jkxr/Projects/Android/jni/OpenJK/JKXR/OpenXrInput.cpp
2023-07-27 22:08:18 +01:00

570 lines
31 KiB
C++

#include "VrInput.h"
#include "VrCvars.h"
extern ovrApp gAppState;
XrResult CheckXrResult(XrResult res, const char* originator) {
if (XR_FAILED(res)) {
Com_Printf("error: %s", originator);
}
return res;
}
#define CHECK_XRCMD(cmd) CheckXrResult(cmd, #cmd);
#define SIDE_LEFT 0
#define SIDE_RIGHT 1
#define SIDE_COUNT 2
XrActionSet actionSet = nullptr;
XrAction grabAction;
XrAction poseAction;
XrAction vibrateAction;
XrAction quitAction;
XrAction touchpadAction;
XrAction AXAction;
XrAction homeAction;
XrAction BYAction;
XrAction backAction;
XrAction sideAction;
XrAction triggerAction;
XrAction joystickAction;
XrAction batteryAction;
XrAction AXTouchAction;
XrAction BYTouchAction;
XrAction thumbstickTouchAction;
XrAction TriggerTouchAction;
XrAction ThumbrestTouchAction;
XrAction GripAction;
XrAction AAction;
XrAction BAction;
XrAction XAction;
XrAction YAction;
XrAction ATouchAction;
XrAction BTouchAction;
XrAction XTouchAction;
XrAction YTouchAction;
XrAction aimAction;
XrSpace aimSpace[SIDE_COUNT];
XrPath handSubactionPath[SIDE_COUNT];
XrSpace handSpace[SIDE_COUNT];
XrActionSuggestedBinding ActionSuggestedBinding(XrAction action, XrPath path) {
XrActionSuggestedBinding asb;
asb.action = action;
asb.binding = path;
return asb;
}
XrActionStateBoolean GetActionStateBoolean(XrAction action, int hand) {
XrActionStateGetInfo getInfo = {};
getInfo.type = XR_TYPE_ACTION_STATE_GET_INFO;
getInfo.action = action;
getInfo.next = NULL;
if (hand >= 0)
getInfo.subactionPath = handSubactionPath[hand];
XrActionStateBoolean state = {};
state.type = XR_TYPE_ACTION_STATE_BOOLEAN;
state.next = NULL;
CHECK_XRCMD(xrGetActionStateBoolean(gAppState.Session, &getInfo, &state));
return state;
}
XrActionStateFloat GetActionStateFloat(XrAction action, int hand) {
XrActionStateGetInfo getInfo = {};
getInfo.type = XR_TYPE_ACTION_STATE_GET_INFO;
getInfo.action = action;
getInfo.next = NULL;
if (hand >= 0)
getInfo.subactionPath = handSubactionPath[hand];
XrActionStateFloat state = {};
state.type = XR_TYPE_ACTION_STATE_FLOAT;
state.next = NULL;
CHECK_XRCMD(xrGetActionStateFloat(gAppState.Session, &getInfo, &state));
return state;
}
XrActionStateVector2f GetActionStateVector2(XrAction action, int hand) {
XrActionStateGetInfo getInfo = {};
getInfo.type = XR_TYPE_ACTION_STATE_GET_INFO;
getInfo.action = action;
getInfo.next = NULL;
if (hand >= 0)
getInfo.subactionPath = handSubactionPath[hand];
XrActionStateVector2f state = {};
state.type = XR_TYPE_ACTION_STATE_VECTOR2F;
state.next = NULL;
CHECK_XRCMD(xrGetActionStateVector2f(gAppState.Session, &getInfo, &state));
return state;
}
void CreateAction(
XrActionSet actionSet,
XrActionType type,
const char* actionName,
const char* localizedName,
int countSubactionPaths,
XrPath* subactionPaths,
XrAction* action) {
ALOGV("CreateAction %s, %", actionName, countSubactionPaths);
XrActionCreateInfo aci = {};
aci.type = XR_TYPE_ACTION_CREATE_INFO;
aci.next = NULL;
aci.actionType = type;
if (countSubactionPaths > 0) {
aci.countSubactionPaths = countSubactionPaths;
aci.subactionPaths = subactionPaths;
}
strcpy(aci.actionName, actionName);
strcpy(aci.localizedActionName, localizedName ? localizedName : actionName);
*action = XR_NULL_HANDLE;
OXR(xrCreateAction(actionSet, &aci, action));
}
void TBXR_InitActions( void )
{
// Create an action set.
