jkxr/Projects/Android/jni/OpenJK/code/client/cl_cin.cpp
Simon 4f5c275fc4 Item Selector
and a number of other changes:
- Scrolling text on main menu for patron credits
- Off-hand force powers using trigger
- vr_weapon_velocity_trigger - cvar controls speed for velocity triggered weapons
- walk direction is hmd based
2022-10-12 18:00:41 +01:00

2246 lines
58 KiB
C++

/*
===========================================================================
Copyright (C) 1999 - 2005, Id Software, Inc.
Copyright (C) 2000 - 2013, Raven Software, Inc.
Copyright (C) 2001 - 2013, Activision, Inc.
Copyright (C) 2005 - 2015, ioquake3 contributors
Copyright (C) 2013 - 2015, OpenJK contributors
This file is part of the OpenJK source code.
OpenJK is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see <http://www.gnu.org/licenses/>.
===========================================================================
*/
#include "../server/exe_headers.h"
/*****************************************************************************
* name: cl_cin.c
*
* desc: video and cinematic playback
*
* $Archive: /MissionPack/code/client/cl_cin.c $
* $Author: Ttimo $
* $Revision: 82 $
* $Modtime: 4/13/01 4:48p $
* $Date: 4/13/01 4:48p $
*
* cl_glconfig.hwtype trtypes 3dfx/ragepro need 256x256
*
*****************************************************************************/
#include "client.h"
#include "client_ui.h" // CHC
#include "snd_local.h"
#include "qcommon/stringed_ingame.h"
#define MAXSIZE 8
#define MINSIZE 4
#define DEFAULT_CIN_WIDTH 512
#define DEFAULT_CIN_HEIGHT 512
#define ROQ_QUAD 0x1000
#define ROQ_QUAD_INFO 0x1001
#define ROQ_CODEBOOK 0x1002
#define ROQ_QUAD_VQ 0x1011
#define ROQ_QUAD_JPEG 0x1012
#define ROQ_QUAD_HANG 0x1013
#define ROQ_PACKET 0x1030
#define ZA_SOUND_MONO 0x1020
#define ZA_SOUND_STEREO 0x1021
#define MAX_VIDEO_HANDLES 16
extern void S_CIN_StopSound(sfxHandle_t sfxHandle);
static void RoQ_init( void );
/******************************************************************************
*
* Class: trFMV
*
* Description: RoQ/RnR manipulation routines
* not entirely complete for first run
*
******************************************************************************/
static long ROQ_YY_tab[256];
static long ROQ_UB_tab[256];
static long ROQ_UG_tab[256];
static long ROQ_VG_tab[256];
static long ROQ_VR_tab[256];
static unsigned short vq2[256*16*4];
static unsigned short vq4[256*64*4];
static unsigned short vq8[256*256*4];
typedef struct {
byte linbuf[DEFAULT_CIN_WIDTH*DEFAULT_CIN_HEIGHT*4*2];
byte file[65536];
short sqrTable[256];
int mcomp[256];
byte *qStatus[2][32768];
long oldXOff, oldYOff, oldysize, oldxsize;
int currentHandle;
} cinematics_t;
typedef struct {
char fileName[MAX_OSPATH];
int CIN_WIDTH, CIN_HEIGHT;
int xpos, ypos, width, height;
qboolean looping, holdAtEnd, dirty, alterGameState, silent, shader;
fileHandle_t iFile; // 0 = none
e_status status;
unsigned int startTime;
unsigned int lastTime;
long tfps;
long RoQPlayed;
long ROQSize;
unsigned int RoQFrameSize;
long onQuad;
long numQuads;
long samplesPerLine;
unsigned int roq_id;
long screenDelta;
void ( *VQ0)(byte *status, void *qdata );
void ( *VQ1)(byte *status, void *qdata );
void ( *VQNormal)(byte *status, void *qdata );
void ( *VQBuffer)(byte *status, void *qdata );
long samplesPerPixel; // defaults to 2
byte* gray;
unsigned int xsize, ysize, maxsize, minsize;
qboolean half, smootheddouble, inMemory;
long normalBuffer0;
long roq_flags;
long roqF0;
long roqF1;
long t[2];
long roqFPS;
int playonwalls;
byte* buf;
long drawX, drawY;
sfxHandle_t hSFX; // 0 = none
qhandle_t hCRAWLTEXT; // 0 = none
} cin_cache;
static cinematics_t cin;
static cin_cache cinTable[MAX_VIDEO_HANDLES];
static int currentHandle = -1;
static int CL_handle = -1;
static int CL_iPlaybackStartTime; // so I can stop users quitting playback <1 second after it starts
extern int s_soundtime; // sample PAIRS
extern int s_paintedtime; // sample PAIRS
void CIN_CloseAllVideos(void) {
int i;
for ( i = 0 ; i < MAX_VIDEO_HANDLES ; i++ ) {
if (cinTable[i].fileName[0] != 0 ) {
CIN_StopCinematic(i);
}
}
}
static int CIN_HandleForVideo(void) {
int i;
for ( i = 0 ; i < MAX_VIDEO_HANDLES ; i++ ) {
if ( cinTable[i].fileName[0] == 0 ) {
return i;
}
}
Com_Error( ERR_DROP, "CIN_HandleForVideo: none free" );
return -1;
}
//-----------------------------------------------------------------------------
// RllSetupTable
//
// Allocates and initializes the square table.
//
// Parameters: None
//
// Returns: Nothing
//-----------------------------------------------------------------------------
static void RllSetupTable( void )
{
int z;
for (z=0;z<128;z++) {
cin.sqrTable[z] = (short)(z*z);
cin.sqrTable[z+128] = (short)(-cin.sqrTable[z]);
}
}
//-----------------------------------------------------------------------------
// RllDecodeMonoToMono
//
// Decode mono source data into a mono buffer.
//
// Parameters: from -> buffer holding encoded data
// to -> buffer to hold decoded data
// size = number of bytes of input (= # of shorts of output)
// signedOutput = 0 for unsigned output, non-zero for signed output
// flag = flags from asset header
//
// Returns: Number of samples placed in output buffer
//-----------------------------------------------------------------------------
/*
static long RllDecodeMonoToMono(unsigned char *from,short *to,unsigned int size,char signedOutput ,unsigned short flag)
{
unsigned int z;
int prev;
if (signedOutput)
prev = flag - 0x8000;
else
prev = flag;
for (z=0;z<size;z++) {
prev = to[z] = (short)(prev + cin.sqrTable[from[z]]);
}
return size; //*sizeof(short));
}
*/
//-----------------------------------------------------------------------------
// RllDecodeMonoToStereo
//
// Decode mono source data into a stereo buffer. Output is 4 times the number
// of bytes in the input.
//
// Parameters: from -> buffer holding encoded data
// to -> buffer to hold decoded data
// size = number of bytes of input (= 1/4 # of bytes of output)
// signedOutput = 0 for unsigned output, non-zero for signed output
// flag = flags from asset header
//
// Returns: Number of samples placed in output buffer
//-----------------------------------------------------------------------------
static long RllDecodeMonoToStereo(unsigned char *from,short *to,unsigned int size,char signedOutput,unsigned short flag)
{
unsigned int z;
int prev;
if (signedOutput)
prev = flag - 0x8000;
else
prev = flag;
for (z = 0; z < size; z++) {
prev = (short)(prev + cin.sqrTable[from[z]]);
to[z*2+0] = to[z*2+1] = (short)(prev);
}
return size; // * 2 * sizeof(short));
}
//-----------------------------------------------------------------------------
// RllDecodeStereoToStereo
//
// Decode stereo source data into a stereo buffer.
//
// Parameters: from -> buffer holding encoded data
// to -> buffer to hold decoded data
// size = number of bytes of input (= 1/2 # of bytes of output)
// signedOutput = 0 for unsigned output, non-zero for signed output
// flag = flags from asset header
//
// Returns: Number of samples placed in output buffer
//-----------------------------------------------------------------------------
static long RllDecodeStereoToStereo(unsigned char *from,short *to,unsigned int size,char signedOutput, unsigned short flag)
{
unsigned int z;
unsigned char *zz = from;
int prevL, prevR;
if (signedOutput) {
prevL = (flag & 0xff00) - 0x8000;
prevR = ((flag & 0x00ff) << 8) - 0x8000;
} else {
prevL = flag & 0xff00;
prevR = (flag & 0x00ff) << 8;
}
for (z=0;z<size;z+=2) {
prevL = (short)(prevL + cin.sqrTable[*zz++]);
prevR = (short)(prevR + cin.sqrTable[*zz++]);
to[z+0] = (short)(prevL);
to[z+1] = (short)(prevR);
}
return (size>>1); //*sizeof(short));
}
//-----------------------------------------------------------------------------
// RllDecodeStereoToMono
//
// Decode stereo source data into a mono buffer.
