Commit graph

71 commits

Author SHA1 Message Date
Simon
0ac277bc5b Updated version number for release: 1.1.26 2023-12-21 18:49:20 +00:00
Simon
59117e3081 Update version 2023-12-19 21:27:35 +00:00
Simon
6bf6666b7b Restore OpenXR performance boost level setting 2023-12-13 07:37:08 +00:00
Simon
5d41a967b7 Added performance flags for Quest decives 2023-12-12 22:29:57 +00:00
Simon
48e9037aaf Make gaze based force push.pull more forgiving to the player's aim 2023-12-09 20:16:47 +00:00
Simon
558de83f6f Updated version for next EA 2023-11-29 23:26:18 +00:00
Simon
8c3fa38e30 Installer and cvar changes 2023-11-26 17:43:05 +00:00
Simon
d10b4d9c2c Fixes for scope on android 2023-11-24 19:57:02 +00:00
Simon
2720f371d7 Version number update 2023-11-19 11:33:48 +00:00
Simon
8a09007ad0 Multiple small changes:
- Menu option to use motion to reignite saber
- Show error dialog if app can't start due to no headset detected
- Cvar to allow people to configure custom distance for weapon scopes to engage from HMD
- Use faster buffer blit for desktop window
2023-09-17 08:46:21 +01:00
Simon
e2c4cfd015 Don't use vid_restart, get user to manually restart JKXR on video settings change 2023-08-05 18:15:52 +01:00
Simon
c01babfc1d More unification of the two builds 2023-07-31 22:42:28 +01:00
Simon
6a09e2d411 A few PCVR specific fixes
- Restored missing item selector beam
- Allow much wider angle pitch adjust, hopefully enough for Index users
2023-07-29 19:14:24 +01:00
Simon
09cf2d49f3 Use the complete JKO level 3 saber seek code 2023-07-14 22:41:21 +01:00
Simon
19be309f9a Updated version to 1.1.10 2023-07-10 23:38:13 +01:00
Simon
0723c2335e Make saber combat in JKA match JKO
g_saberRealisticCombat should be set to "1"
g_dismemberment should be set to "4"
g_saberMoreRealistic is no longer used
changed logic so that it should be the same approach for dealing damage as JKO with the above settings when TBDC is enabled
fixed saber bounce in JKA too
2023-06-15 22:07:24 +01:00
Simon
0bc707c11e Update Version to 1.1.8 2023-06-08 22:41:10 +01:00
Simon
b7fed25470 Make alt-fire of concussion rifle 6DoF 2023-05-21 14:46:08 +01:00
Simon
26487d6233 Lots of changes to get vehicles/animals working nicely
also fixed some of the 3rd person 6DoF movement
ensure force speed briefly affects FOV
2023-05-14 22:50:24 +01:00
Simon
176d7efead Update version
and remove an assert that was causing an issue in debug with the dark forces mod
2023-05-04 19:53:52 +01:00
Simon
d682771bbc Update to API level 29 2023-04-28 19:44:54 +01:00
Simon
4ada169242 version number update 2023-04-24 22:18:17 +01:00
Simon
c5c6c1dfb6 Make sure you can exit security cameras! 2023-04-21 09:56:40 +01:00
Simon
9202d2896e Improved dual saber haptics 2023-04-20 19:55:48 +01:00
Simon
a2ff16b576 Quick Save/Load in Selector
Haven't been able to test yet!
2023-04-10 19:42:06 +01:00
Simon
a2f1644d72 Update version to 1.0.0 for release 2023-04-06 08:39:02 +01:00
Simon
3f5c767e8d Update AndroidManifest.xml 2023-04-02 19:42:42 +01:00
Simon
c4cc218f8b Turn the stun baton into an "always active" weapon
movement still triggers the sound, but it will always shock an enemy when it makes contact
2023-03-29 22:44:50 +01:00
Simon
3c97d7d54a Updated for EA build 0.7.6 2023-03-23 21:59:49 +00:00
Simon
c950cb69cb Improved Trip Mine view model scale 2023-03-22 21:44:15 +00:00
Simon
ec021f9b2e Two handed saber improvement 2023-03-21 20:04:54 +00:00
Simon
a457b17c19 Update AndroidManifest.xml 2023-03-12 10:18:09 +00:00
Simon
2eafff44ee Force powers aimed using controllers 2023-03-10 22:54:28 +00:00
Simon
ac8ac8f6d9 Update to credits (further changes pending)
also default gesture use to be on
2023-03-05 16:13:44 +00:00
Simon
72ba9972d8 Renaming JKQuest to JKXR
Rename JKQuest -> JKXR

Renaming JKQuest to JKXR

Renaming JKQuest to JKXR

Renaming JKQuest to JKXR
2023-03-01 22:14:44 +00:00
Simon
eed4ea9e15 Allow demo assets map to be played
only register appropriate weapon models if playing the demo map
2023-02-26 15:08:31 +00:00
Simon
dc17afde16 Manufacturer based openxr_loader selection (rather than model) 2023-02-03 23:29:52 +00:00
Simon
d2b1beab32 Update version to 0.6 for EA 2023-01-29 08:37:58 +00:00
Simon
a83dfc7989 Added haptics for ATST 2023-01-29 08:36:46 +00:00
Simon
e2902ca3f9 Make controlling a vehicle (AT-ST) work a lot better - uses 1st person view 2023-01-28 15:28:24 +00:00
Simon
93f18988d4 some hacking to try to make immersive cutscenes better
not great so far
2023-01-23 22:49:03 +00:00
Simon
5acd17a9df Fix config overwrite issue 2022-12-17 19:44:32 +00:00
Simon
9bda989514 Ensure projection works on Meta Quest
Also fixed emplaced guns exiting by gesture use
2022-12-14 18:19:58 +00:00
Simon
7d99f83ae9 Fix Haptics 2022-12-14 15:17:44 +00:00
Simon
c509e29ee1 Full OpenXR compatibility
Including Pico 4 support!!
2022-12-14 15:17:44 +00:00
Simon
cd38d00cf8 3rd Person Saber toggle options (@MuadDib) 2022-11-25 23:35:49 +00:00
Simon
52061d9040 Big improvement to disruptor
better handling for NPC controlling (though it still doesn't feel very good)
2022-11-21 21:56:59 +00:00
Simon
7a921c5e38 Blocked Saber Pause
blocked saber will pause for a short time to indicate it was blocked
implemented crouch toggle
set cg_debugSaberCombat to 1 to show red saber when it is blocked too
2022-11-11 23:43:50 +00:00
Simon
15d1fef9b4 Proper handling of saber lock scenario
and small changes to MuadDib's persistent saber marks change
2022-11-11 19:48:01 +00:00
Simon
35e5cc428c Update AndroidManifest.xml 2022-11-09 22:53:39 +00:00