jkxr/Projects/Android/jni/OpenJK/codemp/cgame/cg_cvar.c

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/*
===========================================================================
Copyright (C) 1999 - 2005, Id Software, Inc.
Copyright (C) 2000 - 2013, Raven Software, Inc.
Copyright (C) 2001 - 2013, Activision, Inc.
Copyright (C) 2013 - 2015, OpenJK contributors
This file is part of the OpenJK source code.
OpenJK is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see <http://www.gnu.org/licenses/>.
===========================================================================
*/
#include "cg_local.h"
//
// Cvar callbacks
//
static void CG_SVRunningChange( void ) {
cgs.localServer = sv_running.integer;
}
static void CG_ForceModelChange( void ) {
int i;
for ( i=0; i<MAX_CLIENTS; i++ ) {
const char *clientInfo = CG_ConfigString( CS_PLAYERS+i );
if ( !VALIDSTRING( clientInfo ) )
continue;
CG_NewClientInfo( i, qtrue );
}
}
static void CG_TeamOverlayChange( void ) {
// If team overlay is on, ask for updates from the server. If its off,
// let the server know so we don't receive it
if ( cg_drawTeamOverlay.integer > 0 && cgs.gametype >= GT_SINGLE_PLAYER)
trap->Cvar_Set( "teamoverlay", "1" );
else
trap->Cvar_Set( "teamoverlay", "0" );
}
//
// Cvar table
//
typedef struct cvarTable_s {
vmCvar_t *vmCvar;
char *cvarName;
char *defaultString;
void (*update)( void );
uint32_t cvarFlags;
} cvarTable_t;
#define XCVAR_DECL
#include "cg_xcvar.h"
#undef XCVAR_DECL
static const cvarTable_t cvarTable[] = {
#define XCVAR_LIST
#include "cg_xcvar.h"
#undef XCVAR_LIST
};
static const size_t cvarTableSize = ARRAY_LEN( cvarTable );
void CG_RegisterCvars( void ) {
size_t i = 0;
const cvarTable_t *cv = NULL;
for ( i=0, cv=cvarTable; i<cvarTableSize; i++, cv++ ) {
trap->Cvar_Register( cv->vmCvar, cv->cvarName, cv->defaultString, cv->cvarFlags );
if ( cv->update )
cv->update();
}
}
void CG_UpdateCvars( void ) {
size_t i = 0;
const cvarTable_t *cv = NULL;
for ( i=0, cv=cvarTable; i<cvarTableSize; i++, cv++ ) {
if ( cv->vmCvar ) {
int modCount = cv->vmCvar->modificationCount;
trap->Cvar_Update( cv->vmCvar );
if ( cv->vmCvar->modificationCount != modCount ) {
if ( cv->update )
cv->update();
}
}
}
}