//
// Parameters: from -> buffer holding encoded data
// to -> buffer to hold decoded data
// size = number of bytes of input (= # of bytes of output)
// signedOutput = 0 for unsigned output, non-zero for signed output
// flag = flags from asset header
//
// Returns: Number of samples placed in output buffer
//-----------------------------------------------------------------------------
/*
static long RllDecodeStereoToMono(unsigned char *from,short *to,unsigned int size,char signedOutput, unsigned short flag)
{
unsigned int z;
int prevL,prevR;
if (signedOutput) {
prevL = (flag & 0xff00) - 0x8000;
prevR = ((flag & 0x00ff) << 8) -0x8000;
} else {
prevL = flag & 0xff00;
prevR = (flag & 0x00ff) << 8;
}
for (z=0;z<size;z+=1) {
prevL= prevL + cin.sqrTable[from[z*2]];
prevR = prevR + cin.sqrTable[from[z*2+1]];
to[z] = (short)((prevL + prevR)/2);
}
return size;
}
*/
/******************************************************************************
*
* Function:
*
* Description:
*
******************************************************************************/
static void move8_32( byte *src, byte *dst, int spl )
{
int i;
for(i = 0; i < 8; ++i)
{
memcpy(dst, src, 32);
src += spl;
dst += spl;
}
}
/******************************************************************************
*
* Function:
*
* Description:
*
******************************************************************************/
static void move4_32( byte *src, byte *dst, int spl )
{
int i;
for(i = 0; i < 4; ++i)
{
memcpy(dst, src, 16);
src += spl;
dst += spl;
}
}
/******************************************************************************
*
* Function:
*
* Description:
*
******************************************************************************/
static void blit8_32( byte *src, byte *dst, int spl )
{
int i;
for(i = 0; i < 8; ++i)
{
memcpy(dst, src, 32);
src += 32;
dst += spl;
}
}
/******************************************************************************
*
* Function:
*
* Description:
*
******************************************************************************/
static void blit4_32( byte *src, byte *dst, int spl )
{
int i;
for(i = 0; i < 4; ++i)
{
memmove(dst, src, 16);
src += 16;
dst += spl;
}
}
/******************************************************************************
*
* Function:
*
* Description:
*
******************************************************************************/
static void blit2_32( byte *src, byte *dst, int spl )
{
memcpy(dst, src, 8);
memcpy(dst+spl, src+8, 8);
}
/******************************************************************************
*
* Function:
*
* Description:
*
******************************************************************************/
static void blitVQQuad32fs( byte **status, unsigned char *data )
{
unsigned short newd, celdata, code;
unsigned int index, i;
int spl;
newd = 0;
celdata = 0;
index = 0;
spl = cinTable[currentHandle].samplesPerLine;
do {
if (!newd) {
newd = 7;
celdata = data[0] + data[1]*256;
data += 2;
} else {
newd--;
}
code = (unsigned short)(celdata&0xc000);
celdata <<= 2;
switch (code) {
case 0x8000: // vq code
blit8_32( (byte *)&vq8[(*data)*128], status[index], spl );
data++;
index += 5;
break;
case 0xc000: // drop
index++; // skip 8x8
for(i=0;i<4;i++) {
if (!newd) {
newd = 7;
celdata = data[0] + data[1]*256;
data += 2;
} else {
newd--;
}
code = (unsigned short)(celdata&0xc000); celdata <<= 2;
switch (code) { // code in top two bits of code
case 0x8000: // 4x4 vq code
blit4_32( (byte *)&vq4[(*data)*32], status[index], spl );
data++;
break;
case 0xc000: // 2x2 vq code
blit2_32( (byte *)&vq2[(*data)*8], status[index], spl );
data++;
blit2_32( (byte *)&vq2[(*data)*8], status[index]+8, spl );
data++;
blit2_32( (byte *)&vq2[(*data)*8], status[index]+spl*2, spl );
data++;
blit2_32( (byte *)&vq2[(*data)*8], status[index]+spl*2+8, spl );
data++;
break;
case 0x4000: // motion compensation
move4_32( status[index] + cin.mcomp[(*data)], status[index], spl );
data++;
break;
}
index++;
}
break;
case 0x4000: // motion compensation
move8_32( status[index] + cin.mcomp[(*data)], status[index], spl );
data++;
index += 5;
break;
case 0x0000:
index += 5;
break;
}
} while ( status[index] != NULL );
}
/******************************************************************************
*
* Function:
*
* Description:
*
******************************************************************************/
static void ROQ_GenYUVTables( void )
{
float t_ub,t_vr,t_ug,t_vg;
long i;
t_ub = (1.77200f/2.0f) * (float)(1<<6) + 0.5f;
t_vr = (1.40200f/2.0f) * (float)(1<<6) + 0.5f;
t_ug = (0.34414f/2.0f) * (float)(1<<6) + 0.5f;
t_vg = (0.71414f/2.0f) * (float)(1<<6) + 0.5f;
for(i=0;i<256;i++) {
float x = (float)(2 * i - 255);
ROQ_UB_tab[i] = (long)( ( t_ub * x) + (1<<5));
ROQ_VR_tab[i] = (long)( ( t_vr * x) + (1<<5));
ROQ_UG_tab[i] = (long)( (-t_ug * x) );
ROQ_VG_tab[i] = (long)( (-t_vg * x) + (1<<5));
ROQ_YY_tab[i] = (long)( (i << 6) | (i >> 2) );
}
}
#define VQ2TO4(a,b,c,d) { \
*c++ = a[0]; \
*d++ = a[0]; \
*d++ = a[0]; \
*c++ = a[1]; \
*d++ = a[1]; \
*d++ = a[1]; \
*c++ = b[0]; \
*d++ = b[0]; \
*d++ = b[0]; \
*c++ = b[1]; \
*d++ = b[1]; \
*d++ = b[1]; \
*d++ = a[0]; \
*d++ = a[0]; \
*d++ = a[1]; \
*d++ = a[1]; \
*d++ = b[0]; \
*d++ = b[0]; \
*d++ = b[1]; \
*d++ = b[1]; \
a += 2; b += 2; }
#define VQ2TO2(a,b,c,d) { \
*c++ = *a; \
*d++ = *a; \
*d++ = *a; \
*c++ = *b; \
*d++ = *b; \
*d++ = *b; \
*d++ = *a; \
*d++ = *a; \
*d++ = *b; \
*d++ = *b; \
a++; b++; }
/******************************************************************************
*
* Function:
*
* Description:
*
******************************************************************************/
static unsigned short yuv_to_rgb( long y, long u, long v )
{
long r,g,b,YY = (long)(ROQ_YY_tab[(y)]);
r = (YY + ROQ_VR_tab[v]) >> 9;
g = (YY + ROQ_UG_tab[u] + ROQ_VG_tab[v]) >> 8;
b = (YY + ROQ_UB_tab[u]) >> 9;
if (r<0)
r = 0;
if (g<0)
g = 0;
if (b<0)
b = 0;
if (r > 31)
r = 31;
if (g > 63)
g = 63;
if (b > 31)
b = 31;
return (unsigned short)((r<<11)+(g<<5)+(b));
}
/******************************************************************************
*
* Function:
*
* Description:
*
******************************************************************************/
static unsigned int yuv_to_rgb24( long y, long u, long v )
{
long r,g,b,YY = (long)(ROQ_YY_tab[(y)]);
r = (YY + ROQ_VR_tab[v]) >> 6;
g = (YY + ROQ_UG_tab[u] + ROQ_VG_tab[v]) >> 6;
b = (YY + ROQ_UB_tab[u]) >> 6;
if (r<0)
r = 0;
if (g<0)
g = 0;
if (b<0)
b = 0;
if (r > 255)
r = 255;
if (g > 255)
g = 255;
if (b > 255)
b = 255;
return LittleLong ((r)|(g<<8)|(b<<16)|(255<<24));
}
/******************************************************************************
*
* Function:
*
* Description:
