jkxr/Projects/Android/jni/JKVR
Simon 9620011ed5 Multiple fixes
- Fixed some crashes
- weapons (for the first level of outcast) should be aligned
- ducking works, player height now correct
some button changes:

A - Jump
B - Alt Fire
X - Use current Force (no use in outcast atm)
Y - Select next Force Power
Right Thumbstick Button - "Use"
Left Thumbstick Button - Duck - good for side rolls etc
Right Grip - Slow time to 10% (testing this for the weapon/force selector, also quite fun)
Left Grip - two handed weapons (no advantage to this at the moment)

You should find that weapons are now properly motion controlled
2022-10-01 00:02:49 +01:00
..
argtable3.c Initial Commit 2022-09-18 16:37:21 +01:00
argtable3.h Initial Commit 2022-09-18 16:37:21 +01:00
JKVR_SurfaceView.cpp Some weapon aiming code 2022-09-29 23:38:22 +01:00
mathlib.c Still too many build issues... 2022-09-19 22:46:47 +01:00
mathlib.h Still too many build issues... 2022-09-19 22:46:47 +01:00
matrixlib.c Still too many build issues... 2022-09-19 22:46:47 +01:00
VrClientInfo.h Some weapon aiming code 2022-09-29 23:38:22 +01:00
VrCommon.h Some weapon aiming code 2022-09-29 23:38:22 +01:00
VrCompositor.cpp Many many changes 2022-09-27 23:19:12 +01:00
VrCompositor.h Still too many build issues... 2022-09-19 22:46:47 +01:00
VrCvars.h Many many changes 2022-09-27 23:19:12 +01:00
VrInput.h Many many changes 2022-09-27 23:19:12 +01:00
VrInputCommon.cpp Some weapon aiming code 2022-09-29 23:38:22 +01:00
VrInputDefault.cpp Multiple fixes 2022-10-01 00:02:49 +01:00
VrInputWeaponAlign.cpp Multiple fixes 2022-10-01 00:02:49 +01:00