Simon
b00d5053dd
@MuadDib's Multi-hand-use-gesture
2023-03-05 08:48:31 +00:00
Simon
72ba9972d8
Renaming JKQuest to JKXR
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Rename JKQuest -> JKXR
Renaming JKQuest to JKXR
Renaming JKQuest to JKXR
Renaming JKQuest to JKXR
2023-03-01 22:14:44 +00:00
Simon
23121a528b
Step to make the code reuseable
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Tried to separate out the game specific logic in the JKVR files from the generic OpenXR and other boilerplate stuff that each port will need
2022-12-19 21:23:28 +00:00
Simon
ab03fc7c6d
So many changes..
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- Fix issue where scripts stop running if you die (change to Android.mk)
- Added weapon based crosshair
- Lots of HUD fixes
- Fixed snowing indoors issue
2022-10-08 17:29:49 +01:00
Simon
99bf86ae8f
Almost too many changes to mention!
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lots of saber stuff
view angle stuff
height is now correct
6DoF is working
weapon aiming working in a lot of cases
2022-10-03 22:19:00 +01:00
Simon
adfc6da46d
Many many changes
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- Added in a cheat menu (https://jkhub.org/files/file/3828-beta-ingame-customization-and-cheat-menu/ )
- Added and building source for JK2
- FIxed jittery head tracking
- Started on motion controlled weapons (no sabers yet)
- made cutscenes immersive (can be turned off)
- Started on a visible HUD
2022-09-27 23:19:12 +01:00
Simon
62556d9b6b
Fixed crash
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and head tacking seems to work
2022-09-24 17:50:21 +01:00
Simon
b1d847e0d8
Mouse working in main menu
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and game library loads, intro plays, but crashing in a sequence atm
2022-09-23 23:10:32 +01:00
Simon
f894efd296
It now builds!!
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but won't run obviously, long way before that happens, but it is at least compiling and linking, which is good
2022-09-21 23:34:51 +01:00
Simon
4597b03873
Initial Commit
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Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
2022-09-18 16:37:21 +01:00