mirror of
https://github.com/DrBeef/JKXR.git
synced 2025-02-05 15:01:02 +00:00
4597b03873
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
148 lines
9 KiB
YAML
148 lines
9 KiB
YAML
#GLES 1.1 Core
|
|
glActiveTexture: [void, GLenum texture]
|
|
glAlphaFunc: [void, GLenum func, GLclampf ref]
|
|
glAlphaFuncx: [void, GLenum func, GLclampx ref]
|
|
glBindBuffer: [void, GLenum target, GLuint buffer]
|
|
glBindTexture: [void, GLenum target, GLuint texture]
|
|
glBlendFunc: [void, GLenum sfactor, GLenum dfactor]
|
|
glBufferData: [void, GLenum target, GLsizeiptr size, "const GLvoid *data", GLenum usage]
|
|
glBufferSubData: [void, GLenum target, GLintptr offset, GLsizeiptr size, "const GLvoid *data"]
|
|
glClear: [void, GLbitfield mask]
|
|
glClearColor: [void, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha]
|
|
glClearColorx: [void, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha]
|
|
glClearDepthf: [void, GLclampf depth]
|
|
glClearDepthx: [void, GLclampx depth]
|
|
glClearStencil: [void, GLint s]
|
|
glClientActiveTexture: [void, GLenum texture]
|
|
glClipPlanef: [void, GLenum plane, "const GLfloat *equation"]
|
|
glClipPlanex: [void, GLenum plane, "const GLfixed *equation"]
|
|
glColor4f: [void, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha]
|
|
glColor4ub: [void, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha]
|
|
glColor4x: [void, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha]
|
|
glColorMask: [void, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha]
|
|
glColorPointer: [void, GLint size, GLenum type, GLsizei stride, "const GLvoid *pointer"]
|
|
glCompressedTexImage2D: [void, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, "const GLvoid *data"]
|
|
glCompressedTexSubImage2D: [void, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, "const GLvoid *data"]
|
|
glCopyTexImage2D: [void, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border]
|
|
glCopyTexSubImage2D: [void, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height]
|
|
glCullFace: [void, GLenum mode]
|
|
glDeleteBuffers: [void, GLsizei n, "const GLuint *buffers"]
|
|
glDeleteTextures: [void, GLsizei n, "const GLuint *textures"]
|
|
glDepthFunc: [void, GLenum func]
|
|
glDepthMask: [void, GLboolean flag]
|
|
glDepthRangef: [void, GLclampf near, GLclampf far]
|
|
glDepthRangex: [void, GLclampx near, GLclampx far]
|
|
glDisable: [void, GLenum cap]
|
|
glDisableClientState: [void, GLenum array]
|
|
glDisableClientState: [void, GLenum array]
|
|
glDrawArrays: [void, GLenum mode, GLint first, GLsizei count]
|
|
glDrawElements: [void, GLenum mode, GLsizei count, GLenum type, "const GLvoid *indices"]
|
|
glEnable: [void, GLenum cap]
|
|
glEnableClientState: [void, GLenum array]
|
|
glEnableClientState: [void, GLenum array]
|
|
glFinish: [void, void]
|
|
glFlush: [void, void]
|
|
glFogf: [void, GLenum pname, GLfloat param]
|
|
glFogfv: [void, GLenum pname, "const GLfloat *params"]
|
|
glFogx: [void, GLenum pname, GLfixed param]
|
|
glFogxv: [void, GLenum pname, "const GLfixed *params"]
|
|
glFrontFace: [void, GLenum mode]
|
|
glFrustumf: [void, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat near, GLfloat far]