{
XrActionSetCreateInfo actionSetInfo = {};
actionSetInfo.type = XR_TYPE_ACTION_SET_CREATE_INFO;
strcpy(actionSetInfo.actionSetName, "gameplay");
strcpy(actionSetInfo.localizedActionSetName, "Gameplay");
actionSetInfo.priority = 0;
actionSetInfo.next = NULL;
CHECK_XRCMD(xrCreateActionSet(gAppState.Instance, &actionSetInfo, &actionSet));
}
// Get the XrPath for the left and right hands - we will use them as subaction paths.
CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/user/hand/left", &handSubactionPath[SIDE_LEFT]));
CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/user/hand/right", &handSubactionPath[SIDE_RIGHT]));
// Create actions.
{
// Create an input action for grabbing objects with the left and right hands.
CreateAction(actionSet, XR_ACTION_TYPE_POSE_INPUT, "grab_object", "Grab Object", SIDE_COUNT, handSubactionPath, &grabAction);
// Create an input action getting the left and right hand poses.
CreateAction(actionSet, XR_ACTION_TYPE_POSE_INPUT, "hand_pose", "Hand Pose", SIDE_COUNT, handSubactionPath, &poseAction);
CreateAction(actionSet, XR_ACTION_TYPE_POSE_INPUT, "aim_pose", "Aim Pose", SIDE_COUNT, handSubactionPath, &aimAction);
// Create output actions for vibrating the left and right controller.
CreateAction(actionSet, XR_ACTION_TYPE_VIBRATION_OUTPUT, "vibrate_hand", "Vibrate Hand", SIDE_COUNT, handSubactionPath, &vibrateAction);
//All remaining actions (not necessarily supported by all controllers)
CreateAction(actionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "quit_session", "Quit Session", SIDE_COUNT, handSubactionPath, &quitAction);
CreateAction(actionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "touchpad", "Touchpad", SIDE_COUNT, handSubactionPath, &touchpadAction);
CreateAction(actionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "axkey", "AXkey", SIDE_COUNT, handSubactionPath, &AXAction);
CreateAction(actionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "homekey", "Homekey", SIDE_COUNT, handSubactionPath, &homeAction);
CreateAction(actionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "bykey", "BYkey", SIDE_COUNT, handSubactionPath, &BYAction);
CreateAction(actionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "backkey", "Backkey", SIDE_COUNT, handSubactionPath, &backAction);
CreateAction(actionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "sidekey", "Sidekey", SIDE_COUNT, handSubactionPath, &sideAction);
CreateAction(actionSet, XR_ACTION_TYPE_FLOAT_INPUT, "trigger", "Trigger", SIDE_COUNT, handSubactionPath, &triggerAction);
CreateAction(actionSet, XR_ACTION_TYPE_VECTOR2F_INPUT, "joystick", "Joystick", SIDE_COUNT, handSubactionPath, &joystickAction);
CreateAction(actionSet, XR_ACTION_TYPE_FLOAT_INPUT, "battery", "battery", SIDE_COUNT, handSubactionPath, &batteryAction);
CreateAction(actionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "axtouch", "AXtouch", SIDE_COUNT, handSubactionPath, &AXTouchAction);
CreateAction(actionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "bytouch", "BYtouch", SIDE_COUNT, handSubactionPath, &BYTouchAction);
CreateAction(actionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "rockertouch", "Rockertouch", SIDE_COUNT, handSubactionPath, &thumbstickTouchAction);
CreateAction(actionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "triggertouch", "Triggertouch", SIDE_COUNT, handSubactionPath, &TriggerTouchAction);
CreateAction(actionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "thumbresttouch", "Thumbresttouch", SIDE_COUNT, handSubactionPath, &ThumbrestTouchAction);
CreateAction(actionSet, XR_ACTION_TYPE_FLOAT_INPUT, "gripvalue", "GripValue", SIDE_COUNT, handSubactionPath, &GripAction);
CreateAction(actionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "akey", "Akey", SIDE_COUNT, handSubactionPath, &AAction);
