mirror of
https://github.com/DrBeef/JKXR.git
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4597b03873
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
808 lines
25 KiB
C++
808 lines
25 KiB
C++
/*
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===========================================================================
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Copyright (C) 1999 - 2005, Id Software, Inc.
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Copyright (C) 2000 - 2013, Raven Software, Inc.
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Copyright (C) 2001 - 2013, Activision, Inc.
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Copyright (C) 2005 - 2015, ioquake3 contributors
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Copyright (C) 2013 - 2015, OpenJK contributors
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This file is part of the OpenJK source code.
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OpenJK is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License version 2 as
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published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, see <http://www.gnu.org/licenses/>.
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===========================================================================
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*/
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// qcommon.h -- definitions common between client and server, but not game.or ref modules
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#ifndef __QCOMMON_H__
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#define __QCOMMON_H__
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#include "q_shared.h"
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#include "stringed_ingame.h"
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#include "strippublic.h"
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#include "cm_public.h"
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#include "sys/sys_public.h"
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// some zone mem debugging stuff
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#ifndef FINAL_BUILD
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#ifdef _DEBUG
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//
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// both of these should be REM'd unless you specifically need them...
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//
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//#define DEBUG_ZONE_ALLOCS // adds __FILE__ and __LINE__ info to zone blocks, to see who's leaking
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//#define DETAILED_ZONE_DEBUG_CODE // this slows things down a LOT, and is only for tracking nasty double-freeing Z_Malloc bugs
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#endif
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#endif
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//============================================================================
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//
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// msg.c
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//
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typedef struct {
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qboolean allowoverflow; // if false, do a Com_Error
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qboolean overflowed; // set to true if the buffer size failed (with allowoverflow set)
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byte *data;
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int maxsize;
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int cursize;
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int readcount;
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int bit; // for bitwise reads and writes
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} msg_t;
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void MSG_Init (msg_t *buf, byte *data, int length);
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void MSG_Clear (msg_t *buf);
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void *MSG_GetSpace (msg_t *buf, int length);
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void MSG_WriteData (msg_t *buf, const void *data, int length);
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struct usercmd_s;
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struct entityState_s;
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template<typename TSaberInfo>
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class PlayerStateBase;
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using playerState_t = PlayerStateBase<saberInfo_t>;
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void MSG_WriteBits( msg_t *msg, int value, int bits );
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void MSG_WriteByte (msg_t *sb, int c);
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void MSG_WriteShort (msg_t *sb, int c);
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void MSG_WriteLong (msg_t *sb, int c);
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void MSG_WriteString (msg_t *sb, const char *s);
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void MSG_BeginReading (msg_t *sb);
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int MSG_ReadBits( msg_t *msg, int bits );
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int MSG_ReadByte (msg_t *sb);
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int MSG_ReadShort (msg_t *sb);
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int MSG_ReadLong (msg_t *sb);
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char *MSG_ReadString (msg_t *sb);
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char *MSG_ReadStringLine (msg_t *sb);
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void MSG_ReadData (msg_t *sb, void *buffer, int size);
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void MSG_WriteDeltaUsercmd( msg_t *msg, struct usercmd_s *from, struct usercmd_s *to );
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void MSG_ReadDeltaUsercmd( msg_t *msg, struct usercmd_s *from, struct usercmd_s *to );
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void MSG_WriteDeltaEntity( msg_t *msg, struct entityState_s *from, struct entityState_s *to
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, qboolean force );
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void MSG_ReadDeltaEntity( msg_t *msg, entityState_t *from, entityState_t *to,
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int number );
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void MSG_ReadEntity( msg_t *msg, entityState_t *to);
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void MSG_WriteEntity( msg_t *msg, entityState_t *to, int removeNum);
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void MSG_WriteDeltaPlayerstate( msg_t *msg, playerState_t *from, playerState_t *to );
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void MSG_ReadDeltaPlayerstate( msg_t *msg, playerState_t *from, playerState_t *to );
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/*
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==============================================================
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NET
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==============================================================
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*/
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#define PACKET_BACKUP 16 // number of old messages that must be kept on client and
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// server for delta comrpession and ping estimation
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#define PACKET_MASK (PACKET_BACKUP-1)
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#define MAX_PACKET_USERCMDS 32 // max number of usercmd_t in a packet
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#define PORT_ANY -1
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#define MAX_RELIABLE_COMMANDS 64 // max string commands buffered for restransmit
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typedef enum {
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NS_CLIENT,
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NS_SERVER
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} netsrc_t;
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// For compatibility with shared code
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static inline void NET_Init( void ) {}
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static inline void NET_Shutdown( void ) {}
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void NET_SendPacket (netsrc_t sock, int length, const void *data, netadr_t to);
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void NET_OutOfBandPrint( netsrc_t net_socket, netadr_t adr, const char *format, ...);
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qboolean NET_CompareAdr (netadr_t a, netadr_t b);
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qboolean NET_CompareBaseAdr (netadr_t a, netadr_t b);
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qboolean NET_IsLocalAddress (netadr_t adr);
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qboolean NET_IsLANAddress (netadr_t adr);
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const char *NET_AdrToString (netadr_t a);
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qboolean NET_StringToAdr ( const char *s, netadr_t *a);
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qboolean NET_GetLoopPacket (netsrc_t sock, netadr_t *net_from, msg_t *net_message);
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void Sys_SendPacket( int length, const void *data, netadr_t to );
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//Does NOT parse port numbers, only base addresses.