*
******************************************************************************/
static void decodeCodeBook( byte *input, unsigned short roq_flags )
{
long i, j, two, four;
unsigned short *aptr, *bptr, *cptr, *dptr;
long y0,y1,y2,y3,cr,cb;
byte *bbptr, *baptr, *bcptr, *bdptr;
union {
unsigned int *i;
unsigned short *s;
} iaptr, ibptr, icptr, idptr;
if (!roq_flags) {
two = four = 256;
} else {
two = roq_flags>>8;
if (!two) two = 256;
four = roq_flags&0xff;
}
four *= 2;
bptr = (unsigned short *)vq2;
if (!cinTable[currentHandle].half) {
if (!cinTable[currentHandle].smootheddouble) {
//
// normal height
//
if (cinTable[currentHandle].samplesPerPixel==2) {
for(i=0;i<two;i++) {
y0 = (long)*input++;
y1 = (long)*input++;
y2 = (long)*input++;
y3 = (long)*input++;
cr = (long)*input++;
cb = (long)*input++;
*bptr++ = yuv_to_rgb( y0, cr, cb );
*bptr++ = yuv_to_rgb( y1, cr, cb );
*bptr++ = yuv_to_rgb( y2, cr, cb );
*bptr++ = yuv_to_rgb( y3, cr, cb );
}
cptr = (unsigned short *)vq4;
dptr = (unsigned short *)vq8;
for(i=0;i<four;i++) {
aptr = (unsigned short *)vq2 + (*input++)*4;
bptr = (unsigned short *)vq2 + (*input++)*4;
for(j=0;j<2;j++)
VQ2TO4(aptr,bptr,cptr,dptr);
}
} else if (cinTable[currentHandle].samplesPerPixel==4) {
ibptr.s = bptr;
for(i=0;i<two;i++) {
y0 = (long)*input++;
y1 = (long)*input++;
y2 = (long)*input++;
y3 = (long)*input++;
cr = (long)*input++;
cb = (long)*input++;
*ibptr.i++ = yuv_to_rgb24( y0, cr, cb );
*ibptr.i++ = yuv_to_rgb24( y1, cr, cb );
*ibptr.i++ = yuv_to_rgb24( y2, cr, cb );
*ibptr.i++ = yuv_to_rgb24( y3, cr, cb );
}
icptr.s = vq4;
idptr.s = vq8;
for(i=0;i<four;i++) {
iaptr.s = vq2;
iaptr.i += (*input++)*4;
ibptr.s = vq2;
ibptr.i += (*input++)*4;
for(j=0;j<2;j++)
VQ2TO4(iaptr.i, ibptr.i, icptr.i, idptr.i);
}
} else if (cinTable[currentHandle].samplesPerPixel==1) {
bbptr = (byte *)bptr;
for(i=0;i<two;i++) {
*bbptr++ = cinTable[currentHandle].gray[*input++];
*bbptr++ = cinTable[currentHandle].gray[*input++];
*bbptr++ = cinTable[currentHandle].gray[*input++];
*bbptr++ = cinTable[currentHandle].gray[*input]; input +=3;
}
bcptr = (byte *)vq4;
bdptr = (byte *)vq8;
for(i=0;i<four;i++) {
baptr = (byte *)vq2 + (*input++)*4;
bbptr = (byte *)vq2 + (*input++)*4;
for(j=0;j<2;j++)
VQ2TO4(baptr,bbptr,bcptr,bdptr);
}
}
} else {
//
// double height, smoothed
//
if (cinTable[currentHandle].samplesPerPixel==2) {
for(i=0;i<two;i++) {
y0 = (long)*input++;
y1 = (long)*input++;
y2 = (long)*input++;
y3 = (long)*input++;
cr = (long)*input++;
cb = (long)*input++;
*bptr++ = yuv_to_rgb( y0, cr, cb );
*bptr++ = yuv_to_rgb( y1, cr, cb );
*bptr++ = yuv_to_rgb( ((y0*3)+y2)/4, cr, cb );
*bptr++ = yuv_to_rgb( ((y1*3)+y3)/4, cr, cb );
*bptr++ = yuv_to_rgb( (y0+(y2*3))/4, cr, cb );
*bptr++ = yuv_to_rgb( (y1+(y3*3))/4, cr, cb );
*bptr++ = yuv_to_rgb( y2, cr, cb );
*bptr++ = yuv_to_rgb( y3, cr, cb );
}
cptr = (unsigned short *)vq4;
dptr = (unsigned short *)vq8;
for(i=0;i<four;i++) {
aptr = (unsigned short *)vq2 + (*input++)*8;
bptr = (unsigned short *)vq2 + (*input++)*8;
for(j=0;j<2;j++) {
VQ2TO4(aptr,bptr,cptr,dptr);
VQ2TO4(aptr,bptr,cptr,dptr);
}
}
} else if (cinTable[currentHandle].samplesPerPixel==4) {
ibptr.s = bptr;
for(i=0;i<two;i++) {
y0 = (long)*input++;
y1 = (long)*input++;
y2 = (long)*input++;
y3 = (long)*input++;
cr = (long)*input++;
cb = (long)*input++;
*ibptr.i++ = yuv_to_rgb24( y0, cr, cb );
*ibptr.i++ = yuv_to_rgb24( y1, cr, cb );
*ibptr.i++ = yuv_to_rgb24( ((y0*3)+y2)/4, cr, cb );
*ibptr.i++ = yuv_to_rgb24( ((y1*3)+y3)/4, cr, cb );
*ibptr.i++ = yuv_to_rgb24( (y0+(y2*3))/4, cr, cb );
*ibptr.i++ = yuv_to_rgb24( (y1+(y3*3))/4, cr, cb );
*ibptr.i++ = yuv_to_rgb24( y2, cr, cb );
*ibptr.i++ = yuv_to_rgb24( y3, cr, cb );
}
icptr.s = vq4;
idptr.s = vq8;
for(i=0;i<four;i++) {
iaptr.s = vq2;
iaptr.i += (*input++)*8;
ibptr.s = vq2;
ibptr.i += (*input++)*8;
for(j=0;j<2;j++) {
VQ2TO4(iaptr.i, ibptr.i, icptr.i, idptr.i);
VQ2TO4(iaptr.i, ibptr.i, icptr.i, idptr.i);
}
}
} else if (cinTable[currentHandle].samplesPerPixel==1) {
bbptr = (byte *)bptr;
for(i=0;i<two;i++) {
y0 = (long)*input++;
y1 = (long)*input++;
y2 = (long)*input++;
y3 = (long)*input; input+= 3;
*bbptr++ = cinTable[currentHandle].gray[y0];
*bbptr++ = cinTable[currentHandle].gray[y1];
*bbptr++ = cinTable[currentHandle].gray[((y0*3)+y2)/4];
*bbptr++ = cinTable[currentHandle].gray[((y1*3)+y3)/4];
*bbptr++ = cinTable[currentHandle].gray[(y0+(y2*3))/4];
*bbptr++ = cinTable[currentHandle].gray[(y1+(y3*3))/4];
*bbptr++ = cinTable[currentHandle].gray[y2];
*bbptr++ = cinTable[currentHandle].gray[y3];
}
bcptr = (byte *)vq4;
bdptr = (byte *)vq8;
for(i=0;i<four;i++) {
baptr = (byte *)vq2 + (*input++)*8;
bbptr = (byte *)vq2 + (*input++)*8;
for(j=0;j<2;j++) {
VQ2TO4(baptr,bbptr,bcptr,bdptr);
VQ2TO4(baptr,bbptr,bcptr,bdptr);
}
}
}
}
} else {
//
// 1/4 screen
//
if (cinTable[currentHandle].samplesPerPixel==2) {
for(i=0;i<two;i++) {
y0 = (long)*input; input+=2;
y2 = (long)*input; input+=2;
cr = (long)*input++;
cb = (long)*input++;
*bptr++ = yuv_to_rgb( y0, cr, cb );
*bptr++ = yuv_to_rgb( y2, cr, cb );
}
cptr = (unsigned short *)vq4;
dptr = (unsigned short *)vq8;
for(i=0;i<four;i++) {
aptr = (unsigned short *)vq2 + (*input++)*2;
bptr = (unsigned short *)vq2 + (*input++)*2;
for(j=0;j<2;j++) {
VQ2TO2(aptr,bptr,cptr,dptr);
}
}
} else if (cinTable[currentHandle].samplesPerPixel == 1) {
bbptr = (byte *)bptr;
for(i=0;i<two;i++) {
*bbptr++ = cinTable[currentHandle].gray[*input]; input+=2;
*bbptr++ = cinTable[currentHandle].gray[*input]; input+=4;
}
bcptr = (byte *)vq4;
bdptr = (byte *)vq8;
for(i=0;i<four;i++) {
baptr = (byte *)vq2 + (*input++)*2;
bbptr = (byte *)vq2 + (*input++)*2;
for(j=0;j<2;j++) {
VQ2TO2(baptr,bbptr,bcptr,bdptr);
}
}
} else if (cinTable[currentHandle].samplesPerPixel == 4) {
ibptr.s = bptr;
for(i=0;i<two;i++) {
y0 = (long)*input; input+=2;
y2 = (long)*input; input+=2;
cr = (long)*input++;
cb = (long)*input++;
*ibptr.i++ = yuv_to_rgb24( y0, cr, cb );
*ibptr.i++ = yuv_to_rgb24( y2, cr, cb );
}
icptr.s = vq4;
idptr.s = vq8;
for(i=0;i<four;i++) {
iaptr.s = vq2;
iaptr.i += (*input++)*2;
ibptr.s = vq2 + (*input++)*2;
ibptr.i += (*input++)*2;
for(j=0;j<2;j++) {
VQ2TO2(iaptr.i,ibptr.i,icptr.i,idptr.i);
}
}
}
}
}
/******************************************************************************
*
* Function:
*
* Description:
*
******************************************************************************/
static void recurseQuad( long startX, long startY, long quadSize, long xOff, long yOff )
{
byte *scroff;
long bigx, bigy, lowx, lowy, useY;
long offset;
offset = cinTable[currentHandle].screenDelta;
lowx = lowy = 0;
bigx = cinTable[currentHandle].xsize;
bigy = cinTable[currentHandle].ysize;