CreateAction(actionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "bkey", "Bkey", SIDE_COUNT, handSubactionPath, &BAction);
CreateAction(actionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "xkey", "Xkey", SIDE_COUNT, handSubactionPath, &XAction);
CreateAction(actionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "ykey", "Ykey", SIDE_COUNT, handSubactionPath, &YAction);
CreateAction(actionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "atouch", "Atouch", SIDE_COUNT, handSubactionPath, &ATouchAction);
CreateAction(actionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "btouch", "Btouch", SIDE_COUNT, handSubactionPath, &BTouchAction);
CreateAction(actionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "xtouch", "Xtouch", SIDE_COUNT, handSubactionPath, &XTouchAction);
CreateAction(actionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "ytouch", "Ytouch", SIDE_COUNT, handSubactionPath, &YTouchAction);
}
XrPath selectPath[SIDE_COUNT];
XrPath squeezeValuePath[SIDE_COUNT];
XrPath squeezeClickPath[SIDE_COUNT];
XrPath posePath[SIDE_COUNT];
XrPath hapticPath[SIDE_COUNT];
XrPath menuClickPath[SIDE_COUNT];
XrPath systemPath[SIDE_COUNT];
XrPath thumbrestPath[SIDE_COUNT];
XrPath triggerTouchPath[SIDE_COUNT];
XrPath triggerValuePath[SIDE_COUNT];
XrPath thumbstickClickPath[SIDE_COUNT];
XrPath thumbstickTouchPath[SIDE_COUNT];
XrPath thumbstickPosPath[SIDE_COUNT];
XrPath aimPath[SIDE_COUNT];
XrPath touchpadPath[SIDE_COUNT];
XrPath AXValuePath[SIDE_COUNT];
XrPath homeClickPath[SIDE_COUNT];
XrPath BYValuePath[SIDE_COUNT];
XrPath backPath[SIDE_COUNT];
XrPath sideClickPath[SIDE_COUNT];
XrPath triggerPath[SIDE_COUNT];
XrPath joystickPath[SIDE_COUNT];
XrPath batteryPath[SIDE_COUNT];
XrPath GripPath[SIDE_COUNT];
XrPath AXTouchPath[SIDE_COUNT];
XrPath BYTouchPath[SIDE_COUNT];
XrPath RockerTouchPath[SIDE_COUNT];
XrPath TriggerTouchPath[SIDE_COUNT];
XrPath ThumbresetTouchPath[SIDE_COUNT];
XrPath AValuePath[SIDE_COUNT];
XrPath BValuePath[SIDE_COUNT];
XrPath XValuePath[SIDE_COUNT];
XrPath YValuePath[SIDE_COUNT];
XrPath ATouchPath[SIDE_COUNT];
XrPath BTouchPath[SIDE_COUNT];
XrPath XTouchPath[SIDE_COUNT];
XrPath YTouchPath[SIDE_COUNT];
CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/user/hand/left/input/select/click", &selectPath[SIDE_LEFT]));
CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/user/hand/right/input/select/click", &selectPath[SIDE_RIGHT]));
CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/user/hand/left/input/menu/click", &menuClickPath[SIDE_LEFT]));
CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/user/hand/right/input/menu/click", &menuClickPath[SIDE_RIGHT]));
CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/user/hand/left/input/squeeze/value", &squeezeValuePath[SIDE_LEFT]));
CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/user/hand/right/input/squeeze/value", &squeezeValuePath[SIDE_RIGHT]));
CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/user/hand/left/input/squeeze/click", &squeezeClickPath[SIDE_LEFT]));
CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/user/hand/right/input/squeeze/click", &squeezeClickPath[SIDE_RIGHT]));
CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/user/hand/left/input/grip/pose", &posePath[SIDE_LEFT]));
CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/user/hand/right/input/grip/pose", &posePath[SIDE_RIGHT]));
CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/user/hand/left/input/aim/pose", &aimPath[SIDE_LEFT]));
CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/user/hand/right/input/aim/pose", &aimPath[SIDE_RIGHT]));
CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/user/hand/left/output/haptic", &hapticPath[SIDE_LEFT]));
CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/user/hand/right/output/haptic", &hapticPath[SIDE_RIGHT]));
CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/user/hand/left/input/trigger/touch", &triggerTouchPath[SIDE_LEFT]));
CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/user/hand/right/input/trigger/touch", &triggerTouchPath[SIDE_RIGHT]));
CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/user/hand/left/input/trigger/value", &triggerValuePath[SIDE_LEFT]));
CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/user/hand/right/input/trigger/value", &triggerValuePath[SIDE_RIGHT]));
CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/user/hand/left/input/thumbstick/click", &thumbstickClickPath[SIDE_LEFT]));
CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/user/hand/right/input/thumbstick/click", &thumbstickClickPath[SIDE_RIGHT]));
CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/user/hand/left/input/thumbstick/touch", &thumbstickTouchPath[SIDE_LEFT]));
CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/user/hand/right/input/thumbstick/touch", &thumbstickTouchPath[SIDE_RIGHT]));
CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/user/hand/left/input/thumbstick", &thumbstickPosPath[SIDE_LEFT]));
CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/user/hand/right/input/thumbstick", &thumbstickPosPath[SIDE_RIGHT]));
CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/user/hand/left/input/system/click", &systemPath[SIDE_LEFT]));
CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/user/hand/right/input/system/click", &systemPath[SIDE_RIGHT]));
CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/user/hand/left/input/thumbrest/touch", &thumbrestPath[SIDE_LEFT]));
CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/user/hand/right/input/thumbrest/touch", &thumbrestPath[SIDE_RIGHT]));
CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/user/hand/left/input/back/click", &backPath[SIDE_LEFT]));
CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/user/hand/right/input/back/click", &backPath[SIDE_RIGHT]));
CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/user/hand/left/input/battery/value", &batteryPath[SIDE_LEFT]));
CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/user/hand/right/input/battery/value", &batteryPath[SIDE_RIGHT]));
CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/user/hand/left/input/x/click", &XValuePath[SIDE_LEFT]));
CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/user/hand/left/input/y/click", &YValuePath[SIDE_LEFT]));
CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/user/hand/right/input/a/click", &AValuePath[SIDE_RIGHT]));
CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/user/hand/right/input/b/click", &BValuePath[SIDE_RIGHT]));
CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/user/hand/left/input/x/touch", &XTouchPath[SIDE_LEFT]));
CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/user/hand/left/input/y/touch", &YTouchPath[SIDE_LEFT]));
CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/user/hand/right/input/a/touch", &ATouchPath[SIDE_RIGHT]));
CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/user/hand/right/input/b/touch", &BTouchPath[SIDE_RIGHT]));
XrResult result;
//First try Pico Devices
{
XrPath picoMixedRealityInteractionProfilePath;
CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/interaction_profiles/pico/neo3_controller",
&picoMixedRealityInteractionProfilePath));
XrActionSuggestedBinding bindings[128];
int currBinding = 0;
bindings[currBinding++] = ActionSuggestedBinding(touchpadAction, thumbstickClickPath[SIDE_LEFT]);
bindings[currBinding++] = ActionSuggestedBinding(touchpadAction, thumbstickClickPath[SIDE_RIGHT]);
bindings[currBinding++] = ActionSuggestedBinding(joystickAction, thumbstickPosPath[SIDE_LEFT]);
bindings[currBinding++] = ActionSuggestedBinding(joystickAction, thumbstickPosPath[SIDE_RIGHT]);