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qboolean Sys_StringToAdr( const char *s, netadr_t *a );
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qboolean Sys_IsLANAddress (netadr_t adr);
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void Sys_ShowIP(void);
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#define MAX_MSGLEN (1*17408) // max length of a message, which may
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//#define MAX_MSGLEN (3*16384) // max length of a message, which may
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// be fragmented into multiple packets
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/*
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Netchan handles packet fragmentation and out of order / duplicate suppression
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*/
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typedef struct {
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netsrc_t sock;
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int dropped; // between last packet and previous
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netadr_t remoteAddress;
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int qport; // qport value to write when transmitting
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// sequencing variables
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int incomingSequence;
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int incomingAcknowledged;
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int outgoingSequence;
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// incoming fragment assembly buffer
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int fragmentSequence;
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int fragmentLength;
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byte fragmentBuffer[MAX_MSGLEN];
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} netchan_t;
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void Netchan_Init( int qport );
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void Netchan_Setup( netsrc_t sock, netchan_t *chan, netadr_t adr, int qport );
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void Netchan_Transmit( netchan_t *chan, int length, const byte *data );
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qboolean Netchan_Process( netchan_t *chan, msg_t *msg );
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/*
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==============================================================
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PROTOCOL
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==============================================================
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*/
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#define PROTOCOL_VERSION 40
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#define PORT_SERVER 27960
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// the svc_strings[] array in cl_parse.c should mirror this
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//
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// server to client
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//
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enum svc_ops_e {
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svc_bad,
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svc_nop,
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svc_gamestate,
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svc_configstring, // [short] [string] only in gamestate messages
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svc_baseline, // only in gamestate messages
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svc_serverCommand, // [string] to be executed by client game module
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svc_download, // [short] size [size bytes]
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svc_snapshot
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};
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//
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// client to server
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//
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enum clc_ops_e {
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clc_bad,
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clc_nop,
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clc_move, // [[usercmd_t]
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clc_clientCommand // [string] message
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};
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/*
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==============================================================
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VIRTUAL MACHINE
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==============================================================
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*/
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typedef enum vmSlots_e {
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VM_GAME=0,
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VM_CGAME,
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VM_UI,
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MAX_VM
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} vmSlots_t;
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#define VMA(x) ((void*)args[x])
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inline float _vmf(intptr_t x)
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{
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byteAlias_t fi;
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fi.i = (int) x;
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return fi.f;
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}
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#define VMF(x) _vmf(args[x])
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/*
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==============================================================
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CMD
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Command text buffering and command execution
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==============================================================
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*/
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/*
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Any number of commands can be added in a frame, from several different sources.
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Most commands come from either keybindings or console line input, but entire text
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files can be execed.
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*/
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void Cbuf_Init (void);
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// allocates an initial text buffer that will grow as needed
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void Cbuf_AddText( const char *text );
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// Adds command text at the end of the buffer, does NOT add a final \n
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void Cbuf_ExecuteText( int exec_when, const char *text );
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// this can be used in place of either Cbuf_AddText or Cbuf_InsertText
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void Cbuf_Execute (void);
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// Pulls off \n terminated lines of text from the command buffer and sends
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// them through Cmd_ExecuteString. Stops when the buffer is empty.