if (bigx > cinTable[currentHandle].CIN_WIDTH) bigx = cinTable[currentHandle].CIN_WIDTH;
if (bigy > cinTable[currentHandle].CIN_HEIGHT) bigy = cinTable[currentHandle].CIN_HEIGHT;
if ( (startX >= lowx) && (startX+quadSize) <= (bigx) && (startY+quadSize) <= (bigy) && (startY >= lowy) && quadSize <= MAXSIZE) {
useY = startY;
scroff = cin.linbuf + (useY+((cinTable[currentHandle].CIN_HEIGHT-bigy)>>1)+yOff)*(cinTable[currentHandle].samplesPerLine) + (((startX+xOff))*cinTable[currentHandle].samplesPerPixel);
cin.qStatus[0][cinTable[currentHandle].onQuad ] = scroff;
cin.qStatus[1][cinTable[currentHandle].onQuad++] = scroff+offset;
}
if ( quadSize != MINSIZE ) {
quadSize >>= 1;
recurseQuad( startX, startY , quadSize, xOff, yOff );
recurseQuad( startX+quadSize, startY , quadSize, xOff, yOff );
recurseQuad( startX, startY+quadSize , quadSize, xOff, yOff );
recurseQuad( startX+quadSize, startY+quadSize , quadSize, xOff, yOff );
}
}
/******************************************************************************
*
* Function:
*
* Description:
*
******************************************************************************/
static void setupQuad( long xOff, long yOff )
{
long numQuadCels, i,x,y;
byte *temp;
if (xOff == cin.oldXOff && yOff == cin.oldYOff && cinTable[currentHandle].ysize == (unsigned)cin.oldysize && cinTable[currentHandle].xsize == (unsigned)cin.oldxsize) {
return;
}
cin.oldXOff = xOff;
cin.oldYOff = yOff;
cin.oldysize = cinTable[currentHandle].ysize;
cin.oldxsize = cinTable[currentHandle].xsize;
/* Enisform: Not in q3 source
numQuadCels = (cinTable[currentHandle].CIN_WIDTH*cinTable[currentHandle].CIN_HEIGHT) / (16);
numQuadCels += numQuadCels/4 + numQuadCels/16;
numQuadCels += 64; // for overflow
*/
numQuadCels = (cinTable[currentHandle].xsize*cinTable[currentHandle].ysize) / (16);
numQuadCels += numQuadCels/4;
numQuadCels += 64; // for overflow
cinTable[currentHandle].onQuad = 0;
for(y=0;y<(long)cinTable[currentHandle].ysize;y+=16)
for(x=0;x<(long)cinTable[currentHandle].xsize;x+=16)
recurseQuad( x, y, 16, xOff, yOff );
temp = NULL;
for(i=(numQuadCels-64);i<numQuadCels;i++) {
cin.qStatus[0][i] = temp; // eoq
cin.qStatus[1][i] = temp; // eoq
}
}
/******************************************************************************
*
* Function:
*
* Description:
*
******************************************************************************/
static void readQuadInfo( byte *qData )
{
if (currentHandle < 0) return;
cinTable[currentHandle].xsize = qData[0]+qData[1]*256;
cinTable[currentHandle].ysize = qData[2]+qData[3]*256;
cinTable[currentHandle].maxsize = qData[4]+qData[5]*256;
cinTable[currentHandle].minsize = qData[6]+qData[7]*256;
cinTable[currentHandle].CIN_HEIGHT = cinTable[currentHandle].ysize;
cinTable[currentHandle].CIN_WIDTH = cinTable[currentHandle].xsize;
cinTable[currentHandle].samplesPerLine = cinTable[currentHandle].CIN_WIDTH*cinTable[currentHandle].samplesPerPixel;
cinTable[currentHandle].screenDelta = cinTable[currentHandle].CIN_HEIGHT*cinTable[currentHandle].samplesPerLine;
cinTable[currentHandle].half = qfalse;
cinTable[currentHandle].smootheddouble = qfalse;
cinTable[currentHandle].VQ0 = cinTable[currentHandle].VQNormal;
cinTable[currentHandle].VQ1 = cinTable[currentHandle].VQBuffer;
cinTable[currentHandle].t[0] = cinTable[currentHandle].screenDelta;
cinTable[currentHandle].t[1] = -cinTable[currentHandle].screenDelta;
cinTable[currentHandle].drawX = cinTable[currentHandle].CIN_WIDTH;
cinTable[currentHandle].drawY = cinTable[currentHandle].CIN_HEIGHT;
// jic the card sucks
if ( cls.glconfig.maxTextureSize <= 256) {
if (cinTable[currentHandle].drawX>256) {
cinTable[currentHandle].drawX = 256;
}
if (cinTable[currentHandle].drawY>256) {
cinTable[currentHandle].drawY = 256;
}
if (cinTable[currentHandle].CIN_WIDTH != 256 || cinTable[currentHandle].CIN_HEIGHT != 256) {
Com_Printf("HACK: approxmimating cinematic for Rage Pro or Voodoo\n");
}
}
}
/******************************************************************************
*
* Function:
*
* Description:
*
******************************************************************************/
static void RoQPrepMcomp( long xoff, long yoff )
{
long i, j, x, y, temp, temp2;
i=cinTable[currentHandle].samplesPerLine; j=cinTable[currentHandle].samplesPerPixel;
if ( cinTable[currentHandle].xsize == (cinTable[currentHandle].ysize*4) && !cinTable[currentHandle].half ) { j = j+j; i = i+i; }
for(y=0;y<16;y++) {
temp2 = (y+yoff-8)*i;
for(x=0;x<16;x++) {
temp = (x+xoff-8)*j;
cin.mcomp[(x*16)+y] = cinTable[currentHandle].normalBuffer0-(temp2+temp);
}
}
}
/******************************************************************************
*
* Function:
*
* Description:
*
******************************************************************************/
static void initRoQ( void )
{
if (currentHandle < 0) return;
cinTable[currentHandle].VQNormal = (void (*)(byte *, void *))blitVQQuad32fs;
cinTable[currentHandle].VQBuffer = (void (*)(byte *, void *))blitVQQuad32fs;
cinTable[currentHandle].samplesPerPixel = 4;
ROQ_GenYUVTables();
RllSetupTable();
}
/******************************************************************************
*
* Function:
*
* Description:
*
******************************************************************************/
/*
static byte* RoQFetchInterlaced( byte *source ) {
int x, *src, *dst;
if (currentHandle < 0) return NULL;
src = (int *)source;
dst = (int *)cinTable[currentHandle].buf2;
for(x=0;x<256*256;x++) {
*dst = *src;
dst++; src += 2;
}
return cinTable[currentHandle].buf2;
}
*/
static void RoQReset( void ) {
if (currentHandle < 0) return;
FS_FCloseFile( cinTable[currentHandle].iFile );
FS_FOpenFileRead (cinTable[currentHandle].fileName, &cinTable[currentHandle].iFile, qtrue);
// let the background thread start reading ahead
FS_Read (cin.file, 16, cinTable[currentHandle].iFile);
RoQ_init();
cinTable[currentHandle].status = FMV_LOOPED;
}
/******************************************************************************
*
* Function:
*
* Description:
*
******************************************************************************/
static void RoQInterrupt(void)
{
byte *framedata;
short sbuf[32768];
int ssize;
if (currentHandle < 0) return;
FS_Read( cin.file, cinTable[currentHandle].RoQFrameSize+8, cinTable[currentHandle].iFile );
if ( cinTable[currentHandle].RoQPlayed >= cinTable[currentHandle].ROQSize ) {
if (cinTable[currentHandle].holdAtEnd==qfalse) {
if (cinTable[currentHandle].looping) {
RoQReset();
} else {
cinTable[currentHandle].status = FMV_EOF;
}
} else {
cinTable[currentHandle].status = FMV_IDLE;
}
return;
}
framedata = cin.file;
//
// new frame is ready
//
redump:
switch(cinTable[currentHandle].roq_id)