bindings[currBinding++] = ActionSuggestedBinding(thumbstickTouchAction, thumbstickTouchPath[SIDE_LEFT]);
bindings[currBinding++] = ActionSuggestedBinding(thumbstickTouchAction, thumbstickTouchPath[SIDE_RIGHT]);
bindings[currBinding++] = ActionSuggestedBinding(triggerAction, triggerValuePath[SIDE_LEFT]);
bindings[currBinding++] = ActionSuggestedBinding(triggerAction, triggerValuePath[SIDE_RIGHT]);
bindings[currBinding++] = ActionSuggestedBinding(TriggerTouchAction, triggerTouchPath[SIDE_LEFT]);
bindings[currBinding++] = ActionSuggestedBinding(TriggerTouchAction, triggerTouchPath[SIDE_RIGHT]);
bindings[currBinding++] = ActionSuggestedBinding(sideAction, squeezeClickPath[SIDE_LEFT]);
bindings[currBinding++] = ActionSuggestedBinding(sideAction, squeezeClickPath[SIDE_RIGHT]);
bindings[currBinding++] = ActionSuggestedBinding(GripAction, squeezeValuePath[SIDE_LEFT]);
bindings[currBinding++] = ActionSuggestedBinding(GripAction, squeezeValuePath[SIDE_RIGHT]);
bindings[currBinding++] = ActionSuggestedBinding(poseAction, posePath[SIDE_LEFT]);
bindings[currBinding++] = ActionSuggestedBinding(poseAction, posePath[SIDE_RIGHT]);
bindings[currBinding++] = ActionSuggestedBinding(homeAction, systemPath[SIDE_LEFT]);
bindings[currBinding++] = ActionSuggestedBinding(homeAction, systemPath[SIDE_RIGHT]);
bindings[currBinding++] = ActionSuggestedBinding(backAction, backPath[SIDE_LEFT]);
bindings[currBinding++] = ActionSuggestedBinding(backAction, backPath[SIDE_RIGHT]);
bindings[currBinding++] = ActionSuggestedBinding(batteryAction, batteryPath[SIDE_LEFT]);
bindings[currBinding++] = ActionSuggestedBinding(batteryAction, batteryPath[SIDE_RIGHT]);
bindings[currBinding++] = ActionSuggestedBinding(ThumbrestTouchAction, thumbrestPath[SIDE_LEFT]);
bindings[currBinding++] = ActionSuggestedBinding(ThumbrestTouchAction, thumbrestPath[SIDE_RIGHT]);
bindings[currBinding++] = ActionSuggestedBinding(vibrateAction, hapticPath[SIDE_LEFT]);
bindings[currBinding++] = ActionSuggestedBinding(vibrateAction, hapticPath[SIDE_RIGHT]);
bindings[currBinding++] = ActionSuggestedBinding(XTouchAction, XTouchPath[SIDE_LEFT]);
bindings[currBinding++] = ActionSuggestedBinding(YTouchAction, YTouchPath[SIDE_LEFT]);
bindings[currBinding++] = ActionSuggestedBinding(ATouchAction, ATouchPath[SIDE_RIGHT]);
bindings[currBinding++] = ActionSuggestedBinding(BTouchAction, BTouchPath[SIDE_RIGHT]);
bindings[currBinding++] = ActionSuggestedBinding(XAction, XValuePath[SIDE_LEFT]);
bindings[currBinding++] = ActionSuggestedBinding(YAction, YValuePath[SIDE_LEFT]);
bindings[currBinding++] = ActionSuggestedBinding(AAction, AValuePath[SIDE_RIGHT]);
bindings[currBinding++] = ActionSuggestedBinding(BAction, BValuePath[SIDE_RIGHT]);
bindings[currBinding++] = ActionSuggestedBinding(aimAction, aimPath[SIDE_LEFT]);
bindings[currBinding++] = ActionSuggestedBinding(aimAction, aimPath[SIDE_RIGHT]);
XrInteractionProfileSuggestedBinding suggestedBindings = {};
suggestedBindings.type = XR_TYPE_INTERACTION_PROFILE_SUGGESTED_BINDING;
suggestedBindings.interactionProfile = picoMixedRealityInteractionProfilePath;
suggestedBindings.suggestedBindings = bindings;
suggestedBindings.countSuggestedBindings = currBinding;
suggestedBindings.next = NULL;
result = xrSuggestInteractionProfileBindings(gAppState.Instance, &suggestedBindings);
}
if (result != XR_SUCCESS)
{
XrPath touchControllerInteractionProfilePath;
CHECK_XRCMD(xrStringToPath(gAppState.Instance, "/interaction_profiles/oculus/touch_controller",
&touchControllerInteractionProfilePath));
XrActionSuggestedBinding bindings[128];
int currBinding = 0;
bindings[currBinding++] = ActionSuggestedBinding(touchpadAction, thumbstickClickPath[SIDE_LEFT]);
bindings[currBinding++] = ActionSuggestedBinding(touchpadAction, thumbstickClickPath[SIDE_RIGHT]);