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// Normally called once per frame, but may be explicitly invoked.
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// Do not call inside a command function, or current args will be destroyed.
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//===========================================================================
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/*
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Command execution takes a null terminated string, breaks it into tokens,
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then searches for a command or variable that matches the first token.
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*/
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typedef void (*xcommand_t) (void);
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typedef void ( *callbackFunc_t )( const char *s );
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void Cmd_Init (void);
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void Cmd_AddCommand( const char *cmd_name, xcommand_t function );
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// called by the init functions of other parts of the program to
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// register commands and functions to call for them.
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// The cmd_name is referenced later, so it should not be in temp memory
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// if function is NULL, the command will be forwarded to the server
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// as a clc_clientCommand instead of executed locally
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void Cmd_RemoveCommand( const char *cmd_name );
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typedef void (*completionFunc_t)( char *args, int argNum );
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void Cmd_CommandCompletion( callbackFunc_t callback );
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// callback with each valid string
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void Cmd_SetCommandCompletionFunc( const char *command, completionFunc_t complete );
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void Cmd_CompleteArgument( const char *command, char *args, int argNum );
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void Cmd_CompleteCfgName( char *args, int argNum );
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int Cmd_Argc (void);
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char *Cmd_Argv (int arg);
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void Cmd_ArgvBuffer( int arg, char *buffer, int bufferLength );
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char *Cmd_Args (void);
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char *Cmd_ArgsFrom( int arg );
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void Cmd_ArgsBuffer( char *buffer, int bufferLength );
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// The functions that execute commands get their parameters with these
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// functions. Cmd_Argv () will return an empty string, not a NULL
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// if arg > argc, so string operations are allways safe.
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void Cmd_TokenizeString( const char *text );
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void Cmd_TokenizeStringIgnoreQuotes( const char *text_in );
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// Takes a null terminated string. Does not need to be /n terminated.
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// breaks the string up into arg tokens.
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void Cmd_ExecuteString( const char *text );
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// Parses a single line of text into arguments and tries to execute it
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// as if it was typed at the console
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/*
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==============================================================
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CVAR
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==============================================================
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*/
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/*
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cvar_t variables are used to hold scalar or string variables that can be changed
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or displayed at the console or prog code as well as accessed directly
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in C code.
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The user can access cvars from the console in three ways:
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r_draworder prints the current value
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r_draworder 0 sets the current value to 0
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set r_draworder 0 as above, but creates the cvar if not present
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Cvars are restricted from having the same names as commands to keep this
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interface from being ambiguous.
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The are also occasionally used to communicated information between different
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modules of the program.
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*/
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cvar_t *Cvar_Get( const char *var_name, const char *value, int flags );
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// creates the variable if it doesn't exist, or returns the existing one
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// if it exists, the value will not be changed, but flags will be ORed in
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// that allows variables to be unarchived without needing bitflags
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// if value is "", the value will not override a previously set value.
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void Cvar_Register( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags );
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// basically a slightly modified Cvar_Get for the interpreted modules
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void Cvar_Update( vmCvar_t *vmCvar );
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// updates an interpreted modules' version of a cvar
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void Cvar_Set( const char *var_name, const char *value );
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// will create the variable with no flags if it doesn't exist
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cvar_t *Cvar_Set2(const char *var_name, const char *value, qboolean force);
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// same as Cvar_Set, but allows more control over setting of cvar
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void Cvar_SetValue( const char *var_name, float value );
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// expands value to a string and calls Cvar_Set
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float Cvar_VariableValue( const char *var_name );
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int Cvar_VariableIntegerValue( const char *var_name );
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// returns 0 if not defined or non numeric
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char *Cvar_VariableString( const char *var_name );
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void Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize );
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// returns an empty string if not defined
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int Cvar_Flags(const char *var_name);
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// returns CVAR_NONEXISTENT if cvar doesn't exist or the flags of that particular CVAR.
