jkxr/z_vr_assets_jka/ui/datapadmission.menu

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//----------------------------------------------------------------------------------------------
// Data Pad : Mission Objectives Screen
//
//----------------------------------------------------------------------------------------------
{
menuDef
{
name "datapadMissionMenu"
fullScreen 1 // MENU_TRUE
rect 0 0 640 480 // Size and position of the menu
visible 1 // Visible on open
focusColor 1 1 1 1 // Focus color for text and items
descX 320
descY 444
descScale 1
descColor 1 .682 0 .8
descAlignment ITEM_ALIGN_CENTER
onESC
{
play "sound/interface/esc.wav"
uiScript closedatapad // Close menu
}
//----------------------------------------------------------------------------------------------
// MENU BACKGROUND
//----------------------------------------------------------------------------------------------
itemDef
{
name background
group none
rect 0 0 640 480
style WINDOW_STYLE_SHADER
background "gfx/menus/datapad"
forecolor 1 1 1 1
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
// MISSION TEXT
//----------------------------------------------------------------------------------------------
itemDef
{
name mission2
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_OWNERDRAW
rect 50 40 0 0 //This is set in the code
textscale .4
forecolor .509 .609 .847 1
visible 1
ownerdraw 203 // UI_DATAPAD_MISSION
}
itemDef
{
name screen_title
type ITEM_TYPE_TEXT
rect 170 3 300 26
text @MENUS_DATAPADTITLE
font 3
forecolor .549 .854 1 1
textscale 1.2
textalign ITEM_ALIGN_CENTER
textalignx 150
visible 1
decoration
}
itemDef
{
name cheat_button
type ITEM_TYPE_BUTTON
rect 170 3 300 26
text " "
font 3
forecolor .549 .854 1 1
textscale 1.2
textalign ITEM_ALIGN_CENTER
textalignx 150
visible 1
action
{
close all
open datapadCheatsMenu
}
}
//----------------------------------------------------------------------------------------------
// LOWER BUTTONS
//----------------------------------------------------------------------------------------------
itemDef
{
name mission
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 20 420 120 25
text @MENUS_DP_MISSION
descText @MENUS_AN_OVERVIEW_OF_MISSION
font 2
textscale 1
textalignx 60
textalign ITEM_ALIGN_CENTER
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name weapons
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 140 420 120 25
text @MENUS_WEAPONS
descText @MENUS_VIEW_CURRENTLY_OWNED
font 2
textscale 1
textalignx 60
textalign ITEM_ALIGN_CENTER
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 130 419 150 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open datapadWeaponsMenu
}
}
itemDef
{
name force
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 260 420 120 25
text @MENUS_DP_FORCE
descText @MENUS_VIEW_CURRENT_FORCE_POWERS
font 2
textscale 1
textalignx 60
textalign ITEM_ALIGN_CENTER
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 250 419 150 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open datapadForcePowersMenu
}
}
itemDef
{
name moves
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 380 420 120 25
text @MENUS_MOVES
descText @MENUS_MOVES_DESC
font 2
textscale 1
textalignx 60
textalign ITEM_ALIGN_CENTER
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 370 419 150 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open datapadMovesMenu
}
}
itemDef
{
name exit
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 500 420 120 25
text @MENUS_RESUME
descText @MENUS_RETURN_TO_GAME
font 2
textscale 1
textalignx 60
textalign ITEM_ALIGN_CENTER
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 490 419 150 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
uiScript closedatapad // Close menu
}
}
itemDef
{
name button_glow
group none
style WINDOW_STYLE_SHADER
rect 0 0 0 0
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name scan
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 640
background "gfx/menus/scanlines"
forecolor 1 1 1 1
visible 1
decoration
}
}
}