/* =========================================================================== Copyright (C) 1999 - 2005, Id Software, Inc. Copyright (C) 2000 - 2013, Raven Software, Inc. Copyright (C) 2001 - 2013, Activision, Inc. Copyright (C) 2005 - 2015, ioquake3 contributors Copyright (C) 2013 - 2015, OpenJK contributors This file is part of the OpenJK source code. OpenJK is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, see . =========================================================================== */ #include "../server/exe_headers.h" /***************************************************************************** * name: cl_cin.c * * desc: video and cinematic playback * * $Archive: /MissionPack/code/client/cl_cin.c $ * $Author: Ttimo $ * $Revision: 82 $ * $Modtime: 4/13/01 4:48p $ * $Date: 4/13/01 4:48p $ * * cl_glconfig.hwtype trtypes 3dfx/ragepro need 256x256 * *****************************************************************************/ #include "client.h" #include "client_ui.h" // CHC #include "snd_local.h" #include "qcommon/stringed_ingame.h" #define MAXSIZE 8 #define MINSIZE 4 #define DEFAULT_CIN_WIDTH 512 #define DEFAULT_CIN_HEIGHT 512 #define ROQ_QUAD 0x1000 #define ROQ_QUAD_INFO 0x1001 #define ROQ_CODEBOOK 0x1002 #define ROQ_QUAD_VQ 0x1011 #define ROQ_QUAD_JPEG 0x1012 #define ROQ_QUAD_HANG 0x1013 #define ROQ_PACKET 0x1030 #define ZA_SOUND_MONO 0x1020 #define ZA_SOUND_STEREO 0x1021 #define MAX_VIDEO_HANDLES 16 extern void S_CIN_StopSound(sfxHandle_t sfxHandle); static void RoQ_init( void ); /****************************************************************************** * * Class: trFMV * * Description: RoQ/RnR manipulation routines * not entirely complete for first run * ******************************************************************************/ static long ROQ_YY_tab[256]; static long ROQ_UB_tab[256]; static long ROQ_UG_tab[256]; static long ROQ_VG_tab[256]; static long ROQ_VR_tab[256]; static unsigned short vq2[256*16*4]; static unsigned short vq4[256*64*4]; static unsigned short vq8[256*256*4]; typedef struct { byte linbuf[DEFAULT_CIN_WIDTH*DEFAULT_CIN_HEIGHT*4*2]; byte file[65536]; short sqrTable[256]; int mcomp[256]; byte *qStatus[2][32768]; long oldXOff, oldYOff, oldysize, oldxsize; int currentHandle; } cinematics_t; typedef struct { char fileName[MAX_OSPATH]; int CIN_WIDTH, CIN_HEIGHT; int xpos, ypos, width, height; qboolean looping, holdAtEnd, dirty, alterGameState, silent, shader; fileHandle_t iFile; // 0 = none e_status status; unsigned int startTime; unsigned int lastTime; long tfps; long RoQPlayed; long ROQSize; unsigned int RoQFrameSize; long onQuad; long numQuads; long samplesPerLine; unsigned int roq_id; long screenDelta; void ( *VQ0)(byte *status, void *qdata ); void ( *VQ1)(byte *status, void *qdata ); void ( *VQNormal)(byte *status, void *qdata ); void ( *VQBuffer)(byte *status, void *qdata ); long samplesPerPixel; // defaults to 2 byte* gray; unsigned int xsize, ysize, maxsize, minsize; qboolean half, smootheddouble, inMemory; long normalBuffer0; long roq_flags; long roqF0; long roqF1; long t[2]; long roqFPS; int playonwalls; byte* buf; long drawX, drawY; sfxHandle_t hSFX; // 0 = none qhandle_t hCRAWLTEXT; // 0 = none } cin_cache; static cinematics_t cin; static cin_cache cinTable[MAX_VIDEO_HANDLES]; static int currentHandle = -1; static int CL_handle = -1; static int CL_iPlaybackStartTime; // so I can stop users quitting playback <1 second after it starts extern int s_soundtime; // sample PAIRS extern int s_paintedtime; // sample PAIRS void CIN_CloseAllVideos(void) { int i; for ( i = 0 ; i < MAX_VIDEO_HANDLES ; i++ ) { if (cinTable[i].fileName[0] != 0 ) { CIN_StopCinematic(i); } } } static int CIN_HandleForVideo(void) { int i; for ( i = 0 ; i < MAX_VIDEO_HANDLES ; i++ ) { if ( cinTable[i].fileName[0] == 0 ) { return i; } } Com_Error( ERR_DROP, "CIN_HandleForVideo: none free" ); return -1; } //----------------------------------------------------------------------------- // RllSetupTable // // Allocates and initializes the square table. // // Parameters: None // // Returns: Nothing //----------------------------------------------------------------------------- static void RllSetupTable( void ) { int z; for (z=0;z<128;z++) { cin.sqrTable[z] = (short)(z*z); cin.sqrTable[z+128] = (short)(-cin.sqrTable[z]); } } //----------------------------------------------------------------------------- // RllDecodeMonoToMono // // Decode mono source data into a mono buffer. // // Parameters: from -> buffer holding encoded data // to -> buffer to hold decoded data // size = number of bytes of input (= # of shorts of output) // signedOutput = 0 for unsigned output, non-zero for signed output // flag = flags from asset header // // Returns: Number of samples placed in output buffer //----------------------------------------------------------------------------- /* static long RllDecodeMonoToMono(unsigned char *from,short *to,unsigned int size,char signedOutput ,unsigned short flag) { unsigned int z; int prev; if (signedOutput) prev = flag - 0x8000; else prev = flag; for (z=0;z buffer holding encoded data // to -> buffer to hold decoded data // size = number of bytes of input (= 1/4 # of bytes of output) // signedOutput = 0 for unsigned output, non-zero for signed output // flag = flags from asset header // // Returns: Number of samples placed in output buffer //----------------------------------------------------------------------------- static long RllDecodeMonoToStereo(unsigned char *from,short *to,unsigned int size,char signedOutput,unsigned short flag) { unsigned int z; int prev; if (signedOutput) prev = flag - 0x8000; else prev = flag; for (z = 0; z < size; z++) { prev = (short)(prev + cin.sqrTable[from[z]]); to[z*2+0] = to[z*2+1] = (short)(prev); } return size; // * 2 * sizeof(short)); } //----------------------------------------------------------------------------- // RllDecodeStereoToStereo // // Decode stereo source data into a stereo buffer. // // Parameters: from -> buffer holding encoded data // to -> buffer to hold decoded data // size = number of bytes of input (= 1/2 # of bytes of output) // signedOutput = 0 for unsigned output, non-zero for signed output // flag = flags from asset header // // Returns: Number of samples placed in output buffer //----------------------------------------------------------------------------- static long RllDecodeStereoToStereo(unsigned char *from,short *to,unsigned int size,char signedOutput, unsigned short flag) { unsigned int z; unsigned char *zz = from; int prevL, prevR; if (signedOutput) { prevL = (flag & 0xff00) - 0x8000; prevR = ((flag & 0x00ff) << 8) - 0x8000; } else { prevL = flag & 0xff00; prevR = (flag & 0x00ff) << 8; } for (z=0;z>1); //*sizeof(short)); } //----------------------------------------------------------------------------- // RllDecodeStereoToMono // // Decode stereo source data into a mono buffer. // // Parameters: from -> buffer holding encoded data // to -> buffer to hold decoded data // size = number of bytes of input (= # of bytes of output) // signedOutput = 0 for unsigned output, non-zero for signed output // flag = flags from asset header // // Returns: Number of samples placed in output buffer //----------------------------------------------------------------------------- /* static long RllDecodeStereoToMono(unsigned char *from,short *to,unsigned int size,char signedOutput, unsigned short flag) { unsigned int z; int prevL,prevR; if (signedOutput) { prevL = (flag & 0xff00) - 0x8000; prevR = ((flag & 0x00ff) << 8) -0x8000; } else { prevL = flag & 0xff00; prevR = (flag & 0x00ff) << 8; } for (z=0;z> 2) ); } } #define VQ2TO4(a,b,c,d) { \ *c++ = a[0]; \ *d++ = a[0]; \ *d++ = a[0]; \ *c++ = a[1]; \ *d++ = a[1]; \ *d++ = a[1]; \ *c++ = b[0]; \ *d++ = b[0]; \ *d++ = b[0]; \ *c++ = b[1]; \ *d++ = b[1]; \ *d++ = b[1]; \ *d++ = a[0]; \ *d++ = a[0]; \ *d++ = a[1]; \ *d++ = a[1]; \ *d++ = b[0]; \ *d++ = b[0]; \ *d++ = b[1]; \ *d++ = b[1]; \ a += 2; b += 2; } #define VQ2TO2(a,b,c,d) { \ *c++ = *a; \ *d++ = *a; \ *d++ = *a; \ *c++ = *b; \ *d++ = *b; \ *d++ = *b; \ *d++ = *a; \ *d++ = *a; \ *d++ = *b; \ *d++ = *b; \ a++; b++; } /****************************************************************************** * * Function: * * Description: * ******************************************************************************/ static unsigned short yuv_to_rgb( long y, long u, long v ) { long r,g,b,YY = (long)(ROQ_YY_tab[(y)]); r = (YY + ROQ_VR_tab[v]) >> 9; g = (YY + ROQ_UG_tab[u] + ROQ_VG_tab[v]) >> 8; b = (YY + ROQ_UB_tab[u]) >> 9; if (r<0) r = 0; if (g<0) g = 0; if (b<0) b = 0; if (r > 31) r = 31; if (g > 63) g = 63; if (b > 31) b = 31; return (unsigned short)((r<<11)+(g<<5)+(b)); } /****************************************************************************** * * Function: * * Description: * ******************************************************************************/ static unsigned int yuv_to_rgb24( long y, long u, long v ) { long r,g,b,YY = (long)(ROQ_YY_tab[(y)]); r = (YY + ROQ_VR_tab[v]) >> 6; g = (YY + ROQ_UG_tab[u] + ROQ_VG_tab[v]) >> 6; b = (YY + ROQ_UB_tab[u]) >> 6; if (r<0) r = 0; if (g<0) g = 0; if (b<0) b = 0; if (r > 255) r = 255; if (g > 255) g = 255; if (b > 255) b = 255; return LittleLong ((r)|(g<<8)|(b<<16)|(255<<24)); } /****************************************************************************** * * Function: * * Description: * ******************************************************************************/ static void decodeCodeBook( byte *input, unsigned short roq_flags ) { long i, j, two, four; unsigned short *aptr, *bptr, *cptr, *dptr; long y0,y1,y2,y3,cr,cb; byte *bbptr, *baptr, *bcptr, *bdptr; union { unsigned int *i; unsigned short *s; } iaptr, ibptr, icptr, idptr; if (!roq_flags) { two = four = 256; } else { two = roq_flags>>8; if (!two) two = 256; four = roq_flags&0xff; } four *= 2; bptr = (unsigned short *)vq2; if (!cinTable[currentHandle].half) { if (!cinTable[currentHandle].smootheddouble) { // // normal height // if (cinTable[currentHandle].samplesPerPixel==2) { for(i=0;i cinTable[currentHandle].CIN_WIDTH) bigx = cinTable[currentHandle].CIN_WIDTH; if (bigy > cinTable[currentHandle].CIN_HEIGHT) bigy = cinTable[currentHandle].CIN_HEIGHT; if ( (startX >= lowx) && (startX+quadSize) <= (bigx) && (startY+quadSize) <= (bigy) && (startY >= lowy) && quadSize <= MAXSIZE) { useY = startY; scroff = cin.linbuf + (useY+((cinTable[currentHandle].CIN_HEIGHT-bigy)>>1)+yOff)*(cinTable[currentHandle].samplesPerLine) + (((startX+xOff))*cinTable[currentHandle].samplesPerPixel); cin.qStatus[0][cinTable[currentHandle].onQuad ] = scroff; cin.qStatus[1][cinTable[currentHandle].onQuad++] = scroff+offset; } if ( quadSize != MINSIZE ) { quadSize >>= 1; recurseQuad( startX, startY , quadSize, xOff, yOff ); recurseQuad( startX+quadSize, startY , quadSize, xOff, yOff ); recurseQuad( startX, startY+quadSize , quadSize, xOff, yOff ); recurseQuad( startX+quadSize, startY+quadSize , quadSize, xOff, yOff ); } } /****************************************************************************** * * Function: * * Description: * ******************************************************************************/ static void setupQuad( long xOff, long yOff ) { long numQuadCels, i,x,y; byte *temp; if (xOff == cin.oldXOff && yOff == cin.oldYOff && cinTable[currentHandle].ysize == (unsigned)cin.oldysize && cinTable[currentHandle].xsize == (unsigned)cin.oldxsize) { return; } cin.oldXOff = xOff; cin.oldYOff = yOff; cin.oldysize = cinTable[currentHandle].ysize; cin.oldxsize = cinTable[currentHandle].xsize; /* Enisform: Not in q3 source numQuadCels = (cinTable[currentHandle].CIN_WIDTH*cinTable[currentHandle].CIN_HEIGHT) / (16); numQuadCels += numQuadCels/4 + numQuadCels/16; numQuadCels += 64; // for overflow */ numQuadCels = (cinTable[currentHandle].xsize*cinTable[currentHandle].ysize) / (16); numQuadCels += numQuadCels/4; numQuadCels += 64; // for overflow cinTable[currentHandle].onQuad = 0; for(y=0;y<(long)cinTable[currentHandle].ysize;y+=16) for(x=0;x<(long)cinTable[currentHandle].xsize;x+=16) recurseQuad( x, y, 16, xOff, yOff ); temp = NULL; for(i=(numQuadCels-64);i256) { cinTable[currentHandle].drawX = 256; } if (cinTable[currentHandle].drawY>256) { cinTable[currentHandle].drawY = 256; } if (cinTable[currentHandle].CIN_WIDTH != 256 || cinTable[currentHandle].CIN_HEIGHT != 256) { Com_Printf("HACK: approxmimating cinematic for Rage Pro or Voodoo\n"); } } } /****************************************************************************** * * Function: * * Description: * ******************************************************************************/ static void RoQPrepMcomp( long xoff, long yoff ) { long i, j, x, y, temp, temp2; i=cinTable[currentHandle].samplesPerLine; j=cinTable[currentHandle].samplesPerPixel; if ( cinTable[currentHandle].xsize == (cinTable[currentHandle].ysize*4) && !cinTable[currentHandle].half ) { j = j+j; i = i+i; } for(y=0;y<16;y++) { temp2 = (y+yoff-8)*i; for(x=0;x<16;x++) { temp = (x+xoff-8)*j; cin.mcomp[(x*16)+y] = cinTable[currentHandle].normalBuffer0-(temp2+temp); } } } /****************************************************************************** * * Function: * * Description: * ******************************************************************************/ static void initRoQ( void ) { if (currentHandle < 0) return; cinTable[currentHandle].VQNormal = (void (*)(byte *, void *))blitVQQuad32fs; cinTable[currentHandle].VQBuffer = (void (*)(byte *, void *))blitVQQuad32fs; cinTable[currentHandle].samplesPerPixel = 4; ROQ_GenYUVTables(); RllSetupTable(); } /****************************************************************************** * * Function: * * Description: * ******************************************************************************/ /* static byte* RoQFetchInterlaced( byte *source ) { int x, *src, *dst; if (currentHandle < 0) return NULL; src = (int *)source; dst = (int *)cinTable[currentHandle].buf2; for(x=0;x<256*256;x++) { *dst = *src; dst++; src += 2; } return cinTable[currentHandle].buf2; } */ static void RoQReset( void ) { if (currentHandle < 0) return; FS_FCloseFile( cinTable[currentHandle].iFile ); FS_FOpenFileRead (cinTable[currentHandle].fileName, &cinTable[currentHandle].iFile, qtrue); // let the background thread start reading ahead FS_Read (cin.file, 16, cinTable[currentHandle].iFile); RoQ_init(); cinTable[currentHandle].status = FMV_LOOPED; } /****************************************************************************** * * Function: * * Description: * ******************************************************************************/ static void RoQInterrupt(void) { byte *framedata; short sbuf[32768]; int ssize; if (currentHandle < 0) return; FS_Read( cin.file, cinTable[currentHandle].RoQFrameSize+8, cinTable[currentHandle].iFile ); if ( cinTable[currentHandle].RoQPlayed >= cinTable[currentHandle].ROQSize ) { if (cinTable[currentHandle].holdAtEnd==qfalse) { if (cinTable[currentHandle].looping) { RoQReset(); } else { cinTable[currentHandle].status = FMV_EOF; } } else { cinTable[currentHandle].status = FMV_IDLE; } return; } framedata = cin.file; // // new frame is ready // redump: switch(cinTable[currentHandle].roq_id) { case ROQ_QUAD_VQ: if ((cinTable[currentHandle].numQuads&1)) { cinTable[currentHandle].normalBuffer0 = cinTable[currentHandle].t[1]; RoQPrepMcomp( cinTable[currentHandle].roqF0, cinTable[currentHandle].roqF1 ); cinTable[currentHandle].VQ1( (byte *)cin.qStatus[1], framedata); cinTable[currentHandle].buf = cin.linbuf + cinTable[currentHandle].screenDelta; } else { cinTable[currentHandle].normalBuffer0 = cinTable[currentHandle].t[0]; RoQPrepMcomp( cinTable[currentHandle].roqF0, cinTable[currentHandle].roqF1 ); cinTable[currentHandle].VQ0( (byte *)cin.qStatus[0], framedata ); cinTable[currentHandle].buf = cin.linbuf; } if (cinTable[currentHandle].numQuads == 0) { // first frame