mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-11-29 23:42:38 +00:00
5fbe134973
Thanks to @MuadDib
582 lines
11 KiB
Text
582 lines
11 KiB
Text
// DATAPAD/CHEATS menu
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//
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// defines from ui_shared.h
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{
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menuDef
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{
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name "datapadCheatsMenu"
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fullScreen 1 // MENU_TRUE
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rect 0 0 640 480 // Size and position of the menu
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visible 1 // Visible on open
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focusColor 1 1 1 1 // Focus color for text and items
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appearanceIncrement 75 // In miliseconds
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descX 320
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descY 350
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descScale .8
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descColor .96 .933 .40 1 // Focus color for text and items
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descAlignment ITEM_ALIGN_CENTER
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onESC
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{
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uiScript closedatapad // Close menu
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}
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onOpen
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{
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exec "helpUsObi 1"
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setfocus none
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}
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//----------------------------------------------------------------------------------------------
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//
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// MENU BACKGROUND
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//
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name frame_pic
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 640 480
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background "*white"
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forecolor 0 0 0 1
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visible 1
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decoration
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}
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//----------------------------------------------------------------------------------------------
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//
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// DATAPAD SCREEN
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//
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//----------------------------------------------------------------------------------------------
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// we use mission overdraw to fill in player status
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itemDef
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{
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name player_status
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_OWNERDRAW
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rect 50 40 95 40
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textscale .4
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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ownerdraw 203
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}
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// cover mssion overdraw with datapad background to hide mission data
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itemDef
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{
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name mission_cover
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 640 480
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forecolor 1 1 1 1
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visible 1
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decoration 1
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background "gfx/hud/datapad2"
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}
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//----------------------------------------------------------------------------------------------
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//
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// CHEAT MENU ITEMS
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//
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name cheats_title
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group none
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style WINDOW_STYLE_EMPTY
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rect 0 30 640 25
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text "May the force be with you..."
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font 2
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textscale 1
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textalignx 320
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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decoration 1
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}
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itemDef
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{
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name none
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 100 80 200 20
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text "Replenish Health"
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descText "Replenishes health."
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font 2
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textscale 1
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textalignx 100
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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exec "give health;"
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}
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}
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itemDef
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{
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name none
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 100 105 200 20
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text "Replenish Armor"
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descText "Replenishes armor."
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font 2
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textscale 1
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textalignx 100
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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exec "give armor;"
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}
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}
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itemDef
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{
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name none
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 100 130 200 20
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text "Replenish Ammo"
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descText "Replenishes ammunition."
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font 2
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textscale 1
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textalignx 100
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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exec "give ammo;"
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}
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}
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itemDef
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{
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name none
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 100 155 200 20
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text "Replenish Batteries"
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descText "Replenishes batteries."
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font 2
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textscale 1
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textalignx 100
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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exec "give batteries;"
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}
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}
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itemDef
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{
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name none
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 340 80 200 20
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text "Give Lightsaber"
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descText "Gives only lighsaber."
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font 2
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textscale 1
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textalignx 100
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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exec "give weapon_saber;"
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}
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}
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itemDef
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{
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name none
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 340 105 200 20
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text "Give All Weapons"
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descText "Gives all weapons."
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font 2
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textscale 1
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textalignx 100
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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exec "give weapons;"
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}
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}
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itemDef
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{
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name none
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 340 130 200 20
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text "Give All Items"
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descText "Gives all inventory items."
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font 2
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textscale 1
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textalignx 100
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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exec "give inventory;"
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}
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}
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itemDef
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{
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name none
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 340 155 200 20
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text "Unlock All Powers"
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descText "Unlocks all force powers."
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font 2
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textscale 1
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textalignx 100
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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exec "setforceall 2"
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}
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}
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itemDef
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{
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name none
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group none
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style WINDOW_STYLE_EMPTY
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rect 220 210 200 20
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text "Lightsaber Color:"
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font 2
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textscale 1
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textalignx 100
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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decoration 1
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}
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itemDef
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{
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name none
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 190 235 50 20
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text "Blue"
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descText "Use blue lightsaber."
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font 2
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textscale 1
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textalignx 25
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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exec "saberColor blue;"
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}
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}
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itemDef
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{
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name none
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 240 235 48 20
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text "Green"
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descText "Use green lightsaber."
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font 2
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textscale 1
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textalignx 25
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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exec "saberColor green;"
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}
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}
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itemDef
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{
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name none
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 288 235 50 20
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text "Red"
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descText "Use red lightsaber."
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font 2
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textscale 1
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textalignx 25
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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exec "saberColor red;"
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}
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}
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itemDef
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{
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name none
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 340 235 50 20
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text "Orange"
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descText "Use orange lightsaber."
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font 2
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textscale 1
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textalignx 25
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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exec "saberColor orange;"
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}
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}
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itemDef
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{
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name none
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 400 235 50 20
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text "Purple"
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descText "Use purple lightsaber."
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font 2
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textscale 1
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textalignx 25
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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exec "saberColor purple;"
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}
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}
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//----------------------------------------------------------------------------------------------
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//
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// LOWER MENU BUTTONS
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//
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name mission
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 130 382 95 25
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text @MENUS1_DP_MISSION
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descText @MENUS1_AN_OVERVIEW_OF_MISSION
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font 2
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textscale 1
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textalignx 48
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open datapadMissionMenu
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}
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}
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itemDef
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{
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name exit
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 417 382 95 25
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text @MENUS1_RESUME
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descText @MENUS1_RETURN_TO_GAME
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font 2
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textscale 1
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textalignx 48
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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uiScript closedatapad // Close menu
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}
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}
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itemDef
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{
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name weapons
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 130 420 95 25
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text @MENUS0_WEAPONS
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descText @MENUS1_VIEW_CURRENTLY_OWNED
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font 2
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textscale 1
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textalignx 48
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open datapadWeaponsMenu
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}
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}
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itemDef
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{
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name inventory
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 274 420 95 25
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text @MENUS1_INVENTORY
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descText @MENUS1_VIEW_CURRENT_INVENTORY
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font 2
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textscale 1
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textalignx 48
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open datapadInventoryMenu
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}
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}
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itemDef
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{
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name force
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 417 420 95 25
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text @MENUS1_DP_FORCE
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descText @MENUS1_VIEW_CURRENT_FORCE_POWERS
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font 2
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textscale 1
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textalignx 48
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open datapadForcePowersMenu
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}
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}
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itemDef
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{
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name cheats
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 274 382 95 25
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text "CHEATS"
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font 2
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textscale 1
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textalignx 48
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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decoration 1
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}
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}
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}
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