{
case ROQ_QUAD_VQ:
if ((cinTable[currentHandle].numQuads&1)) {
cinTable[currentHandle].normalBuffer0 = cinTable[currentHandle].t[1];
RoQPrepMcomp( cinTable[currentHandle].roqF0, cinTable[currentHandle].roqF1 );
cinTable[currentHandle].VQ1( (byte *)cin.qStatus[1], framedata);
cinTable[currentHandle].buf = cin.linbuf + cinTable[currentHandle].screenDelta;
} else {
cinTable[currentHandle].normalBuffer0 = cinTable[currentHandle].t[0];
RoQPrepMcomp( cinTable[currentHandle].roqF0, cinTable[currentHandle].roqF1 );
cinTable[currentHandle].VQ0( (byte *)cin.qStatus[0], framedata );
cinTable[currentHandle].buf = cin.linbuf;
}
if (cinTable[currentHandle].numQuads == 0) { // first frame
Com_Memcpy(cin.linbuf+cinTable[currentHandle].screenDelta, cin.linbuf, cinTable[currentHandle].samplesPerLine*cinTable[currentHandle].ysize);
}
cinTable[currentHandle].numQuads++;
cinTable[currentHandle].dirty = qtrue;
break;
case ROQ_CODEBOOK:
decodeCodeBook( framedata, (unsigned short)cinTable[currentHandle].roq_flags );
break;
case ZA_SOUND_MONO:
if (!cinTable[currentHandle].silent) {
ssize = RllDecodeMonoToStereo( framedata, sbuf, cinTable[currentHandle].RoQFrameSize, 0, (unsigned short)cinTable[currentHandle].roq_flags);
S_RawSamples( ssize, 22050, 2, 1, (byte *)sbuf, s_volume->value, qtrue );
}
break;
case ZA_SOUND_STEREO:
if (!cinTable[currentHandle].silent) {
if (cinTable[currentHandle].numQuads == -1) {
S_Update();
s_rawend = s_soundtime;
}
ssize = RllDecodeStereoToStereo( framedata, sbuf, cinTable[currentHandle].RoQFrameSize, 0, (unsigned short)cinTable[currentHandle].roq_flags);
S_RawSamples( ssize, 22050, 2, 2, (byte *)sbuf, s_volume->value, qtrue );
}
break;
case ROQ_QUAD_INFO:
if (cinTable[currentHandle].numQuads == -1) {
readQuadInfo( framedata );
setupQuad( 0, 0 );
cinTable[currentHandle].startTime = cinTable[currentHandle].lastTime = Sys_Milliseconds()*com_timescale->value;
}
if (cinTable[currentHandle].numQuads != 1) cinTable[currentHandle].numQuads = 0;
break;
case ROQ_PACKET:
cinTable[currentHandle].inMemory = (qboolean)cinTable[currentHandle].roq_flags;
cinTable[currentHandle].RoQFrameSize = 0; // for header
break;
case ROQ_QUAD_HANG:
cinTable[currentHandle].RoQFrameSize = 0;
break;
case ROQ_QUAD_JPEG:
break;
default:
cinTable[currentHandle].status = FMV_EOF;
break;
}
//
// read in next frame data
//
if ( cinTable[currentHandle].RoQPlayed >= cinTable[currentHandle].ROQSize ) {
if (cinTable[currentHandle].holdAtEnd==qfalse) {
if (cinTable[currentHandle].looping) {
RoQReset();
} else {
cinTable[currentHandle].status = FMV_EOF;
}
} else {
cinTable[currentHandle].status = FMV_IDLE;
}
return;
}
framedata += cinTable[currentHandle].RoQFrameSize;
cinTable[currentHandle].roq_id = framedata[0] + framedata[1]*256;
cinTable[currentHandle].RoQFrameSize = framedata[2] + framedata[3]*256 + framedata[4]*65536;
cinTable[currentHandle].roq_flags = framedata[6] + framedata[7]*256;
cinTable[currentHandle].roqF0 = (signed char)framedata[7];
cinTable[currentHandle].roqF1 = (signed char)framedata[6];
if (cinTable[currentHandle].RoQFrameSize>65536||cinTable[currentHandle].roq_id==0x1084) {
Com_DPrintf("roq_size>65536||roq_id==0x1084\n");
cinTable[currentHandle].status = FMV_EOF;
if (cinTable[currentHandle].looping) {
RoQReset();
}
return;
}
if (cinTable[currentHandle].inMemory && (cinTable[currentHandle].status != FMV_EOF))
{
cinTable[currentHandle].inMemory = (qboolean)(((int)cinTable[currentHandle].inMemory)-1);
framedata += 8;
goto redump;
}
//
// one more frame hits the dust
//
// assert(cinTable[currentHandle].RoQFrameSize <= 65536);
// r = FS_Read( cin.file, cinTable[currentHandle].RoQFrameSize+8, cinTable[currentHandle].iFile );
cinTable[currentHandle].RoQPlayed += cinTable[currentHandle].RoQFrameSize+8;
}
/******************************************************************************
*
* Function:
*
* Description:
*
******************************************************************************/
static void RoQ_init( void )
{
cinTable[currentHandle].startTime = cinTable[currentHandle].lastTime = Sys_Milliseconds()*com_timescale->value;
cinTable[currentHandle].RoQPlayed = 24;
/* get frame rate */
cinTable[currentHandle].roqFPS = cin.file[ 6] + cin.file[ 7]*256;
if (!cinTable[currentHandle].roqFPS) cinTable[currentHandle].roqFPS = 30;
cinTable[currentHandle].numQuads = -1;
cinTable[currentHandle].roq_id = cin.file[ 8] + cin.file[ 9]*256;
cinTable[currentHandle].RoQFrameSize = cin.file[10] + cin.file[11]*256 + cin.file[12]*65536;
cinTable[currentHandle].roq_flags = cin.file[14] + cin.file[15]*256;
if (cinTable[currentHandle].RoQFrameSize > 65536 || !cinTable[currentHandle].RoQFrameSize) {
return;
}
if (cinTable[currentHandle].hSFX)
{
S_StartLocalSound(cinTable[currentHandle].hSFX, CHAN_AUTO);
}
}
/******************************************************************************
*
* Function:
*
* Description:
*
******************************************************************************/
static void RoQShutdown( void ) {
const char *s;
if (!cinTable[currentHandle].buf) {
if (cinTable[currentHandle].iFile) {
// assert( 0 && "ROQ handle leak-prevention WAS needed!");
FS_FCloseFile( cinTable[currentHandle].iFile );
cinTable[currentHandle].iFile = 0;
if (cinTable[currentHandle].hSFX) {
S_CIN_StopSound( cinTable[currentHandle].hSFX );
}
}
return;
}
if (cinTable[currentHandle].status == FMV_IDLE) {
return;
}
Com_DPrintf("finished cinematic\n");
cinTable[currentHandle].status = FMV_IDLE;
if (cinTable[currentHandle].iFile) {
FS_FCloseFile( cinTable[currentHandle].iFile );
cinTable[currentHandle].iFile = 0;
if (cinTable[currentHandle].hSFX) {
S_CIN_StopSound( cinTable[currentHandle].hSFX );
}
}
if (cinTable[currentHandle].alterGameState) {
cls.state = CA_DISCONNECTED;
// we can't just do a vstr nextmap, because
// if we are aborting the intro cinematic with
// a devmap command, nextmap would be valid by
// the time it was referenced
s = Cvar_VariableString( "nextmap" );
if ( s[0] ) {
Cbuf_ExecuteText( EXEC_APPEND, va("%s\n", s) );
Cvar_Set( "nextmap", "" );
}
CL_handle = -1;
}
cinTable[currentHandle].fileName[0] = 0;
currentHandle = -1;
}
/*
==================
CIN_StopCinematic
==================
*/
e_status CIN_StopCinematic(int handle) {
if (handle < 0 || handle>= MAX_VIDEO_HANDLES || cinTable[handle].status == FMV_EOF) return FMV_EOF;
currentHandle = handle;
Com_DPrintf("trFMV::stop(), closing %s\n", cinTable[currentHandle].fileName);
if (!cinTable[currentHandle].buf) {
if (cinTable[currentHandle].iFile) {
// assert( 0 && "ROQ handle leak-prevention WAS needed!");
FS_FCloseFile( cinTable[currentHandle].iFile );
cinTable[currentHandle].iFile = 0;
cinTable[currentHandle].fileName[0] = 0;