bindings[currBinding++] = ActionSuggestedBinding(joystickAction, thumbstickPosPath[SIDE_LEFT]);
bindings[currBinding++] = ActionSuggestedBinding(joystickAction, thumbstickPosPath[SIDE_RIGHT]);
bindings[currBinding++] = ActionSuggestedBinding(thumbstickTouchAction, thumbstickTouchPath[SIDE_LEFT]);
bindings[currBinding++] = ActionSuggestedBinding(thumbstickTouchAction, thumbstickTouchPath[SIDE_RIGHT]);
bindings[currBinding++] = ActionSuggestedBinding(triggerAction, triggerValuePath[SIDE_LEFT]);
bindings[currBinding++] = ActionSuggestedBinding(triggerAction, triggerValuePath[SIDE_RIGHT]);
bindings[currBinding++] = ActionSuggestedBinding(TriggerTouchAction, triggerTouchPath[SIDE_LEFT]);
bindings[currBinding++] = ActionSuggestedBinding(TriggerTouchAction, triggerTouchPath[SIDE_RIGHT]);
bindings[currBinding++] = ActionSuggestedBinding(GripAction, squeezeValuePath[SIDE_LEFT]);
bindings[currBinding++] = ActionSuggestedBinding(GripAction, squeezeValuePath[SIDE_RIGHT]);
bindings[currBinding++] = ActionSuggestedBinding(poseAction, posePath[SIDE_LEFT]);
bindings[currBinding++] = ActionSuggestedBinding(poseAction, posePath[SIDE_RIGHT]);
bindings[currBinding++] = ActionSuggestedBinding(backAction, menuClickPath[SIDE_LEFT]);
bindings[currBinding++] = ActionSuggestedBinding(ThumbrestTouchAction, thumbrestPath[SIDE_LEFT]);
bindings[currBinding++] = ActionSuggestedBinding(ThumbrestTouchAction, thumbrestPath[SIDE_RIGHT]);
bindings[currBinding++] = ActionSuggestedBinding(vibrateAction, hapticPath[SIDE_LEFT]);
bindings[currBinding++] = ActionSuggestedBinding(vibrateAction, hapticPath[SIDE_RIGHT]);
bindings[currBinding++] = ActionSuggestedBinding(XTouchAction, XTouchPath[SIDE_LEFT]);
bindings[currBinding++] = ActionSuggestedBinding(YTouchAction, YTouchPath[SIDE_LEFT]);
bindings[currBinding++] = ActionSuggestedBinding(ATouchAction, ATouchPath[SIDE_RIGHT]);
bindings[currBinding++] = ActionSuggestedBinding(BTouchAction, BTouchPath[SIDE_RIGHT]);
bindings[currBinding++] = ActionSuggestedBinding(XAction, XValuePath[SIDE_LEFT]);
bindings[currBinding++] = ActionSuggestedBinding(YAction, YValuePath[SIDE_LEFT]);
bindings[currBinding++] = ActionSuggestedBinding(AAction, AValuePath[SIDE_RIGHT]);
bindings[currBinding++] = ActionSuggestedBinding(BAction, BValuePath[SIDE_RIGHT]);
bindings[currBinding++] = ActionSuggestedBinding(aimAction, aimPath[SIDE_LEFT]);
bindings[currBinding++] = ActionSuggestedBinding(aimAction, aimPath[SIDE_RIGHT]);
XrInteractionProfileSuggestedBinding suggestedBindings = {};
suggestedBindings.type = XR_TYPE_INTERACTION_PROFILE_SUGGESTED_BINDING;
suggestedBindings.interactionProfile = touchControllerInteractionProfilePath;
suggestedBindings.suggestedBindings = bindings;
suggestedBindings.countSuggestedBindings = currBinding;
suggestedBindings.next = NULL;
result = xrSuggestInteractionProfileBindings(gAppState.Instance, &suggestedBindings);
}
XrActionSpaceCreateInfo actionSpaceInfo = {};
actionSpaceInfo.type = XR_TYPE_ACTION_SPACE_CREATE_INFO;
actionSpaceInfo.action = poseAction;
actionSpaceInfo.poseInActionSpace.orientation.w = 1.f;
actionSpaceInfo.subactionPath = handSubactionPath[SIDE_LEFT];
CHECK_XRCMD(xrCreateActionSpace(gAppState.Session, &actionSpaceInfo, &handSpace[SIDE_LEFT]));
actionSpaceInfo.subactionPath = handSubactionPath[SIDE_RIGHT];
CHECK_XRCMD(xrCreateActionSpace(gAppState.Session, &actionSpaceInfo, &handSpace[SIDE_RIGHT]));
actionSpaceInfo.action = aimAction;
actionSpaceInfo.poseInActionSpace.orientation.w = 1.f;
actionSpaceInfo.subactionPath = handSubactionPath[SIDE_LEFT];
CHECK_XRCMD(xrCreateActionSpace(gAppState.Session, &actionSpaceInfo, &aimSpace[SIDE_LEFT]));
actionSpaceInfo.subactionPath = handSubactionPath[SIDE_RIGHT];
actionSpaceInfo.next = NULL;
CHECK_XRCMD(xrCreateActionSpace(gAppState.Session, &actionSpaceInfo, &aimSpace[SIDE_RIGHT]));
