//---------------------------------------------------------------------------------------------- // Data Pad : Mission Objectives Screen // //---------------------------------------------------------------------------------------------- { menuDef { name "datapadMissionMenu" fullScreen 1 // MENU_TRUE rect 0 0 640 480 // Size and position of the menu visible 1 // Visible on open focusColor 1 1 1 1 // Focus color for text and items descX 320 descY 444 descScale 1 descColor 1 .682 0 .8 descAlignment ITEM_ALIGN_CENTER onESC { play "sound/interface/esc.wav" uiScript closedatapad // Close menu } //---------------------------------------------------------------------------------------------- // MENU BACKGROUND //---------------------------------------------------------------------------------------------- itemDef { name background group none rect 0 0 640 480 style WINDOW_STYLE_SHADER background "gfx/menus/datapad" forecolor 1 1 1 1 visible 1 decoration } //---------------------------------------------------------------------------------------------- // MISSION TEXT //---------------------------------------------------------------------------------------------- itemDef { name mission2 group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_OWNERDRAW rect 50 40 0 0 //This is set in the code textscale .4 forecolor .509 .609 .847 1 visible 1 ownerdraw 203 // UI_DATAPAD_MISSION } itemDef { name screen_title type ITEM_TYPE_TEXT rect 170 3 300 26 text @MENUS_DATAPADTITLE font 3 forecolor .549 .854 1 1 textscale 1.2 textalign ITEM_ALIGN_CENTER textalignx 150 visible 1 decoration } itemDef { name cheat_button type ITEM_TYPE_BUTTON rect 170 3 300 26 text " " font 3 forecolor .549 .854 1 1 textscale 1.2 textalign ITEM_ALIGN_CENTER textalignx 150 visible 1 action { close all open datapadCheatsMenu } } //---------------------------------------------------------------------------------------------- // LOWER BUTTONS //---------------------------------------------------------------------------------------------- itemDef { name mission group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 20 420 120 25 text @MENUS_DP_MISSION descText @MENUS_AN_OVERVIEW_OF_MISSION font 2 textscale 1 textalignx 60 textalign ITEM_ALIGN_CENTER forecolor 1 1 1 1 visible 1 decoration } itemDef { name weapons group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 140 420 120 25 text @MENUS_WEAPONS descText @MENUS_VIEW_CURRENTLY_OWNED font 2 textscale 1 textalignx 60 textalign ITEM_ALIGN_CENTER forecolor 1 .682 0 1 visible 1 mouseEnter { show button_glow setitemrect button_glow 130 419 150 30 } mouseExit { hide button_glow } action { play "sound/interface/button1.wav" ; close all ; open datapadWeaponsMenu } } itemDef { name force group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 260 420 120 25 text @MENUS_DP_FORCE descText @MENUS_VIEW_CURRENT_FORCE_POWERS font 2 textscale 1 textalignx 60 textalign ITEM_ALIGN_CENTER forecolor 1 .682 0 1 visible 1 mouseEnter { show button_glow setitemrect button_glow 250 419 150 30 } mouseExit { hide button_glow } action { play "sound/interface/button1.wav" ; close all ; open datapadForcePowersMenu } } itemDef { name moves group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 380 420 120 25 text @MENUS_MOVES descText @MENUS_MOVES_DESC font 2 textscale 1 textalignx 60 textalign ITEM_ALIGN_CENTER forecolor 1 .682 0 1 visible 1 mouseEnter { show button_glow setitemrect button_glow 370 419 150 30 } mouseExit { hide button_glow } action { play "sound/interface/button1.wav" ; close all ; open datapadMovesMenu } } itemDef { name exit group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 500 420 120 25 text @MENUS_RESUME descText @MENUS_RETURN_TO_GAME font 2 textscale 1 textalignx 60 textalign ITEM_ALIGN_CENTER forecolor 1 .682 0 1 visible 1 mouseEnter { show button_glow setitemrect button_glow 490 419 150 30 } mouseExit { hide button_glow } action { play "sound/interface/button1.wav" ; uiScript closedatapad // Close menu } } itemDef { name button_glow group none style WINDOW_STYLE_SHADER rect 0 0 0 0 background "gfx/menus/menu_buttonback" forecolor 1 1 1 1 visible 0 decoration } itemDef { name scan group none style WINDOW_STYLE_SHADER rect 0 0 640 640 background "gfx/menus/scanlines" forecolor 1 1 1 1 visible 1 decoration } } }