if (cinTable[currentHandle].hSFX) {
S_CIN_StopSound( cinTable[currentHandle].hSFX );
}
}
return FMV_EOF;
}
if (cinTable[currentHandle].alterGameState) {
if ( cls.state != CA_CINEMATIC ) {
return cinTable[currentHandle].status;
}
}
cinTable[currentHandle].status = FMV_EOF;
RoQShutdown();
return FMV_EOF;
}
/*
==================
SCR_RunCinematic
Fetch and decompress the pending frame
==================
*/
e_status CIN_RunCinematic (int handle)
{
int start = 0;
int thisTime = 0;
if (handle < 0 || handle>= MAX_VIDEO_HANDLES || cinTable[handle].status == FMV_EOF) return FMV_EOF;
if (cin.currentHandle != handle) {
currentHandle = handle;
cin.currentHandle = currentHandle;
cinTable[currentHandle].status = FMV_EOF;
RoQReset();
}
if (cinTable[handle].playonwalls < -1)
{
return cinTable[handle].status;
}
currentHandle = handle;
if (cinTable[currentHandle].alterGameState) {
if ( cls.state != CA_CINEMATIC ) {
return cinTable[currentHandle].status;
}
}
if (cinTable[currentHandle].status == FMV_IDLE) {
return cinTable[currentHandle].status;
}
thisTime = Sys_Milliseconds()*com_timescale->value;
if (cinTable[currentHandle].shader && (abs(thisTime - (double)cinTable[currentHandle].lastTime))>100) {
cinTable[currentHandle].startTime += thisTime - cinTable[currentHandle].lastTime;
}
cinTable[currentHandle].tfps = ((((Sys_Milliseconds()*com_timescale->value) - cinTable[currentHandle].startTime)*cinTable[currentHandle].roqFPS)/1000);
start = cinTable[currentHandle].startTime;
while( (cinTable[currentHandle].tfps != cinTable[currentHandle].numQuads)
&& (cinTable[currentHandle].status == FMV_PLAY) )
{
RoQInterrupt();
if ((unsigned)start != cinTable[currentHandle].startTime) {
cinTable[currentHandle].tfps = ((((Sys_Milliseconds()*com_timescale->value)
- cinTable[currentHandle].startTime)*cinTable[currentHandle].roqFPS)/1000);
start = cinTable[currentHandle].startTime;
}
}
cinTable[currentHandle].lastTime = thisTime;
if (cinTable[currentHandle].status == FMV_LOOPED) {
cinTable[currentHandle].status = FMV_PLAY;
}
if (cinTable[currentHandle].status == FMV_EOF) {
if (cinTable[currentHandle].looping) {
RoQReset();
} else {
RoQShutdown();
}
}
return cinTable[currentHandle].status;
}
void Menus_CloseAll(void);
void UI_Cursor_Show(qboolean flag);
/*
==================
CL_PlayCinematic
==================
*/
int CIN_PlayCinematic( const char *arg, int x, int y, int w, int h, int systemBits, const char *psAudioFile /* = NULL */ )
{
unsigned short RoQID;
char name[MAX_OSPATH];
int i;
if (strstr(arg, "/") == NULL && strstr(arg, "\\") == NULL) {
Com_sprintf (name, sizeof(name), "video/%s", arg);
} else {
Com_sprintf (name, sizeof(name), "%s", arg);
}
COM_DefaultExtension(name,sizeof(name),".roq");
if (!(systemBits & CIN_system)) {
for ( i = 0 ; i < MAX_VIDEO_HANDLES ; i++ ) {
if (!strcmp(cinTable[i].fileName, name) ) {
return i;
}
}
}
Com_DPrintf("CIN_PlayCinematic( %s )\n", arg);
memset(&cin, 0, sizeof(cinematics_t) );
currentHandle = CIN_HandleForVideo();
cin.currentHandle = currentHandle;
Q_strncpyz(cinTable[currentHandle].fileName, name, MAX_OSPATH);
cinTable[currentHandle].ROQSize = 0;
cinTable[currentHandle].ROQSize = FS_FOpenFileRead (cinTable[currentHandle].fileName, &cinTable[currentHandle].iFile, qtrue);
if (cinTable[currentHandle].ROQSize<=0) {
Com_Printf(S_COLOR_RED"ERROR: playCinematic: %s not found!\n", arg);
cinTable[currentHandle].fileName[0] = 0;
return -1;
}
CIN_SetExtents(currentHandle, x, y, w, h);
CIN_SetLooping(currentHandle, (qboolean)((systemBits & CIN_loop) != 0));
cinTable[currentHandle].CIN_HEIGHT = DEFAULT_CIN_HEIGHT;
cinTable[currentHandle].CIN_WIDTH = DEFAULT_CIN_WIDTH;
cinTable[currentHandle].holdAtEnd = (qboolean)((systemBits & CIN_hold) != 0);
cinTable[currentHandle].alterGameState = (qboolean)((systemBits & CIN_system) != 0);
cinTable[currentHandle].playonwalls = 1;
cinTable[currentHandle].silent = (qboolean)((systemBits & CIN_silent) != 0);
cinTable[currentHandle].shader = (qboolean)((systemBits & CIN_shader) != 0);
if (psAudioFile)
{
cinTable[currentHandle].hSFX = S_RegisterSound(psAudioFile);
}
else
{
cinTable[currentHandle].hSFX = 0;
}
cinTable[currentHandle].hCRAWLTEXT = 0;
if (cinTable[currentHandle].alterGameState)
{
// close the menu
Con_Close();
if (cls.uiStarted)
{
UI_Cursor_Show(qfalse);
Menus_CloseAll();
}
}
else
{
cinTable[currentHandle].playonwalls = cl_inGameVideo->integer;
}
initRoQ();
FS_Read (cin.file, 16, cinTable[currentHandle].iFile);
RoQID = (unsigned short)(cin.file[0]) + (unsigned short)(cin.file[1])*256;
if (RoQID == 0x1084)
{
RoQ_init();
// FS_Read (cin.file, cinTable[currentHandle].RoQFrameSize+8, cinTable[currentHandle].iFile);
cinTable[currentHandle].status = FMV_PLAY;
Com_DPrintf("trFMV::play(), playing %s\n", arg);
if (cinTable[currentHandle].alterGameState) {
cls.state = CA_CINEMATIC;
}
Con_Close();
if ( !cinTable[currentHandle].silent )
s_rawend = s_soundtime;
return currentHandle;
}
Com_DPrintf("trFMV::play(), invalid RoQ ID\n");
RoQShutdown();
return -1;
}
void CIN_SetExtents (int handle, int x, int y, int w, int h) {
if (handle < 0 || handle>= MAX_VIDEO_HANDLES || cinTable[handle].status == FMV_EOF) return;
cinTable[handle].xpos = x;
cinTable[handle].ypos = y;
cinTable[handle].width = w;
cinTable[handle].height = h;
cinTable[handle].dirty = qtrue;
}
void CIN_SetLooping(int handle, qboolean loop) {
if (handle < 0 || handle>= MAX_VIDEO_HANDLES || cinTable[handle].status == FMV_EOF) return;
cinTable[handle].looping = loop;
}
// Text crawl defines
#define TC_PLANE_WIDTH 250
#define TC_PLANE_NEAR 90
#define TC_PLANE_FAR 715
#define TC_PLANE_TOP 0
#define TC_PLANE_BOTTOM 1100
#define TC_DELAY 9000
#define TC_STOPTIME 81000
static void CIN_AddTextCrawl()
{
refdef_t refdef;
polyVert_t verts[4];
// Set up refdef
memset( &refdef, 0, sizeof( refdef ));
refdef.rdflags = RDF_NOWORLDMODEL;
AxisClear( refdef.viewaxis );
refdef.fov_x = 130;
refdef.fov_y = 130;
refdef.x = 0;
refdef.y = -50;
refdef.width = cls.glconfig.vidWidth;
refdef.height = cls.glconfig.vidHeight * 2; // deliberately extend off the bottom of the screen
// use to set shaderTime for scrolling shaders
refdef.time = 0;
// Set up the poly verts
float fadeDown = 1.0;
if (cls.realtime-CL_iPlaybackStartTime >= (TC_STOPTIME-2500))
{
fadeDown = (TC_STOPTIME - (cls.realtime-CL_iPlaybackStartTime))/ 2480.0f;
if (fadeDown < 0)
{
fadeDown = 0;
}
if (fadeDown > 1)
{
fadeDown = 1;
}
}
for ( int i = 0; i < 4; i++ )
{
verts[i].modulate[0] = 255*fadeDown; // gold color?
verts[i].modulate[1] = 235*fadeDown;
verts[i].modulate[2] = 127*fadeDown;
verts[i].modulate[3] = 255*fadeDown;
}
VectorScaleM( verts[2].modulate, 0.1f, verts[2].modulate ); // darken at the top??
