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https://github.com/DrBeef/JKXR.git
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4597b03873
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
66 lines
2.8 KiB
C
66 lines
2.8 KiB
C
#ifndef ALFFMPEG_H
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#define ALFFMPEG_H
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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#include <libavcodec/avcodec.h>
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#include <libavformat/avformat.h>
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/* Opaque handles to files and streams. Apps don't need to concern themselves
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* with the internals */
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typedef struct MyFile *FilePtr;
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typedef struct MyStream *StreamPtr;
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/* Opens a file with ffmpeg and sets up the streams' information */
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FilePtr openAVFile(const char *fname);
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/* Opens a named file image with ffmpeg and sets up the streams' information */
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FilePtr openAVData(const char *name, char *buffer, size_t buffer_len);
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/* Opens a named data stream with ffmpeg, using the specified data pointer and
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* callbacks, and sets up the streams' information */
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FilePtr openAVCustom(const char *name, void *user_data,
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int (*read_packet)(void *user_data, uint8_t *buf, int buf_size),
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int (*write_packet)(void *user_data, uint8_t *buf, int buf_size),
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int64_t (*seek)(void *user_data, int64_t offset, int whence));
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/* Closes/frees an opened file and any of its streams */
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void closeAVFile(FilePtr file);
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/* Reports certain information from the file, eg, the number of audio
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* streams. Returns 0 on success. */
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int getAVFileInfo(FilePtr file, int *numaudiostreams);
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/* Retrieves a handle for the given audio stream number (generally 0, but some
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* files can have multiple audio streams in one file). */
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StreamPtr getAVAudioStream(FilePtr file, int streamnum);
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/* Returns information about the given audio stream. Returns 0 on success. */
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int getAVAudioInfo(StreamPtr stream, ALuint *rate, ALenum *channels, ALenum *type);
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/* Returns a pointer to the next available packet of decoded audio. Any data
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* from a previously-decoded packet is dropped. The size (in bytes) of the
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* returned data buffer is stored in 'length', and the returned pointer is only
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* valid until the next call to getAVAudioData or readAVAudioData. */
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void *getAVAudioData(StreamPtr stream, size_t *length);
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/* The "meat" function. Decodes audio and writes, at most, length bytes into
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* the provided data buffer. Will only return less for end-of-stream or error
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* conditions. Returns the number of bytes written. */
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size_t readAVAudioData(StreamPtr stream, void *data, size_t length);
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/* Decodes all remaining data from the stream and returns a buffer containing
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* the audio data, with the size stored in 'length'. The returned pointer must
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* be freed with a call to free(). Note that since this decodes the whole
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* stream, using it on lengthy streams (eg, music) will use a lot of memory.
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* Such streams are better handled using getAVAudioData or readAVAudioData to
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* keep smaller chunks in memory at any given time. */
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void *decodeAVAudioStream(StreamPtr stream, size_t *length);
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif /* ALFFMPEG_H */
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