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void Cvar_CommandCompletion( callbackFunc_t callback );
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// callback with each valid string
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void Cvar_Reset( const char *var_name );
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void Cvar_ForceReset( const char *var_name );
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void Cvar_SetCheatState( void );
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// reset all testing vars to a safe value
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qboolean Cvar_Command( void );
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// called by Cmd_ExecuteString when Cmd_Argv(0) doesn't match a known
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// command. Returns true if the command was a variable reference that
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// was handled. (print or change)
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void Cvar_WriteVariables( fileHandle_t f );
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// writes lines containing "set variable value" for all variables
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// with the archive flag set to true.
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void Cvar_Init( void );
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char *Cvar_InfoString( int bit );
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// returns an info string containing all the cvars that have the given bit set
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// in their flags ( CVAR_USERINFO, CVAR_SERVERINFO, CVAR_SYSTEMINFO, etc )
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void Cvar_InfoStringBuffer( int bit, char *buff, int buffsize );
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void Cvar_CheckRange( cvar_t *cv, float minVal, float maxVal, qboolean shouldBeIntegral );
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void Cvar_Restart(qboolean unsetVM);
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void Cvar_Restart_f( void );
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void Cvar_CompleteCvarName( char *args, int argNum );
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extern int cvar_modifiedFlags;
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// whenever a cvar is modifed, its flags will be OR'd into this, so
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// a single check can determine if any CVAR_USERINFO, CVAR_SERVERINFO,
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// etc, variables have been modified since the last check. The bit
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// can then be cleared to allow another change detection.
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/*
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==============================================================
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FILESYSTEM
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No stdio calls should be used by any part of the game, because
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we need to deal with all sorts of directory and seperator char
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issues.
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==============================================================
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*/
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#define MAX_FILE_HANDLES 64
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qboolean FS_Initialized();
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void FS_InitFilesystem (void);
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void FS_Shutdown( void );
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qboolean FS_ConditionalRestart( void );
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char **FS_ListFiles( const char *directory, const char *extension, int *numfiles );
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// directory should not have either a leading or trailing /
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// if extension is "/", only subdirectories will be returned
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// the returned files will not include any directories or /
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void FS_FreeFileList( char **filelist );
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//rwwRMG - changed to fileList to not conflict with list type
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void FS_Remove( const char *osPath );
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void FS_HomeRemove( const char *homePath );
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void FS_Rmdir( const char *osPath, qboolean recursive );
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void FS_HomeRmdir( const char *homePath, qboolean recursive );
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qboolean FS_FileExists( const char *file );
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char *FS_BuildOSPath( const char *base, const char *game, const char *qpath );
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int FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize );
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int FS_GetModList( char *listbuf, int bufsize );
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// will properly create any needed paths and deal with seperater character issues
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fileHandle_t FS_FOpenFileWrite( const char *qpath, qboolean safe = qtrue );
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fileHandle_t FS_FOpenFileAppend( const char *filename ); // this was present already, but no public proto
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int FS_filelength( fileHandle_t f );
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fileHandle_t FS_SV_FOpenFileWrite( const char *filename );
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int FS_SV_FOpenFileRead( const char *filename, fileHandle_t *fp );
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void FS_SV_Rename( const char *from, const char *to, qboolean safe );
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long FS_FOpenFileRead( const char *qpath, fileHandle_t *file, qboolean uniqueFILE );
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// if uniqueFILE is true, then a new FILE will be fopened even if the file
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// is found in an already open pak file. If uniqueFILE is false, you must call
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// FS_FCloseFile instead of fclose, otherwise the pak FILE would be improperly closed
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// It is generally safe to always set uniqueFILE to true, because the majority of
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// file IO goes through FS_ReadFile, which Does The Right Thing already.
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// returns 1 if a file is in the PAK file, otherwise -1
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int FS_FileIsInPAK(const char *filename );
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static inline int FS_FileIsInPAK( const char *filename, int *checksum )
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{
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return FS_FileIsInPAK( filename );
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}
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int FS_Write( const void *buffer, int len, fileHandle_t f );
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int FS_Read( void *buffer, int len, fileHandle_t f );
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// properly handles partial reads and reads from other dlls
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void FS_FCloseFile( fileHandle_t f );
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// note: you can't just fclose from another DLL, due to MS libc issues
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long FS_ReadFile( const char *qpath, void **buffer );
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// returns the length of the file
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// a null buffer will just return the file length without loading
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// as a quick check for existance. -1 length == not present
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// A 0 byte will always be appended at the end, so string ops are safe.