VectorScaleM( verts[3].modulate, 0.1f, verts[3].modulate );
#define TIMEOFFSET +(cls.realtime-CL_iPlaybackStartTime-TC_DELAY)*0.000015f -1
VectorSet( verts[0].xyz, TC_PLANE_NEAR, -TC_PLANE_WIDTH, TC_PLANE_TOP );
verts[0].st[0] = 1;
verts[0].st[1] = 1 TIMEOFFSET;
VectorSet( verts[1].xyz, TC_PLANE_NEAR, TC_PLANE_WIDTH, TC_PLANE_TOP );
verts[1].st[0] = 0;
verts[1].st[1] = 1 TIMEOFFSET;
VectorSet( verts[2].xyz, TC_PLANE_FAR, TC_PLANE_WIDTH, TC_PLANE_BOTTOM );
verts[2].st[0] = 0;
verts[2].st[1] = 0 TIMEOFFSET;
VectorSet( verts[3].xyz, TC_PLANE_FAR, -TC_PLANE_WIDTH, TC_PLANE_BOTTOM );
verts[3].st[0] = 1;
verts[3].st[1] = 0 TIMEOFFSET;
// render it out
re.ClearScene();
re.AddPolyToScene( cinTable[CL_handle].hCRAWLTEXT, 4, verts );
re.RenderScene( &refdef );
//time's up
if (cls.realtime-CL_iPlaybackStartTime >= TC_STOPTIME)
{
// cinTable[currentHandle].holdAtEnd = qfalse;
cinTable[CL_handle].status = FMV_EOF;
RoQShutdown();
SCR_StopCinematic(); // change ROQ from FMV_IDLE to FMV_EOF, and clear some other vars
}
}
/*
==================
CIN_ResampleCinematic
Resample cinematic to 256x256 and store in buf2
==================
*/
void CIN_ResampleCinematic(int handle, int *buf2) {
int ix, iy, *buf3, xm, ym, ll;
byte *buf;
buf = cinTable[handle].buf;
xm = cinTable[handle].CIN_WIDTH/256;
ym = cinTable[handle].CIN_HEIGHT/256;
ll = 8;
if (cinTable[handle].CIN_WIDTH==512) {
ll = 9;
}
buf3 = (int*)buf;
if (xm==2 && ym==2) {
byte *bc2, *bc3;
int ic, iiy;
bc2 = (byte *)buf2;
bc3 = (byte *)buf3;
for (iy = 0; iy<256; iy++) {
iiy = iy<<12;
for (ix = 0; ix<2048; ix+=8) {
for(ic = ix;ic<(ix+4);ic++) {
*bc2=(bc3[iiy+ic]+bc3[iiy+4+ic]+bc3[iiy+2048+ic]+bc3[iiy+2048+4+ic])>>2;
bc2++;
}
}
}
} else if (xm==2 && ym==1) {
byte *bc2, *bc3;
int ic, iiy;
bc2 = (byte *)buf2;
bc3 = (byte *)buf3;
for (iy = 0; iy<256; iy++) {
iiy = iy<<11;
for (ix = 0; ix<2048; ix+=8) {
for(ic = ix;ic<(ix+4);ic++) {
*bc2=(bc3[iiy+ic]+bc3[iiy+4+ic])>>1;
bc2++;
}
}
}
} else {
for (iy = 0; iy<256; iy++) {
for (ix = 0; ix<256; ix++) {
buf2[(iy<<8)+ix] = buf3[((iy*ym)<<ll) + (ix*xm)];
}
}
}
}
/*
==================
CIN_DrawCinematic
==================
*/
void CIN_DrawCinematic (int handle) {
float x, y, w, h;
byte *buf;
if (handle < 0 || handle>= MAX_VIDEO_HANDLES || cinTable[handle].status == FMV_EOF) return;
if (!cinTable[handle].buf) {
return;
}
x = cinTable[handle].xpos;
y = cinTable[handle].ypos;
w = cinTable[handle].width;
h = cinTable[handle].height;
buf = cinTable[handle].buf;
if (cinTable[handle].dirty && (cinTable[handle].CIN_WIDTH != cinTable[handle].drawX || cinTable[handle].CIN_HEIGHT != cinTable[handle].drawY)) {
int *buf2;
//buf2 = (int *)Hunk_AllocateTempMemory( 256*256*4 );
buf2 = (int*)Z_Malloc( 256*256*4, TAG_TEMP_WORKSPACE, qfalse );
CIN_ResampleCinematic(handle, buf2);
re.DrawStretchRaw( x, y, w, h, 256, 256, (byte *)buf2, handle, qtrue);
cinTable[handle].dirty = qfalse;
Z_Free(buf2); //Hunk_FreeTempMemory(buf2);
return;
}
re.DrawStretchRaw( x, y, w, h, cinTable[handle].drawX, cinTable[handle].drawY, buf, handle, cinTable[handle].dirty);
cinTable[handle].dirty = qfalse;
}
// external vars so I can check if the game is setup enough that I can play the intro video...
//
extern qboolean com_fullyInitialized;
extern qboolean s_soundStarted, s_soundMuted;
//
// ... and if the app isn't ready yet (which should only apply for the intro video), then I use these...
//
static char sPendingCinematic_Arg [256]={0};
static char sPendingCinematic_s [256]={0};
static qboolean gbPendingCinematic = qfalse;
//
// This stuff is for EF1-type ingame cinematics...
//
static qboolean qbPlayingInGameCinematic = qfalse;
static qboolean qbInGameCinematicOnStandBy = qfalse;
static char sInGameCinematicStandingBy[MAX_QPATH];
static char sTextCrawlFixedCinematic[MAX_QPATH];
static qboolean qbTextCrawlFixed = qfalse;
static int stopCinematicCallCount = 0;
static qboolean CIN_HardwareReadyToPlayVideos(void)
{
if (com_fullyInitialized && cls.rendererStarted &&
cls.soundStarted &&
cls.soundRegistered
)
{
return qtrue;
}
return qfalse;
}
static void PlayCinematic(const char *arg, const char *s, qboolean qbInGame)
{
qboolean bFailed = qfalse;
Cvar_Set( "timescale", "1" ); // jic we were skipping a scripted cinematic, return to normal after playing video
Cvar_Set( "skippingCinematic", "0" ); // ""
if(qbInGameCinematicOnStandBy == qfalse)
{
qbTextCrawlFixed = qfalse;
}
else
{
qbInGameCinematicOnStandBy = qfalse;
}
int bits = qbInGame?0:CIN_system;
Com_DPrintf("CL_PlayCinematic_f\n");
char sTemp[1024];
if (strstr(arg, "/") == NULL && strstr(arg, "\\") == NULL) {
Com_sprintf (sTemp, sizeof(sTemp), "video/%s", arg);
} else {
Com_sprintf (sTemp, sizeof(sTemp), "%s", arg);
}
COM_DefaultExtension(sTemp,sizeof(sTemp),".roq");
arg = &sTemp[0];
extern qboolean S_FileExists( const char *psFilename );
if (S_FileExists( arg ))
{
SCR_StopCinematic();
// command-line hack to avoid problems when playing intro video before app is fully setup...
//
if (!CIN_HardwareReadyToPlayVideos())
{
Q_strncpyz(sPendingCinematic_Arg,arg, 256);
Q_strncpyz(sPendingCinematic_s , (s&&s[0])?s:"", 256);
gbPendingCinematic = qtrue;
return;
}
qbPlayingInGameCinematic = qbInGame;
if ((s && s[0] == '1') || Q_stricmp(arg,"video/end.roq")==0) {
bits |= CIN_hold;
}
if (s && s[0] == '2') {
bits |= CIN_loop;
}
S_StopAllSounds ();
////////////////////////////////////////////////////////////////////
//
// work out associated audio-overlay file, if any...
//
extern cvar_t *s_language;
qboolean bIsForeign = (qboolean)(s_language && Q_stricmp(s_language->string,"english") && Q_stricmp(s_language->string,""));
const char *psAudioFile = NULL;
qhandle_t hCrawl = 0;
if (!Q_stricmp(arg,"video/jk0101_sw.roq"))
{
psAudioFile = "music/cinematic_1";
#ifdef JK2_MODE
hCrawl = re.RegisterShaderNoMip( va("menu/video/tc_%d", sp_language->integer) );
if(!hCrawl)
{
// failed, so go back to english
hCrawl = re.RegisterShaderNoMip( "menu/video/tc_0" );
}
#else
hCrawl = re.RegisterShaderNoMip( va("menu/video/tc_%s",se_language->string) );
if (!hCrawl)
{
hCrawl = re.RegisterShaderNoMip( "menu/video/tc_english" );//failed, so go back to english
}
#endif
bits |= CIN_hold;
}
else
if (bIsForeign)
{
if (!Q_stricmp(arg,"video/jk05.roq"))
{
psAudioFile = "sound/chars/video/cinematic_5";
bits |= CIN_silent; // knock out existing english track
}
else
if (!Q_stricmp(arg,"video/jk06.roq"))
{
psAudioFile = "sound/chars/video/cinematic_6";
bits |= CIN_silent; // knock out existing english track
}
}
//
////////////////////////////////////////////////////////////////////
CL_handle = CIN_PlayCinematic( arg, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, bits, psAudioFile );
if (CL_handle >= 0)
{
cinTable[CL_handle].hCRAWLTEXT = hCrawl;
do
{
SCR_RunCinematic();
}
while (cinTable[currentHandle].buf == NULL && cinTable[currentHandle].status == FMV_PLAY); // wait for first frame (load codebook and sound)
if (qbInGame)
{
Cvar_SetValue( "cl_paused", 1); // remove-menu call will have unpaused us, so we sometimes need to re-pause
}
CL_iPlaybackStartTime = cls.realtime; // special use to avoid accidentally skipping ingame videos via fast-firing
}
else
{
// failed to open video...
//
bFailed = qtrue;
}
}
else
{
// failed to open video...
//
bFailed = qtrue;
}
if (bFailed)
{
Com_Printf(S_COLOR_RED "PlayCinematic(): Failed to open \"%s\"\n",arg);
//S_RestartMusic(); //restart the level music
SCR_StopCinematic(); // I know this seems pointless, but it clears a bunch of vars as well
}
else
{
// this doesn't work for now...