|
|
glFrustumx: [void, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed near, GLfixed far]
|
|
glGenBuffers: [void, GLsizei n, "GLuint *buffers"]
|
|
glGenTextures: [void, GLsizei n, "GLuint *textures"]
|
|
glGetBooleanv: [void, GLenum pname, "GLboolean *params"]
|
|
glGetBufferParameteriv: [void, GLenum target, GLenum pname, "GLint *params"]
|
|
glGetClipPlanef: [void, GLenum plane, "GLfloat *equation"]
|
|
glGetClipPlanex: [void, GLenum plane, "GLfixed *equation"]
|
|
glGetError: [GLenum, void]
|
|
glGetFixedv: [void, GLenum pname, "GLfixed *params"]
|
|
glGetFloatv: [void, GLenum pname, "GLfloat *params"]
|
|
glGetIntegerv: [void, GLenum pname, "GLint *params"]
|
|
glGetLightfv: [void, GLenum light, GLenum pname, "GLfloat *params"]
|
|
glGetLightxv: [void, GLenum light, GLenum pname, "GLfixed *params"]
|
|
glGetMaterialfv: [void, GLenum face, GLenum pname, "GLfloat *params"]
|
|
glGetMaterialxv: [void, GLenum face, GLenum pname, "GLfixed *params"]
|
|
glGetPointerv: [void, GLenum pname, "GLvoid **params"]
|
|
glGetString: [const GLubyte *, GLenum name]
|
|
glGetTexEnvfv: [void, GLenum target, GLenum pname, "GLfloat *params"]
|
|
glGetTexEnviv: [void, GLenum target, GLenum pname, "GLint *params"]
|
|
glGetTexEnvxv: [void, GLenum target, GLenum pname, "GLfixed *params"]
|
|
glGetTexParameterfv: [void, GLenum target, GLenum pname, "GLfloat *params"]
|
|
glGetTexParameteriv: [void, GLenum target, GLenum pname, "GLint *params"]
|
|
glGetTexParameterxv: [void, GLenum target, GLenum pname, "GLfixed *params"]
|
|
glHint: [void, GLenum target, GLenum mode]
|
|
glIsBuffer: [GLboolean, GLuint buffer]
|
|
glIsEnabled: [GLboolean, GLenum cap]
|
|
glIsTexture: [GLboolean, GLuint texture]
|
|
glLightf: [void, GLenum light, GLenum pname, GLfloat param]
|
|
glLightfv: [void, GLenum light, GLenum pname, "const GLfloat *params"]
|
|
glLightModelf: [void, GLenum pname, GLfloat param]
|
|
glLightModelfv: [void, GLenum pname, "const GLfloat *params"]
|
|
glLightModelx: [void, GLenum pname, GLfixed param]
|
|
glLightModelxv: [void, GLenum pname, "const GLfixed *params"]
|
|
glLightx: [void, GLenum light, GLenum pname, GLfixed param]
|
|
glLightxv: [void, GLenum light, GLenum pname, "const GLfixed *params"]
|
|
glLineWidth: [void, GLfloat width]
|
|
glLineWidthx: [void, GLfixed width]
|
|
glLoadIdentity: [void, void]
|
|
glLoadMatrixf: [void, "const GLfloat *m"]
|
|
glLoadMatrixx: [void, "const GLfixed *m"]
|
|
glLogicOp: [void, GLenum opcode]
|
|
glMaterialf: [void, GLenum face, GLenum pname, GLfloat param]
|
|
glMaterialfv: [void, GLenum face, GLenum pname, "const GLfloat *params"]
|
|
glMaterialx: [void, GLenum face, GLenum pname, GLfixed param]
|
|
glMaterialxv: [void, GLenum face, GLenum pname, "const GLfixed *params"]
|
|
glMatrixMode: [void, GLenum mode]
|
|
glMultiTexCoord4f: [void, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q]
|
|
glMultiTexCoord4x: [void, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q]
|
|
glMultMatrixf: [void, "const GLfloat *m"]
|
|
glMultMatrixx: [void, "const GLfixed *m"]
|
|
glNormal3f: [void, GLfloat nx, GLfloat ny, GLfloat nz]
|
|
glNormal3x: [void, GLfixed nx, GLfixed ny, GLfixed nz]
