jkxr/Projects/Android/jni/OpenJK/code
Simon a5ae9452a8 If player is controlling a remote NPC
such as a mouse droid, then render on a screen as if viewing a remote camera. This might need reworking if the player controls something alive at some point, but works well for the mouse droid for now.
Also for security cameras, render to a screen
2022-10-26 23:37:42 +01:00
..
android Drfaulting a lot of cvars 2022-10-10 21:58:02 +01:00
cgame If player is controlling a remote NPC 2022-10-26 23:37:42 +01:00
client Many improvements 2022-10-13 23:19:44 +01:00
game Prevent cameras and turrets exiting if player moves their head too much 2022-10-25 23:12:20 +01:00
ghoul2 Still too many build issues... 2022-09-19 22:46:47 +01:00
icarus Still too many build issues... 2022-09-19 22:46:47 +01:00
macosx Initial Commit 2022-09-18 16:37:21 +01:00
mp3code Still too many build issues... 2022-09-19 22:46:47 +01:00
qcommon So many changes.. 2022-10-08 17:29:49 +01:00
Ragl Initial Commit 2022-09-18 16:37:21 +01:00
Ratl Initial Commit 2022-09-18 16:37:21 +01:00
Ravl Initial Commit 2022-09-18 16:37:21 +01:00
rd-common Many many changes 2022-09-27 23:19:12 +01:00
rd-vanilla 0.1.0 - EA first build 2022-10-10 22:01:09 +01:00
Rufl Initial Commit 2022-09-18 16:37:21 +01:00
server Many many changes 2022-09-27 23:19:12 +01:00
ui Force Crosshair 2022-10-20 17:47:12 +01:00
win32 Initial Commit 2022-09-18 16:37:21 +01:00
CMakeLists.txt Initial Commit 2022-09-18 16:37:21 +01:00
EaxMan.dll Initial Commit 2022-09-18 16:37:21 +01:00
OpenAL32.dll Initial Commit 2022-09-18 16:37:21 +01:00
README.md Initial Commit 2022-09-18 16:37:21 +01:00

OpenJK "Jedi Academy" Singleplayer Code

This includes code for the SP engine (client+server+ui), SP renderer(s), and the mod code module.