mirror of
https://github.com/DrBeef/JKXR.git
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105 lines
2.6 KiB
C
105 lines
2.6 KiB
C
/*
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===========================================================================
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Copyright (C) 1999 - 2005, Id Software, Inc.
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Copyright (C) 2000 - 2013, Raven Software, Inc.
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Copyright (C) 2001 - 2013, Activision, Inc.
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Copyright (C) 2013 - 2015, OpenJK contributors
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This file is part of the OpenJK source code.
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OpenJK is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License version 2 as
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published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, see <http://www.gnu.org/licenses/>.
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===========================================================================
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*/
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#include "cg_local.h"
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//
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// Cvar callbacks
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//
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static void CG_SVRunningChange( void ) {
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cgs.localServer = sv_running.integer;
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}
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static void CG_ForceModelChange( void ) {
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int i;
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for ( i=0; i<MAX_CLIENTS; i++ ) {
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const char *clientInfo = CG_ConfigString( CS_PLAYERS+i );
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if ( !VALIDSTRING( clientInfo ) )
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continue;
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CG_NewClientInfo( i, qtrue );
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}
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}
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static void CG_TeamOverlayChange( void ) {
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// If team overlay is on, ask for updates from the server. If its off,
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// let the server know so we don't receive it
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if ( cg_drawTeamOverlay.integer > 0 && cgs.gametype >= GT_SINGLE_PLAYER)
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trap->Cvar_Set( "teamoverlay", "1" );
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else
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trap->Cvar_Set( "teamoverlay", "0" );
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}
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//
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// Cvar table
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//
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typedef struct cvarTable_s {
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vmCvar_t *vmCvar;
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char *cvarName;
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char *defaultString;
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void (*update)( void );
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uint32_t cvarFlags;
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} cvarTable_t;
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#define XCVAR_DECL
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#include "cg_xcvar.h"
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#undef XCVAR_DECL
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static const cvarTable_t cvarTable[] = {
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#define XCVAR_LIST
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#include "cg_xcvar.h"
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#undef XCVAR_LIST
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};
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static const size_t cvarTableSize = ARRAY_LEN( cvarTable );
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void CG_RegisterCvars( void ) {
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size_t i = 0;
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const cvarTable_t *cv = NULL;
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for ( i=0, cv=cvarTable; i<cvarTableSize; i++, cv++ ) {
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trap->Cvar_Register( cv->vmCvar, cv->cvarName, cv->defaultString, cv->cvarFlags );
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if ( cv->update )
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cv->update();
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}
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}
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void CG_UpdateCvars( void ) {
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size_t i = 0;
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const cvarTable_t *cv = NULL;
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for ( i=0, cv=cvarTable; i<cvarTableSize; i++, cv++ ) {
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if ( cv->vmCvar ) {
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int modCount = cv->vmCvar->modificationCount;
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trap->Cvar_Update( cv->vmCvar );
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if ( cv->vmCvar->modificationCount != modCount ) {
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if ( cv->update )
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cv->update();
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}
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}
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}
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}
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