mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-11-22 12:11:24 +00:00
525 lines
10 KiB
Text
525 lines
10 KiB
Text
//----------------------------------------------------------------------------------------------
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// INGAME MAIN MENU
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//
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// Ingame main menu
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//
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//----------------------------------------------------------------------------------------------
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{
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assetGlobalDef
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{
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smallFont "aurabesh" 18
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mediumFont "ergoec" 18
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bigFont "anewhope" 20
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smallFont "arialnb" 18
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cursor "cursor"
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itemFocusSound "sound/interface/menuroam.wav"
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itemFocusForce "fffx/interface/menuroam"
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forceChosenSound "sound/effects/hologram_on"
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forceUnchosenSound "sound/effects/hologram_off"
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datapadmoveRollSound "sound/player/roll1"
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datapadmoveJumpSound "sound/weapons/force/jump"
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datapadmoveSaberSound1 "sound/weapons/saber/saberhup1"
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datapadmoveSaberSound2 "sound/weapons/saber/saberhup2"
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datapadmoveSaberSound3 "sound/weapons/saber/saberhup3"
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datapadmoveSaberSound4 "sound/weapons/saber/saberhup4"
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datapadmoveSaberSound5 "sound/weapons/saber/saberhup5"
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datapadmoveSaberSound6 "sound/weapons/saber/saberhup6"
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fadeClamp 1.0 // sets the fadeup alpha
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fadeCycle 1 // how often fade happens in milliseconds
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fadeAmount 0.1 // amount to adjust alpha per cycle
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shadowColor 0.1 0.1 0.1 0.0 // shadow color
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focuscolor 0 0 1 1
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precacheSound
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{
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"sound/interface/choose_color.wav"
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"sound/interface/choose_head.wav"
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"sound/interface/choose_torso.wav"
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"sound/interface/choose_saber.wav"
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"sound/interface/choose_hilt.wav"
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"sound/interface/choose_blade.wav"
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"sound/interface/transition.wav"
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"sound/interface/esc.wav"
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"sound/interface/sub_select.wav"
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}
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}
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menuDef
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{
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name "ingameMainMenu"
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fullScreen 1 // MENU_TRUE
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rect 0 0 640 480 // Size and position of the menu
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visible 1 // Visible on open
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focusColor 1 1 1 1 // Focus color for text and items
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descX 320
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descY 426
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descScale 1
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descColor 1 .682 0 .8
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descAlignment ITEM_ALIGN_CENTER
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onOpen
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{
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close npcsp
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close npcsp2
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setfocus resume ;
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}
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onESC
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{
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play "sound/interface/esc.wav"
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uiScript closeingame // Close menu
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}
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//----------------------------------------------------------------------------------------------
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//
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// MENU BACKGROUND
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//
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name really_background
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group none
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style WINDOW_STYLE_SHADER
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rect 156 154 320 240
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background "gfx/menus/main_centerblue"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name background_text
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 160 480
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background "gfx/menus/menu_side_text"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name background_text_b
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group none
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style WINDOW_STYLE_SHADER
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rect 480 0 160 480
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background "gfx/menus/menu_side_text_right"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name background
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 640 480
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background "gfx/menus/main_background"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name starwars
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group none
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style WINDOW_STYLE_SHADER
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rect 107 8 428 112
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background "gfx/menus/jediacademy"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name left_frame
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group lf_fr
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style WINDOW_STYLE_SHADER
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rect 0 50 320 160
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background "gfx/menus/menu_boxes_left"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name right_frame
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group rt_fr
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style WINDOW_STYLE_SHADER
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rect 320 50 320 160
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background "gfx/menus/menu_boxes_right"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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//----------------------------------------------------------------------------------------------
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//
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// TOP MENU BUTTONS
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//
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//----------------------------------------------------------------------------------------------
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// Big button "SAVE"
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itemDef
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{
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name savegamebutton_glow
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group mods
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style WINDOW_STYLE_SHADER
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rect 7 126 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name savegamebutton
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group nbut
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text @MENUS_SAVE
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descText @MENUS_SAVE_CURRENT_GAME
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 7 126 130 24
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textaligny 0
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font 3
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textscale 1.1
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textalign ITEM_ALIGN_CENTER
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textstyle 1
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textalignx 65
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show savegamebutton_glow
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}
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mouseExit
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{
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hide savegamebutton_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open ingamesaveMenu
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}
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}
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// Big button "LOAD"
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itemDef
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{
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name loadgamebutton_glow
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group none
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style WINDOW_STYLE_SHADER
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rect 170 126 130 24
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background "gfx/menus/menu_buttonback"
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name loadgamebutton
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group lbut
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text @MENUS_LOAD
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descText @MENUS_LOAD_A_SAVED_GAME
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 170 126 130 24
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textaligny 0
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font 3
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textscale 1.1
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textalign ITEM_ALIGN_CENTER
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textstyle 1
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textalignx 65
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show loadgamebutton_glow
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}
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mouseExit
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{
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hide loadgamebutton_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open ingameloadMenu
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}
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}
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// Big button "CONTROLS"
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itemDef
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{
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name controlsbutton_glow
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group none
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style WINDOW_STYLE_SHADER
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rect 340 126 130 24
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background "gfx/menus/menu_buttonback"
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef {
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name controlsbutton
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group cbut
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text @MENUS_CONTROLS
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descText @MENUS_CONFIGURE_GAME_CONTROLS
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 340 126 130 24
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font 3
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textscale 1.1
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 1
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textalignx 65
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backcolor 0 0 0 0
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show controlsbutton_glow
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}
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mouseExit
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{
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hide controlsbutton_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open ingamecontrolsMenu ;
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}
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}
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// Big button "SETUP"
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itemDef
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{
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name setupbutton_glow
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group none
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style WINDOW_STYLE_SHADER
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rect 502 126 130 24
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background "gfx/menus/menu_buttonback"
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name setupbutton
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group sbut
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text @MENUS_SETUP
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descText @MENUS_CONFIGURE_GAME_SETTINGS
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 502 126 130 24
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font 3
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textscale 1.1
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 1
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textalignx 65
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backcolor 0 0 0 0
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show setupbutton_glow
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}
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mouseExit
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{
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hide setupbutton_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open ingamesetupMenu ;
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}
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}
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//----------------------------------------------------------------------------------------------
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//
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// OTHER MAIN MENU BUTTONS
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//
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//----------------------------------------------------------------------------------------------
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// EXIT button in lower left corner
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itemDef
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{
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name exitgamebutton_glow
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group mods
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style WINDOW_STYLE_SHADER
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rect 255 444 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name exitgamebutton
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group exit
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text @MENUS_EXIT
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descText @MENUS_JEDI_KNIGHT_II
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 255 444 130 24
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font 3
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textscale 1.1
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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textalignx 65
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textaligny -1
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show exitgamebutton_glow
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}
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mouseExit
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{
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hide exitgamebutton_glow
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}
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action
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{
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play "sound/weapons/saber/saberoff.mp3";
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close all ;
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open ingamequitMenu
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}
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}
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// RESUME button in the lower right corner
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itemDef
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{
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name resumebutton_glow
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group mods
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style WINDOW_STYLE_SHADER
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rect 455 444 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name resume
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 455 444 130 24
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text @MENUS_RESUME
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descText @MENUS_RESUME_CURRENT_GAME
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font 3
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textscale 1
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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textalignx 65
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textaligny -1
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show resumebutton_glow
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}
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mouseExit
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{
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hide resumebutton_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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uiScript closeingame // Close menu
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}
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}
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// NPC SETUP button in the lower left corner
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itemDef
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{
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name npcspawnerbutton_glow
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group mods
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style WINDOW_STYLE_SHADER
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rect 10 444 170 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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decoration
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cvarTest mod_npcsp_enabled
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hideCvar { 0 }
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}
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itemDef
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{
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name npcspawner
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 30 444 150 24
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text @MENUS_VR_NPC_SETUP_ITEM
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descText @MENUS_VR_NPC_SETUP_DESC
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font 3
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textscale 1
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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textalignx 65
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textaligny -1
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forecolor 1 .682 0 1
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visible 1
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cvarTest mod_npcsp_enabled
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hideCvar { 0 }
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mouseEnter
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{
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show npcspawnerbutton_glow
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}
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mouseExit
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{
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hide npcspawnerbutton_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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uiScript closeingame
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exec "exec npcsp"
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exec "uimenu npcsp"
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}
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}
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}
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}
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