//
// if (cls.state == CA_ACTIVE){
// re.InitDissolve(qfalse); // so we get a dissolve between previous screen image and cinematic
// }
}
}
qboolean CL_CheckPendingCinematic(void)
{
if ( gbPendingCinematic && CIN_HardwareReadyToPlayVideos() )
{
gbPendingCinematic = qfalse; // BEFORE next line, or we get recursion
PlayCinematic(sPendingCinematic_Arg,sPendingCinematic_s[0]?sPendingCinematic_s:NULL,qfalse);
return qtrue;
}
return qfalse;
}
/*
==================
CL_CompleteCinematic
==================
*/
void CL_CompleteCinematic( char *args, int argNum ) {
if ( argNum == 2 )
Field_CompleteFilename( "video", "roq", qtrue, qfalse );
}
void CL_PlayCinematic_f(void)
{
const char *arg, *s;
arg = Cmd_Argv( 1 );
s = Cmd_Argv(2);
PlayCinematic(arg,s,qfalse);
}
void CL_PlayInGameCinematic_f(void)
{
const char *arg = Cmd_Argv( 1 );
if (cls.state == CA_ACTIVE)
{
PlayCinematic(arg,NULL,qtrue);
}
else if( !qbInGameCinematicOnStandBy )
{
Q_strncpyz(sInGameCinematicStandingBy, arg, MAX_QPATH);
qbInGameCinematicOnStandBy = qtrue;
}
else
{
// hack in order to fix text crawl --eez
Q_strncpyz(sTextCrawlFixedCinematic, arg, MAX_QPATH);
qbTextCrawlFixed = qtrue;
}
}
// Text crawl defines
#define TC_PLANE_WIDTH 250
#define TC_PLANE_NEAR 90
#define TC_PLANE_FAR 715
#define TC_PLANE_TOP 0
#define TC_PLANE_BOTTOM 1100
#define TC_DELAY 9000
#define TC_STOPTIME 81000
void SCR_AddCreditTextCrawl()
{
static int startTime = cls.realtime;
refdef_t refdef;
polyVert_t verts[4];
// Set up refdef
memset( &refdef, 0, sizeof( refdef ));
refdef.rdflags = RDF_NOWORLDMODEL;
AxisClear( refdef.viewaxis );
refdef.fov_x = 150;
refdef.fov_y = 150;
refdef.x = 0;
refdef.y = -50;
refdef.width = cls.glconfig.vidWidth;
refdef.height = cls.glconfig.vidHeight * 2; // deliberately extend off the bottom of the screen
// use to set shaderTime for scrolling shaders
refdef.time = 0;
// Set up the poly verts
float fadeDown = 1.0;
for ( int i = 0; i < 4; i++ )
{
verts[i].modulate[0] = 255*fadeDown; // gold color?
verts[i].modulate[1] = 235*fadeDown;
verts[i].modulate[2] = 127*fadeDown;
verts[i].modulate[3] = 255*fadeDown;
}
VectorScaleM( verts[2].modulate, 0.1f, verts[2].modulate ); // darken at the top??
VectorScaleM( verts[3].modulate, 0.1f, verts[3].modulate );
float timeoffset = (cls.realtime-startTime)*0.000015f -1;
VectorSet( verts[0].xyz, TC_PLANE_NEAR, -TC_PLANE_WIDTH, TC_PLANE_TOP );
verts[0].st[0] = 1;
verts[0].st[1] = 1 +timeoffset;
VectorSet( verts[1].xyz, TC_PLANE_NEAR, TC_PLANE_WIDTH, TC_PLANE_TOP );
verts[1].st[0] = 0;
verts[1].st[1] = 1 +timeoffset;
VectorSet( verts[2].xyz, TC_PLANE_FAR, TC_PLANE_WIDTH, TC_PLANE_BOTTOM );
verts[2].st[0] = 0;
verts[2].st[1] = 0 +timeoffset;
VectorSet( verts[3].xyz, TC_PLANE_FAR, -TC_PLANE_WIDTH, TC_PLANE_BOTTOM );
verts[3].st[0] = 1;
verts[3].st[1] = 0 +timeoffset;
// render it out
re.ClearScene();
re.AddPolyToScene( re.RegisterShaderNoMip( "menu/video/tc_demo" ), 4, verts );
re.RenderScene( &refdef );
}
// Externally-called only, and only if cls.state == CA_CINEMATIC (or CL_IsRunningInGameCinematic() == true now)
//
void SCR_DrawCinematic (void)
{
if (CL_InGameCinematicOnStandBy())
{
PlayCinematic(sInGameCinematicStandingBy,NULL,qtrue);
}
else if( qbTextCrawlFixed && stopCinematicCallCount > 1)
{
PlayCinematic(sTextCrawlFixedCinematic, NULL, qtrue);
}
if (CL_handle >= 0 && CL_handle < MAX_VIDEO_HANDLES) {
CIN_DrawCinematic(CL_handle);
if (cinTable[CL_handle].hCRAWLTEXT && (cls.realtime - CL_iPlaybackStartTime >= TC_DELAY))
{
CIN_AddTextCrawl();
}
}
}
void SCR_RunCinematic (void)
{
CL_CheckPendingCinematic();
if (CL_handle >= 0 && CL_handle < MAX_VIDEO_HANDLES) {
e_status Status = CIN_RunCinematic(CL_handle);
if (CL_IsRunningInGameCinematic() && Status == FMV_IDLE && !cinTable[CL_handle].holdAtEnd)
{
SCR_StopCinematic(); // change ROQ from FMV_IDLE to FMV_EOF, and clear some other vars
}
}
}
void SCR_StopCinematic( qboolean bAllowRefusal /* = qfalse */ )
{
if (bAllowRefusal)
{
if ( (CL_handle >= 0 && CL_handle < MAX_VIDEO_HANDLES)
&&
cls.realtime < CL_iPlaybackStartTime + 1200 // 1.2 seconds have to have elapsed
)
{
return;
}
}
if ( CL_IsRunningInGameCinematic())
{
Com_DPrintf("In-game Cinematic Stopped\n");
}
if (CL_handle >= 0 && CL_handle < MAX_VIDEO_HANDLES &&
stopCinematicCallCount != 1) { // hello no, don't want this plz
CIN_StopCinematic(CL_handle);
S_StopAllSounds ();
CL_handle = -1;
if (CL_IsRunningInGameCinematic()){
re.InitDissolve(qfalse); // dissolve from cinematic to underlying ingame
}
}
if (cls.state == CA_CINEMATIC)
{
Com_DPrintf("Cinematic Stopped\n");
cls.state = CA_DISCONNECTED;
}
if(sInGameCinematicStandingBy[0] &&
qbTextCrawlFixed)
{
// Hacky fix to help deal with broken text crawl..
// If we are skipping past the one on standby, DO NOT SKIP THE OTHER ONES!
stopCinematicCallCount++;
}
else if(stopCinematicCallCount == 1)
{
stopCinematicCallCount++;
}
else
{
// Skipping the last one in the list, go ahead and kill it.
qbTextCrawlFixed = qfalse;
sTextCrawlFixedCinematic[0] = 0;
stopCinematicCallCount = 0;
}
if(stopCinematicCallCount != 2)
{
qbPlayingInGameCinematic = qfalse;
qbInGameCinematicOnStandBy = qfalse;
sInGameCinematicStandingBy[0]=0;
Cvar_SetValue( "cl_paused", 0 );
}
if (cls.state != CA_DISCONNECTED) // cut down on needless calls to music code
{
S_RestartMusic(); //restart the level music
}
}
void CIN_UploadCinematic(int handle) {
if (handle >= 0 && handle < MAX_VIDEO_HANDLES) {
if (!cinTable[handle].buf) {
return;
}
if (cinTable[handle].playonwalls <= 0 && cinTable[handle].dirty) {
if (cinTable[handle].playonwalls == 0) {
cinTable[handle].playonwalls = -1;
} else {
if (cinTable[handle].playonwalls == -1) {
cinTable[handle].playonwalls = -2;
} else {
cinTable[handle].dirty = qfalse;
}
}
}
// Resample the video if needed
if (cinTable[handle].dirty && (cinTable[handle].CIN_WIDTH != cinTable[handle].drawX || cinTable[handle].CIN_HEIGHT != cinTable[handle].drawY)) {
int *buf2;
buf2 = (int *)Z_Malloc(256*256*4, TAG_TEMP_WORKSPACE, qfalse);
CIN_ResampleCinematic(handle, buf2);
re.UploadCinematic( 256, 256, (byte *)buf2, handle, qtrue);
cinTable[handle].dirty = qfalse;
Z_Free(buf2);
} else {
// Upload video at normal resolution
re.UploadCinematic( cinTable[handle].drawX, cinTable[handle].drawY,
cinTable[handle].buf, handle, cinTable[handle].dirty);
cinTable[handle].dirty = qfalse;
}
if (cl_inGameVideo->integer == 0 && cinTable[handle].playonwalls == 1) {
cinTable[handle].playonwalls--;
}
else if (cl_inGameVideo->integer != 0 && cinTable[handle].playonwalls != 1) {
cinTable[handle].playonwalls = 1;
}
}
}
qboolean CL_IsRunningInGameCinematic(void)
{
return qbPlayingInGameCinematic;
}
qboolean CL_InGameCinematicOnStandBy(void)
{
return qbInGameCinematicOnStandBy;
}