jkxr/Projects/Android/jni/OpenJK/code
2023-11-02 21:50:04 +00:00
..
android Multiple small changes: 2023-09-17 08:46:21 +01:00
cgame ST_QUICK_MENU 2023-11-02 21:50:04 +00:00
client Modified PCVR build to use 64 bit OpenAL 2023-08-06 17:36:27 +01:00
game Fix disruptor zoom in JKA 2023-11-02 21:46:45 +00:00
ghoul2 Next set of changes to sync pcvr and standalone 2023-07-27 22:46:41 +01:00
icarus Still too many build issues... 2022-09-19 22:46:47 +01:00
macosx Initial Commit 2022-09-18 16:37:21 +01:00
mp3code Next set of changes to sync pcvr and standalone 2023-07-27 22:46:41 +01:00
qcommon ST_QUICK_MENU 2023-11-02 21:50:04 +00:00
Ragl Initial Commit 2022-09-18 16:37:21 +01:00
Ratl Initial Commit 2022-09-18 16:37:21 +01:00
Ravl Initial Commit 2022-09-18 16:37:21 +01:00
rd-common Changes for PCVR build 2023-07-27 23:24:35 +01:00
rd-gles Updated Beef Crawl & small menu/cvar tweaks 2023-08-04 11:37:17 +01:00
rd-vanilla Revert "new cvar r_alwaysmaxlod for PCVR build" 2023-08-08 20:29:41 +01:00
Rufl Initial Commit 2022-09-18 16:37:21 +01:00
server Next set of changes to sync pcvr and standalone 2023-07-27 22:46:41 +01:00
ui Fix level progress in case all force powers are maxed 2023-11-02 21:47:24 +00:00
win32 Initial Commit 2022-09-18 16:37:21 +01:00
CMakeLists.txt Modified PCVR build to use 64 bit OpenAL 2023-08-06 17:36:27 +01:00
EaxMan.dll Initial Commit 2022-09-18 16:37:21 +01:00
OpenAL32.dll Initial Commit 2022-09-18 16:37:21 +01:00
README.md Initial Commit 2022-09-18 16:37:21 +01:00

OpenJK "Jedi Academy" Singleplayer Code

This includes code for the SP engine (client+server+ui), SP renderer(s), and the mod code module.