/* =========================================================================== Copyright (C) 1999 - 2005, Id Software, Inc. Copyright (C) 2000 - 2013, Raven Software, Inc. Copyright (C) 2001 - 2013, Activision, Inc. Copyright (C) 2013 - 2015, OpenJK contributors This file is part of the OpenJK source code. OpenJK is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, see . =========================================================================== */ #include "tr_local.h" backEndData_t *backEndData; backEndState_t backEnd; bool tr_stencilled = false; extern qboolean tr_distortionPrePost; //tr_shadows.cpp extern qboolean tr_distortionNegate; //tr_shadows.cpp extern void RB_CaptureScreenImage(void); //tr_shadows.cpp extern void RB_DistortionFill(void); //tr_shadows.cpp // Whether we are currently rendering only glowing objects or not. bool g_bRenderGlowingObjects = false; // Whether the current hardware supports dynamic glows/flares. bool g_bDynamicGlowSupported = false; extern void R_RotateForViewer(void); extern void R_SetupFrustum(void);