jkxr/Projects/Android
Simon 2e968f80ce Turn the stun baton into an "always active" weapon
movement still triggers the sound, but it will always shock an enemy when it makes contact
2023-03-29 22:45:13 +01:00
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gradle/wrapper Initial Commit 2022-09-18 16:37:21 +01:00
jni Turn the stun baton into an "always active" weapon 2023-03-29 22:45:13 +01:00
libs Changes to allow a single APK to run on both Quest and Pico 2023-02-03 23:00:13 +00:00
android.debug.keystore Trying to get it to build... 2022-09-18 19:43:59 +01:00
AndroidManifest.xml Turn the stun baton into an "always active" weapon 2023-03-29 22:45:13 +01:00
build.gradle Split vr asset packs to avoid duplicates 2023-03-28 22:57:06 +01:00
local.properties Initial Commit 2022-09-18 16:37:21 +01:00
settings.gradle Renaming JKQuest to JKXR 2023-03-01 22:14:44 +00:00