Commit graph

10 commits

Author SHA1 Message Date
Simon
b00d5053dd @MuadDib's Multi-hand-use-gesture 2023-03-05 08:48:31 +00:00
Simon
72ba9972d8 Renaming JKQuest to JKXR
Rename JKQuest -> JKXR

Renaming JKQuest to JKXR

Renaming JKQuest to JKXR

Renaming JKQuest to JKXR
2023-03-01 22:14:44 +00:00
Simon
23121a528b Step to make the code reuseable
Tried to separate out the game specific logic in the JKVR files from the generic OpenXR and other boilerplate stuff that each port will need
2022-12-19 21:23:28 +00:00
Simon
ab03fc7c6d So many changes..
- Fix issue where scripts stop running if you die (change to Android.mk)
- Added weapon based crosshair
- Lots of HUD fixes
- Fixed snowing indoors issue
2022-10-08 17:29:49 +01:00
Simon
99bf86ae8f Almost too many changes to mention!
lots of saber stuff
view angle stuff
height is now correct
6DoF is working
weapon aiming working in a lot of cases
2022-10-03 22:19:00 +01:00
Simon
adfc6da46d Many many changes
- Added in a cheat menu (https://jkhub.org/files/file/3828-beta-ingame-customization-and-cheat-menu/)
- Added and building source for JK2
- FIxed jittery head tracking
- Started on motion controlled weapons (no sabers yet)
- made cutscenes immersive (can be turned off)
- Started on a visible HUD
2022-09-27 23:19:12 +01:00
Simon
62556d9b6b Fixed crash
and head tacking seems to work
2022-09-24 17:50:21 +01:00
Simon
b1d847e0d8 Mouse working in main menu
and game library loads, intro plays, but crashing in a sequence atm
2022-09-23 23:10:32 +01:00
Simon
f894efd296 It now builds!!
but won't run obviously, long way before that happens, but it is at least compiling and linking, which is good
2022-09-21 23:34:51 +01:00
Simon
4597b03873 Initial Commit
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
2022-09-18 16:37:21 +01:00