinGoreData &gore);
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void (*G2API_ClearSkinGore)(CGhoul2Info_v &ghoul2);
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#endif
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// Performance analysis (perform anal)
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void (*G2Time_ResetTimers)(void);
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void (*G2Time_ReportTimers)(void);
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} refexport_t;
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// this is the only function actually exported at the linker level
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// If the module can't init to a valid rendering state, NULL will be
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// returned.
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typedef refexport_t* (QDECL *GetRefAPI_t) (int apiVersion, refimport_t *rimp);
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