jkxr/Projects/Android/jni/OpenJK/code
Simon 4b1e010ca0 Use calculated projection matrix
sorts out weird warping on the Pico.
Allows for FOV to be overridden still for some effects (force speed)
2022-12-14 15:17:44 +00:00
..
android Force Changes... 2022-11-03 22:38:34 +00:00
cgame Use calculated projection matrix 2022-12-14 15:17:44 +00:00
client Use calculated projection matrix 2022-12-14 15:17:44 +00:00
game Big improvement to disruptor 2022-11-21 21:56:59 +00:00
ghoul2 Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
icarus Still too many build issues... 2022-09-19 22:46:47 +01:00
macosx Initial Commit 2022-09-18 16:37:21 +01:00
mp3code Still too many build issues... 2022-09-19 22:46:47 +01:00
qcommon Full OpenXR compatibility 2022-12-14 15:17:44 +00:00
Ragl Initial Commit 2022-09-18 16:37:21 +01:00
Ratl Initial Commit 2022-09-18 16:37:21 +01:00
Ravl Initial Commit 2022-09-18 16:37:21 +01:00
rd-common Use calculated projection matrix 2022-12-14 15:17:44 +00:00
rd-gles Use calculated projection matrix 2022-12-14 15:17:44 +00:00
rd-vanilla Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
Rufl Initial Commit 2022-09-18 16:37:21 +01:00
server Load last save game on respawn (@MuadDib) 2022-11-30 19:23:00 +00:00
ui Use calculated projection matrix 2022-12-14 15:17:44 +00:00
win32 Initial Commit 2022-09-18 16:37:21 +01:00
CMakeLists.txt Initial Commit 2022-09-18 16:37:21 +01:00
EaxMan.dll Initial Commit 2022-09-18 16:37:21 +01:00
OpenAL32.dll Initial Commit 2022-09-18 16:37:21 +01:00
README.md Initial Commit 2022-09-18 16:37:21 +01:00

OpenJK "Jedi Academy" Singleplayer Code

This includes code for the SP engine (client+server+ui), SP renderer(s), and the mod code module.