jkxr/Projects/Android/jni/OpenJK/code
2023-03-01 23:20:26 +00:00
..
android Step to make the code reuseable 2022-12-19 21:23:28 +00:00
cgame Added missing shaders and comfort vignette drawing 2023-03-01 23:20:26 +00:00
client Renaming JKQuest to JKXR 2023-03-01 22:14:44 +00:00
game Prevent haptics triggering when an NPC is using the force 2023-03-01 22:59:45 +00:00
ghoul2 Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
icarus Still too many build issues... 2022-09-19 22:46:47 +01:00
macosx Initial Commit 2022-09-18 16:37:21 +01:00
mp3code Still too many build issues... 2022-09-19 22:46:47 +01:00
qcommon Support for first person sabers - including dual wield and two-handed 2023-02-02 22:53:34 +00:00
Ragl Initial Commit 2022-09-18 16:37:21 +01:00
Ratl Initial Commit 2022-09-18 16:37:21 +01:00
Ravl Initial Commit 2022-09-18 16:37:21 +01:00
rd-common Renaming JKQuest to JKXR 2023-03-01 22:14:44 +00:00
rd-gles Renaming JKQuest to JKXR 2023-03-01 22:14:44 +00:00
rd-vanilla Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
Rufl Initial Commit 2022-09-18 16:37:21 +01:00
server Load last save game on respawn (@MuadDib) 2022-11-30 19:23:00 +00:00
ui Renaming JKQuest to JKXR 2023-03-01 22:14:44 +00:00
win32 Initial Commit 2022-09-18 16:37:21 +01:00
CMakeLists.txt Initial Commit 2022-09-18 16:37:21 +01:00
EaxMan.dll Initial Commit 2022-09-18 16:37:21 +01:00
OpenAL32.dll Initial Commit 2022-09-18 16:37:21 +01:00
README.md Initial Commit 2022-09-18 16:37:21 +01:00

OpenJK "Jedi Academy" Singleplayer Code

This includes code for the SP engine (client+server+ui), SP renderer(s), and the mod code module.