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42 lines
1.5 KiB
C++
42 lines
1.5 KiB
C++
/*
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===========================================================================
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Copyright (C) 1999 - 2005, Id Software, Inc.
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Copyright (C) 2000 - 2013, Raven Software, Inc.
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Copyright (C) 2001 - 2013, Activision, Inc.
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Copyright (C) 2013 - 2015, OpenJK contributors
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This file is part of the OpenJK source code.
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OpenJK is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License version 2 as
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published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, see <http://www.gnu.org/licenses/>.
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===========================================================================
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*/
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#include "tr_local.h"
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backEndData_t *backEndData;
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backEndState_t backEnd;
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bool tr_stencilled = false;
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extern qboolean tr_distortionPrePost; //tr_shadows.cpp
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extern qboolean tr_distortionNegate; //tr_shadows.cpp
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extern void RB_CaptureScreenImage(void); //tr_shadows.cpp
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extern void RB_DistortionFill(void); //tr_shadows.cpp
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// Whether we are currently rendering only glowing objects or not.
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bool g_bRenderGlowingObjects = false;
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// Whether the current hardware supports dynamic glows/flares.
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bool g_bDynamicGlowSupported = false;
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extern void R_RotateForViewer(void);
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extern void R_SetupFrustum(void);
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