XrSessionActionSetsAttachInfo attachInfo = {};
attachInfo.type = XR_TYPE_SESSION_ACTION_SETS_ATTACH_INFO;
attachInfo.countActionSets = 1;
attachInfo.actionSets = &actionSet;
attachInfo.next = NULL;
CHECK_XRCMD(xrAttachSessionActionSets(gAppState.Session, &attachInfo));
}
void TBXR_SyncActions( void )
{
if (actionSet)
{
XrActiveActionSet activeActionSet = {};
activeActionSet.actionSet = actionSet;
activeActionSet.subactionPath = XR_NULL_PATH;
XrActionsSyncInfo syncInfo;
syncInfo.type = XR_TYPE_ACTIONS_SYNC_INFO;
syncInfo.countActiveActionSets = 1;
syncInfo.activeActionSets = &activeActionSet;
syncInfo.next = NULL;
CHECK_XRCMD(xrSyncActions(gAppState.Session, &syncInfo));
}
}
void TBXR_UpdateControllers( )
{
TBXR_SyncActions();
//get controller poses
for (int i = 0; i < 2; i++) {
XrSpaceVelocity vel = {};
vel.type = XR_TYPE_SPACE_VELOCITY;
XrSpaceLocation loc = {};
loc.type = XR_TYPE_SPACE_LOCATION;
loc.next = &vel;
XrResult res = xrLocateSpace(aimSpace[i], gAppState.StageSpace, gAppState.FrameState.predictedDisplayTime, &loc);
if (res != XR_SUCCESS) {
Com_Printf("xrLocateSpace error: %d", (int)res);
}
gAppState.TrackedController[i].Active = (loc.locationFlags & XR_SPACE_LOCATION_POSITION_VALID_BIT) != 0;
gAppState.TrackedController[i].Pose = loc.pose;
gAppState.TrackedController[i].Velocity = vel;
}
leftRemoteTracking_new = gAppState.TrackedController[0];
rightRemoteTracking_new = gAppState.TrackedController[1];
//button mapping
leftTrackedRemoteState_new.Buttons = 0;
leftTrackedRemoteState_new.Touches = 0;
if (GetActionStateBoolean(backAction, SIDE_LEFT).currentState) leftTrackedRemoteState_new.Buttons |= xrButton_Enter;
if (GetActionStateBoolean(XAction, SIDE_LEFT).currentState) leftTrackedRemoteState_new.Buttons |= xrButton_X;
if (GetActionStateBoolean(XTouchAction, SIDE_LEFT).currentState) leftTrackedRemoteState_new.Touches |= xrButton_X;
if (GetActionStateBoolean(YAction, SIDE_LEFT).currentState) leftTrackedRemoteState_new.Buttons |= xrButton_Y;
if (GetActionStateBoolean(YTouchAction, SIDE_LEFT).currentState) leftTrackedRemoteState_new.Touches |= xrButton_Y;
leftTrackedRemoteState_new.GripTrigger = GetActionStateFloat(GripAction, SIDE_LEFT).currentState;
if (leftTrackedRemoteState_new.GripTrigger > 0.5f) leftTrackedRemoteState_new.Buttons |= xrButton_GripTrigger;
if (GetActionStateBoolean(touchpadAction, SIDE_LEFT).currentState) leftTrackedRemoteState_new.Buttons |= xrButton_LThumb;
if (GetActionStateBoolean(touchpadAction, SIDE_LEFT).currentState) leftTrackedRemoteState_new.Buttons |= xrButton_Joystick;
if (GetActionStateBoolean(thumbstickTouchAction, SIDE_LEFT).currentState) leftTrackedRemoteState_new.Touches |= xrButton_LThumb;
if (GetActionStateBoolean(thumbstickTouchAction, SIDE_LEFT).currentState) leftTrackedRemoteState_new.Touches |= xrButton_Joystick;
leftTrackedRemoteState_new.IndexTrigger = GetActionStateFloat(triggerAction, SIDE_LEFT).currentState;
if (leftTrackedRemoteState_new.IndexTrigger > 0.5f) leftTrackedRemoteState_new.Buttons |= xrButton_Trigger;
if (GetActionStateBoolean(TriggerTouchAction, SIDE_LEFT).currentState) leftTrackedRemoteState_new.Touches |= xrButton_Trigger;
if (GetActionStateBoolean(ThumbrestTouchAction, SIDE_LEFT).currentState) leftTrackedRemoteState_new.Touches |= xrButton_ThumbRest;
rightTrackedRemoteState_new.Buttons = 0;
rightTrackedRemoteState_new.Touches = 0;
if (GetActionStateBoolean(backAction, SIDE_RIGHT).currentState) rightTrackedRemoteState_new.Buttons |= xrButton_Enter;
if (GetActionStateBoolean(AAction, SIDE_RIGHT).currentState) rightTrackedRemoteState_new.Buttons |= xrButton_A;
if (GetActionStateBoolean(ATouchAction, SIDE_RIGHT).currentState) rightTrackedRemoteState_new.Touches |= xrButton_A;
if (GetActionStateBoolean(BAction, SIDE_RIGHT).currentState) rightTrackedRemoteState_new.Buttons |= xrButton_B;