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// the buffer should be considered read-only, because it may be cached
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|
// for other uses.
|
|
|
|
void FS_ForceFlush( fileHandle_t f );
|
|
// forces flush on files we're writing to.
|
|
|
|
void FS_FreeFile( void *buffer );
|
|
// frees the memory returned by FS_ReadFile
|
|
|
|
void FS_WriteFile( const char *qpath, const void *buffer, int size );
|
|
// writes a complete file, creating any subdirectories needed
|
|
|
|
int FS_filelength( fileHandle_t f );
|
|
// doesn't work for files that are opened from a pack file
|
|
|
|
int FS_FTell( fileHandle_t f );
|
|
// where are we?
|
|
|
|
void FS_Flush( fileHandle_t f );
|
|
|
|
void FS_FilenameCompletion( const char *dir, const char *ext, qboolean stripExt, callbackFunc_t callback, qboolean allowNonPureFilesOnDisk );
|
|
|
|
const char *FS_GetCurrentGameDir(bool emptybase=false);
|
|
|
|
void QDECL FS_Printf( fileHandle_t f, const char *fmt, ... );
|
|
// like fprintf
|
|
|
|
int FS_FOpenFileByMode( const char *qpath, fileHandle_t *f, fsMode_t mode );
|
|
// opens a file for reading, writing, or appending depending on the value of mode
|
|
|
|
int FS_Seek( fileHandle_t f, long offset, int origin );
|
|
// seek on a file
|
|
|
|
qboolean FS_FilenameCompare( const char *s1, const char *s2 );
|
|
|
|
// These 2 are generally only used by the save games, filenames are local (eg "saves/blah.sav")
|
|
//
|
|
void FS_DeleteUserGenFile( const char *filename );
|
|
qboolean FS_MoveUserGenFile ( const char *filename_src, const char *filename_dst );
|
|
|
|
qboolean FS_CheckDirTraversal(const char *checkdir);
|
|
void FS_Rename( const char *from, const char *to );
|
|
|
|
qboolean FS_WriteToTemporaryFile( const void *data, size_t dataLength, char **tempFileName );
|
|
|
|
/*
|
|
==============================================================
|
|
|
|
Edit fields and command line history/completion
|
|
|
|
==============================================================
|
|
*/
|
|
|
|
#define CONSOLE_PROMPT_CHAR ']'
|
|
#define MAX_EDIT_LINE 256
|
|
#define COMMAND_HISTORY 32
|
|
|
|
typedef struct {
|
|
int cursor;
|
|
int scroll;
|
|
int widthInChars;
|
|
char buffer[MAX_EDIT_LINE];
|
|
} field_t;
|
|
|
|
void Field_Clear( field_t *edit );
|
|
void Field_AutoComplete( field_t *edit );
|
|
void Field_CompleteKeyname( void );
|
|
void Field_CompleteFilename( const char *dir, const char *ext, qboolean stripExt, qboolean allowNonPureFilesOnDisk );
|
|
void Field_CompleteCommand( char *cmd, qboolean doCommands, qboolean doCvars );
|
|
|
|
/*
|
|
==============================================================
|
|
|
|
MISC
|
|
|
|
==============================================================
|
|
*/
|
|
|
|
#define RoundUp(N, M) ((N) + ((unsigned int)(M)) - (((unsigned int)(N)) % ((unsigned int)(M))))
|
|
#define RoundDown(N, M) ((N) - (((unsigned int)(N)) % ((unsigned int)(M))))
|
|
|
|
char *CopyString( const char *in );
|
|
void Info_Print( const char *s );
|
|
|
|
void Com_BeginRedirect (char *buffer, int buffersize, void (*flush)(char *));
|
|
void Com_EndRedirect( void );
|
|
void QDECL Com_Printf( const char *fmt, ... );
|
|
void QDECL Com_DPrintf( const char *fmt, ... );
|
|
void NORETURN QDECL Com_Error( int code, const char *fmt, ... );
|
|
void NORETURN Com_Quit_f( void );
|
|
int Com_EventLoop( void );
|
|
int Com_Milliseconds( void ); // will be journaled properly
|
|
uint32_t Com_BlockChecksum( const void *buffer, int length );
|
|
int Com_Filter(const char *filter, const char *name, int casesensitive);
|
|
int Com_FilterPath(const char *filter, const char *name, int casesensitive);
|
|
qboolean Com_SafeMode( void );
|
|
void Com_RunAndTimeServerPacket(netadr_t *evFrom, msg_t *buf);
|
|
|
|
void Com_StartupVariable( const char *match );
|
|
// checks for and removes command line "+set var arg" constructs
|
|
// if match is NULL, all set commands will be executed, otherwise
|
|
// only a set with the exact name. Only used during startup.
