mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-11-22 12:11:24 +00:00
73080a2b4b
and included the latest menu update from @MuadDib
492 lines
9.8 KiB
Text
492 lines
9.8 KiB
Text
// HUD menu
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//
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// defines from ui_shared.h
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{
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menuDef
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{
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name "datapadMissionMenu"
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fullScreen 1 // MENU_TRUE
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rect 0 0 640 480 // Size and position of the menu
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visible 1 // Visible on open
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focusColor 1 1 1 1 // Focus color for text and items
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appearanceIncrement 75 // In miliseconds
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descX 320
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descY 350
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descScale .8
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descColor .96 .933 .40 1 // Focus color for text and items
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descAlignment ITEM_ALIGN_CENTER
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onESC
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{
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uiScript closedatapad // Close menu
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}
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//----------------------------------------------------------------------------------------------
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//
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// MENU BACKGROUND
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//
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name frame_pic
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 640 480
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background "*white"
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forecolor 0 0 0 1
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visible 1
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decoration
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}
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//----------------------------------------------------------------------------------------------
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//
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// MISSION TEXT
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//
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name mission2
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_OWNERDRAW
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rect 50 40 95 40
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textscale .4
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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ownerdraw 203 // UI_DATAPAD_MISSION
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}
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//----------------------------------------------------------------------------------------------
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//
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// LOWER MENU BUTTONS FOR STANDARD MENU
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//
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name mission
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 130 382 0 0
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text @MENUS1_DP_MISSION
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descText @MENUS1_AN_OVERVIEW_OF_MISSION
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font 2
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textscale 1
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textalignx 48
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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action
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{
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play "sound/interface/button1.wav" ;
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}
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}
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itemDef
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{
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name exit
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 417 382 95 25
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text @MENUS1_RESUME
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descText @MENUS1_RETURN_TO_GAME
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font 2
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textscale 1
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textalignx 48
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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action
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{
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play "sound/interface/button1.wav" ;
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uiScript closedatapad // Close menu
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}
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}
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itemDef
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{
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name weapons
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 130 420 95 25
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text @MENUS0_WEAPONS
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descText @MENUS1_VIEW_CURRENTLY_OWNED
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font 2
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textscale 1
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textalignx 48
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open datapadWeaponsMenu
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}
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}
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itemDef
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{
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name inventory
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 274 420 95 25
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text @MENUS1_INVENTORY
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descText @MENUS1_VIEW_CURRENT_INVENTORY
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font 2
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textscale 1
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textalignx 48
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open datapadInventoryMenu
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}
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}
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itemDef
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{
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name force
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 417 420 95 25
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text @MENUS1_DP_FORCE
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descText @MENUS1_VIEW_CURRENT_FORCE_POWERS
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font 2
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textscale 1
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textalignx 48
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open datapadForcePowersMenu
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}
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}
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itemDef
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{
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name cheats
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 274 382 95 25
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font 2
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textscale 1
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textalignx 48
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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action
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{
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close all
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open datapadCheatsMenu
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}
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}
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//----------------------------------------------------------------------------------------------
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//
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// LOWER MENU BUTTONS FOR EXTENDED MENU
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//
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name mission
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 130 379 0 0
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text @MENUS1_DP_MISSION
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descText @MENUS1_AN_OVERVIEW_OF_MISSION
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font 2
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textscale 0.8
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textalignx 48
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textaligny 5
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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cvarTest expanded_menu_enabled
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showCvar { 1 }
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action
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{
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play "sound/interface/button1.wav" ;
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}
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}
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itemDef
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{
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name exit
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 274 416 95 25
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text @MENUS1_RESUME
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descText @MENUS1_RETURN_TO_GAME
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font 2
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textscale 0.8
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textalignx 48
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textaligny 5
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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cvarTest expanded_menu_enabled
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showCvar { 1 }
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action
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{
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play "sound/interface/button1.wav" ;
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uiScript closedatapad // Close menu
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}
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}
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itemDef
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{
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name weapons
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 130 416 95 25
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text @MENUS0_WEAPONS
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descText @MENUS1_VIEW_CURRENTLY_OWNED
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font 2
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textscale 0.8
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textalignx 48
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textaligny 5
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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cvarTest expanded_menu_enabled
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showCvar { 1 }
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open datapadWeaponsMenu
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}
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}
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itemDef
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{
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name inventory
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 417 379 95 25
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text @MENUS1_INVENTORY
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descText @MENUS1_VIEW_CURRENT_INVENTORY
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font 2
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textscale 0.8
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textalignx 48
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textaligny 5
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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cvarTest expanded_menu_enabled
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showCvar { 1 }
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open datapadInventoryMenu
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}
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}
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itemDef
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{
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name force
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 417 416 95 25
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text @MENUS1_DP_FORCE
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descText @MENUS1_VIEW_CURRENT_FORCE_POWERS
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font 2
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textscale 0.8
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textalignx 48
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textaligny 5
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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cvarTest expanded_menu_enabled
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showCvar { 1 }
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open datapadForcePowersMenu
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}
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}
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itemDef
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{
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name camera_menu
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group none
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rect 20 388 95 25
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text @MENUS4_CAMERA
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descText @MENUS4_CAMERA_DESC
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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textalign ITEM_ALIGN_CENTER
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textalignx 48
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textaligny 0
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textscale 0.7
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textstyle 3
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font 3
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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cvarTest expanded_menu_enabled
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showCvar { 1 }
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action
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{
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play "sound/interface/button1.wav"
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close all
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open cameraMenu
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}
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}
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itemDef
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{
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name music_menu
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group none
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rect 20 425 95 25
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text @MENUS4_MUSIC
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descText @MENUS4_MUSIC_DESC
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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textalign ITEM_ALIGN_CENTER
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textalignx 48
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textaligny 0
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textscale 0.7
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textstyle 3
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font 3
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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cvarTest expanded_menu_enabled
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showCvar { 1 }
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action
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{
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play "sound/interface/button1.wav"
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close all
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open musicMenu
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}
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}
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itemDef
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{
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name spawner_menu
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group none
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rect 520 388 95 25
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text @MENUS4_NPC_SPAWNER
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descText @MENUS4_NPC_SPAWNER_DESC
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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textalign ITEM_ALIGN_CENTER
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textalignx 48
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textaligny 0
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textscale 0.7
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textstyle 3
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font 3
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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cvarTest expanded_menu_enabled
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showCvar { 1 }
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action
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{
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play "sound/interface/button1.wav"
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close all
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open spawnerMenu
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}
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}
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itemDef
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{
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name cheats_menu
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group none
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rect 520 425 95 25
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text @MENUS4_CHEATS
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descText @MENUS4_CHEATS_DESC
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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textalign ITEM_ALIGN_CENTER
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textalignx 48
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textaligny 0
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textscale 0.7
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textstyle 3
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font 3
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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cvarTest expanded_menu_enabled
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showCvar { 1 }
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action
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{
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play "sound/interface/button1.wav"
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close all
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open cheatsForcePowersMenu
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}
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}
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}
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}
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