Com_Memcpy(cin.linbuf+cinTable[currentHandle].screenDelta, cin.linbuf, cinTable[currentHandle].samplesPerLine*cinTable[currentHandle].ysize); } cinTable[currentHandle].numQuads++; cinTable[currentHandle].dirty = qtrue; break; case ROQ_CODEBOOK: decodeCodeBook( framedata, (unsigned short)cinTable[currentHandle].roq_flags ); break; case ZA_SOUND_MONO: if (!cinTable[currentHandle].silent) { ssize = RllDecodeMonoToStereo( framedata, sbuf, cinTable[currentHandle].RoQFrameSize, 0, (unsigned short)cinTable[currentHandle].roq_flags); S_RawSamples( ssize, 22050, 2, 1, (byte *)sbuf, s_volume->value, qtrue ); } break; case ZA_SOUND_STEREO: if (!cinTable[currentHandle].silent) { if (cinTable[currentHandle].numQuads == -1) { S_Update(); s_rawend = s_soundtime; } ssize = RllDecodeStereoToStereo( framedata, sbuf, cinTable[currentHandle].RoQFrameSize, 0, (unsigned short)cinTable[currentHandle].roq_flags); S_RawSamples( ssize, 22050, 2, 2, (byte *)sbuf, s_volume->value, qtrue ); } break; case ROQ_QUAD_INFO: if (cinTable[currentHandle].numQuads == -1) { readQuadInfo( framedata ); setupQuad( 0, 0 ); cinTable[currentHandle].startTime = cinTable[currentHandle].lastTime = Sys_Milliseconds()*com_timescale->value; } if (cinTable[currentHandle].numQuads != 1) cinTable[currentHandle].numQuads = 0; break; case ROQ_PACKET: cinTable[currentHandle].inMemory = (qboolean)cinTable[currentHandle].roq_flags; cinTable[currentHandle].RoQFrameSize = 0; // for header break; case ROQ_QUAD_HANG: cinTable[currentHandle].RoQFrameSize = 0; break; case ROQ_QUAD_JPEG: break; default: cinTable[currentHandle].status = FMV_EOF; break; } // // read in next frame data // if ( cinTable[currentHandle].RoQPlayed >= cinTable[currentHandle].ROQSize ) { if (cinTable[currentHandle].holdAtEnd==qfalse) { if (cinTable[currentHandle].looping) { RoQReset(); } else { cinTable[currentHandle].status = FMV_EOF; } } else { cinTable[currentHandle].status = FMV_IDLE; } return; } framedata += cinTable[currentHandle].RoQFrameSize; cinTable[currentHandle].roq_id = framedata[0] + framedata[1]*256; cinTable[currentHandle].RoQFrameSize = framedata[2] + framedata[3]*256 + framedata[4]*65536; cinTable[currentHandle].roq_flags = framedata[6] + framedata[7]*256; cinTable[currentHandle].roqF0 = (signed char)framedata[7]; cinTable[currentHandle].roqF1 = (signed char)framedata[6]; if (cinTable[currentHandle].RoQFrameSize>65536||cinTable[currentHandle].roq_id==0x1084) { Com_DPrintf("roq_size>65536||roq_id==0x1084\n"); cinTable[currentHandle].status = FMV_EOF; if (cinTable[currentHandle].looping) { RoQReset(); } return; } if (cinTable[currentHandle].inMemory && (cinTable[currentHandle].status != FMV_EOF)) { cinTable[currentHandle].inMemory = (qboolean)(((int)cinTable[currentHandle].inMemory)-1); framedata += 8; goto redump; } // // one more frame hits the dust // // assert(cinTable[currentHandle].RoQFrameSize <= 65536); // r = FS_Read( cin.file, cinTable[currentHandle].RoQFrameSize+8, cinTable[currentHandle].iFile ); cinTable[currentHandle].RoQPlayed += cinTable[currentHandle].RoQFrameSize+8; } /****************************************************************************** * * Function: * * Description: * ******************************************************************************/ static void RoQ_init( void ) { cinTable[currentHandle].startTime = cinTable[currentHandle].lastTime = Sys_Milliseconds()*com_timescale->value; cinTable[currentHandle].RoQPlayed = 24; /* get frame rate */ cinTable[currentHandle].roqFPS = cin.file[ 6] + cin.file[ 7]*256; if (!cinTable[currentHandle].roqFPS) cinTable[currentHandle].roqFPS = 30; cinTable[currentHandle].numQuads = -1; cinTable[currentHandle].roq_id = cin.file[ 8] + cin.file[ 9]*256; cinTable[currentHandle].RoQFrameSize = cin.file[10] + cin.file[11]*256 + cin.file[12]*65536; cinTable[currentHandle].roq_flags = cin.file[14] + cin.file[15]*256; if (cinTable[currentHandle].RoQFrameSize > 65536 || !cinTable[currentHandle].RoQFrameSize) { return; } if (cinTable[currentHandle].hSFX) { S_StartLocalSound(cinTable[currentHandle].hSFX, CHAN_AUTO); } } /****************************************************************************** * * Function: * * Description: * ******************************************************************************/ static void RoQShutdown( void ) { const char *s; if (!cinTable[currentHandle].buf) { if (cinTable[currentHandle].iFile) { // assert( 0 && "ROQ handle leak-prevention WAS needed!"); FS_FCloseFile( cinTable[currentHandle].iFile ); cinTable[currentHandle].iFile = 0; if (cinTable[currentHandle].hSFX) { S_CIN_StopSound( cinTable[currentHandle].hSFX ); } } return; } if (cinTable[currentHandle].status == FMV_IDLE) { return; } Com_DPrintf("finished cinematic\n"); cinTable[currentHandle].status = FMV_IDLE; if (cinTable[currentHandle].iFile) { FS_FCloseFile( cinTable[currentHandle].iFile ); cinTable[currentHandle].iFile = 0; if (cinTable[currentHandle].hSFX) { S_CIN_StopSound( cinTable[currentHandle].hSFX ); } } if (cinTable[currentHandle].alterGameState) { cls.state = CA_DISCONNECTED; // we can't just do a vstr nextmap, because // if we are aborting the intro cinematic with // a devmap command, nextmap would be valid by // the time it was referenced s = Cvar_VariableString( "nextmap" ); if ( s[0] ) { Cbuf_ExecuteText( EXEC_APPEND, va("%s\n", s) ); Cvar_Set( "nextmap", "" ); } CL_handle = -1; } cinTable[currentHandle].fileName[0] = 