if (GetActionStateBoolean(BTouchAction, SIDE_RIGHT).currentState) rightTrackedRemoteState_new.Touches |= xrButton_B;
rightTrackedRemoteState_new.GripTrigger = GetActionStateFloat(GripAction, SIDE_RIGHT).currentState;
if (rightTrackedRemoteState_new.GripTrigger > 0.5f) rightTrackedRemoteState_new.Buttons |= xrButton_GripTrigger;
if (GetActionStateBoolean(touchpadAction, SIDE_RIGHT).currentState) rightTrackedRemoteState_new.Buttons |= xrButton_RThumb;
if (GetActionStateBoolean(touchpadAction, SIDE_RIGHT).currentState) rightTrackedRemoteState_new.Buttons |= xrButton_Joystick;
if (GetActionStateBoolean(thumbstickTouchAction, SIDE_RIGHT).currentState) rightTrackedRemoteState_new.Touches |= xrButton_RThumb;
if (GetActionStateBoolean(thumbstickTouchAction, SIDE_RIGHT).currentState) rightTrackedRemoteState_new.Touches |= xrButton_Joystick;
rightTrackedRemoteState_new.IndexTrigger = GetActionStateFloat(triggerAction, SIDE_RIGHT).currentState;
if (rightTrackedRemoteState_new.IndexTrigger > 0.5f) rightTrackedRemoteState_new.Buttons |= xrButton_Trigger;
if (GetActionStateBoolean(TriggerTouchAction, SIDE_RIGHT).currentState) rightTrackedRemoteState_new.Touches |= xrButton_Trigger;
if (GetActionStateBoolean(ThumbrestTouchAction, SIDE_RIGHT).currentState) rightTrackedRemoteState_new.Touches |= xrButton_ThumbRest;
//thumbstick
XrActionStateVector2f moveJoystickState;
moveJoystickState = GetActionStateVector2(joystickAction, SIDE_LEFT);
leftTrackedRemoteState_new.Joystick.x = moveJoystickState.currentState.x;
leftTrackedRemoteState_new.Joystick.y = moveJoystickState.currentState.y;
moveJoystickState = GetActionStateVector2(joystickAction, SIDE_RIGHT);
rightTrackedRemoteState_new.Joystick.x = moveJoystickState.currentState.x;
rightTrackedRemoteState_new.Joystick.y = moveJoystickState.currentState.y;
}
//0 = left, 1 = right
float vibration_channel_duration[2] = {0.0f, 0.0f};
float vibration_channel_intensity[2] = {0.0f, 0.0f};
void TBXR_Vibrate( int duration, int chan, float intensity )
{
for (int i = 0; i < 2; ++i)
{
int channel = 1-i;
if ((i + 1) & chan)
{
if (vibration_channel_duration[channel] > 0.0f)
return;
if (vibration_channel_duration[channel] == -1.0f && duration != 0.0f)
return;
vibration_channel_duration[channel] = duration;
vibration_channel_intensity[channel] = intensity * vr_haptic_intensity->value;
}
}
}
void TBXR_ProcessHaptics() {
static float lastFrameTime = 0.0f;
float timestamp = (float)(Sys_Milliseconds( ));
float frametime = timestamp - lastFrameTime;
lastFrameTime = timestamp;
for (int i = 0; i < 2; ++i) {
if (vibration_channel_duration[i] > 0.0f ||
vibration_channel_duration[i] == -1.0f) {
// fire haptics using output action
XrHapticVibration vibration = {};
vibration.type = XR_TYPE_HAPTIC_VIBRATION;
vibration.next = NULL;
vibration.amplitude = vibration_channel_intensity[i];
vibration.duration = ToXrTime(vibration_channel_duration[i]);
vibration.frequency = 3000;
XrHapticActionInfo hapticActionInfo = {};
hapticActionInfo.type = XR_TYPE_HAPTIC_ACTION_INFO;
hapticActionInfo.next = NULL;
hapticActionInfo.action = vibrateAction;
hapticActionInfo.subactionPath = handSubactionPath[i];
OXR(xrApplyHapticFeedback(gAppState.Session, &hapticActionInfo, (const XrHapticBaseHeader*)&vibration));
if (vibration_channel_duration[i] != -1.0f) {
vibration_channel_duration[i] -= frametime;
if (vibration_channel_duration[i] < 0.0f) {
vibration_channel_duration[i] = 0.0f;
vibration_channel_intensity[i] = 0.0f;
}
}
} else {
// Stop haptics
XrHapticActionInfo hapticActionInfo = {};
hapticActionInfo.type = XR_TYPE_HAPTIC_ACTION_INFO;
hapticActionInfo.next = NULL;
hapticActionInfo.action = vibrateAction;
hapticActionInfo.subactionPath = handSubactionPath[i];
OXR(xrStopHapticFeedback(gAppState.Session, &hapticActionInfo));
}
}
}