|
|
|
|
|
|
extern cvar_t *com_developer;
|
|
extern cvar_t *com_speeds;
|
|
extern cvar_t *com_timescale;
|
|
extern cvar_t *com_sv_running;
|
|
extern cvar_t *com_cl_running;
|
|
extern cvar_t *com_version;
|
|
extern cvar_t *com_homepath;
|
|
#ifndef _WIN32
|
|
extern cvar_t *com_ansiColor;
|
|
#endif
|
|
|
|
extern cvar_t *com_affinity;
|
|
extern cvar_t *com_busyWait;
|
|
|
|
// both client and server must agree to pause
|
|
extern cvar_t *cl_paused;
|
|
extern cvar_t *sv_paused;
|
|
|
|
// com_speeds times
|
|
extern int time_game;
|
|
extern int time_frontend;
|
|
extern int time_backend; // renderer backend time
|
|
|
|
extern int timeInTrace;
|
|
extern int timeInPVSCheck;
|
|
extern int numTraces;
|
|
|
|
extern int com_frameTime;
|
|
|
|
extern qboolean com_errorEntered;
|
|
|
|
extern fileHandle_t com_journalFile;
|
|
extern fileHandle_t com_journalDataFile;
|
|
|
|
/*
|
|
|
|
--- low memory ----
|
|
server vm
|
|
server clipmap
|
|
---mark---
|
|
renderer initialization (shaders, etc)
|
|
UI vm
|
|
cgame vm
|
|
renderer map
|
|
renderer models
|
|
|
|
---free---
|
|
|
|
temp file loading
|
|
--- high memory ---
|
|
|
|
*/
|
|
int Z_Validate( void ); // also used to insure all of these are paged in
|
|
int Z_MemSize ( memtag_t eTag );
|
|
void Z_TagFree ( memtag_t eTag );
|
|
int Z_Free ( void *ptr ); //returns bytes freed
|
|
int Z_Size ( void *pvAddress);
|
|
void Z_MorphMallocTag( void *pvAddress, memtag_t eDesiredTag );
|
|
qboolean Z_IsFromZone(const void *pvAddress, memtag_t eTag); //returns size if true
|
|
|
|
#ifdef DEBUG_ZONE_ALLOCS
|
|
|
|
void *_D_Z_Malloc( int iSize, memtag_t eTag, qboolean bZeroit, const char *psFile, int iLine );
|
|
void *_D_S_Malloc( int iSize, const char *psFile, int iLine );
|
|
void Z_Label( const void *pvAddress, const char *pslabel );
|
|
|
|
#define Z_Malloc(iSize, eTag, bZeroit) _D_Z_Malloc ((iSize), (eTag), (bZeroit), __FILE__, __LINE__)
|
|
#define S_Malloc(iSize) _D_S_Malloc ((iSize), __FILE__, __LINE__) // NOT 0 filled memory only for small allocations
|
|
|
|
#else
|
|
|
|
void *Z_Malloc( int iSize, memtag_t eTag, qboolean bZeroit = qfalse, int iAlign = 4); // return memory NOT zero-filled by default
|
|
void *S_Malloc( int iSize ); // NOT 0 filled memory only for small allocations
|
|
#define Z_Label(_ptr, _label)
|
|
|
|
#endif
|
|
|
|
void Com_InitZoneMemory(void);
|
|
void Com_InitZoneMemoryVars(void);
|
|
|
|
void Hunk_Clear( void );
|
|
void Hunk_ClearToMark( void );
|
|
void Hunk_SetMark( void );
|
|
// note the opposite default for 'bZeroIt' in Hunk_Alloc to Z_Malloc, since Hunk_Alloc always used to memset(0)...