0; currentHandle = -1; } /* ================== CIN_StopCinematic ================== */ e_status CIN_StopCinematic(int handle) { if (handle < 0 || handle>= MAX_VIDEO_HANDLES || cinTable[handle].status == FMV_EOF) return FMV_EOF; currentHandle = handle; Com_DPrintf("trFMV::stop(), closing %s\n", cinTable[currentHandle].fileName); if (!cinTable[currentHandle].buf) { if (cinTable[currentHandle].iFile) { // assert( 0 && "ROQ handle leak-prevention WAS needed!"); FS_FCloseFile( cinTable[currentHandle].iFile ); cinTable[currentHandle].iFile = 0; cinTable[currentHandle].fileName[0] = 0; if (cinTable[currentHandle].hSFX) { S_CIN_StopSound( cinTable[currentHandle].hSFX ); } } return FMV_EOF; } if (cinTable[currentHandle].alterGameState) { if ( cls.state != CA_CINEMATIC ) { return cinTable[currentHandle].status; } } cinTable[currentHandle].status = FMV_EOF; RoQShutdown(); return FMV_EOF; } /* ================== SCR_RunCinematic Fetch and decompress the pending frame ================== */ e_status CIN_RunCinematic (int handle) { int start = 0; int thisTime = 0; if (handle < 0 || handle>= MAX_VIDEO_HANDLES || cinTable[handle].status == FMV_EOF) return FMV_EOF; if (cin.currentHandle != handle) { currentHandle = handle; cin.currentHandle = currentHandle; cinTable[currentHandle].status = FMV_EOF; RoQReset(); } if (cinTable[handle].playonwalls < -1) { return cinTable[handle].status; } currentHandle = handle; if (cinTable[currentHandle].alterGameState) { if ( cls.state != CA_CINEMATIC ) { return cinTable[currentHandle].status; } } if (cinTable[currentHandle].status == FMV_IDLE) { return cinTable[currentHandle].status; } thisTime = Sys_Milliseconds()*com_timescale->value; if (cinTable[currentHandle].shader && (abs(thisTime - (double)cinTable[currentHandle].lastTime))>100) { cinTable[currentHandle].startTime += thisTime - cinTable[currentHandle].lastTime; } cinTable[currentHandle].tfps = ((((Sys_Milliseconds()*com_timescale->value) - cinTable[currentHandle].startTime)*cinTable[currentHandle].roqFPS)/1000); start = cinTable[currentHandle].startTime; while( (cinTable[currentHandle].tfps != cinTable[currentHandle].numQuads) && (cinTable[currentHandle].status == FMV_PLAY) ) { RoQInterrupt(); if ((unsigned)start != cinTable[currentHandle].startTime) { cinTable[currentHandle].tfps = ((((Sys_Milliseconds()*com_timescale->value) - cinTable[currentHandle].startTime)*cinTable[currentHandle].roqFPS)/1000); start = cinTable[currentHandle].startTime; } } cinTable[currentHandle].lastTime = thisTime; if (cinTable[currentHandle].status == FMV_LOOPED) { cinTable[currentHandle].status = FMV_PLAY; } if (cinTable[currentHandle].status == FMV_EOF) { if (cinTable[currentHandle].looping) { RoQReset(); } else { RoQShutdown(); } } return cinTable[currentHandle].status; } void Menus_CloseAll(void); void UI_Cursor_Show(qboolean flag); /* ================== CL_PlayCinematic ================== */ int CIN_PlayCinematic( const char *arg, int x, int y, int w, int h, int systemBits, const char *psAudioFile /* = NULL */ ) { unsigned short RoQID; char name[MAX_OSPATH]; int i; if (strstr(arg, "/") == NULL && strstr(arg, "\\") == NULL) { Com_sprintf (name, sizeof(name), "video/%s", arg); } else { Com_sprintf (name, sizeof(name), "%s", arg); } COM_DefaultExtension(name,sizeof(name),".roq"); if (!(systemBits & CIN_system)) { for ( i = 0 ; i < MAX_VIDEO_HANDLES ; i++ ) { if (!strcmp(cinTable[i].fileName, name) ) { return i; } } } Com_DPrintf("CIN_PlayCinematic( %s )\n", arg); memset(&cin, 0, sizeof(cinematics_t) ); currentHandle = CIN_HandleForVideo(); cin.currentHandle = currentHandle; Q_strncpyz(cinTable[currentHandle].fileName, name, MAX_OSPATH); cinTable[currentHandle].ROQSize = 0; cinTable[currentHandle].ROQSize = FS_FOpenFileRead (cinTable[currentHandle].fileName, &cinTable[currentHandle].iFile, qtrue); if (cinTable[currentHandle].ROQSize<=0) { Com_Printf(S_COLOR_RED"ERROR: playCinematic: %s not found!\n", arg); cinTable[currentHandle].fileName[0] = 0; return -1; } CIN_SetExtents(currentHandle, x, y, w, h); CIN_SetLooping(currentHandle, (qboolean)((systemBits & CIN_loop) != 0)); cinTable[currentHandle].CIN_HEIGHT = DEFAULT_CIN_HEIGHT; cinTable[currentHandle].CIN_WIDTH = DEFAULT_CIN_WIDTH; cinTable[currentHandle].holdAtEnd = (qboolean)((systemBits & CIN_hold) != 0); cinTable[currentHandle].alterGameState = (qboolean)((systemBits & CIN_system) != 0); cinTable[currentHandle].playonwalls = 1; cinTable[currentHandle].silent = (qboolean)((systemBits & CIN_silent) != 0); cinTable[currentHandle].shader = (qboolean)((systemBits & CIN_shader) != 0); if (psAudioFile) { cinTable[currentHandle].hSFX = S_RegisterSound(psAudioFile); } else { cinTable[currentHandle].hSFX = 0; } cinTable[currentHandle].hCRAWLTEXT = 0; if (cinTable[currentHandle].alterGameState) { // close the menu Con_Close(); if (cls.uiStarted) { UI_Cursor_Show(qfalse); Menus_CloseAll(); } } else { cinTable[currentHandle].playonwalls = cl_inGameVideo->integer; } initRoQ(); FS_Read (cin.file, 16, cinTable[currentHandle].iFile); RoQID = (unsigned short)(cin.file[0]) + (unsigned short)(cin.file[1])*256; if (RoQID == 0x1084) { RoQ_init(); // FS_Read (cin.file, cinTable[currentHandle].RoQFrameSize+8, cinTable[currentHandle].iFile); cinTable[currentHandle].status = FMV_PLAY; Com_DPrintf("trFMV::play(), playing %s\n", arg); if (cinTable[currentHandle].alterGameState) { cls.state = CA_CINEMATIC; } Con_Close(); if ( !cinTable[currentHandle].silent ) s_rawend = s_soundtime; return currentHandle; } Com_DPrintf("trFMV::play(), invalid RoQ ID\n"); RoQShutdown(); return -1; } void CIN_SetExtents (int handle, int x, int y, int w, int h) { if (handle < 0 || handle>= MAX_VIDEO_HANDLES || cinTable[handle].status == FMV_EOF) return; cinTable[handle].xpos = x; cinTable[handle].ypos = y; cinTable[handle].width = w; cinTable[handle].height = h; cinTable[handle].dirty = qtrue; } void CIN_SetLooping(int handle, qboolean loop) { if (handle < 0 || handle>= MAX_VIDEO_HANDLES || cinTable[handle].status == FMV_EOF) return; cinTable[handle].looping = loop; } // Text crawl defines #define TC_PLANE_WIDTH 250 #define TC_PLANE_NEAR 90 #define TC_PLANE_FAR 715 #define TC_PLANE_TOP 0 #define TC_PLANE_BOTTOM 1100 #define TC_DELAY 9000 #define TC_STOPTIME 81000 static void CIN_AddTextCrawl() { refdef_t refdef; polyVert_t verts[4]; // Set up refdef memset( &refdef, 0, sizeof( refdef )); refdef.rdflags = RDF_NOWORLDMODEL; AxisClear( refdef.viewaxis ); refdef.fov_x = 130; refdef.fov_y = 130; refdef.x = 0; refdef.y = -50; refdef.width = cls.glconfig.vidWidth; refdef.height = cls.glconfig.vidHeight * 2; // deliberately extend off the bottom of the screen // use to set shaderTime for scrolling shaders refdef.time = 0; // Set up the poly verts float fadeDown = 1.0; if (cls.realtime-CL_iPlaybackStartTime >= (TC_STOPTIME-2500)) { fadeDown = (TC_STOPTIME - (cls.realtime-CL_iPlaybackStartTime))/ 2480.0f; if (fadeDown < 0) { fadeDown = 0; } if (fadeDown > 1) { fadeDown = 1; } } for ( int i = 0; i < 4; i++ ) { verts[i].modulate[0] = 255*fadeDown; // gold color? verts[i].modulate[1] = 235*fadeDown; verts[i].modulate[2] = 127*fadeDown; verts[i].modulate[3] = 255*fadeDown; } VectorScaleM( verts[2].modulate, 0.1f, verts[2].modulate ); // darken at the top?? VectorScaleM( verts[3].modulate, 0.1f, verts[3].modulate ); #define TIMEOFFSET +(cls.realtime-CL_iPlaybackStartTime-TC_DELAY)*0.000015f -1 VectorSet( verts[0].xyz, TC_PLANE_NEAR, -TC_PLANE_WIDTH, TC_PLANE_TOP ); verts[0].st[0] = 1; verts[0].st[1] = 1 TIMEOFFSET; VectorSet( verts[1].xyz, TC_PLANE_NEAR, TC_PLANE_WIDTH, TC_PLANE_TOP ); verts[1].st[0] = 0; verts[1].st[1] = 1 TIMEOFFSET; VectorSet( verts[2].xyz, TC_PLANE_FAR, TC_PLANE_WIDTH, TC_PLANE_BOTTOM ); verts[2].st[0] = 0; verts[2].st[1] = 0 TIMEOFFSET; VectorSet( verts[3].xyz, TC_PLANE_FAR, -TC_PLANE_WIDTH, TC_PLANE_BOTTOM ); verts[3].st[0] = 1; verts[3].st[1] = 0 TIMEOFFSET; // render it out re.ClearScene(); re.AddPolyToScene( cinTable[CL_handle].hCRAWLTEXT, 4, verts ); re.RenderScene( &refdef ); //time's up if (cls.realtime-CL_iPlaybackStartTime >= TC_STOPTIME) { // cinTable[currentHandle].holdAtEnd = qfalse; cinTable[CL_handle].status = FMV_EOF; RoQShutdown(); SCR_StopCinematic(); // change ROQ from FMV_IDLE to FMV_EOF, and clear some other vars } } /* ================== CIN_ResampleCinematic Resample cinematic to 256x256 and store in buf2 ================== */ void CIN_ResampleCinematic(int handle, int *buf2) { int ix, iy, *buf3, xm, ym, ll; byte *buf; buf = cinTable[handle].buf; xm = cinTable[handle].CIN_WIDTH/256; ym = cinTable[handle].CIN_HEIGHT/256; ll = 8; if (cinTable[handle].CIN_WIDTH==512) { ll = 9; } buf3 = (int*)buf; if (xm==2 && ym==2) { byte *bc2, *bc3; int ic, iiy; bc2 = (byte *)buf2; bc3 = (byte *)buf3; for (iy = 0; iy<256; iy++) { iiy = iy<<12; for (ix = 0; ix<2048; ix+=8) { for(ic = ix;ic<(ix+4);ic++) { *bc2=(bc3[iiy+ic]+bc3[iiy+4+ic]+bc3[iiy+2048+ic]+bc3[iiy+2048+4+ic])>>2; bc2++; } } } } else if (xm==2 && ym==1) { byte *bc2, *bc3; int ic, iiy; bc2 = (byte *)buf2; bc3 = (byte *)buf3; for (iy = 0; iy<256; iy++) { iiy = iy<<11; for (ix = 0; ix<2048; ix+=8) { for(ic = ix;ic<(ix+4);ic++) { *bc2=(bc3[iiy+ic]+bc3[iiy+4+ic])>>1; bc2++; } } } } else { for (iy = 0; iy<256; iy++) { for (ix = 0; ix<256; ix++) { buf2[(iy<<8)+ix] = buf3[((iy*ym)<= MAX_VIDEO_HANDLES || cinTable[handle].status == FMV_EOF) return; if (!cinTable[handle].buf) { return; } x = cinTable[handle].xpos; y = cinTable[handle].ypos; w = cinTable[handle].width; h = cinTable[handle].height; buf = cinTable[handle].buf; if (cinTable[handle].dirty && (cinTable[handle].CIN_WIDTH != cinTable[handle].drawX || cinTable[handle].CIN_HEIGHT != cinTable[handle].drawY)) { int *buf2; //buf2 = (int *)Hunk_AllocateTempMemory( 256*256*4 ); buf2 = (int*)Z_Malloc( 256*256*4, TAG_TEMP_WORKSPACE, qfalse ); CIN_ResampleCinematic(handle, buf2); re.DrawStretchRaw( x, y, w, h, 256, 256, (byte *)buf2, handle, qtrue); cinTable[handle].dirty = qfalse; Z_Free(buf2); //Hunk_FreeTempMemory(buf2); return; } re.DrawStretchRaw( x, y, w, h, cinTable[handle].drawX, cinTable[handle].drawY, buf, handle, cinTable[handle].dirty); cinTable[handle].dirty = qfalse; } // external vars so I can check if the game is setup enough that I can play the intro video... // extern qboolean com_fullyInitialized; extern qboolean s_soundStarted, s_soundMuted; // // ... and if the app isn't ready yet (which should only apply for the intro video), then I use these... // static char sPendingCinematic_Arg [256]={0}; static char sPendingCinematic_s [256]={0}; static qboolean gbPendingCinematic = qfalse; // // This stuff is for EF1-type ingame