|
|
glNormalPointer: [void, GLenum type, GLsizei stride, "const GLvoid *pointer"]
|
|
glOrthof: [void, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat near, GLfloat far]
|
|
glOrthox: [void, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed near, GLfixed far]
|
|
glPixelStorei: [void, GLenum pname, GLint param]
|
|
glPointParameterf: [void, GLenum pname, GLfloat param]
|
|
glPointParameterfv: [void, GLenum pname, "const GLfloat *params"]
|
|
glPointParameterx: [void, GLenum pname, GLfixed param]
|
|
glPointParameterxv: [void, GLenum pname, "const GLfixed *params"]
|
|
glPointSize: [void, GLfloat size]
|
|
glPointSizePointerOES: [void, GLenum type, GLsizei stride, "const GLvoid *pointer"]
|
|
glPointSizex: [void, GLfixed size]
|
|
glPolygonOffset: [void, GLfloat factor, GLfloat units]
|
|
glPolygonOffsetx: [void, GLfixed factor, GLfixed units]
|
|
glPopMatrix: [void, void]
|
|
glPushMatrix: [void, void]
|
|
glReadPixels: [void, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, "GLvoid *pixels"]
|
|
glRotatef: [void, GLfloat angle, GLfloat x, GLfloat y, GLfloat z]
|
|
glRotatex: [void, GLfixed angle, GLfixed x, GLfixed y, GLfixed z]
|
|
glSampleCoverage: [void, GLclampf value, GLboolean invert]
|
|
glSampleCoveragex: [void, GLclampx value, GLboolean invert]
|
|
glScalef: [void, GLfloat x, GLfloat y, GLfloat z]
|
|
glScalex: [void, GLfixed x, GLfixed y, GLfixed z]
|
|
glScissor: [void, GLint x, GLint y, GLsizei width, GLsizei height]
|
|
glShadeModel: [void, GLenum mode]
|
|
glStencilFunc: [void, GLenum func, GLint ref, GLuint mask]
|
|
glStencilMask: [void, GLuint mask]
|
|
glStencilOp: [void, GLenum fail, GLenum zfail, GLenum zpass]
|
|
glTexCoordPointer: [void, GLint size, GLenum type, GLsizei stride, "const GLvoid *pointer"]
|
|
glTexEnvf: [void, GLenum target, GLenum pname, GLfloat param]
|
|
glTexEnvfv: [void, GLenum target, GLenum pname, "const GLfloat *params"]
|
|
glTexEnvi: [void, GLenum target, GLenum pname, GLint param]
|
|
glTexEnviv: [void, GLenum target, GLenum pname, "const GLint *params"]
|
|
glTexEnvx: [void, GLenum target, GLenum pname, GLfixed param]
|
|
glTexEnvxv: [void, GLenum target, GLenum pname, "const GLfixed *params"]
|
|
glTexImage2D: [void, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, "const GLvoid *data"]
|
|
glTexParameterf: [void, GLenum target, GLenum pname, GLfloat param]
|
|
glTexParameterfv: [void, GLenum target, GLenum pname, "const GLfloat *params"]
|
|
glTexParameteri: [void, GLenum target, GLenum pname, GLint param]
|
|
glTexParameteriv: [void, GLenum target, GLenum pname, "const GLint *params"]
|
|
glTexParameterx: [void, GLenum target, GLenum pname, GLfixed param]
|
|
glTexParameterxv: [void, GLenum target, GLenum pname, "const GLfixed *params"]
|
|
glTexSubImage2D: [void, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, "const GLvoid *data"]
|
|
glTranslatef: [void, GLfloat x, GLfloat y, GLfloat z]
|
|
glTranslatex: [void, GLfixed x, GLfixed y, GLfixed z]
|
|
glVertexPointer: [void, GLint size, GLenum type, GLsizei stride, "const GLvoid *pointer"]
|
|
glViewport: [void, GLint x, GLint y, GLsizei width, GLsizei height]
|