mirror of
https://github.com/DrBeef/JKXR.git
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19ee9179e8
Added cvar g_saberAutoDeflect1stPerson so saber is only ever used to deflect lasers in first person Made selector always draw using HMD YAW so it remains in front when turning i.r.l Updated the hand model (@baggyg) Updated the crawler text with the patron credits Added @MuadDib's menu changes Aligned all weapons Scaled the saber hilt down a little bit Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk> |
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.. | ||
eax | ||
OpenAL | ||
cl_cgame.cpp | ||
cl_cin.cpp | ||
cl_console.cpp | ||
cl_input.cpp | ||
cl_keys.cpp | ||
cl_main.cpp | ||
cl_mp3.cpp | ||
cl_mp3.h | ||
cl_parse.cpp | ||
cl_scrn.cpp | ||
cl_ui.cpp | ||
client.h | ||
client_ui.h | ||
keycodes.h | ||
keys.h | ||
snd_ambient.cpp | ||
snd_ambient.h | ||
snd_dma.cpp | ||
snd_local.h | ||
snd_mem.cpp | ||
snd_mix.cpp | ||
snd_music.cpp | ||
snd_music.h | ||
snd_public.h | ||
vmachine.cpp | ||
vmachine.h |