Simon
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1d5be37787
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Code re-org to sync with PCVR
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2023-07-27 22:08:18 +01:00 |
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Petr Bartos
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fe9891f8db
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Fix menu haptics
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2023-04-01 12:07:13 +02:00 |
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Simon
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0de97cb8e9
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Fixed Model FOV in Character creation screen
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2023-03-11 20:19:23 +00:00 |
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Simon
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72ba9972d8
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Renaming JKQuest to JKXR
Rename JKQuest -> JKXR
Renaming JKQuest to JKXR
Renaming JKQuest to JKXR
Renaming JKQuest to JKXR
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2023-03-01 22:14:44 +00:00 |
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Simon
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23121a528b
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Step to make the code reuseable
Tried to separate out the game specific logic in the JKVR files from the generic OpenXR and other boilerplate stuff that each port will need
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2022-12-19 21:23:28 +00:00 |
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Simon
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4b1e010ca0
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Use calculated projection matrix
sorts out weird warping on the Pico.
Allows for FOV to be overridden still for some effects (force speed)
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2022-12-14 15:17:44 +00:00 |
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Simon
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077cfe159e
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HAPTICS!!!
Controller only so far - still needs some things implemented, but mostly there
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2022-11-17 00:05:01 +00:00 |
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Simon
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baafc2ec8d
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Several fixes
- Disruptor scope now working pretty much as expected
- Fix to menu hints now rendering correctly (@MuadDib)
- Removed roll from thrown saber angles
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2022-11-08 21:43:12 +00:00 |
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Simon
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4597b03873
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Initial Commit
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
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2022-09-18 16:37:21 +01:00 |
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