Simon
1d5be37787
Code re-org to sync with PCVR
2023-07-27 22:08:18 +01:00
Simon
26487d6233
Lots of changes to get vehicles/animals working nicely
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also fixed some of the 3rd person 6DoF movement
ensure force speed briefly affects FOV
2023-05-14 22:50:24 +01:00
Simon
895b09041f
JKA - Ensure UseVR Position is only true when in first person
2023-03-27 21:38:25 +01:00
Simon
74dcd955d2
Fix crash in JKA
2023-03-26 16:32:49 +01:00
Simon
f16e6b2e7e
Various changes
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- Force Speed FOV changes
- Fix skybox
- Scoped weapons
2023-03-08 21:06:51 +00:00
Simon
72ba9972d8
Renaming JKQuest to JKXR
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Rename JKQuest -> JKXR
Renaming JKQuest to JKXR
Renaming JKQuest to JKXR
Renaming JKQuest to JKXR
2023-03-01 22:14:44 +00:00
Simon
82ace54c07
Start of proper changes for JKA
2023-02-26 09:45:41 +00:00
Simon
348bd46f62
Support for first person sabers - including dual wield and two-handed
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needs more work, but going well
2023-02-02 22:53:34 +00:00
Simon
52061d9040
Big improvement to disruptor
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better handling for NPC controlling (though it still doesn't feel very good)
2022-11-21 21:56:59 +00:00
Simon
5c09153f67
Decouple view angles from 3rd person saber
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Feels a lot cleaner, also made the turn mode have 3 options:
0 = Snap turn
1 = Snap turn (1st Person) & Smooth turn (3rd person)
2 = Smooth turn
2022-10-31 22:17:09 +00:00
Simon
89f925c373
Immersive Cutscene 6DoF
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also:
- 6DoF using mounted guns
- Better HUD scaling when Zoomed
2022-10-30 23:15:58 +00:00
Simon
4f5c275fc4
Item Selector
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and a number of other changes:
- Scrolling text on main menu for patron credits
- Off-hand force powers using trigger
- vr_weapon_velocity_trigger - cvar controls speed for velocity triggered weapons
- walk direction is hmd based
2022-10-12 18:00:41 +01:00
Simon
99bf86ae8f
Almost too many changes to mention!
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lots of saber stuff
view angle stuff
height is now correct
6DoF is working
weapon aiming working in a lot of cases
2022-10-03 22:19:00 +01:00
Simon
2c29c10b42
First implementation of 1st person saber
2022-10-02 23:17:51 +01:00
Simon
9620011ed5
Multiple fixes
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- Fixed some crashes
- weapons (for the first level of outcast) should be aligned
- ducking works, player height now correct
some button changes:
A - Jump
B - Alt Fire
X - Use current Force (no use in outcast atm)
Y - Select next Force Power
Right Thumbstick Button - "Use"
Left Thumbstick Button - Duck - good for side rolls etc
Right Grip - Slow time to 10% (testing this for the weapon/force selector, also quite fun)
Left Grip - two handed weapons (no advantage to this at the moment)
You should find that weapons are now properly motion controlled
2022-10-01 00:02:49 +01:00
Simon
7cc4c4f281
Several changes
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- Jedi Outcast now running properly
- Added Use to right thumbstick to bypass cutscenes
2022-09-28 23:07:22 +01:00
Simon
adfc6da46d
Many many changes
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- Added in a cheat menu (https://jkhub.org/files/file/3828-beta-ingame-customization-and-cheat-menu/ )
- Added and building source for JK2
- FIxed jittery head tracking
- Started on motion controlled weapons (no sabers yet)
- made cutscenes immersive (can be turned off)
- Started on a visible HUD
2022-09-27 23:19:12 +01:00
Simon
4597b03873
Initial Commit
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Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
2022-09-18 16:37:21 +01:00