cinematics... // static qboolean qbPlayingInGameCinematic = qfalse; static qboolean qbInGameCinematicOnStandBy = qfalse; static char sInGameCinematicStandingBy[MAX_QPATH]; static char sTextCrawlFixedCinematic[MAX_QPATH]; static qboolean qbTextCrawlFixed = qfalse; static int stopCinematicCallCount = 0; static qboolean CIN_HardwareReadyToPlayVideos(void) { if (com_fullyInitialized && cls.rendererStarted && cls.soundStarted && cls.soundRegistered ) { return qtrue; } return qfalse; } static void PlayCinematic(const char *arg, const char *s, qboolean qbInGame) { qboolean bFailed = qfalse; Cvar_Set( "timescale", "1" ); // jic we were skipping a scripted cinematic, return to normal after playing video Cvar_Set( "skippingCinematic", "0" ); // "" if(qbInGameCinematicOnStandBy == qfalse) { qbTextCrawlFixed = qfalse; } else { qbInGameCinematicOnStandBy = qfalse; } int bits = qbInGame?0:CIN_system; Com_DPrintf("CL_PlayCinematic_f\n"); char sTemp[1024]; if (strstr(arg, "/") == NULL && strstr(arg, "\\") == NULL) { Com_sprintf (sTemp, sizeof(sTemp), "video/%s", arg); } else { Com_sprintf (sTemp, sizeof(sTemp), "%s", arg); } COM_DefaultExtension(sTemp,sizeof(sTemp),".roq"); arg = &sTemp[0]; extern qboolean S_FileExists( const char *psFilename ); if (S_FileExists( arg )) { SCR_StopCinematic(); // command-line hack to avoid problems when playing intro video before app is fully setup... // if (!CIN_HardwareReadyToPlayVideos()) { Q_strncpyz(sPendingCinematic_Arg,arg, 256); Q_strncpyz(sPendingCinematic_s , (s&&s[0])?s:"", 256); gbPendingCinematic = qtrue; return; } qbPlayingInGameCinematic = qbInGame; if ((s && s[0] == '1') || Q_stricmp(arg,"video/end.roq")==0) { bits |= CIN_hold; } if (s && s[0] == '2') { bits |= CIN_loop; } S_StopAllSounds (); //////////////////////////////////////////////////////////////////// // // work out associated audio-overlay file, if any... // extern cvar_t *s_language; qboolean bIsForeign = (qboolean)(s_language && Q_stricmp(s_language->string,"english") && Q_stricmp(s_language->string,"")); const char *psAudioFile = NULL; qhandle_t hCrawl = 0; if (!Q_stricmp(arg,"video/jk0101_sw.roq")) { psAudioFile = "music/cinematic_1"; #ifdef JK2_MODE hCrawl = re.RegisterShaderNoMip( va("menu/video/tc_%d", sp_language->integer) ); if(!hCrawl) { // failed, so go back to english hCrawl = re.RegisterShaderNoMip( "menu/video/tc_0" ); } #else hCrawl = re.RegisterShaderNoMip( va("menu/video/tc_%s",se_language->string) ); if (!hCrawl) { hCrawl = re.RegisterShaderNoMip( "menu/video/tc_english" );//failed, so go back to english } #endif bits |= CIN_hold; } else if (bIsForeign) { if (!Q_stricmp(arg,"video/jk05.roq")) { psAudioFile = "sound/chars/video/cinematic_5"; bits |= CIN_silent; // knock out existing english track } else if (!Q_stricmp(arg,"video/jk06.roq")) { psAudioFile = "sound/chars/video/cinematic_6"; bits |= CIN_silent; // knock out existing english track } } // //////////////////////////////////////////////////////////////////// CL_handle = CIN_PlayCinematic( arg, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, bits, psAudioFile ); if (CL_handle >= 0) { cinTable[CL_handle].hCRAWLTEXT = hCrawl; do { SCR_RunCinematic(); } while (cinTable[currentHandle].buf == NULL && cinTable[currentHandle].status == FMV_PLAY); // wait for first frame (load codebook and sound) if (qbInGame) { Cvar_SetValue( "cl_paused", 1); // remove-menu call will have unpaused us, so we sometimes need to re-pause } CL_iPlaybackStartTime = cls.realtime; // special use to avoid accidentally skipping ingame videos via fast-firing } else { // failed to open video... // bFailed = qtrue; } } else { // failed to open video... // bFailed = qtrue; } if (bFailed) { Com_Printf(S_COLOR_RED "PlayCinematic(): Failed to open \"%s\"\n",arg); //S_RestartMusic(); //restart the level music SCR_StopCinematic(); // I know this seems pointless, but it clears a bunch of vars as well } else { // this doesn't work for now... // // if (cls.state == CA_ACTIVE){ // re.InitDissolve(qfalse); // so we get a dissolve between previous screen image and cinematic // } } } qboolean CL_CheckPendingCinematic(void) { if ( gbPendingCinematic && CIN_HardwareReadyToPlayVideos() ) { gbPendingCinematic = qfalse; // BEFORE next line, or we get recursion PlayCinematic(sPendingCinematic_Arg,sPendingCinematic_s[0]?sPendingCinematic_s:NULL,qfalse); return qtrue; } return qfalse; } /* ================== CL_CompleteCinematic ================== */ void CL_CompleteCinematic( char *args, int argNum ) { if ( argNum == 2 ) Field_CompleteFilename( "video", "roq", qtrue, qfalse ); } void CL_PlayCinematic_f(void) { const char *arg, *s; arg = Cmd_Argv( 1 ); s = Cmd_Argv(2); PlayCinematic(arg,s,qfalse); } void CL_PlayInGameCinematic_f(void) { const char *arg = Cmd_Argv( 1 ); if (cls.state == CA_ACTIVE) { PlayCinematic(arg,NULL,qtrue); } else if( !qbInGameCinematicOnStandBy ) { Q_strncpyz(sInGameCinematicStandingBy, arg, MAX_QPATH); qbInGameCinematicOnStandBy = qtrue; } else { // hack in order to fix text crawl --eez Q_strncpyz(sTextCrawlFixedCinematic, arg, MAX_QPATH); qbTextCrawlFixed = qtrue; } } // Text crawl defines #define TC_PLANE_WIDTH 250 #define TC_PLANE_NEAR 90 #define TC_PLANE_FAR 715 #define TC_PLANE_TOP 0 #define TC_PLANE_BOTTOM 1100 #define TC_DELAY 9000 #define TC_STOPTIME 81000 void SCR_AddCreditTextCrawl() { static int startTime = cls.realtime; refdef_t refdef; polyVert_t verts[4]; // Set up refdef memset( &refdef, 0, sizeof( refdef )); refdef.rdflags = RDF_NOWORLDMODEL; AxisClear( refdef.viewaxis ); refdef.fov_x = 150; refdef.fov_y = 150; refdef.x = 0; refdef.y = -50; refdef.width = cls.glconfig.vidWidth; refdef.height = cls.glconfig.vidHeight * 2; // deliberately extend off the bottom of the screen // use to set shaderTime for scrolling shaders refdef.time = 0; // Set up the poly verts float fadeDown = 1.0; for ( int i = 0; i < 4; i++ ) { verts[i].modulate[0] = 255*fadeDown; // gold color? verts[i].modulate[1] = 235*fadeDown; verts[i].modulate[2] = 127*fadeDown; verts[i].modulate[3] = 255*fadeDown; } VectorScaleM( verts[2].modulate, 0.1f, verts[2].modulate ); // darken at the top?? VectorScaleM( verts[3].modulate, 0.1f, verts[3].modulate ); float timeoffset = (cls.realtime-startTime)*0.000015f -1; VectorSet( verts[0].xyz, TC_PLANE_NEAR, -TC_PLANE_WIDTH, TC_PLANE_TOP ); verts[0].st[0] = 1; verts[0].st[1] = 1 +timeoffset; VectorSet( verts[1].xyz, TC_PLANE_NEAR, TC_PLANE_WIDTH, TC_PLANE_TOP ); verts[1].st[0] = 0; verts[1].st[1] = 1 +timeoffset; VectorSet( verts[2].xyz, TC_PLANE_FAR, TC_PLANE_WIDTH, TC_PLANE_BOTTOM ); verts[2].st[0] = 0; verts[2].st[1] = 0 +timeoffset; VectorSet( verts[3].xyz, TC_PLANE_FAR, -TC_PLANE_WIDTH, TC_PLANE_BOTTOM ); verts[3].st[0] = 1; verts[3].st[1] = 0 +timeoffset; // render it out re.ClearScene(); re.AddPolyToScene( re.RegisterShaderNoMip( "menu/video/tc_demo" ), 4, verts ); re.RenderScene( &refdef ); } // Externally-called only, and only if cls.state == CA_CINEMATIC (or CL_IsRunningInGameCinematic() == true now) // void SCR_DrawCinematic (void) { if (CL_InGameCinematicOnStandBy()) { PlayCinematic(sInGameCinematicStandingBy,NULL,qtrue); } else if( qbTextCrawlFixed && stopCinematicCallCount > 1) { PlayCinematic(sTextCrawlFixedCinematic, NULL, qtrue); } if (CL_handle >= 0 && CL_handle < MAX_VIDEO_HANDLES) { CIN_DrawCinematic(CL_handle); if (cinTable[CL_handle].hCRAWLTEXT && (cls.realtime - CL_iPlaybackStartTime >= TC_DELAY)) { CIN_AddTextCrawl(); } } } void SCR_RunCinematic (void) { CL_CheckPendingCinematic(); if (CL_handle >= 0 && CL_handle < MAX_VIDEO_HANDLES) { e_status Status = CIN_RunCinematic(CL_handle); if (CL_IsRunningInGameCinematic() && Status == FMV_IDLE && !cinTable[CL_handle].holdAtEnd) { SCR_StopCinematic(); // change ROQ from FMV_IDLE to FMV_EOF, and clear some other vars } } } void SCR_StopCinematic( qboolean bAllowRefusal /* = qfalse */ ) { if (bAllowRefusal) { if ( (CL_handle >= 0 && CL_handle < MAX_VIDEO_HANDLES) && cls.realtime < CL_iPlaybackStartTime + 1200 // 1.2 seconds have to have elapsed ) { return; } } if ( CL_IsRunningInGameCinematic()) { Com_DPrintf("In-game Cinematic Stopped\n"); } if (CL_handle >= 0 && CL_handle < MAX_VIDEO_HANDLES && stopCinematicCallCount != 1) { // hello no, don't want this plz CIN_StopCinematic(CL_handle); S_StopAllSounds (); CL_handle = -1; if (CL_IsRunningInGameCinematic()){ re.InitDissolve(qfalse); // dissolve from cinematic to underlying ingame } } if (cls.state == CA_CINEMATIC) { Com_DPrintf("Cinematic Stopped\n"); cls.state = CA_DISCONNECTED; } if(sInGameCinematicStandingBy[0] && qbTextCrawlFixed) { // Hacky fix to help deal with broken text crawl.. // If we are skipping past the one on standby, DO NOT SKIP THE OTHER ONES! stopCinematicCallCount++; } else if(stopCinematicCallCount == 1) { stopCinematicCallCount++; } else { // Skipping the last one in the list, go ahead and kill it. qbTextCrawlFixed = qfalse; sTextCrawlFixedCinematic[0] = 0; stopCinematicCallCount = 0; } if(stopCinematicCallCount != 2) { qbPlayingInGameCinematic = qfalse; qbInGameCinematicOnStandBy = qfalse; sInGameCinematicStandingBy[0]=0; Cvar_SetValue( "cl_paused", 0 ); } if (cls.state != CA_DISCONNECTED) // cut down on needless calls to music code { S_RestartMusic(); //restart the level music } } void CIN_UploadCinematic(int handle) { if (handle >= 0 && handle < MAX_VIDEO_HANDLES) { if (!cinTable[handle].buf) { return; } if (cinTable[handle].playonwalls <= 0 && cinTable[handle].dirty) { if (cinTable[handle].playonwalls == 0) { cinTable[handle].playonwalls = -1; } else { if (cinTable[handle].playonwalls == -1) { cinTable[handle].playonwalls = -2; } else { cinTable[handle].dirty = qfalse; } } } // Resample the video if needed if (cinTable[handle].dirty && (cinTable[handle].CIN_WIDTH != cinTable[handle].drawX || cinTable[handle].CIN_HEIGHT != cinTable[handle].drawY)) { int *buf2; buf2 = (int *)Z_Malloc(256*256*4, TAG_TEMP_WORKSPACE, qfalse); CIN_ResampleCinematic(handle, buf2); re.UploadCinematic( 256, 256, (byte *)buf2, handle, qtrue); cinTable[handle].dirty = qfalse; Z_Free(buf2); } else { // Upload video at normal resolution re.UploadCinematic( cinTable[handle].drawX, cinTable[handle].drawY, cinTable[handle].buf, handle, cinTable[handle].dirty); cinTable[handle].dirty = qfalse; } if (cl_inGameVideo->integer == 0 && cinTable[handle].playonwalls == 1) { cinTable[handle].playonwalls--; } else if (cl_inGameVideo->integer != 0 && cinTable[handle].playonwalls != 1) { cinTable[handle].playonwalls = 1; } } } qboolean CL_IsRunningInGameCinematic(void) { return qbPlayingInGameCinematic; } qboolean CL_InGameCinematicOnStandBy(void) { return qbInGameCinematicOnStandBy; }