blocked saber will pause for a short time to indicate it was blocked
implemented crouch toggle
set cg_debugSaberCombat to 1 to show red saber when it is blocked too
such as a mouse droid, then render on a screen as if viewing a remote camera. This might need reworking if the player controls something alive at some point, but works well for the mouse droid for now.
Also for security cameras, render to a screen
- New Hand models for relaxed and force hands and textures (@baggyg)
- Additional selector screen when using the saber to change stance
- show current item in the selector
- Allow player to restart game if they die holding the saber
Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
and a number of other changes:
- Scrolling text on main menu for patron credits
- Off-hand force powers using trigger
- vr_weapon_velocity_trigger - cvar controls speed for velocity triggered weapons
- walk direction is hmd based
- Fix issue where scripts stop running if you die (change to Android.mk)
- Added weapon based crosshair
- Lots of HUD fixes
- Fixed snowing indoors issue