#GLES 1.1 Core glActiveTexture: [void, GLenum texture] glAlphaFunc: [void, GLenum func, GLclampf ref] glAlphaFuncx: [void, GLenum func, GLclampx ref] glBindBuffer: [void, GLenum target, GLuint buffer] glBindTexture: [void, GLenum target, GLuint texture] glBlendFunc: [void, GLenum sfactor, GLenum dfactor] glBufferData: [void, GLenum target, GLsizeiptr size, "const GLvoid *data", GLenum usage] glBufferSubData: [void, GLenum target, GLintptr offset, GLsizeiptr size, "const GLvoid *data"] glClear: [void, GLbitfield mask] glClearColor: [void, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha] glClearColorx: [void, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha] glClearDepthf: [void, GLclampf depth] glClearDepthx: [void, GLclampx depth] glClearStencil: [void, GLint s] glClientActiveTexture: [void, GLenum texture] glClipPlanef: [void, GLenum plane, "const GLfloat *equation"] glClipPlanex: [void, GLenum plane, "const GLfixed *equation"] glColor4f: [void, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha] glColor4ub: [void, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha] glColor4x: [void, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha] glColorMask: [void, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha] glColorPointer: [void, GLint size, GLenum type, GLsizei stride, "const GLvoid *pointer"] glCompressedTexImage2D: [void, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, "const GLvoid *data"] glCompressedTexSubImage2D: [void, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, "const GLvoid *data"] glCopyTexImage2D: [void, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border] glCopyTexSubImage2D: [void, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height] glCullFace: [void, GLenum mode] glDeleteBuffers: [void, GLsizei n, "const GLuint *buffers"] glDeleteTextures: [void, GLsizei n, "const GLuint *textures"] glDepthFunc: [void, GLenum func] glDepthMask: [void, GLboolean flag] glDepthRangef: [void, GLclampf near, GLclampf far] glDepthRangex: [void, GLclampx near, GLclampx far] glDisable: [void, GLenum cap] glDisableClientState: [void, GLenum array] glDisableClientState: [void, GLenum array] glDrawArrays: [void, GLenum mode, GLint first, GLsizei count] glDrawElements: [void, GLenum mode, GLsizei count, GLenum type, "const GLvoid *indices"] glEnable: [void, GLenum cap] glEnableClientState: [void, GLenum array] glEnableClientState: [void, GLenum array] glFinish: [void, void] glFlush: [void, void] glFogf: [void, GLenum pname, GLfloat param] glFogfv: [void, GLenum pname, "const GLfloat *params"] glFogx: [void, GLenum pname, GLfixed param] glFogxv: [void, GLenum pname, "const GLfixed *params"] glFrontFace: [void, GLenum mode] glFrustumf: [void, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat near, GLfloat far] glFrustumx: [void, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed near, GLfixed far] glGenBuffers: [void, GLsizei n, "GLuint *buffers"] glGenTextures: [void, GLsizei n, "GLuint *textures"] glGetBooleanv: [void, GLenum pname, "GLboolean *params"] glGetBufferParameteriv: [void, GLenum target, GLenum pname, "GLint *params"] glGetClipPlanef: [void, GLenum plane, "GLfloat *equation"] glGetClipPlanex: [void, GLenum plane, "GLfixed *equation"] glGetError: [GLenum, void] glGetFixedv: [void, GLenum pname, "GLfixed *params"] glGetFloatv: [void, GLenum pname, "GLfloat *params"] glGetIntegerv: [void, GLenum pname, "GLint *params"] glGetLightfv: [void, GLenum light, GLenum pname, "GLfloat *params"] glGetLightxv: [void, GLenum light, GLenum pname, "GLfixed *params"] glGetMaterialfv: [void, GLenum face, GLenum pname, "GLfloat *params"] glGetMaterialxv: [void, GLenum face, GLenum pname, "GLfixed *params"] glGetPointerv: [void, GLenum pname, "GLvoid **params"] glGetString: [const GLubyte *, GLenum name] glGetTexEnvfv: [void, GLenum target, GLenum pname, "GLfloat *params"] glGetTexEnviv: [void, GLenum target, GLenum pname, "GLint *params"] glGetTexEnvxv: [void, GLenum target, GLenum pname, "GLfixed *params"] glGetTexParameterfv: [void, GLenum target, GLenum pname, "GLfloat *params"] glGetTexParameteriv: [void, GLenum target, GLenum pname, "GLint *params"] glGetTexParameterxv: [void, GLenum target, GLenum pname, "GLfixed *params"] glHint: [void, GLenum target, GLenum mode] glIsBuffer: [GLboolean, GLuint buffer] glIsEnabled: [GLboolean, GLenum