.. |
android
|
Force Changes...
|
2022-11-03 22:38:34 +00:00 |
cgame
|
Use calculated projection matrix
|
2022-12-14 15:17:44 +00:00 |
client
|
Use calculated projection matrix
|
2022-12-14 15:17:44 +00:00 |
game
|
Big improvement to disruptor
|
2022-11-21 21:56:59 +00:00 |
ghoul2
|
Restored original vanilla renderer and renamed current to rd-gles
|
2022-11-30 17:59:40 +00:00 |
icarus
|
Still too many build issues...
|
2022-09-19 22:46:47 +01:00 |
macosx
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
mp3code
|
Still too many build issues...
|
2022-09-19 22:46:47 +01:00 |
qcommon
|
Full OpenXR compatibility
|
2022-12-14 15:17:44 +00:00 |
Ragl
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
Ratl
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
Ravl
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
rd-common
|
Use calculated projection matrix
|
2022-12-14 15:17:44 +00:00 |
rd-gles
|
Use calculated projection matrix
|
2022-12-14 15:17:44 +00:00 |
rd-vanilla
|
Restored original vanilla renderer and renamed current to rd-gles
|
2022-11-30 17:59:40 +00:00 |
Rufl
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
server
|
Load last save game on respawn (@MuadDib)
|
2022-11-30 19:23:00 +00:00 |
ui
|
Use calculated projection matrix
|
2022-12-14 15:17:44 +00:00 |
win32
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
CMakeLists.txt
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
EaxMan.dll
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
OpenAL32.dll
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
README.md
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |