jkxr/Projects/Android/jni/OpenJK/code/android/android_snd.cpp
Simon f894efd296 It now builds!!
but won't run obviously, long way before that happens, but it is at least compiling and linking, which is good
2022-09-21 23:34:51 +01:00

308 lines
8.1 KiB
C++

/*
===========================================================================
Copyright (C) 2005 - 2015, ioquake3 contributors
Copyright (C) 2013 - 2015, OpenJK contributors
This file is part of the OpenJK source code.
OpenJK is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see <http://www.gnu.org/licenses/>.
===========================================================================
*/
#include <unistd.h>
#include <fcntl.h>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/ioctl.h>
#include <sys/mman.h>
//#include <sys/shm.h>
#include <sys/wait.h>
#ifdef __linux__ // rb0101023 - guard this
#include <linux/soundcard.h>
#endif
#ifdef __FreeBSD__ // rb0101023 - added
#include <sys/soundcard.h>
#endif
#include <stdio.h>
#include "qcommon/q_shared.h"
#include "client/snd_local.h"
//Updated by Emile Belanger for OpenSL
// for native audio
#include <SLES/OpenSLES.h>
#include <SLES/OpenSLES_Android.h>
#include <pthread.h>
pthread_mutex_t dma_mutex;
// engine interfaces
static SLObjectItf engineObject = NULL;
static SLEngineItf engineEngine;
// output mix interfaces
static SLObjectItf outputMixObject = NULL;
// buffer queue player interfaces
static SLObjectItf bqPlayerObject = NULL;
static SLPlayItf bqPlayerPlay;
static SLAndroidSimpleBufferQueueItf bqPlayerBufferQueue;
static SLEffectSendItf bqPlayerEffectSend;
static SLMuteSoloItf bqPlayerMuteSolo;
static SLVolumeItf bqPlayerVolume;
void myassert(int v,const char * message)
{
if (!v)
Com_Printf("myassert: %s",message);
}
int audio_fd;
int snd_inited = 0;
cvar_t *sndbits;
cvar_t *sndspeed;
cvar_t *sndchannels;
cvar_t *snddevice;
/* Some devices may work only with 48000 */
static int tryrates[] = { 22050, 11025, 44100, 48000, 8000 };
static int dmapos = 0;
static int dmasize = 0;
#define OPENSL_BUFF_LEN 1024
static unsigned char play_buffer[OPENSL_BUFF_LEN];
void bqPause(int p)
{
int result;
if (p)
{
result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, SL_PLAYSTATE_PAUSED);
myassert(SL_RESULT_SUCCESS == result,"SetPlayState");
}
else
{
result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, SL_PLAYSTATE_PLAYING);
myassert(SL_RESULT_SUCCESS == result,"SetPlayState");
result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, "\0", 1);
myassert(SL_RESULT_SUCCESS == result,"Enqueue first buffer");
}
}
//NOTE!! There are definetly threading issues with this, but it appears to work for now...
// TEST is me testing black screen issue!
void bqPlayerCallback(SLAndroidSimpleBufferQueueItf bq, void *context)
{
//LOGI("bqPlayerCallback");
// TEST pthread_mutex_lock(&dma_mutex);
int pos = (dmapos * (dma.samplebits/8));
if (pos >= dmasize)
dmapos = pos = 0;
int len = OPENSL_BUFF_LEN;
int factor = 2*2;
int FrameCount = (unsigned int)OPENSL_BUFF_LEN / factor;
if (!snd_inited) /* shouldn't happen, but just in case... */
{
memset(play_buffer, '\0', len);
return;
}
else
{
int tobufend = dmasize - pos; /* bytes to buffer's end. */
int len1 = len;
int len2 = 0;
if (len1 > tobufend)
{
len1 = tobufend;
len2 = len - len1;
}
memcpy(play_buffer, dma.buffer + pos, len1);
if (len2 <= 0)
dmapos += (len1 / (dma.samplebits/8));
else /* wraparound? */
{
memcpy(play_buffer+len1, dma.buffer, len2);
dmapos = (len2 / (dma.samplebits/8));
}
}
if (dmapos >= dmasize)
dmapos = 0;
SLresult result;
//LOGI("Frame count = %d",FrameCount);
if (FrameCount == 0)
FrameCount = 1;
result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, play_buffer,FrameCount * factor);
myassert(SL_RESULT_SUCCESS == result,"Enqueue failed");
// TEST pthread_mutex_unlock(&dma_mutex);
}
int SNDDMA_Init( int sampleFrequencyInKHz ) {
int rc;
int fmt;
int tmp;
int i;
// char *s; // bk001204 - unused
struct audio_buf_info info;
int caps;
extern uid_t saved_euid;
if ( snd_inited ) {
return 1;
}
dmapos = 0;
dma.samplebits = 16;
dma.channels = 2;
dma.samples = 1024*16;
dma.submission_chunk = 1024*2;
//dma.submission_chunk = 1;
dma.speed = 44100;
dma.speed = 22050;
dmasize = (dma.samples * (dma.samplebits/8));
dma.buffer = (byte*)calloc(1, dmasize);
SLresult result;
// create engine
result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL);
myassert(SL_RESULT_SUCCESS == result,"slCreateEngine");
// realize the engine
result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
myassert(SL_RESULT_SUCCESS == result,"Realize");
// get the engine interface, which is needed in order to create other objects
result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
myassert(SL_RESULT_SUCCESS == result,"GetInterface");
// create output mix
result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, 0, NULL, NULL);
myassert(SL_RESULT_SUCCESS == result,"CreateOutputMix");
// realize the output mix
result = (*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE);
myassert(SL_RESULT_SUCCESS == result,"Realize output mix");
//CREATE THE PLAYER
// configure audio source
SLDataLocator_AndroidSimpleBufferQueue loc_bufq = {SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, 1};
SLDataFormat_PCM format_pcm = {SL_DATAFORMAT_PCM, 2, SL_SAMPLINGRATE_22_05,
SL_PCMSAMPLEFORMAT_FIXED_16, SL_PCMSAMPLEFORMAT_FIXED_16,
SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT, SL_BYTEORDER_LITTLEENDIAN};
SLDataSource audioSrc = {&loc_bufq, &format_pcm};
// configure audio sink
SLDataLocator_OutputMix loc_outmix = {SL_DATALOCATOR_OUTPUTMIX, outputMixObject};
SLDataSink audioSnk = {&loc_outmix, NULL};
// create audio player
Com_Printf("create audio player");
const SLInterfaceID ids[1] = {SL_IID_ANDROIDSIMPLEBUFFERQUEUE};
const SLboolean req[1] = {SL_BOOLEAN_TRUE};
result = (*engineEngine)->CreateAudioPlayer(engineEngine, &bqPlayerObject, &audioSrc, &audioSnk,
1, ids, req);
myassert(SL_RESULT_SUCCESS == result,"CreateAudioPlayer");
// realize the player
result = (*bqPlayerObject)->Realize(bqPlayerObject, SL_BOOLEAN_FALSE);
myassert(SL_RESULT_SUCCESS == result,"Realize AudioPlayer");
// get the play interface
result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_PLAY, &bqPlayerPlay);
myassert(SL_RESULT_SUCCESS == result,"GetInterface AudioPlayer");
// get the buffer queue interface
result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_BUFFERQUEUE,
&bqPlayerBufferQueue);
myassert(SL_RESULT_SUCCESS == result,"GetInterface buffer queue");
// register callback on the buffer queue
result = (*bqPlayerBufferQueue)->RegisterCallback(bqPlayerBufferQueue, bqPlayerCallback, NULL);
myassert(SL_RESULT_SUCCESS == result,"RegisterCallback");
snd_inited = 1;
// set the player's state to playing
result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, SL_PLAYSTATE_PLAYING);
myassert(SL_RESULT_SUCCESS == result,"SetPlayState");
result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, "\0", 1);
myassert(SL_RESULT_SUCCESS == result,"Enqueue first buffer");
return 1;
}
int SNDDMA_GetDMAPos( void ) {
struct count_info count;
if ( !snd_inited ) {
return 0;
}
// TEST pthread_mutex_lock(&dma_mutex);
//LOGI("SNDDMA_GetDMAPos");
return dmapos;
}
void SNDDMA_Shutdown( void ) {
//LOGI("shutdown Sound");
bqPause(1);
(*bqPlayerObject)->Destroy(bqPlayerObject);
(*outputMixObject)->Destroy(outputMixObject);
(*engineObject)->Destroy(engineObject);
bqPlayerObject = NULL;
outputMixObject = NULL;
engineObject = NULL;
}
/*
==============
SNDDMA_Submit
Send sound to device if buffer isn't really the dma buffer
===============
*/
void SNDDMA_Submit( void ) {
//LOGI("SNDDMA_Submit");
// TEST pthread_mutex_unlock(&dma_mutex);
}
void SNDDMA_BeginPainting( void ) {
//LOGI("SNDDMA_BeginPainting");
//pthread_mutex_lock(&dma_mutex);
}