cap] glIsTexture: [GLboolean, GLuint texture] glLightf: [void, GLenum light, GLenum pname, GLfloat param] glLightfv: [void, GLenum light, GLenum pname, "const GLfloat *params"] glLightModelf: [void, GLenum pname, GLfloat param] glLightModelfv: [void, GLenum pname, "const GLfloat *params"] glLightModelx: [void, GLenum pname, GLfixed param] glLightModelxv: [void, GLenum pname, "const GLfixed *params"] glLightx: [void, GLenum light, GLenum pname, GLfixed param] glLightxv: [void, GLenum light, GLenum pname, "const GLfixed *params"] glLineWidth: [void, GLfloat width] glLineWidthx: [void, GLfixed width] glLoadIdentity: [void, void] glLoadMatrixf: [void, "const GLfloat *m"] glLoadMatrixx: [void, "const GLfixed *m"] glLogicOp: [void, GLenum opcode] glMaterialf: [void, GLenum face, GLenum pname, GLfloat param] glMaterialfv: [void, GLenum face, GLenum pname, "const GLfloat *params"] glMaterialx: [void, GLenum face, GLenum pname, GLfixed param] glMaterialxv: [void, GLenum face, GLenum pname, "const GLfixed *params"] glMatrixMode: [void, GLenum mode] glMultiTexCoord4f: [void, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q] glMultiTexCoord4x: [void, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q] glMultMatrixf: [void, "const GLfloat *m"] glMultMatrixx: [void, "const GLfixed *m"] glNormal3f: [void, GLfloat nx, GLfloat ny, GLfloat nz] glNormal3x: [void, GLfixed nx, GLfixed ny, GLfixed nz] glNormalPointer: [void, GLenum type, GLsizei stride, "const GLvoid *pointer"] glOrthof: [void, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat near, GLfloat far] glOrthox: [void, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed near, GLfixed far] glPixelStorei: [void, GLenum pname, GLint param] glPointParameterf: [void, GLenum pname, GLfloat param] glPointParameterfv: [void, GLenum pname, "const GLfloat *params"] glPointParameterx: [void, GLenum pname, GLfixed param] glPointParameterxv: [void, GLenum pname, "const GLfixed *params"] glPointSize: [void, GLfloat size] glPointSizePointerOES: [void, GLenum type, GLsizei stride, "const GLvoid *pointer"] glPointSizex: [void, GLfixed size] glPolygonOffset: [void, GLfloat factor, GLfloat units] glPolygonOffsetx: [void, GLfixed factor, GLfixed units] glPopMatrix: [void, void] glPushMatrix: [void, void] glReadPixels: [void, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, "GLvoid *pixels"] glRotatef: [void, GLfloat angle, GLfloat x, GLfloat y, GLfloat z] glRotatex: [void, GLfixed angle, GLfixed x, GLfixed y, GLfixed z] glSampleCoverage: [void, GLclampf value, GLboolean invert] glSampleCoveragex: [void, GLclampx value, GLboolean invert] glScalef: [void, GLfloat x, GLfloat y, GLfloat z] glScalex: [void, GLfixed x, GLfixed y, GLfixed z] glScissor: [void, GLint x, GLint y, GLsizei width, GLsizei height] glShadeModel: [void, GLenum mode] glStencilFunc: [void, GLenum func, GLint ref, GLuint mask] glStencilMask: [void, GLuint mask] glStencilOp: [void, GLenum fail, GLenum zfail, GLenum zpass] glTexCoordPointer: [void, GLint size, GLenum type, GLsizei stride, "const GLvoid *pointer"] glTexEnvf: [void, GLenum target, GLenum pname, GLfloat param] glTexEnvfv: [void, GLenum target, GLenum pname, "const GLfloat *params"] glTexEnvi: [void, GLenum target, GLenum pname, GLint param] glTexEnviv: [void, GLenum target, GLenum pname, "const GLint *params"] glTexEnvx: [void, GLenum target, GLenum pname, GLfixed param] glTexEnvxv: [void, GLenum target, GLenum pname, "const GLfixed *params"] glTexImage2D: [void, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, "const GLvoid *data"] glTexParameterf: [void, GLenum target, GLenum pname, GLfloat param] glTexParameterfv: [void, GLenum target, GLenum pname, "const GLfloat *params"] glTexParameteri: [void, GLenum target, GLenum pname, GLint param] glTexParameteriv: [void, GLenum target, GLenum pname, "const GLint *params"] glTexParameterx: [void, GLenum target, GLenum pname, GLfixed param] glTexParameterxv: [void, GLenum target, GLenum pname, "const GLfixed *params"] glTexSubImage2D: [void, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, "const GLvoid *data"] glTranslatef: [void, GLfloat x, GLfloat y, GLfloat z] glTranslatex: [void, GLfixed x, GLfixed y, GLfixed z] glVertexPointer: [void, GLint size, GLenum type, GLsizei stride, "const GLvoid *pointer"] glViewport: [void, GLint x, GLint y, GLsizei width, GLsizei height]