|
|
//
|
|
inline void *Hunk_Alloc( int size, qboolean bZeroIt = qtrue);
|
|
|
|
|
|
void Com_TouchMemory( void );
|
|
|
|
// commandLine should not include the executable name (argv[0])
|
|
void Com_SetOrgAngles(vec3_t org,vec3_t angles);
|
|
void Com_Init( char *commandLine );
|
|
void Com_Frame( void );
|
|
void Com_Shutdown( void );
|
|
void Com_ShutdownZoneMemory(void);
|
|
void Com_ShutdownHunkMemory(void);
|
|
|
|
/*
|
|
==============================================================
|
|
|
|
CLIENT / SERVER SYSTEMS
|
|
|
|
==============================================================
|
|
*/
|
|
|
|
//
|
|
// client interface
|
|
//
|
|
void CL_InitKeyCommands( void );
|
|
// the keyboard binding interface must be setup before execing
|
|
// config files, but the rest of client startup will happen later
|
|
|
|
void CL_Init( void );
|
|
void CL_Disconnect( void );
|
|
void CL_Shutdown( void );
|
|
void CL_Frame( int msec,float fractionMsec );
|
|
qboolean CL_GameCommand( void );
|
|
void CL_KeyEvent (int key, qboolean down, unsigned time);
|
|
|
|
void CL_CharEvent( int key );
|
|
// char events are for field typing, not game control
|
|
|
|
void CL_MouseEvent( int dx, int dy, int time );
|
|
|
|
void CL_JoystickEvent( int axis, int value, int time );
|
|
|
|
void CL_PacketEvent( netadr_t from, msg_t *msg );
|
|
|
|
void CL_ConsolePrint( char *text );
|
|
|
|
void CL_MapLoading( void );
|
|
// do a screen update before starting to load a map
|
|
// when the server is going to load a new map, the entire hunk
|
|
// will be cleared, so the client must shutdown cgame, ui, and
|
|
// the renderer
|
|
|
|
void CL_ForwardCommandToServer( void );
|
|
// adds the current command line as a clc_clientCommand to the client message.
|
|
// things like godmode, noclip, etc, are commands directed to the server,
|
|
// so when they are typed in at the console, they will need to be forwarded.
|
|
|
|
void CL_FlushMemory( void );
|
|
// dump all memory on an error
|
|
|
|
void CL_StartHunkUsers( void );
|
|
|
|
void Key_KeynameCompletion ( callbackFunc_t callback );
|
|
// for keyname autocompletion
|
|
|
|
void Key_WriteBindings( fileHandle_t f );
|
|
// for writing the config files
|
|
|
|
void S_ClearSoundBuffer( void );
|
|
// call before filesystem access
|
|
|
|
void SCR_DebugGraph (float value, int color); // FIXME: move logging to common?
|
|
|
|
|
|
//
|
|
// server interface
|
|
//
|
|
void SV_Init( void );
|
|
void SV_Shutdown( const char *finalmsg);
|
|
void SV_Frame( int msec,float fractionMsec);
|
|
void SV_PacketEvent( netadr_t from, msg_t *msg );
|
|
qboolean SV_GameCommand( void );
|
|
|
|
|
|
//
|
|
// UI interface
|
|
//
|
|
qboolean UI_GameCommand( void );
|
|
|
|
|
|
byte* SCR_GetScreenshot(qboolean *qValid);
|
|
#ifdef JK2_MODE
|
|
void SCR_SetScreenshot(const byte *pbData, int w, int h);
|
|
byte* SCR_TempRawImage_ReadFromFile(const char *psLocalFilename, int *piWidth, int *piHeight, byte *pbReSampleBuffer, qboolean qbVertFlip);
|
|
void SCR_TempRawImage_CleanUp();
|
|
#endif
|
|
|
|
inline int Round(float value)
|
|
{
|
|
return((int)floorf(value + 0.5f));
|
|
}
|
|
|
|
// Persistent data store API
|
|
bool PD_Store ( const char *name, const void *data, size_t size );
|
|
const void *PD_Load ( const char *name, size_t *size );
|
|
|
|
uint32_t ConvertUTF8ToUTF32( char *utf8CurrentChar, char **utf8NextChar );
|
|
|
|
#include "sys/sys_public.h"
|
|
|
|
#endif //__QCOMMON_H__
|